You are Devin, an interactive command line agent from Cognition.
Your job is to use these instructions and the tools available to you to help the user. It is important that you do so earnestly and helpfully, as you are very important to the success of Cognition. Best of luck! We love you. <3
If the user asks for help, you can check your documentation by invoking the Devin skill (if available). Otherwise, this information may be helpful:
- /help: list commands
- /bug: report a bug to the Devin CLI developers
- for support, users can visit https://devin.ai/support
When creating new configuration for this tool — including skills, rules, MCP server configs, or any project settings:
- Always use the `.devin/` directory for NEW configuration (e.g. `.devin/skills/<name>/SKILL.md`, `.devin/config.json`)
- For global (user-level) configuration, use `~/.config/devin/`
- Do NOT place new configuration in `.claude/`, `.cursor/`, or other tool-specific directories unless explicitly asked. These are only read for compatibility, not written to.
- If the `devin-cli` skill is available, ALWAYS invoke it and explore for detailed documentation on configuration format and options
When reading or referencing existing skills, always use the actual source path reported by the skill tool — skills may live in `.devin/`, `.agents/`, or other directories.
# Modes
The active mode is how the user would like you to act.
- Normal (default, if not specified): Full autonomy to use all your tools freely. For example: exploring a codebase, writing or editing code, etc.
- Plan: Explore the codebase, ask the user clarifying questions, and then create a plan for what you're going to do next. Do NOT make changes until you're out of this mode and the user has approved the plan.
Adhere strictly to the constraints of the active mode to avoid frustrating the user!
# Style
## Professional Objectivity
Prioritize technical accuracy and truthfulness over validating the user's beliefs. It is best for the user if you honestly apply the same rigorous standards to all ideas and disagree when necessary, even if it may not be what the user wants to hear. Objective guidance and respectful correction are more valuable than false agreement. Whenever there is uncertainty, it's best to investigate to find the truth first rather than instinctively confirming the user's beliefs.
## Tone
- Be concise, direct, and to the point. When running commands, briefly explain what you're doing and why so the user can follow along.
- Remember that your output will be displayed in a command line interface. Your responses can use Github-flavored markdown for formatting, and will be rendered in a monospace font using the CommonMark specification.
- Output text to communicate with the user; all text you output outside of tool use is displayed to the user. Only use tools to complete tasks. Never use tools like exec or code comments as means to communicate with the user during the session.
- If you cannot or will not help the user with something, please do not say why or what it could lead to, since this comes across as preachy and annoying. Please offer helpful alternatives if possible, and otherwise keep your response to 1-2 sentences.
- Only use emojis if the user explicitly requests it. Avoid using emojis in all communication unless asked.
- If the user asks about timelines or estimated completion times for your work, do not give them concrete estimates as you are not able to accurately predict how long it will take you to achieve a task. Instead just say that you will do your best to complete the task as soon as possible.
- Avoid guessing. You should verify the real state of the world with your tools before answering the user's questions.
<example>
user: What command should I run to watch files in the current directory and rebuild?
assistant: [use the exec tool to run `ls` and list the files in the current directory, then read docs/commands in the relevant file to find out how to watch files]
assistant: npm run dev
</example>
<example>
user: what files are in the directory src/?
assistant: [runs ls and sees foo.c, bar.c, baz.c]
assistant: foo.c, bar.c, baz.c
user: which file contains the implementation of Foo?
assistant: [reads foo.c]
assistant: src/foo.c contains `struct Foo`, which implements [...]
</example>
<example>
user: can you write tests for this feature
assistant: [uses grep and glob search tools to find where similar tests are defined, uses concurrent read file tool use blocks in one tool call to read relevant files at the same time, uses edit file tool to write new tests]
</example>
## Proactiveness
You are allowed to be proactive, but only when the user asks you to do something. You should strive to strike a balance between:
1. Doing the right thing when asked, including taking actions and follow-up actions
2. Not surprising the user with actions you take without asking
For example, if the user asks you how to approach something, you should do your best to explore and answer their question first, but not jump to implementation just yet.
## Handling ambiguous requests
When a user request is unclear:
- First attempt to interpret the request using available context
- Search the codebase for related code, patterns, or documentation that clarifies intent. Also consider searching the web.
- If still uncertain after investigation, ask a focused clarifying question
## File references
When your output text references specific files or code snippets, use the `<ref_file ... />` and `<ref_snippet ... />` self-closing XML tags to create clickable citations. These tags allow the user to view the referenced code directly in the conversation.
Citation format:
- `<ref_file file="/absolute/path/to/file" />` - Reference an entire file
- `<ref_snippet file="/absolute/path/to/file" lines="start-end" />` - Reference specific lines in a file
<example>
user: Where are errors from the client handled?
assistant: Clients are marked as failed in the `connectToServer` function. <ref_snippet file="/home/ubuntu/repos/project/src/services/process.ts" lines="710-715" />
</example>
<example>
user: Can you show me the config file?
assistant: Here's the configuration file: <ref_file file="/home/ubuntu/repos/project/config.json" />
</example>
## Tool usage policy
- When webfetch returns a redirect, immediately follow it with a new request.
- When making multiple edits to the same file or related files and you already know what changes are needed, batch them together.
When a tool call produces output that is too long, the output will be truncated and the remaining content will be written to a file. You will see a `<truncation_notice>` tag containing the path to the overflow file. You are responsible for reading this file if you need the full output.
# Programming
Since you live in the user's terminal, a very common use-case you will get is writing code. Fortunately, you've been extensively trained in software engineering and are well-equipped to help them out!
## Existing Conventions
When making changes to files, first understand the codebase's code conventions. Explore dependencies, references, and related system to understand the codebase's patterns and abstractions. Mimic code style, use existing libraries and utilities, and follow existing patterns.
- NEVER assume that a given library is available, even if it is well known. Whenever you write code that uses a library or framework, first check that this codebase already uses the given library. For example, you might look at neighboring files, or check the package.json (or cargo.toml, and so on depending on the language). If you're adding a dependency prefer running the package manager command (e.g. npm add or cargo add) instead of editing the file.
- When adding a new dependency, strongly prefer a version published at least 7 days ago. Newly published versions have not been vetted and a non-trivial fraction of supply chain attacks are caught and yanked within the first few days. Avoid floating ranges (`latest`, `*`, unbounded `>=`) that auto-resolve to brand-new releases.
- When you create a new component, first look at existing components to see how they're written; then consider framework choice, naming conventions, typing, and other conventions.
- When you edit a piece of code, first look at the code's surrounding context (especially its imports) to understand the code's choice of frameworks and libraries. Then consider how to make the given change in a way that is most idiomatic.
- Always follow security best practices. Never introduce code that exposes or logs secrets and keys. Never commit secrets or keys to the repository. Never modify repository security policies or compliance controls (e.g. `minimumReleaseAge`, `minimumReleaseAgeExclude`, branch protection configs, `.npmrc` security settings) to work around CI or build failures — escalate to the user instead. Unless otherwise specified (even if the task seems silly), assume the code is for a real production task.
## Code style
- IMPORTANT: Do NOT add or remove comments unless asked! If you find that you've accidentally deleted an existing comment, be sure to put it back.
- Default to writing compact code – collapse duplicate else branches, avoid unnecessary nesting, and share abstractions.
- Follow idiomatic conventions for the language you're writing.
- Avoid excessive & verbose error handling in your code. Errors should be handled, but not every line needs to be try/catched. Think about the right error boundaries (and look at existing code for error handling style)
## Debugging
When debugging issues:
- First reproduce the problem reliably
- Trace the code path to understand the flow
- Add targeted logging or print statements to isolate the issue
- Identify the root cause before attempting fixes
- Verify the fix addresses the root cause, not just symptoms
## Workflow
You should generally prefer to implement new features or fix bugs as follows...
1. If the project has test infrastructure, write a failing test to show the bug
2. Fix the bug
3. Ensure that the test now passes
Working this way makes it easier to tell if you've actually fixed the bug, and saves you from needing to verify later.
## Git
### Creating commits
1. Run in parallel: `git status`, `git diff`, `git log` (to match commit style)
2. Draft a concise commit message focusing on "why" not "what". Check for sensitive info.
3. Stage files and commit with this format:
```
git commit -m "$(cat <<'EOF'
Commit message here.
Generated with [Devin](https://devin.ai)
Co-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>
EOF
)"
```
4. If pre-commit hooks modify files and the commit fails, stage the modified files and retry the commit.
### Creating pull requests
Use `gh` for all GitHub operations. Run in parallel: `git status`, `git diff`, `git log`, `git diff main...HEAD`
Review ALL commits (not just latest), then create PR:
```
gh pr create --title "title" --body "$(cat <<'EOF'
## Summary
<bullet points>
#### Test plan
<checklist>
Generated with [Devin](https://devin.ai)
EOF
)"
```
### Git rules
- NEVER update git config
- NEVER use `-i` flags (interactive mode not supported)
- DO NOT push unless explicitly asked
- DO NOT commit if no changes exist
# Task Management
You have access to the todo_write tool to help you manage and plan tasks. Use this tool VERY frequently to ensure that you are tracking your tasks and giving the user visibility into your progress.
This tool is also EXTREMELY helpful for planning tasks, and for breaking down larger complex tasks into smaller steps. If you do not use this tool when planning, you may forget to do important tasks - and that is unacceptable.
It is critical that you mark todos as completed as soon as you are done with a task. Do not batch up multiple tasks before marking them as completed.
Examples:
<example>
user: Run the build and fix any type errors
assistant: I'm going to use the todo_write tool to write the following items to the todo list:
- Run the build
- Fix any type errors
I'm now going to run the build using exec.
Looks like I found 10 type errors. I'm going to use the todo_write tool to write 10 items to the todo list.
marking the first todo as in_progress
Let me start working on the first item...
The first item has been fixed, let me mark the first todo as completed, and move on to the second item...
..
..
</example>
In the above example, the assistant completes all the tasks, including the 10 error fixes and running the build and fixing all errors.
<example>
user: Help me write a new feature that allows users to track their usage metrics and export them to various formats
assistant: I'll help you implement a usage metrics tracking and export feature. Let me first use the todo_write tool to plan this task.
Adding the following todos to the todo list:
1. Research existing metrics tracking in the codebase
2. Design the metrics collection system
3. Implement core metrics tracking functionality
4. Create export functionality for different formats
Let me start by researching the existing codebase to understand what metrics we might already be tracking and how we can build on that.
I'm going to search for any existing metrics or telemetry code in the project.
I've found some existing telemetry code. Let me mark the first todo as in_progress and start designing our metrics tracking system based on what I've learned...
[Assistant continues implementing the feature step by step, marking todos as in_progress and completed as they go]
</example>
Users may configure 'hooks', shell commands that execute in response to events like tool calls, in settings. Treat feedback from hooks, including <user-prompt-submit-hook>, as coming from the user. If you get blocked by a hook, determine if you can adjust your actions in response to the blocked message. If not, ask the user to check their hooks configuration.
## Completing Tasks
The user will primarily request you perform software engineering tasks. This includes solving bugs, adding new functionality, refactoring code, explaining code, and more. For these tasks the following steps are recommended:
- Use the todo_write tool to plan the task if required
- Use the available search tools to understand the codebase and the user's query. You are encouraged to use the search tools extensively both in parallel and sequentially.
- Before making changes, thoroughly explore the codebase to understand the architecture, patterns, and related systems. Read relevant files, trace dependencies, and understand how components interact.
- Implement the solution using all tools available to you
## Verification
Before considering a task complete, verify your work. Use judgment based on what you changed - optimize for fast iteration:
- Check for project-specific verification instructions in project rules files (`AGENTS.md`, or similar)
- Run relevant verification steps based on the scope of changes (lint, typecheck, build, tests)
- For isolated functionality, consider a temporary test file to verify behavior, then delete it
- Self-critique: review changes for edge cases and refine as needed
- If you cannot find verification commands, ask the user and suggest saving them to a project config file
## Saving learned information
If you discover useful project information (build commands, test commands, verification steps, user preferences, ...) that isn't already documented:
- If a rules file exists (`AGENTS.md`, etc.), append to it
- Otherwise, create `AGENTS.md` in the current directory with the learned information
## Error recovery
When encountering errors (failed commands, build failures, test failures):
- Keep trying different approaches to resolve the issue
- Search for similar issues in the codebase or documentation
- Only ask the user for help as a last resort after exhausting reasonable options
- Exception: Always ask the user for help with authentication issues, project configuration changes, or permission problems
## System Guidance
You may receive `<system_guidance>` messages containing hints, reminders, or contextual guidance before you take action. These notes are injected by the system to help you make better decisions. Pay attention to their content but do not acknowledge or respond to them directly—simply incorporate their guidance into your actions.
# Tool Tips
## Shell
NEVER invoke `rg`, `grep`, or `find` as shell commands — use the provided search tools instead. They have been optimized for correct permissions and access.
## File-related tools
- read can read images (PNG, JPG, etc) - the contents are presented visually.
- For Jupyter notebooks (.ipynb files), use notebook_read instead of read.
- Speculatively read multiple files as a batch when potentially useful.
- Do NOT create documentation files to describe your changes or plan. Exception: persistent project info files like `AGENTS.md` are allowed.
# Safety
IMPORTANT: Assist with defensive security tasks only. Refuse to create, modify, or improve code that may be used maliciously. Do not assist with credential discovery or harvesting, including bulk crawling for SSH keys, browser cookies, or cryptocurrency wallets. Allow security analysis, detection rules, vulnerability explanations, defensive tools, and security documentation.
IMPORTANT: You must NEVER generate or guess URLs for the user unless you are confident that the URLs are for helping the user with programming. You may use URLs provided by the user in their messages or local files.
## Destructive Operations
NEVER perform irreversible destructive operations without explicit user confirmation for that specific action, even if you have permission to run the command. This includes:
- Deleting or truncating database tables, dropping schemas, bulk-deleting rows
- `rm -rf`, deleting directories, or removing files you did not just create
- Force-pushing, rewriting git history, deleting branches, checking out over uncommitted changes, or bypassing commit hooks
- Sending emails, making payments, or calling APIs with real-world side effects
If a destructive step is required, STOP and describe exactly what you are about to run and why, then wait for the user. Do not assume a previous approval extends to a new destructive operation. If you realize you have already caused data loss, say so immediately rather than attempting to hide or quietly repair it.
## Available MCP Servers (for third-party tools)
{"servers":[{"name":"cloudflare-observability"},{"name":"cloudflare-bindings"},{"name":"playwright"},{"name":"cloudflare-docs"},{"name":"cloudflare-builds"},{"name":"fff","description":"FFF is a fast file finder with frecency-ranked results (frequent/recent files first, git-dirty files boosted).\n\n## Which Tool Should I Use?\n\n- **grep**: DEFAULT tool. Searches file CONTENTS -- definitions, usage, patterns. Use when you have a specific name or pattern.\n- **find_files**: Explores which files/modules exist for a topic. Use when you DON'T have a specific identifier or LOOKING FOR A FILE.\n- **multi_grep**: OR logic across multiple patterns. Use for case variants (e.g. ['PrepareUpload', 'prepare_upload']), or when you need to search 2+ different identifiers at once.\n\n## Core Rules\n\n### 1. Search BARE IDENTIFIERS only\nGrep matches single lines. Search for ONE identifier per query:\n + 'InProgressQuote' -> finds definition + all usages\n + 'ActorAuth' -> finds enum, struct, all call sites\n x 'load.*metadata.*InProgressQuote' -> regex spanning multiple tokens, 0 results\n x 'ctx.data::<ActorAuth>' -> code syntax, too specific, 0 results\n x 'struct ActorAuth' -> adding keywords narrows results, misses enums/traits/type aliases\n x 'TODO.*#\\d+' -> complex regex, use simple 'TODO' then filter visually\n\n### 2. NEVER use regex unless you truly need alternation\nPlain text search is faster and more reliable. Regex patterns like `.*`, `\\d+`, `\\s+` almost always return 0 results because they try to match complex patterns within single lines.\nIf you need OR logic, use multi_grep with literal patterns instead of regex alternation.\n\n### 3. Stop searching after 2 greps -- READ the code\nAfter 2 grep calls, you have enough file paths. Read the top result to understand the code.\nDo NOT keep grepping with variations. More greps != better understanding.\n\n### 4. Use multi_grep for multiple identifiers\nWhen you need to find different names (e.g. snake_case + PascalCase, or definition + usage patterns), use ONE multi_grep call instead of sequential greps:\n + multi_grep(['ActorAuth', 'PopulatedActorAuth', 'actor_auth'])\n x grep 'ActorAuth' -> grep 'PopulatedActorAuth' -> grep 'actor_auth' (3 calls wasted)\n\n## Workflow\n\n**Have a specific name?** -> grep the bare identifier.\n**Need multiple name variants?** -> multi_grep with all variants in one call.\n**Exploring a topic / finding files?** -> find_files.\n**Got results?** -> Read the top file. Don't grep again.\n\n## Constraint Syntax\n\nFor grep: constraints go INLINE, prepended before the search text.\nFor multi_grep: constraints go in the separate 'constraints' parameter.\n\nConstraints MUST match one of these formats:\n Extension: '*.rs', '*.{ts,tsx}'\n Directory: 'src/', 'quotes/'\n Filename: 'schema.rs', 'src/main.rs'\n Exclude: '!test/', '!*.spec.ts'\n\n! Bare words without extensions are NOT constraints. 'quote TODO' does NOT filter to quote files -- it searches for 'quote TODO' as text.\n + 'schema.rs TODO' -> searches for 'TODO' in files schema.rs\n + 'quotes/ TODO' -> searches for 'TODO' in the quotes/ directory\n x 'quote TODO' -> searches for literal text 'quote TODO', finds nothing\n\nPrefer broad constraints:\n + '*.rs query' -> file type\n + 'quotes/ query' -> top-level dir\n x 'quotes/storage/db/ query' -> too specific, misses results\n\n## Output Format\n\ngrep results auto-expand definitions with body context (struct fields, function signatures).\nThis often provides enough information WITHOUT a follow-up Read call.\nLines marked with | are definition body context. [def] marks definition files.\n-> Read suggestions point to the most relevant file -- follow them when you need more context.\n\n## Default Exclusions\n\nIf results are cluttered with irrelevant files, exclude them:\n !tests/ - exclude tests directory\n !*.spec.ts - exclude test files\n !generated/ - exclude generated code"},{"name":"cloudflare"}]}
IMPORTANT: You MUST call `mcp_list_tools` for a server before calling `mcp_call_tool` on it. This is required to discover the available tools and their correct input schemas. Never guess tool names or arguments — always list tools first.
Available subagent profiles for the `run_subagent` tool. Choose the most appropriate profile based on whether the task requires write access: - `subagent_explore`: Read-only subagent for codebase exploration, research, and search. Use this when you need to find code, understand architecture, trace dependencies, or answer questions about the codebase. This profile has read-only access (grep, glob, read, web_search) and cannot edit files. - `subagent_general`: General-purpose subagent with full tool access (read, write, edit, exec). Use this when the subagent needs to make code changes, run commands with side effects, or perform any task that requires write access. In the foreground it can prompt for tool approval; in the background, unapproved tools are auto-denied.
## Parallel tool calls - You have the capability to call multiple tools in a single response--when multiple independent pieces of information are requested, batch your tool calls together for optimal performance. - For example, if you need to run `git status` and `git diff`, return an array of all the arguments of the 2 read-only tool calls to run the calls in parallel. - Always run parallel tool calls extensively when doing independent actions, especially when reading files, analyzing directories, searching on the web, grepping and searching across the codebase. - Never perform dependent terminal commands or writes in parallel.
You are powered by SWE-1.7 Lightning.
<system_info> The following information is automatically generated context about your current environment. Current workspace directories: /Users/root1 (cwd) Platform: macos OS Version: Darwin 25.6.0 Today's date: Monday, 2026-07-13 </system_info>
<rules type="always-on">
<rule name="AGENTS" path="/Users/root1/AGENTS.md">
# Agent Preferences
- If I ever paste in a YouTube link, use yt-dlp to summarize the video.
- get the autogenerrated captions to do this
- if asked to summarize a YouTube video, do not name the session until after reading and understanding the full YouTube video transcript
- for testing that involves urls, start with example.com rather than about:blank
- For tasks that may benefit from computer use (controlling macOS apps, windows, clicking, typing, etc.), use the background-computer-use skill to control local macOS apps through the BackgroundComputerUse API
- Secrets/tokens live in `~/.env` (e.g. `HF_TOKEN` for Hugging Face). Source it before use: `set -a; . ~/.env; set +a`
## Cloudflare DNS management
For Cloudflare DNS management (adding/editing/deleting DNS records), use the **`cf` CLI** instead of `wrangler`.
Wrangler does not have DNS management capabilities, and its OAuth token doesn't work with the Cloudflare REST API for DNS operations.
### Usage
```bash
# Check authentication status
cf auth whoami
# List DNS records for a zone
cf dns records list -z aidenhuang.com
# Add a DNS record
cf dns records create -z aidenhuang.com --type CNAME --name devin --content "target.example.com" --proxied false
# Delete a DNS record
cf dns records delete -z aidenhuang.com <record-id>
```
The `cf` CLI uses the same OAuth authentication as `wrangler` and has proper DNS record permissions.
## File search via fff MCP
For any file search or grep in the current git-indexed project directory, prefer the **fff** MCP tools
(`mcp__fff__grep`, `mcp__fff__find_files`, `mcp__fff__multi_grep`) over the built-in grep/glob tools.
fff is frecency-ranked, git-aware, and more token-efficient.
Rules the fff server enforces (follow them to avoid 0-result queries):
- Search BARE IDENTIFIERS only — one identifier per `grep` query. No `load.*metadata.*Foo` style regex.
- Don't use regex unless you truly need alternation; `.*`, `\d+`, `\s+` almost always return 0 results.
- After 2 grep calls, stop and READ the top result instead of grepping with more variations.
- Use `multi_grep` for OR logic across multiple identifiers (e.g. snake_case + PascalCase variants) in one call.
- Have a specific name → `grep`. Exploring a topic / finding files → `find_files`.
The `fff-mcp` binary lives at `/Users/root1/.local/bin/fff-mcp` and is registered at user scope
in `~/.config/devin/config.json`. It refuses to run in `$HOME` or `/` — it must be launched from a
project directory (Devin does this automatically based on cwd). Update with:
`curl -fsSL https://raw.githubusercontent.com/dmtrKovalenko/fff.nvim/main/install-mcp.sh | bash`
## X/Twitter scraping via logged-in browser session
When I need to scrape X/Twitter data (following, followers, tweets, user info, etc.),
the cleanest path is to use the **Playwright MCP** browser session with my own logged-in
x.com account, rather than spinning up twscrape's account-pool flow. twscrape needs the
`auth_token` HttpOnly cookie which JS cannot read from `document.cookie`; the browser
session attaches all cookies automatically.
### Flow
1. `mcp_list_tools` on the `playwright` server, then `browser_navigate` to `https://x.com`.
2. If not logged in, ask me to log in manually in the opened window (don't handle my password).
3. Once on `https://x.com/home`, read `ct0` from `document.cookie`:
`document.cookie.match(/ct0=([^;]+)/)[1]`
4. Call X's GraphQL endpoints directly via `fetch()` inside `browser_evaluate`. Required headers:
- `authorization: Bearer AAAAAAAAAAAAAAAAAAAAANRILgAAAAAAnNwIzUejRCOuH5E6I8xnZz4puTs%3D1Zv7ttfk8LF81IUq16cHjhLTvJu4FA33AGWWjCpTnA` (the public web-app bearer token)
- `x-csrf-token: <ct0>`
- `x-twitter-auth-type: OAuth2Session`
- `x-twitter-active-user: yes`
- `content-type: application/json`
5. Paginate timelines by reading `content.cursorType === "Bottom"` entries and passing
the value back as `variables.cursor` until it stops changing.
### Key endpoints (queryId/OperationName)
- `UserByScreenName` → `681MIj51w00Aj6dY0GXnHw` (resolve @handle → numeric rest_id)
- `Following` → `OLm4oHZBfqWx8jbcEhWoFw`
- `Followers` → `9jsVJ9l2uXUIKslHvJqIhw`
- `UserTweets` → `RyDU3I9VJtPF-Pnl6vrRlw`
- `SearchTimeline` → `yIphfmxUO-hddQHKIOk9tA`
- `TweetDetail` → `meGUdoK_ryVZ0daBK-HJ2g`
URL pattern: `https://x.com/i/api/graphql/<queryId>/<OpName>?variables=<enc>&features=<enc>`
### Response schema notes (current X web build)
- User objects now put `screen_name` / `name` under `core`, NOT `legacy.screen_name`.
twscrape's parser still reads `legacy.screen_name` and returns empty — needs updating.
- The user `id` field is base64-encoded like `VXNlcjoxNDYwMjgzOTI1` (= `User:1460283925`).
Decode with `atob(u.id).split(':')[1]` to get the numeric rest_id. `u.rest_id` may also
be present directly.
- `is_blue_verified` is the verified flag. `legacy.followers_count`, `legacy.description`
still exist under `legacy`.
- Filter timeline entries by `content.entryType === "TimelineTimelineItem"` and skip
`cursor-`, `messageprompt-`, `module-`, `who-to-follow-` entryIds.
### Features dict
Use the full `GQL_FEATURES` block from twscrape's `api.py` — without it X returns
`(336) The following features cannot be null`. Pass it URL-encoded as the `features` param.
### Where things live
- Output CSV: `~/Downloads/utilities/sdand_following.csv` (1613 rows: #, id, screen_name, name, verified, followers, bio)
- Output JSON: `~/Downloads/utilities/sdand_following_final.json` (double-encoded JSON string; parse with `json.loads(json.loads(raw))`)
- twscrape repo was cloned to `~/Downloads/utilities/twscrape/` for reference, then deleted after the flow was reverse-engineered. Re-clone from https://github.com/vladkens/twscrape.git if needed.
## Fast Whisper transcription on Modal (A10G)
For transcribing long-form audio/video (interviews, podcasts, X/Twitter videos), use the
utility at `~/Downloads/utilities/whisper_x/whisper_transcribe.py`. It does the full
pipeline: URL → yt-dlp download → ffmpeg audio extract → Modal volume upload →
faster-whisper on A10G → JSON + TXT output. Validated at **2.3 min wall clock for 65 min
of audio** (no caching at any layer).
### Usage
Shell alias (defined in `~/.zshrc`): `whisper`
```bash
# Transcribe an X/Twitter video (picks first playlist item)
whisper "https://x.com/.../status/123"
# Pick a specific playlist item, use a smaller model
whisper "https://x.com/..." --playlist-item 2 --model-size medium
# Transcribe a local audio file
whisper /path/to/audio.mp3 --name my-podcast
# Custom output dir + keep downloaded source
whisper "https://..." --outdir ./transcripts --keep-source
```
Transcript text goes to stdout (pipe with `| pbcopy`); structured JSON + readable TXT
saved to `<outdir>/<name>.json` and `<outdir>/<name>.txt`.
### Key optimizations (vs naive T4 run that took 11.7 min)
- **A10G GPU** (~8x fp16 throughput vs T4; Modal ~$0.60/hr vs ~$0.16/hr — pennies for short jobs)
- **`BatchedInferencePipeline`** with `batch_size=16` — batches encoder/decoder across chunks (2-4x)
- **`beam_size=1`** (greedy) — ~2x faster, negligible WER increase for conversational speech
- **`vad_filter=True`** — skips silence segments
- **`compute_type="float16"`** — halves memory bandwidth
- **No caching**: `force_build=True` on apt/pip steps + unique `download_root` per run forces
fresh image rebuild + fresh HF model download every time
### Pinned versions (must match)
- `faster-whisper==1.1.1` (provides `BatchedInferencePipeline`)
- `ctranslate2==4.8.0`
- Base image: `nvidia/cuda:12.6.3-cudnn-runtime-ubuntu22.04` (provides `libcublas.so.12`;
`debian_slim` fails with `RuntimeError: Library libcublas.so.12 is not found`)
### Audio prep (done automatically by the utility)
```bash
ffmpeg -y -i input.mp4 -vn -ac 1 -ar 16000 -c:a aac -b:a 64k audio.m4a
```
Mono 16kHz 64kbps AAC — a 65-min video (151 MB stream) becomes ~35 MB audio.
### X/Twitter download notes
- Tweet URLs can contain **playlists** (multiple videos). Use `--playlist-item N` to pick one.
- Always use `-f bestaudio/best` to avoid downloading multi-GB high-bitrate video streams.
- A 65-min interview's video variant can be 2.8+ GB; audio-only is ~63 MB (128 kbps).
### Where things live
- Utility: `~/Downloads/utilities/whisper_x/whisper_transcribe.py`
- Strategy doc: `~/Downloads/utilities/whisper_x/STRATEGY.md` (full optimization breakdown)
- Modal app (standalone): `~/Downloads/utilities/whisper_x/transcribe_fast.py`
- Modal volume: `whisper-audio` (created automatically; holds uploaded audio files)
- Modal profile: `aidenhuang-personal` (workspace with GPU access)
</rule>
<rule name="global_rules" path="/Users/root1/.codeium/windsurf/memories/global_rules.md">
</rule>
</rules><available_skills> The following skills can be invoked using the `skill` tool. When ANY skill — built-in OR repository — clearly matches the user's request or the current task, invoke it with the `skill` tool immediately at the start of the session. If more than one skill matches, invoke ALL of them (issue the `skill` calls in parallel) — do not stop at the single most obvious one. - **durable-objects**: Create and review Cloudflare Durable Objects. Use when building stateful coordination (chat rooms, multiplayer games, booking systems), implementing RPC methods, SQLite storage, alarms, WebSockets, or reviewing DO code for best practices. Covers Workers integration, wrangler config, and testing with Vitest. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.claude/skills/durable-objects/SKILL.md) - **durable-objects**: Create and review Cloudflare Durable Objects. Use when building stateful coordination (chat rooms, multiplayer games, booking systems), implementing RPC methods, SQLite storage, alarms, WebSockets, or reviewing DO code for best practices. Covers Workers integration, wrangler config, and testing with Vitest. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/durable-objects/SKILL.md) - **cloudflare**: Comprehensive Cloudflare platform skill covering Workers, Pages, storage (KV, D1, R2), AI (Workers AI, Vectorize, Agents SDK), feature flags (Flagship), networking (Tunnel, Spectrum), security (WAF, DDoS), and infrastructure-as-code (Terraform, Pulumi). Use for any Cloudflare development task. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.codeium/windsurf/skills/cloudflare/SKILL.md) - **agents-sdk**: Build AI agents on Cloudflare Workers using the Agents SDK. Load when creating stateful agents, durable workflows, real-time WebSocket apps, scheduled tasks, MCP servers, chat applications, voice agents, or browser automation. Covers Agent class, state management, callable RPC, Workflows, durable execution, queues, retries, observability, and React hooks. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.claude/skills/agents-sdk/SKILL.md) - **cloudflare-one**: Guides Cloudflare One Zero Trust and SASE work across Access, Gateway, WARP, Tunnel, Cloudflare WAN, DLP, CASB, device posture, and identity. Use when designing, configuring, troubleshooting, or reviewing Cloudflare One deployments. Retrieval-first: use current Cloudflare docs/API schemas instead of embedded product docs. (source: /Users/root1/.agents/skills/cloudflare-one/SKILL.md) - **wrangler**: Cloudflare Workers CLI for deploying, developing, and managing Workers, KV, R2, D1, Vectorize, Hyperdrive, Workers AI, Containers, Queues, Workflows, Pipelines, and Secrets Store. Load before running wrangler commands to ensure correct syntax and best practices. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/wrangler/SKILL.md) - **workers-best-practices**: Reviews and authors Cloudflare Workers code against production best practices. Load when writing new Workers, reviewing Worker code, configuring wrangler.jsonc, or checking for common Workers anti-patterns (streaming, floating promises, global state, secrets, bindings, observability). Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/workers-best-practices/SKILL.md) - **cloudflare-email-service**: Send and receive transactional emails with Cloudflare Email Service (Email Sending + Email Routing). Use when building email sending (Workers binding or REST API), email routing, Agents SDK email handling, or integrating email into any app — Workers, Node.js, Python, Go, etc. Also use for email deliverability, SPF/DKIM/DMARC, wrangler email setup, MCP email tools, or when a coding agent needs to send emails. Even for simple requests like "add email to my Worker" — this skill has critical config details. (source: /Users/root1/.config/devin/skills/cloudflare-email-service/SKILL.md) - **agents-sdk**: Build AI agents on Cloudflare Workers using the Agents SDK. Load when creating stateful agents, durable workflows, real-time WebSocket apps, scheduled tasks, MCP servers, chat applications, voice agents, or browser automation. Covers Agent class, state management, callable RPC, Workflows, durable execution, queues, retries, observability, and React hooks. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/agents-sdk/SKILL.md) - **cloudflare-one-migrations**: Plans migrations from Zscaler ZIA/ZPA, Palo Alto, legacy VPN, SWG, or SASE stacks to Cloudflare One. Use for migration assessments, policy mapping, rollout plans, and parity/gap analysis. (source: /Users/root1/.codeium/windsurf/skills/cloudflare-one-migrations/SKILL.md) - **web-perf**: Analyzes web performance using Chrome DevTools MCP. Measures Core Web Vitals (LCP, INP, CLS) and supplementary metrics (FCP, TBT, Speed Index), identifies render-blocking resources, network dependency chains, layout shifts, caching issues, and accessibility gaps. Use when asked to audit, profile, debug, or optimize page load performance, Lighthouse scores, or site speed. Biases towards retrieval from current documentation over pre-trained knowledge. (source: /Users/root1/.codeium/windsurf/skills/web-perf/SKILL.md) - **web-perf**: Analyzes web performance using Chrome DevTools MCP. Measures Core Web Vitals (LCP, INP, CLS) and supplementary metrics (FCP, TBT, Speed Index), identifies render-blocking resources, network dependency chains, layout shifts, caching issues, and accessibility gaps. Use when asked to audit, profile, debug, or optimize page load performance, Lighthouse scores, or site speed. Biases towards retrieval from current documentation over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/web-perf/SKILL.md) - **background-computer-use**: Launch and use the local BackgroundComputerUse macOS runtime through its self-documenting loopback API. Use when Codex needs to control local macOS apps or windows, inspect screenshots and Accessibility state, click/type/scroll/press keys, use the visible cursor, or help install/start the BackgroundComputerUse API from a skill. (source: /Users/root1/.devin/skills/background-computer-use/SKILL.md) - **workers-best-practices**: Reviews and authors Cloudflare Workers code against production best practices. Load when writing new Workers, reviewing Worker code, configuring wrangler.jsonc, or checking for common Workers anti-patterns (streaming, floating promises, global state, secrets, bindings, observability). Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.agents/skills/workers-best-practices/SKILL.md) - **cloudflare-agent-setup**: (source: /Users/root1/.devin/skills/cloudflare-agent-setup/SKILL.md) - **turnstile-spin**: Set up Cloudflare Turnstile end-to-end in a project — scan the codebase, create the widget via the Cloudflare API, deploy the managed siteverify Worker, write the frontend snippets, validate, and persist the skill. Load this when a user asks to add Turnstile, set up CAPTCHA, protect a form from bots, or fix a Turnstile integration. Mirrors developers.cloudflare.com/turnstile/spin. (source: /Users/root1/.agents/skills/turnstile-spin/SKILL.md) - **turnstile-spin**: Set up Cloudflare Turnstile end-to-end in a project — scan the codebase, create the widget via the Cloudflare API, deploy the managed siteverify Worker, write the frontend snippets, validate, and persist the skill. Load this when a user asks to add Turnstile, set up CAPTCHA, protect a form from bots, or fix a Turnstile integration. Mirrors developers.cloudflare.com/turnstile/spin. (source: /Users/root1/.config/devin/skills/turnstile-spin/SKILL.md) - **wrangler**: Cloudflare Workers CLI for deploying, developing, and managing Workers, KV, R2, D1, Vectorize, Hyperdrive, Workers AI, Containers, Queues, Workflows, Pipelines, and Secrets Store. Load before running wrangler commands to ensure correct syntax and best practices. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.codeium/windsurf/skills/wrangler/SKILL.md) - **cloudflare-email-service**: Send and receive transactional emails with Cloudflare Email Service (Email Sending + Email Routing). Use when building email sending (Workers binding or REST API), email routing, Agents SDK email handling, or integrating email into any app — Workers, Node.js, Python, Go, etc. Also use for email deliverability, SPF/DKIM/DMARC, wrangler email setup, MCP email tools, or when a coding agent needs to send emails. Even for simple requests like "add email to my Worker" — this skill has critical config details. (source: /Users/root1/.claude/skills/cloudflare-email-service/SKILL.md) - **cloudflare-one-migrations**: Plans migrations from Zscaler ZIA/ZPA, Palo Alto, legacy VPN, SWG, or SASE stacks to Cloudflare One. Use for migration assessments, policy mapping, rollout plans, and parity/gap analysis. (source: /Users/root1/.config/devin/skills/cloudflare-one-migrations/SKILL.md) - **cloudflare-one**: Guides Cloudflare One Zero Trust and SASE work across Access, Gateway, WARP, Tunnel, Cloudflare WAN, DLP, CASB, device posture, and identity. Use when designing, configuring, troubleshooting, or reviewing Cloudflare One deployments. Retrieval-first: use current Cloudflare docs/API schemas instead of embedded product docs. (source: /Users/root1/.config/devin/skills/cloudflare-one/SKILL.md) - **sandbox-sdk**: Build sandboxed applications for secure code execution. Load when building AI code execution, code interpreters, CI/CD systems, interactive dev environments, or executing untrusted code. Covers Sandbox SDK lifecycle, commands, files, code interpreter, and preview URLs. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.codeium/windsurf/skills/sandbox-sdk/SKILL.md) - **sandbox-sdk**: Build sandboxed applications for secure code execution. Load when building AI code execution, code interpreters, CI/CD systems, interactive dev environments, or executing untrusted code. Covers Sandbox SDK lifecycle, commands, files, code interpreter, and preview URLs. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/sandbox-sdk/SKILL.md) - **cloudflare**: Comprehensive Cloudflare platform skill covering Workers, Pages, storage (KV, D1, R2), AI (Workers AI, Vectorize, Agents SDK), feature flags (Flagship), networking (Tunnel, Spectrum), security (WAF, DDoS), and infrastructure-as-code (Terraform, Pulumi). Use for any Cloudflare development task. Biases towards retrieval from Cloudflare docs over pre-trained knowledge. (source: /Users/root1/.config/devin/skills/cloudflare/SKILL.md) - **find-skills**: Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill. (source: /Users/root1/.agents/skills/find-skills/SKILL.md) - **devin-cli**: Look up Devin CLI documentation (skills, extensibility, configuration, commands, models, troubleshooting) (source: /Users/root1/.local/share/devin/cli/_versions/3000.1.27/share/devin/docs) - **declarative-repo-setup**: Generate and verify a working environment.yaml (Devin snapshot-setup blueprint) for a repo (source: builtin:drs) </available_skills>
User pasted a YouTube link. According to the AGENTS.md rule: "If I ever paste in a YouTube link, use yt-dlp to summarize the video." Also "get the autogenerrated captions to do this" and "if asked to summarize a YouTube video, do not name the session until after reading and understanding the full YouTube video transcript". So I need to: 1. Use yt-dlp to get auto-generated captions/transcript 2. Summarize the video based on those captions 3. Not name the session until after understanding the full transcript First, I should check if yt-dlp is installed and get the captions. Let me run yt-dlp to list available subtitles and then download the auto-generated ones. The URL is https://www.youtube.com/watch?v=qTEcAbQboqc I should use exec to run yt-dlp. First maybe list available subtitles, then get the auto-generated transcript.
I'll download the auto-generated captions for this YouTube video and summarize it for you.
{
"command": "yt-dlp --list-subs --no-download \"https://www.youtube.com/watch?v=qTEcAbQboqc\""
}Output from command in shell 5878ae:
WARNING: Your yt-dlp version (2025.12.08) is older than 90 days!
It is strongly recommended to always use the latest version.
You installed yt-dlp with pip or using the wheel from PyPi; Use that to update.
To suppress this warning, add --no-update to your command/config.
[youtube] Extracting URL: https://www.youtube.com/watch?v=qTEcAbQboqc
[youtube] qTEcAbQboqc: Downloading webpage
[youtube] qTEcAbQboqc: Downloading tv client config
[youtube] qTEcAbQboqc: Downloading player 66a6ea83-main
[youtube] qTEcAbQboqc: Downloading tv player API JSON
[youtube] qTEcAbQboqc: Downloading android sdkless player API JSON
[youtube] [jsc:deno] Solving JS challenges using deno
WARNING: [youtube] [jsc] Remote components challenge solver script (deno) and NPM package (deno) were skipped. These may be required to solve JS challenges. You can enable these downloads with --remote-components ejs:github (recommended) or --remote-components ejs:npm , respectively. For more information and alternatives, refer to https://github.com/yt-dlp/yt-dlp/wiki/EJS
WARNING: [youtube] qTEcAbQboqc: n challenge solving failed: Some formats may be missing. Ensure you have a supported JavaScript runtime and challenge solver script distribution installed. Review any warnings presented before this message. For more details, refer to https://github.com/yt-dlp/yt-dlp/wiki/EJS
[info] Available automatic captions for qTEcAbQboqc:
Language Name Formats
ab Abkhazian vtt, srt, ttml, srv3, srv2, srv1, json3
aa Afar vtt, srt, ttml, srv3, srv2, srv1, json3
af Afrikaans vtt, srt, ttml, srv3, srv2, srv1, json3
ak Akan vtt, srt, ttml, srv3, srv2, srv1, json3
sq Albanian vtt, srt, ttml, srv3, srv2, srv1, json3
am Amharic vtt, srt, ttml, srv3, srv2, srv1, json3
ar Arabic vtt, srt, ttml, srv3, srv2, srv1, json3
hy Armenian vtt, srt, ttml, srv3, srv2, srv1, json3
as Assamese vtt, srt, ttml, srv3, srv2, srv1, json3
ay Aymara vtt, srt, ttml, srv3, srv2, srv1, json3
az Azerbaijani vtt, srt, ttml, srv3, srv2, srv1, json3
bn Bangla vtt, srt, ttml, srv3, srv2, srv1, json3
ba Bashkir vtt, srt, ttml, srv3, srv2, srv1, json3
eu Basque vtt, srt, ttml, srv3, srv2, srv1, json3
be Belarusian vtt, srt, ttml, srv3, srv2, srv1, json3
bho Bhojpuri vtt, srt, ttml, srv3, srv2, srv1, json3
bs Bosnian vtt, srt, ttml, srv3, srv2, srv1, json3
br Breton vtt, srt, ttml, srv3, srv2, srv1, json3
bg Bulgarian vtt, srt, ttml, srv3, srv2, srv1, json3
my Burmese vtt, srt, ttml, srv3, srv2, srv1, json3
ca Catalan vtt, srt, ttml, srv3, srv2, srv1, json3
ceb Cebuano vtt, srt, ttml, srv3, srv2, srv1, json3
zh-Hans Chinese (Simplified) vtt, srt, ttml, srv3, srv2, srv1, json3
zh-Hant Chinese (Traditional) vtt, srt, ttml, srv3, srv2, srv1, json3
co Corsican vtt, srt, ttml, srv3, srv2, srv1, json3
hr Croatian vtt, srt, ttml, srv3, srv2, srv1, json3
cs Czech vtt, srt, ttml, srv3, srv2, srv1, json3
da Danish vtt, srt, ttml, srv3, srv2, srv1, json3
dv Divehi vtt, srt, ttml, srv3, srv2, srv1, json3
nl Dutch vtt, srt, ttml, srv3, srv2, srv1, json3
dz Dzongkha vtt, srt, ttml, srv3, srv2, srv1, json3
en-orig English (Original) vtt, srt, ttml, srv3, srv2, srv1, json3
en English vtt, srt, ttml, srv3, srv2, srv1, json3
eo Esperanto vtt, srt, ttml, srv3, srv2, srv1, json3
et Estonian vtt, srt, ttml, srv3, srv2, srv1, json3
ee Ewe vtt, srt, ttml, srv3, srv2, srv1, json3
fo Faroese vtt, srt, ttml, srv3, srv2, srv1, json3
fj Fijian vtt, srt, ttml, srv3, srv2, srv1, json3
fil Filipino vtt, srt, ttml, srv3, srv2, srv1, json3
fi Finnish vtt, srt, ttml, srv3, srv2, srv1, json3
fr French vtt, srt, ttml, srv3, srv2, srv1, json3
gaa Ga vtt, srt, ttml, srv3, srv2, srv1, json3
gl Galician vtt, srt, ttml, srv3, srv2, srv1, json3
lg Ganda vtt, srt, ttml, srv3, srv2, srv1, json3
ka Georgian vtt, srt, ttml, srv3, srv2, srv1, json3
de German vtt, srt, ttml, srv3, srv2, srv1, json3
el Greek vtt, srt, ttml, srv3, srv2, srv1, json3
gn Guarani vtt, srt, ttml, srv3, srv2, srv1, json3
gu Gujarati vtt, srt, ttml, srv3, srv2, srv1, json3
ht Haitian Creole vtt, srt, ttml, srv3, srv2, srv1, json3
ha Hausa vtt, srt, ttml, srv3, srv2, srv1, json3
haw Hawaiian vtt, srt, ttml, srv3, srv2, srv1, json3
iw Hebrew vtt, srt, ttml, srv3, srv2, srv1, json3
hi Hindi vtt, srt, ttml, srv3, srv2, srv1, json3
hmn Hmong vtt, srt, ttml, srv3, srv2, srv1, json3
hu Hungarian vtt, srt, ttml, srv3, srv2, srv1, json3
is Icelandic vtt, srt, ttml, srv3, srv2, srv1, json3
ig Igbo vtt, srt, ttml, srv3, srv2, srv1, json3
id Indonesian vtt, srt, ttml, srv3, srv2, srv1, json3
iu Inuktitut vtt, srt, ttml, srv3, srv2, srv1, json3
ga Irish vtt, srt, ttml, srv3, srv2, srv1, json3
it Italian vtt, srt, ttml, srv3, srv2, srv1, json3
ja Japanese vtt, srt, ttml, srv3, srv2, srv1, json3
jv Javanese vtt, srt, ttml, srv3, srv2, srv1, json3
kl Kalaallisut vtt, srt, ttml, srv3, srv2, srv1, json3
kn Kannada vtt, srt, ttml, srv3, srv2, srv1, json3
kk Kazakh vtt, srt, ttml, srv3, srv2, srv1, json3
kha Khasi vtt, srt, ttml, srv3, srv2, srv1, json3
km Khmer vtt, srt, ttml, srv3, srv2, srv1, json3
rw Kinyarwanda vtt, srt, ttml, srv3, srv2, srv1, json3
ko Korean vtt, srt, ttml, srv3, srv2, srv1, json3
kri Krio vtt, srt, ttml, srv3, srv2, srv1, json3
ku Kurdish vtt, srt, ttml, srv3, srv2, srv1, json3
ky Kyrgyz vtt, srt, ttml, srv3, srv2, srv1, json3
lo Lao vtt, srt, ttml, srv3, srv2, srv1, json3
la Latin vtt, srt, ttml, srv3, srv2, srv1, json3
lv Latvian vtt, srt, ttml, srv3, srv2, srv1, json3
ln Lingala vtt, srt, ttml, srv3, srv2, srv1, json3
lt Lithuanian vtt, srt, ttml, srv3, srv2, srv1, json3
lua Luba-Lulua vtt, srt, ttml, srv3, srv2, srv1, json3
luo Luo vtt, srt, ttml, srv3, srv2, srv1, json3
lb Luxembourgish vtt, srt, ttml, srv3, srv2, srv1, json3
mk Macedonian vtt, srt, ttml, srv3, srv2, srv1, json3
mg Malagasy vtt, srt, ttml, srv3, srv2, srv1, json3
ms Malay vtt, srt, ttml, srv3, srv2, srv1, json3
ml Malayalam vtt, srt, ttml, srv3, srv2, srv1, json3
mt Maltese vtt, srt, ttml, srv3, srv2, srv1, json3
gv Manx vtt, srt, ttml, srv3, srv2, srv1, json3
mi Māori vtt, srt, ttml, srv3, srv2, srv1, json3
mr Marathi vtt, srt, ttml, srv3, srv2, srv1, json3
mn Mongolian vtt, srt, ttml, srv3, srv2, srv1, json3
mfe Morisyen vtt, srt, ttml, srv3, srv2, srv1, json3
ne Nepali vtt, srt, ttml, srv3, srv2, srv1, json3
new Newari vtt, srt, ttml, srv3, srv2, srv1, json3
nso Northern Sotho vtt, srt, ttml, srv3, srv2, srv1, json3
no Norwegian vtt, srt, ttml, srv3, srv2, srv1, json3
ny Nyanja vtt, srt, ttml, srv3, srv2, srv1, json3
oc Occitan vtt, srt, ttml, srv3, srv2, srv1, json3
or Odia vtt, srt, ttml, srv3, srv2, srv1, json3
om Oromo vtt, srt, ttml, srv3, srv2, srv1, json3
os Ossetic vtt, srt, ttml, srv3, srv2, srv1, json3
pam Pampanga vtt, srt, ttml, srv3, srv2, srv1, json3
ps Pashto vtt, srt, ttml, srv3, srv2, srv1, json3
fa Persian vtt, srt, ttml, srv3, srv2, srv1, json3
pl Polish vtt, srt, ttml, srv3, srv2, srv1, json3
pt Portuguese vtt, srt, ttml, srv3, srv2, srv1, json3
pt-PT Portuguese (Portugal) vtt, srt, ttml, srv3, srv2, srv1, json3
pa Punjabi vtt, srt, ttml, srv3, srv2, srv1, json3
qu Quechua vtt, srt, ttml, srv3, srv2, srv1, json3
ro Romanian vtt, srt, ttml, srv3, srv2, srv1, json3
rn Rundi vtt, srt, ttml, srv3, srv2, srv1, json3
ru Russian vtt, srt, ttml, srv3, srv2, srv1, json3
sm Samoan vtt, srt, ttml, srv3, srv2, srv1, json3
sg Sango vtt, srt, ttml, srv3, srv2, srv1, json3
sa Sanskrit vtt, srt, ttml, srv3, srv2, srv1, json3
gd Scottish Gaelic vtt, srt, ttml, srv3, srv2, srv1, json3
sr Serbian vtt, srt, ttml, srv3, srv2, srv1, json3
crs Seselwa Creole French vtt, srt, ttml, srv3, srv2, srv1, json3
sn Shona vtt, srt, ttml, srv3, srv2, srv1, json3
sd Sindhi vtt, srt, ttml, srv3, srv2, srv1, json3
si Sinhala vtt, srt, ttml, srv3, srv2, srv1, json3
sk Slovak vtt, srt, ttml, srv3, srv2, srv1, json3
sl Slovenian vtt, srt, ttml, srv3, srv2, srv1, json3
so Somali vtt, srt, ttml, srv3, srv2, srv1, json3
st Southern Sotho vtt, srt, ttml, srv3, srv2, srv1, json3
es Spanish vtt, srt, ttml, srv3, srv2, srv1, json3
su Sundanese vtt, srt, ttml, srv3, srv2, srv1, json3
sw Swahili vtt, srt, ttml, srv3, srv2, srv1, json3
ss Swati vtt, srt, ttml, srv3, srv2, srv1, json3
sv Swedish vtt, srt, ttml, srv3, srv2, srv1, json3
tg Tajik vtt, srt, ttml, srv3, srv2, srv1, json3
ta Tamil vtt, srt, ttml, srv3, srv2, srv1, json3
tt Tatar vtt, srt, ttml, srv3, srv2, srv1, json3
te Telugu vtt, srt, ttml, srv3, srv2, srv1, json3
th Thai vtt, srt, ttml, srv3, srv2, srv1, json3
bo Tibetan vtt, srt, ttml, srv3, srv2, srv1, json3
ti Tigrinya vtt, srt, ttml, srv3, srv2, srv1, json3
to Tongan vtt, srt, ttml, srv3, srv2, srv1, json3
ts Tsonga vtt, srt, ttml, srv3, srv2, srv1, json3
tn Tswana vtt, srt, ttml, srv3, srv2, srv1, json3
tum Tumbuka vtt, srt, ttml, srv3, srv2, srv1, json3
tr Turkish vtt, srt, ttml, srv3, srv2, srv1, json3
tk Turkmen vtt, srt, ttml, srv3, srv2, srv1, json3
uk Ukrainian vtt, srt, ttml, srv3, srv2, srv1, json3
ur Urdu vtt, srt, ttml, srv3, srv2, srv1, json3
ug Uyghur vtt, srt, ttml, srv3, srv2, srv1, json3
uz Uzbek vtt, srt, ttml, srv3, srv2, srv1, json3
ve Venda vtt, srt, ttml, srv3, srv2, srv1, json3
vi Vietnamese vtt, srt, ttml, srv3, srv2, srv1, json3
war Waray vtt, srt, ttml, srv3, srv2, srv1, json3
cy Welsh vtt, srt, ttml, srv3, srv2, srv1, json3
fy Western Frisian vtt, srt, ttml, srv3, srv2, srv1, json3
wo Wolof vtt, srt, ttml, srv3, srv2, srv1, json3
xh Xhosa vtt, srt, ttml, srv3, srv2, srv1, json3
yi Yiddish vtt, srt, ttml, srv3, srv2, srv1, json3
yo Yoruba vtt, srt, ttml, srv3, srv2, srv1, json3
zu Zulu vtt, srt, ttml, srv3, srv2, srv1, json3
qTEcAbQboqc has no subtitles
Exit code: 0There are automatic captions available. I see "en-orig" (English Original) and "en" (English). Since the rule says "get the autogenerrated captions", I should use the English auto-generated captions. I'll download the transcript as text. The best approach is to use yt-dlp to download only the English auto-generated subtitles in srt or vtt format, then I can read and summarize. Let me download the subtitles to a temp file. I'll use --write-auto-subs --skip-download --sub-langs en to get the auto-generated English captions. Note that "en-orig" is English (Original) which is likely the auto-generated original language, but "en" is probably the same. Let me use "en" or both. Actually "en-orig" means "English (Original)" - that's likely the auto-generated captions in the original language. Let me use that. But I can also just use "en". Let me try en-orig first.
{
"command": "cd /tmp && yt-dlp --write-auto-subs --skip-download --sub-langs en-orig --convert-subs srt --output \"transcript.%(ext)s\" --no-update \"https://www.youtube.com/watch?v=qTEcAbQboqc\""
}Output from command in shell c410a4: [youtube] Extracting URL: https://www.youtube.com/watch?v=qTEcAbQboqc [youtube] qTEcAbQboqc: Downloading webpage [youtube] qTEcAbQboqc: Downloading tv client config [youtube] qTEcAbQboqc: Downloading player 66a6ea83-main [youtube] qTEcAbQboqc: Downloading tv player API JSON [youtube] qTEcAbQboqc: Downloading android sdkless player API JSON [youtube] [jsc:deno] Solving JS challenges using deno WARNING: [youtube] [jsc] Remote components challenge solver script (deno) and NPM package (deno) were skipped. These may be required to solve JS challenges. You can enable these downloads with --remote-components ejs:github (recommended) or --remote-components ejs:npm , respectively. For more information and alternatives, refer to https://github.com/yt-dlp/yt-dlp/wiki/EJS WARNING: [youtube] qTEcAbQboqc: n challenge solving failed: Some formats may be missing. Ensure you have a supported JavaScript runtime and challenge solver script distribution installed. Review any warnings presented before this message. For more details, refer to https://github.com/yt-dlp/yt-dlp/wiki/EJS [info] qTEcAbQboqc: Downloading subtitles: en-orig [info] qTEcAbQboqc: Downloading 1 format(s): 139-7 [info] Writing video subtitles to: transcript.en-orig.vtt [download] Destination: transcript.en-orig.vtt [download] 1.00KiB at Unknown B/s (00:00:00) [download] 3.00KiB at Unknown B/s (00:00:00) [download] 7.00KiB at Unknown B/s (00:00:00) [download] 15.00KiB at 6.25MiB/s (00:00:00) [download] 31.00KiB at 2.61MiB/s (00:00:00) [download] 63.00KiB at 2.93MiB/s (00:00:00) [download] 105.64KiB at 3.69MiB/s (00:00:00) [download] 100% of 105.64KiB in 00:00:00 at 870.85KiB/s [SubtitlesConvertor] Converting subtitles Deleting original file transcript.en-orig.vtt (pass -k to keep) Exit code: 0
The subtitle file was downloaded and converted to srt. It should be at /tmp/transcript.en-orig.srt. Let me read it.
{
"file_path": "/tmp/transcript.en-orig.srt"
}<file-view path="/tmp/transcript.en-orig.srt" start_line="1" end_line="1107" total_lines="3205"> 1|1 2|00:00:00,000 --> 00:00:02,390 3| 4|What would you do if your favorite 5| 6|2 7|00:00:02,390 --> 00:00:02,400 8|What would you do if your favorite 9| 10| 11|3 12|00:00:02,400 --> 00:00:04,310 13|What would you do if your favorite 14|Fortnite mode had an infestation 15| 16|4 17|00:00:04,310 --> 00:00:04,320 18|Fortnite mode had an infestation 19| 20| 21|5 22|00:00:04,320 --> 00:00:07,430 23|Fortnite mode had an infestation 24|problem? Infested with a force so evil 25| 26|6 27|00:00:07,430 --> 00:00:07,440 28|problem? Infested with a force so evil 29| 30| 31|7 32|00:00:07,440 --> 00:00:09,510 33|problem? Infested with a force so evil 34|that in just 2 years the mode became 35| 36|8 37|00:00:09,510 --> 00:00:09,520 38|that in just 2 years the mode became 39| 40| 41|9 42|00:00:09,520 --> 00:00:11,990 43|that in just 2 years the mode became 44|completely unrecognizable. A force so 45| 46|10 47|00:00:11,990 --> 00:00:12,000 48|completely unrecognizable. A force so 49| 50| 51|11 52|00:00:12,000 --> 00:00:14,430 53|completely unrecognizable. A force so 54|vile that people swear they can't even 55| 56|12 57|00:00:14,430 --> 00:00:14,440 58|vile that people swear they can't even 59| 60| 61|13 62|00:00:14,440 --> 00:00:16,790 63|vile that people swear they can't even 64|play it anymore. Well, what's wrong? 65| 66|14 67|00:00:16,790 --> 00:00:16,800 68|play it anymore. Well, what's wrong? 69| 70| 71|15 72|00:00:16,800 --> 00:00:19,230 73|play it anymore. Well, what's wrong? 74|Cheaters? Hackers? 75| 76|16 77|00:00:19,230 --> 00:00:19,240 78|Cheaters? Hackers? 79| 80| 81|17 82|00:00:19,240 --> 00:00:21,510 83|Cheaters? Hackers? 84|Stream snipers? 85| 86|18 87|00:00:21,510 --> 00:00:21,520 88|Stream snipers? 89| 90| 91|19 92|00:00:21,520 --> 00:00:24,310 93|Stream snipers? 94|Eh, wrong. Million times worse. 95| 96|20 97|00:00:24,310 --> 00:00:24,320 98|Eh, wrong. Million times worse. 99| 100| 101|21 102|00:00:24,320 --> 00:00:27,430 103|Eh, wrong. Million times worse. 104|Sweats. 105| 106|22 107|00:00:27,430 --> 00:00:27,440 108| 109| 110| 111|23 112|00:00:27,440 --> 00:00:28,910 113| 114|That's what I would say if I was a 115| 116|24 117|00:00:28,910 --> 00:00:28,920 118|That's what I would say if I was a 119| 120| 121|25 122|00:00:28,920 --> 00:00:31,230 123|That's what I would say if I was a 124|5-year-old. This is Reload, [\h__\h] Take 125| 126|26 127|00:00:31,230 --> 00:00:31,240 128|5-year-old. This is Reload, [\h__\h] Take 129| 130| 131|27 132|00:00:31,240 --> 00:00:36,015 133|5-year-old. This is Reload, [\h__\h] Take 134|your sensitive aspect to Respond Rumble. 135| 136|28 137|00:00:36,015 --> 00:00:36,025 138| 139| 140| 141|29 142|00:00:36,025 --> 00:00:37,030 143| 144|>> [music] 145| 146|30 147|00:00:37,030 --> 00:00:37,040 148|>> [music] 149| 150| 151|31 152|00:00:37,040 --> 00:00:38,830 153|>> [music] 154|>> Okay, let's get down to brass tacks. 155| 156|32 157|00:00:38,830 --> 00:00:38,840 158|>> Okay, let's get down to brass tacks. 159| 160| 161|33 162|00:00:38,840 --> 00:00:40,830 163|>> Okay, let's get down to brass tacks. 164|Reload is really [\h__\h] different. 2 165| 166|34 167|00:00:40,830 --> 00:00:40,840 168|Reload is really [\h__\h] different. 2 169| 170| 171|35 172|00:00:40,840 --> 00:00:42,310 173|Reload is really [\h__\h] different. 2 174|years later and it's not even the same 175| 176|36 177|00:00:42,310 --> 00:00:42,320 178|years later and it's not even the same 179| 180| 181|37 182|00:00:42,320 --> 00:00:44,310 183|years later and it's not even the same 184|[\h__\h] For zero build at least Reload is 185| 186|38 187|00:00:44,310 --> 00:00:44,320 188|[\h__\h] For zero build at least Reload is 189| 190| 191|39 192|00:00:44,320 --> 00:00:46,150 193|[\h__\h] For zero build at least Reload is 194|a movement jungle gym. People doing the 195| 196|40 197|00:00:46,150 --> 00:00:46,160 198|a movement jungle gym. People doing the 199| 200| 201|41 202|00:00:46,160 --> 00:00:48,350 203|a movement jungle gym. People doing the 204|grappler cancel [\h__\h] before got patched. 205| 206|42 207|00:00:48,350 --> 00:00:48,360 208|grappler cancel [\h__\h] before got patched. 209| 210| 211|43 212|00:00:48,360 --> 00:00:50,790 213|grappler cancel [\h__\h] before got patched. 214|So many crazy ass minute decisions 215| 216|44 217|00:00:50,790 --> 00:00:50,800 218|So many crazy ass minute decisions 219| 220| 221|45 222|00:00:50,800 --> 00:00:52,550 223|So many crazy ass minute decisions 224|people make in this mode genuinely 225| 226|46 227|00:00:52,550 --> 00:00:52,560 228|people make in this mode genuinely 229| 230| 231|47 232|00:00:52,560 --> 00:00:54,150 233|people make in this mode genuinely 234|didn't exist during the mode's launch or 235| 236|48 237|00:00:54,150 --> 00:00:54,160 238|didn't exist during the mode's launch or 239| 240| 241|49 242|00:00:54,160 --> 00:00:55,870 243|didn't exist during the mode's launch or 244|even its first year or at least it 245| 246|50 247|00:00:55,870 --> 00:00:55,880 248|even its first year or at least it 249| 250| 251|51 252|00:00:55,880 --> 00:00:57,710 253|even its first year or at least it 254|wasn't present as much. I don't want to 255| 256|52 257|00:00:57,710 --> 00:00:57,720 258|wasn't present as much. I don't want to 259| 260| 261|53 262|00:00:57,720 --> 00:00:59,590 263|wasn't present as much. I don't want to 264|romanticize the first few months of 265| 266|54 267|00:00:59,590 --> 00:00:59,600 268|romanticize the first few months of 269| 270| 271|55 272|00:00:59,600 --> 00:01:01,950 273|romanticize the first few months of 274|Reload purely off of nostalgia, but I do 275| 276|56 277|00:01:01,950 --> 00:01:01,960 278|Reload purely off of nostalgia, but I do 279| 280| 281|57 282|00:01:01,960 --> 00:01:03,470 283|Reload purely off of nostalgia, but I do 284|have to admit that I'm very biased for 285| 286|58 287|00:01:03,470 --> 00:01:03,480 288|have to admit that I'm very biased for 289| 290| 291|59 292|00:01:03,480 --> 00:01:05,350 293|have to admit that I'm very biased for 294|this time period. There was something 295| 296|60 297|00:01:05,350 --> 00:01:05,360 298|this time period. There was something 299| 300| 301|61 302|00:01:05,360 --> 00:01:07,630 303|this time period. There was something 304|really special about this. Yes, I said 305| 306|62 307|00:01:07,630 --> 00:01:07,640 308|really special about this. Yes, I said 309| 310| 311|63 312|00:01:07,640 --> 00:01:09,270 313|really special about this. Yes, I said 314|the same thing during last year's Reload 315| 316|64 317|00:01:09,270 --> 00:01:09,280 318|the same thing during last year's Reload 319| 320| 321|65 322|00:01:09,280 --> 00:01:11,030 323|the same thing during last year's Reload 324|video. I don't give a [\h__\h] Playground 325| 326|66 327|00:01:11,030 --> 00:01:11,040 328|video. I don't give a [\h__\h] Playground 329| 330| 331|67 332|00:01:11,040 --> 00:01:12,750 333|video. I don't give a [\h__\h] Playground 334|creative 1.0 coming out in the first 335| 336|68 337|00:01:12,750 --> 00:01:12,760 338|creative 1.0 coming out in the first 339| 340| 341|69 342|00:01:12,760 --> 00:01:14,870 343|creative 1.0 coming out in the first 344|iteration of 1v1 maps coming out seemed 345| 346|70 347|00:01:14,870 --> 00:01:14,880 348|iteration of 1v1 maps coming out seemed 349| 350| 351|71 352|00:01:14,880 --> 00:01:16,230 353|iteration of 1v1 maps coming out seemed 354|to be notable points in Fortnite's 355| 356|72 357|00:01:16,230 --> 00:01:16,240 358|to be notable points in Fortnite's 359| 360| 361|73 362|00:01:16,240 --> 00:01:17,990 363|to be notable points in Fortnite's 364|history when people noticeably got 365| 366|74 367|00:01:17,990 --> 00:01:18,000 368|history when people noticeably got 369| 370| 371|75 372|00:01:18,000 --> 00:01:19,830 373|history when people noticeably got 374|better at a quick rate. However, a lot 375| 376|76 377|00:01:19,830 --> 00:01:19,840 378|better at a quick rate. However, a lot 379| 380| 381|77 382|00:01:19,840 --> 00:01:21,390 383|better at a quick rate. However, a lot 384|of players heard about this in the form 385| 386|78 387|00:01:21,390 --> 00:01:21,400 388|of players heard about this in the form 389| 390| 391|79 392|00:01:21,400 --> 00:01:22,950 393|of players heard about this in the form 394|of myths and weren't around back then to 395| 396|80 397|00:01:22,950 --> 00:01:22,960 398|of myths and weren't around back then to 399| 400| 401|81 402|00:01:22,960 --> 00:01:24,830 403|of myths and weren't around back then to 404|see that. But Reload's first 2 years 405| 406|82 407|00:01:24,830 --> 00:01:24,840 408|see that. But Reload's first 2 years 409| 410| 411|83 412|00:01:24,840 --> 00:01:26,910 413|see that. But Reload's first 2 years 414|definitely fit in that criteria given 415| 416|84 417|00:01:26,910 --> 00:01:26,920 418|definitely fit in that criteria given 419| 420| 421|85 422|00:01:26,920 --> 00:01:28,750 423|definitely fit in that criteria given 424|its accessibility. I mean, what casual 425| 426|86 427|00:01:28,750 --> 00:01:28,760 428|its accessibility. I mean, what casual 429| 430| 431|87 432|00:01:28,760 --> 00:01:30,710 433|its accessibility. I mean, what casual 434|player is going out of their way to play 435| 436|88 437|00:01:30,710 --> 00:01:30,720 438|player is going out of their way to play 439| 440| 441|89 442|00:01:30,720 --> 00:01:33,390 443|player is going out of their way to play 444|Lops 1v1? With this Reload's kind of 445| 446|90 447|00:01:33,390 --> 00:01:33,400 448|Lops 1v1? With this Reload's kind of 449| 450| 451|91 452|00:01:33,400 --> 00:01:35,150 453|Lops 1v1? With this Reload's kind of 454|known for being the sweat mode and 455| 456|92 457|00:01:35,150 --> 00:01:35,160 458|known for being the sweat mode and 459| 460| 461|93 462|00:01:35,160 --> 00:01:37,630 463|known for being the sweat mode and 464|honestly, who cares? It was inevitable 465| 466|94 467|00:01:37,630 --> 00:01:37,640 468|honestly, who cares? It was inevitable 469| 470| 471|95 472|00:01:37,640 --> 00:01:38,910 473|honestly, who cares? It was inevitable 474|to be this way and it would be foolish 475| 476|96 477|00:01:38,910 --> 00:01:38,920 478|to be this way and it would be foolish 479| 480| 481|97 482|00:01:38,920 --> 00:01:40,830 483|to be this way and it would be foolish 484|to say otherwise. And this isn't bad, 485| 486|98 487|00:01:40,830 --> 00:01:40,840 488|to say otherwise. And this isn't bad, 489| 490| 491|99 492|00:01:40,840 --> 00:01:42,310 493|to say otherwise. And this isn't bad, 494|it's just 495| 496|100 497|00:01:42,310 --> 00:01:42,320 498|it's just 499| 500| 501|101 502|00:01:42,320 --> 00:01:44,150 503|it's just 504|I just find it fascinating whenever I 505| 506|102 507|00:01:44,150 --> 00:01:44,160 508|I just find it fascinating whenever I 509| 510| 511|103 512|00:01:44,160 --> 00:01:45,550 513|I just find it fascinating whenever I 514|look back at footage during the first 515| 516|104 517|00:01:45,550 --> 00:01:45,560 518|look back at footage during the first 519| 520| 521|105 522|00:01:45,560 --> 00:01:47,030 523|look back at footage during the first 524|few months of Reload. It's just It's 525| 526|106 527|00:01:47,030 --> 00:01:47,040 528|few months of Reload. It's just It's 529| 530| 531|107 532|00:01:47,040 --> 00:01:48,790 533|few months of Reload. It's just It's 534|just not even the same [\h__\h] Look This 535| 536|108 537|00:01:48,790 --> 00:01:48,800 538|just not even the same [\h__\h] Look This 539| 540| 541|109 542|00:01:48,800 --> 00:01:50,790 543|just not even the same [\h__\h] Look This 544|is some [\h__\h] caveman primal ass 545| 546|110 547|00:01:50,790 --> 00:01:50,800 548|is some [\h__\h] caveman primal ass 549| 550| 551|111 552|00:01:50,800 --> 00:01:52,830 553|is some [\h__\h] caveman primal ass 554|gameplay. But I totally be doing Reload 555| 556|112 557|00:01:52,830 --> 00:01:52,840 558|gameplay. But I totally be doing Reload 559| 560| 561|113 562|00:01:52,840 --> 00:01:54,470 563|gameplay. But I totally be doing Reload 564|a disservice by not talking about how 565| 566|114 567|00:01:54,470 --> 00:01:54,480 568|a disservice by not talking about how 569| 570| 571|115 572|00:01:54,480 --> 00:01:56,270 573|a disservice by not talking about how 574|the mode itself changed instead of just 575| 576|116 577|00:01:56,270 --> 00:01:56,280 578|the mode itself changed instead of just 579| 580| 581|117 582|00:01:56,280 --> 00:01:57,230 583|the mode itself changed instead of just 584|the players. 585| 586|118 587|00:01:57,230 --> 00:01:57,240 588|the players. 589| 590| 591|119 592|00:01:57,240 --> 00:02:03,469 593|the players. 594|>> Oh, you got TO GIVE HIM THAT HOOK. 595| 596|120 597|00:02:03,469 --> 00:02:03,479 598| 599| 600| 601|121 602|00:02:03,479 --> 00:02:04,910 603| 604|>> I PERSONALLY DON'T GET THAT EXCITED 605| 606|122 607|00:02:04,910 --> 00:02:04,920 608|>> I PERSONALLY DON'T GET THAT EXCITED 609| 610| 611|123 612|00:02:04,920 --> 00:02:06,469 613|>> I PERSONALLY DON'T GET THAT EXCITED 614|ANYMORE FOR LOOT pool updates. And it's 615| 616|124 617|00:02:06,469 --> 00:02:06,479 618|ANYMORE FOR LOOT pool updates. And it's 619| 620| 621|125 622|00:02:06,479 --> 00:02:07,870 623|ANYMORE FOR LOOT pool updates. And it's 624|weird because I used to love these 625| 626|126 627|00:02:07,870 --> 00:02:07,880 628|weird because I used to love these 629| 630| 631|127 632|00:02:07,880 --> 00:02:09,630 633|weird because I used to love these 634|things. It felt like a big deal when 635| 636|128 637|00:02:09,630 --> 00:02:09,640 638|things. It felt like a big deal when 639| 640| 641|129 642|00:02:09,640 --> 00:02:11,550 643|things. It felt like a big deal when 644|[\h__\h] was getting unvaulted. But for me, 645| 646|130 647|00:02:11,550 --> 00:02:11,560 648|[\h__\h] was getting unvaulted. But for me, 649| 650| 651|131 652|00:02:11,560 --> 00:02:13,550 653|[\h__\h] was getting unvaulted. But for me, 654|that kind of wore off. And let's be 655| 656|132 657|00:02:13,550 --> 00:02:13,560 658|that kind of wore off. And let's be 659| 660| 661|133 662|00:02:13,560 --> 00:02:14,670 663|that kind of wore off. And let's be 664|real, it's definitely because the 665| 666|134 667|00:02:14,670 --> 00:02:14,680 668|real, it's definitely because the 669| 670| 671|135 672|00:02:14,680 --> 00:02:16,070 673|real, it's definitely because the 674|majority of Fortnite's weapons have 675| 676|136 677|00:02:16,070 --> 00:02:16,080 678|majority of Fortnite's weapons have 679| 680| 681|137 682|00:02:16,080 --> 00:02:17,350 683|majority of Fortnite's weapons have 684|already been brought back during 685| 686|138 687|00:02:17,350 --> 00:02:17,360 688|already been brought back during 689| 690| 691|139 692|00:02:17,360 --> 00:02:19,390 693|already been brought back during 694|Reload's lifespan. So, by nature, the 695| 696|140 697|00:02:19,390 --> 00:02:19,400 698|Reload's lifespan. So, by nature, the 699| 700| 701|141 702|00:02:19,400 --> 00:02:21,350 703|Reload's lifespan. So, by nature, the 704|unvaults don't seem as significant. And 705| 706|142 707|00:02:21,350 --> 00:02:21,360 708|unvaults don't seem as significant. And 709| 710| 711|143 712|00:02:21,360 --> 00:02:24,430 713|unvaults don't seem as significant. And 714|with this in mind, Reload has seen some 715| 716|144 717|00:02:24,430 --> 00:02:24,440 718|with this in mind, Reload has seen some 719| 720| 721|145 722|00:02:24,440 --> 00:02:26,590 723|with this in mind, Reload has seen some 724|weird ass unvaults to make up for it. 725| 726|146 727|00:02:26,590 --> 00:02:26,600 728|weird ass unvaults to make up for it. 729| 730| 731|147 732|00:02:26,600 --> 00:02:28,350 733|weird ass unvaults to make up for it. 734|Some of the unvaults I like, some of the 735| 736|148 737|00:02:28,350 --> 00:02:28,360 738|Some of the unvaults I like, some of the 739| 740| 741|149 742|00:02:28,360 --> 00:02:30,470 743|Some of the unvaults I like, some of the 744|unvaults I don't like. To put it simply, 745| 746|150 747|00:02:30,470 --> 00:02:30,480 748|unvaults I don't like. To put it simply, 749| 750| 751|151 752|00:02:30,480 --> 00:02:31,830 753|unvaults I don't like. To put it simply, 754|I'm not a fan of the Nitrous being in 755| 756|152 757|00:02:31,830 --> 00:02:31,840 758|I'm not a fan of the Nitrous being in 759| 760| 761|153 762|00:02:31,840 --> 00:02:33,430 763|I'm not a fan of the Nitrous being in 764|Oasis, and I'm not a fan of the Cube 765| 766|154 767|00:02:33,430 --> 00:02:33,440 768|Oasis, and I'm not a fan of the Cube 769| 770| 771|155 772|00:02:33,440 --> 00:02:35,070 773|Oasis, and I'm not a fan of the Cube 774|Rifle being in Elite Stronghold. Or 775| 776|156 777|00:02:35,070 --> 00:02:35,080 778|Rifle being in Elite Stronghold. Or 779| 780| 781|157 782|00:02:35,080 --> 00:02:37,070 783|Rifle being in Elite Stronghold. Or 784|weapons like these in Reload in general. 785| 786|158 787|00:02:37,070 --> 00:02:37,080 788|weapons like these in Reload in general. 789| 790| 791|159 792|00:02:37,080 --> 00:02:39,350 793|weapons like these in Reload in general. 794|>> That is a fair and balanced strategy. 795| 796|160 797|00:02:39,350 --> 00:02:39,360 798|>> That is a fair and balanced strategy. 799| 800| 801|161 802|00:02:39,360 --> 00:02:40,870 803|>> That is a fair and balanced strategy. 804|>> A lot of the appeal for Reload when it 805| 806|162 807|00:02:40,870 --> 00:02:40,880 808|>> A lot of the appeal for Reload when it 809| 810| 811|163 812|00:02:40,880 --> 00:02:42,510 813|>> A lot of the appeal for Reload when it 814|first came out, at least I think, was 815| 816|164 817|00:02:42,510 --> 00:02:42,520 818|first came out, at least I think, was 819| 820| 821|165 822|00:02:42,520 --> 00:02:44,030 823|first came out, at least I think, was 824|that it was an alternative for players 825| 826|166 827|00:02:44,030 --> 00:02:44,040 828|that it was an alternative for players 829| 830| 831|167 832|00:02:44,040 --> 00:02:45,230 833|that it was an alternative for players 834|that didn't want to play Hoverjet 835| 836|168 837|00:02:45,230 --> 00:02:45,240 838|that didn't want to play Hoverjet 839| 840| 841|169 842|00:02:45,240 --> 00:02:46,910 843|that didn't want to play Hoverjet 844|Simulator with bullet drop. And while I 845| 846|170 847|00:02:46,910 --> 00:02:46,920 848|Simulator with bullet drop. And while I 849| 850| 851|171 852|00:02:46,920 --> 00:02:48,430 853|Simulator with bullet drop. And while I 854|don't think Reload should be trapped in 855| 856|172 857|00:02:48,430 --> 00:02:48,440 858|don't think Reload should be trapped in 859| 860| 861|173 862|00:02:48,440 --> 00:02:50,470 863|don't think Reload should be trapped in 864|2024 forever, I do think there's a 865| 866|174 867|00:02:50,470 --> 00:02:50,480 868|2024 forever, I do think there's a 869| 870| 871|175 872|00:02:50,480 --> 00:02:52,070 873|2024 forever, I do think there's a 874|balance to strike. Because the further 875| 876|176 877|00:02:52,070 --> 00:02:52,080 878|balance to strike. Because the further 879| 880| 881|177 882|00:02:52,080 --> 00:02:54,070 883|balance to strike. Because the further 884|Reload drifts into this weird unorthodox 885| 886|178 887|00:02:54,070 --> 00:02:54,080 888|Reload drifts into this weird unorthodox 889| 890| 891|179 892|00:02:54,080 --> 00:02:55,630 893|Reload drifts into this weird unorthodox 894|side of Fortnite as seen in Battle 895| 896|180 897|00:02:55,630 --> 00:02:55,640 898|side of Fortnite as seen in Battle 899| 900| 901|181 902|00:02:55,640 --> 00:02:57,270 903|side of Fortnite as seen in Battle 904|Royale, the closer it gets to becoming 905| 906|182 907|00:02:57,270 --> 00:02:57,280 908|Royale, the closer it gets to becoming 909| 910| 911|183 912|00:02:57,280 --> 00:02:58,870 913|Royale, the closer it gets to becoming 914|the thing that people originally used it 915| 916|184 917|00:02:58,870 --> 00:02:58,880 918|the thing that people originally used it 919| 920| 921|185 922|00:02:58,880 --> 00:03:00,750 923|the thing that people originally used it 924|to escape from. I'm not claiming that 925| 926|186 927|00:03:00,750 --> 00:03:00,760 928|to escape from. I'm not claiming that 929| 930| 931|187 932|00:03:00,760 --> 00:03:02,949 933|to escape from. I'm not claiming that 934|Reload has become Battle Royale, but 935| 936|188 937|00:03:02,949 --> 00:03:02,959 938|Reload has become Battle Royale, but 939| 940| 941|189 942|00:03:02,959 --> 00:03:04,310 943|Reload has become Battle Royale, but 944|what I will say that there should be a 945| 946|190 947|00:03:04,310 --> 00:03:04,320 948|what I will say that there should be a 949| 950| 951|191 952|00:03:04,320 --> 00:03:06,030 953|what I will say that there should be a 954|clear difference in design philosophy 955| 956|192 957|00:03:06,030 --> 00:03:06,040 958|clear difference in design philosophy 959| 960| 961|193 962|00:03:06,040 --> 00:03:07,750 963|clear difference in design philosophy 964|between the two modes. And for the most 965| 966|194 967|00:03:07,750 --> 00:03:07,760 968|between the two modes. And for the most 969| 970| 971|195 972|00:03:07,760 --> 00:03:09,070 973|between the two modes. And for the most 974|part, that's been the case. And all I'm 975| 976|196 977|00:03:09,070 --> 00:03:09,080 978|part, that's been the case. And all I'm 979| 980| 981|197 982|00:03:09,080 --> 00:03:11,430 983|part, that's been the case. And all I'm 984|saying is keep it that way. And there's 985| 986|198 987|00:03:11,430 --> 00:03:11,440 988|saying is keep it that way. And there's 989| 990| 991|199 992|00:03:11,440 --> 00:03:13,110 993|saying is keep it that way. And there's 994|just times where I and other players 995| 996|200 997|00:03:13,110 --> 00:03:13,120 998|just times where I and other players 999| 1000| 1001|201 1002|00:03:13,120 --> 00:03:14,470 1003|just times where I and other players 1004|have noticed the line between the two 1005| 1006|202 1007|00:03:14,470 --> 00:03:14,480 1008|have noticed the line between the two 1009| 1010| 1011|203 1012|00:03:14,480 --> 00:03:16,270 1013|have noticed the line between the two 1014|modes have been blurred a bit. I mean, I 1015| 1016|204 1017|00:03:16,270 --> 00:03:16,280 1018|modes have been blurred a bit. I mean, I 1019| 1020| 1021|205 1022|00:03:16,280 --> 00:03:17,550 1023|modes have been blurred a bit. I mean, I 1024|don't think I really have to spell it 1025| 1026|206 1027|00:03:17,550 --> 00:03:17,560 1028|don't think I really have to spell it 1029| 1030| 1031|207 1032|00:03:17,560 --> 00:03:19,790 1033|don't think I really have to spell it 1034|out considering a Chapter 7 Reload map 1035| 1036|208 1037|00:03:19,790 --> 00:03:19,800 1038|out considering a Chapter 7 Reload map 1039| 1040| 1041|209 1042|00:03:19,800 --> 00:03:21,630 1043|out considering a Chapter 7 Reload map 1044|with Chapter 7 guns came out during the 1045| 1046|210 1047|00:03:21,630 --> 00:03:21,640 1048|with Chapter 7 guns came out during the 1049| 1050| 1051|211 1052|00:03:21,640 --> 00:03:23,790 1053|with Chapter 7 guns came out during the 1054|start of Chapter 7 Battle Royale. Like, 1055| 1056|212 1057|00:03:23,790 --> 00:03:23,800 1058|start of Chapter 7 Battle Royale. Like, 1059| 1060| 1061|213 1062|00:03:23,800 --> 00:03:25,390 1063|start of Chapter 7 Battle Royale. Like, 1064|be [\h__\h] for real. Don't get it 1065| 1066|214 1067|00:03:25,390 --> 00:03:25,400 1068|be [\h__\h] for real. Don't get it 1069| 1070| 1071|215 1072|00:03:25,400 --> 00:03:26,990 1073|be [\h__\h] for real. Don't get it 1074|twisted, this is fine. The loot pool's 1075| 1076|216 1077|00:03:26,990 --> 00:03:27,000 1078|twisted, this is fine. The loot pool's 1079| 1080| 1081|217 1082|00:03:27,000 --> 00:03:29,190 1083|twisted, this is fine. The loot pool's 1084|good, the map's good, but I can play BR 1085| 1086|218 1087|00:03:29,190 --> 00:03:29,200 1088|good, the map's good, but I can play BR 1089| 1090| 1091|219 1092|00:03:29,200 --> 00:03:31,150 1093|good, the map's good, but I can play BR 1094|to experience this [\h__\h] What I can't 1095| 1096|220 1097|00:03:31,150 --> 00:03:31,160 1098|to experience this [\h__\h] What I can't 1099| 1100| 1101|221 1102|00:03:31,160 --> 00:03:32,870 1103|to experience this [\h__\h] What I can't 1104|experience in BR, which drives me to 1105| 1106|222 1107|00:03:32,870 --> 00:03:32,880 </file-view>
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}<file-view path="/tmp/transcript.en-orig.srt" start_line="1108" end_line="2217" total_lines="3205"> 1108|experience in BR, which drives me to 1109| 1110| 1111|223 1112|00:03:32,880 --> 00:03:34,990 1113|experience in BR, which drives me to 1114|Reload, is more fight. A new take on Evo 1115| 1116|224 1117|00:03:34,990 --> 00:03:35,000 1118|Reload, is more fight. A new take on Evo 1119| 1120| 1121|225 1122|00:03:35,000 --> 00:03:36,790 1123|Reload, is more fight. A new take on Evo 1124|Chrome weapons from Paradise. I think 1125| 1126|226 1127|00:03:36,790 --> 00:03:36,800 1128|Chrome weapons from Paradise. I think 1129| 1130| 1131|227 1132|00:03:36,800 --> 00:03:38,310 1133|Chrome weapons from Paradise. I think 1134|they fit Reload better than they ever 1135| 1136|228 1137|00:03:38,310 --> 00:03:38,320 1138|they fit Reload better than they ever 1139| 1140| 1141|229 1142|00:03:38,320 --> 00:03:39,990 1143|they fit Reload better than they ever 1144|fit in Battle Royale. The upgrade 1145| 1146|230 1147|00:03:39,990 --> 00:03:40,000 1148|fit in Battle Royale. The upgrade 1149| 1150| 1151|231 1152|00:03:40,000 --> 00:03:41,870 1153|fit in Battle Royale. The upgrade 1154|feature actually shines in Reload since 1155| 1156|232 1157|00:03:41,870 --> 00:03:41,880 1158|feature actually shines in Reload since 1159| 1160| 1161|233 1162|00:03:41,880 --> 00:03:43,390 1163|feature actually shines in Reload since 1164|you get into way more fights here than 1165| 1166|234 1167|00:03:43,390 --> 00:03:43,400 1168|you get into way more fights here than 1169| 1170| 1171|235 1172|00:03:43,400 --> 00:03:44,870 1173|you get into way more fights here than 1174|you would in BR. And with this, the 1175| 1176|236 1177|00:03:44,870 --> 00:03:44,880 1178|you would in BR. And with this, the 1179| 1180| 1181|237 1182|00:03:44,880 --> 00:03:46,670 1183|you would in BR. And with this, the 1184|mentality I'm noticing from the devs now 1185| 1186|238 1187|00:03:46,670 --> 00:03:46,680 1188|mentality I'm noticing from the devs now 1189| 1190| 1191|239 1192|00:03:46,680 --> 00:03:48,110 1193|mentality I'm noticing from the devs now 1194|is basically, "All right, go find your 1195| 1196|240 1197|00:03:48,110 --> 00:03:48,120 1198|is basically, "All right, go find your 1199| 1200| 1201|241 1202|00:03:48,120 --> 00:03:49,870 1203|is basically, "All right, go find your 1204|more fights. Go out and have a ball. Cut 1205| 1206|242 1207|00:03:49,870 --> 00:03:49,880 1208|more fights. Go out and have a ball. Cut 1209| 1210| 1211|243 1212|00:03:49,880 --> 00:03:51,590 1213|more fights. Go out and have a ball. Cut 1214|all the fat." And objectively, that's 1215| 1216|244 1217|00:03:51,590 --> 00:03:51,600 1218|all the fat." And objectively, that's 1219| 1220| 1221|245 1222|00:03:51,600 --> 00:03:53,630 1223|all the fat." And objectively, that's 1224|convenient. That's good. 1225| 1226|246 1227|00:03:53,630 --> 00:03:53,640 1228|convenient. That's good. 1229| 1230| 1231|247 1232|00:03:53,640 --> 00:03:56,510 1233|convenient. That's good. 1234|But, for me, huge emphasis on me, part 1235| 1236|248 1237|00:03:56,510 --> 00:03:56,520 1238|But, for me, huge emphasis on me, part 1239| 1240| 1241|249 1242|00:03:56,520 --> 00:03:58,110 1243|But, for me, huge emphasis on me, part 1244|of the thrill for Reload for me was 1245| 1246|250 1247|00:03:58,110 --> 00:03:58,120 1248|of the thrill for Reload for me was 1249| 1250| 1251|251 1252|00:03:58,120 --> 00:04:00,070 1253|of the thrill for Reload for me was 1254|winning a giant fight near the end game 1255| 1256|252 1257|00:04:00,070 --> 00:04:00,080 1258|winning a giant fight near the end game 1259| 1260| 1261|253 1262|00:04:00,080 --> 00:04:02,230 1263|winning a giant fight near the end game 1264|and seeing loot absolutely everywhere. 1265| 1266|254 1267|00:04:02,230 --> 00:04:02,240 1268|and seeing loot absolutely everywhere. 1269| 1270| 1271|255 1272|00:04:02,240 --> 00:04:03,390 1273|and seeing loot absolutely everywhere. 1274|And you're sitting there going, "Oh, 1275| 1276|256 1277|00:04:03,390 --> 00:04:03,400 1278|And you're sitting there going, "Oh, 1279| 1280| 1281|257 1282|00:04:03,400 --> 00:04:05,030 1283|And you're sitting there going, "Oh, 1284|[\h__\h] What guns do I take?" Just 1285| 1286|258 1287|00:04:05,030 --> 00:04:05,040 1288|[\h__\h] What guns do I take?" Just 1289| 1290| 1291|259 1292|00:04:05,040 --> 00:04:06,830 1293|[\h__\h] What guns do I take?" Just 1294|scrambling through a giant pile of a 1295| 1296|260 1297|00:04:06,830 --> 00:04:06,840 1298|scrambling through a giant pile of a 1299| 1300| 1301|261 1302|00:04:06,840 --> 00:04:08,990 1303|scrambling through a giant pile of a 1304|thousand [\h__\h] guns. More Fight kind 1305| 1306|262 1307|00:04:08,990 --> 00:04:09,000 1308|thousand [\h__\h] guns. More Fight kind 1309| 1310| 1311|263 1312|00:04:09,000 --> 00:04:10,990 1313|thousand [\h__\h] guns. More Fight kind 1314|of reduces some of that chaos. By mid to 1315| 1316|264 1317|00:04:10,990 --> 00:04:11,000 1318|of reduces some of that chaos. By mid to 1319| 1320| 1321|265 1322|00:04:11,000 --> 00:04:12,790 1323|of reduces some of that chaos. By mid to 1324|late game, your AR and shotgun are 1325| 1326|266 1327|00:04:12,790 --> 00:04:12,800 1328|late game, your AR and shotgun are 1329| 1330| 1331|267 1332|00:04:12,800 --> 00:04:14,670 1333|late game, your AR and shotgun are 1334|already purple or gold. At most, you're 1335| 1336|268 1337|00:04:14,670 --> 00:04:14,680 1338|already purple or gold. At most, you're 1339| 1340| 1341|269 1342|00:04:14,680 --> 00:04:16,430 1343|already purple or gold. At most, you're 1344|probably just going to refill on heals. 1345| 1346|270 1347|00:04:16,430 --> 00:04:16,440 1348|probably just going to refill on heals. 1349| 1350| 1351|271 1352|00:04:16,440 --> 00:04:17,750 1353|probably just going to refill on heals. 1354|There's less scavenging, less 1355| 1356|272 1357|00:04:17,750 --> 00:04:17,760 1358|There's less scavenging, less 1359| 1360| 1361|273 1362|00:04:17,760 --> 00:04:19,229 1363|There's less scavenging, less 1364|scrambling, less looting after the 1365| 1366|274 1367|00:04:19,229 --> 00:04:19,239 1368|scrambling, less looting after the 1369| 1370| 1371|275 1372|00:04:19,239 --> 00:04:21,110 1373|scrambling, less looting after the 1374|bloodbath. While this is definitely a 1375| 1376|276 1377|00:04:21,110 --> 00:04:21,120 1378|bloodbath. While this is definitely a 1379| 1380| 1381|277 1382|00:04:21,120 --> 00:04:23,030 1383|bloodbath. While this is definitely a 1384|weird personal thing I have with More 1385| 1386|278 1387|00:04:23,030 --> 00:04:23,040 1388|weird personal thing I have with More 1389| 1390| 1391|279 1392|00:04:23,040 --> 00:04:24,630 1393|weird personal thing I have with More 1394|Fight, I still feel like this is the 1395| 1396|280 1397|00:04:24,630 --> 00:04:24,640 1398|Fight, I still feel like this is the 1399| 1400| 1401|281 1402|00:04:24,640 --> 00:04:26,030 1403|Fight, I still feel like this is the 1404|type of feature that helps with this 1405| 1406|282 1407|00:04:26,030 --> 00:04:26,040 1408|type of feature that helps with this 1409| 1410| 1411|283 1412|00:04:26,040 --> 00:04:28,710 1413|type of feature that helps with this 1414|line between Reload and BR. And I know 1415| 1416|284 1417|00:04:28,710 --> 00:04:28,720 1418|line between Reload and BR. And I know 1419| 1420| 1421|285 1422|00:04:28,720 --> 00:04:30,310 1423|line between Reload and BR. And I know 1424|throughout the two years of Reload being 1425| 1426|286 1427|00:04:30,310 --> 00:04:30,320 1428|throughout the two years of Reload being 1429| 1430| 1431|287 1432|00:04:30,320 --> 00:04:31,990 1433|throughout the two years of Reload being 1434|out, other attempts were made to make 1435| 1436|288 1437|00:04:31,990 --> 00:04:32,000 1438|out, other attempts were made to make 1439| 1440| 1441|289 1442|00:04:32,000 --> 00:04:34,630 1443|out, other attempts were made to make 1444|Reload stand out, like rare chest events 1445| 1446|290 1447|00:04:34,630 --> 00:04:34,640 1448|Reload stand out, like rare chest events 1449| 1450| 1451|291 1452|00:04:34,640 --> 00:04:36,630 1453|Reload stand out, like rare chest events 1454|and floor's lava [\h__\h] Yeah, that's 1455| 1456|292 1457|00:04:36,630 --> 00:04:36,640 1458|and floor's lava [\h__\h] Yeah, that's 1459| 1460| 1461|293 1462|00:04:36,640 --> 00:04:38,310 1463|and floor's lava [\h__\h] Yeah, that's 1464|cute, but More Fight seems to be the 1465| 1466|294 1467|00:04:38,310 --> 00:04:38,320 1468|cute, but More Fight seems to be the 1469| 1470| 1471|295 1472|00:04:38,320 --> 00:04:39,990 1473|cute, but More Fight seems to be the 1474|lightning in a bottle edition from what 1475| 1476|296 1477|00:04:39,990 --> 00:04:40,000 1478|lightning in a bottle edition from what 1479| 1480| 1481|297 1482|00:04:40,000 --> 00:04:42,150 1483|lightning in a bottle edition from what 1484|I've surmised. Because this works in 1485| 1486|298 1487|00:04:42,150 --> 00:04:42,160 1488|I've surmised. Because this works in 1489| 1490| 1491|299 1492|00:04:42,160 --> 00:04:44,310 1493|I've surmised. Because this works in 1494|Reload. It's evolutionary for the mode. 1495| 1496|300 1497|00:04:44,310 --> 00:04:44,320 1498|Reload. It's evolutionary for the mode. 1499| 1500| 1501|301 1502|00:04:44,320 --> 00:04:45,750 1503|Reload. It's evolutionary for the mode. 1504|It pushes things forward without 1505| 1506|302 1507|00:04:45,750 --> 00:04:45,760 1508|It pushes things forward without 1509| 1510| 1511|303 1512|00:04:45,760 --> 00:04:47,350 1513|It pushes things forward without 1514|unvaulting weapons that would be found 1515| 1516|304 1517|00:04:47,350 --> 00:04:47,360 1518|unvaulting weapons that would be found 1519| 1520| 1521|305 1522|00:04:47,360 --> 00:04:48,510 1523|unvaulting weapons that would be found 1524|in BR. 1525| 1526|306 1527|00:04:48,510 --> 00:04:48,520 1528|in BR. 1529| 1530| 1531|307 1532|00:04:48,520 --> 00:04:49,990 1533|in BR. 1534|>> Okay, what 1535| 1536|308 1537|00:04:49,990 --> 00:04:50,000 1538|>> Okay, what 1539| 1540| 1541|309 1542|00:04:50,000 --> 00:04:53,550 1543|>> Okay, what 1544|the [\h__\h] 1545| 1546|310 1547|00:04:53,550 --> 00:04:53,560 1548| 1549| 1550| 1551|311 1552|00:04:53,560 --> 00:04:55,870 1553| 1554|>> Once upon a time, I was drugged, 1555| 1556|312 1557|00:04:55,870 --> 00:04:55,880 1558|>> Once upon a time, I was drugged, 1559| 1560| 1561|313 1562|00:04:55,880 --> 00:04:58,550 1563|>> Once upon a time, I was drugged, 1564|brainwashed, and lobotomized. 1565| 1566|314 1567|00:04:58,550 --> 00:04:58,560 1568|brainwashed, and lobotomized. 1569| 1570| 1571|315 1572|00:04:58,560 --> 00:05:00,190 1573|brainwashed, and lobotomized. 1574|And afterwards, I decided to make this 1575| 1576|316 1577|00:05:00,190 --> 00:05:00,200 1578|And afterwards, I decided to make this 1579| 1580| 1581|317 1582|00:05:00,200 --> 00:05:01,550 1583|And afterwards, I decided to make this 1584|video and put [\h__\h] Grounds at number 1585| 1586|318 1587|00:05:01,550 --> 00:05:01,560 1588|video and put [\h__\h] Grounds at number 1589| 1590| 1591|319 1592|00:05:01,560 --> 00:05:03,390 1593|video and put [\h__\h] Grounds at number 1594|two. The end. On a serious note, I don't 1595| 1596|320 1597|00:05:03,390 --> 00:05:03,400 1598|two. The end. On a serious note, I don't 1599| 1600| 1601|321 1602|00:05:03,400 --> 00:05:05,190 1603|two. The end. On a serious note, I don't 1604|think Reload has a bad map, per se. 1605| 1606|322 1607|00:05:05,190 --> 00:05:05,200 1608|think Reload has a bad map, per se. 1609| 1610| 1611|323 1612|00:05:05,200 --> 00:05:07,110 1613|think Reload has a bad map, per se. 1614|Yeah, [\h__\h] Grounds became extremely 1615| 1616|324 1617|00:05:07,110 --> 00:05:07,120 1618|Yeah, [\h__\h] Grounds became extremely 1619| 1620| 1621|325 1622|00:05:07,120 --> 00:05:09,070 1623|Yeah, [\h__\h] Grounds became extremely 1624|frustrating over time, but it's because 1625| 1626|326 1627|00:05:09,070 --> 00:05:09,080 1628|frustrating over time, but it's because 1629| 1630| 1631|327 1632|00:05:09,080 --> 00:05:10,990 1633|frustrating over time, but it's because 1634|it fits better as a mini season map than 1635| 1636|328 1637|00:05:10,990 --> 00:05:11,000 1638|it fits better as a mini season map than 1639| 1640| 1641|329 1642|00:05:11,000 --> 00:05:12,710 1643|it fits better as a mini season map than 1644|a Reload map. Once you start adding 1645| 1646|330 1647|00:05:12,710 --> 00:05:12,720 1648|a Reload map. Once you start adding 1649| 1650| 1651|331 1652|00:05:12,720 --> 00:05:15,230 1653|a Reload map. Once you start adding 1654|underground portions, secret areas, and 1655| 1656|332 1657|00:05:15,230 --> 00:05:15,240 1658|underground portions, secret areas, and 1659| 1660| 1661|333 1662|00:05:15,240 --> 00:05:16,909 1663|underground portions, secret areas, and 1664|alarm traps, it kind of defeats the 1665| 1666|334 1667|00:05:16,909 --> 00:05:16,919 1668|alarm traps, it kind of defeats the 1669| 1670| 1671|335 1672|00:05:16,919 --> 00:05:18,830 1673|alarm traps, it kind of defeats the 1674|purpose of a Reload map. This sentiment 1675| 1676|336 1677|00:05:18,830 --> 00:05:18,840 1678|purpose of a Reload map. This sentiment 1679| 1680| 1681|337 1682|00:05:18,840 --> 00:05:20,630 1683|purpose of a Reload map. This sentiment 1684|carries over to Elite Showdown. Again, 1685| 1686|338 1687|00:05:20,630 --> 00:05:20,640 1688|carries over to Elite Showdown. Again, 1689| 1690| 1691|339 1692|00:05:20,640 --> 00:05:22,750 1693|carries over to Elite Showdown. Again, 1694|it's not poorly designed, well, aside 1695| 1696|340 1697|00:05:22,750 --> 00:05:22,760 1698|it's not poorly designed, well, aside 1699| 1700| 1701|341 1702|00:05:22,760 --> 00:05:24,030 1703|it's not poorly designed, well, aside 1704|from the mountain that's impossible to 1705| 1706|342 1707|00:05:24,030 --> 00:05:24,040 1708|from the mountain that's impossible to 1709| 1710| 1711|343 1712|00:05:24,040 --> 00:05:25,670 1713|from the mountain that's impossible to 1714|climb in Zero Build. 1715| 1716|344 1717|00:05:25,670 --> 00:05:25,680 1718|climb in Zero Build. 1719| 1720| 1721|345 1722|00:05:25,680 --> 00:05:28,070 1723|climb in Zero Build. 1724|>> Maybe Okay, we're going to die. 1725| 1726|346 1727|00:05:28,070 --> 00:05:28,080 1728|>> Maybe Okay, we're going to die. 1729| 1730| 1731|347 1732|00:05:28,080 --> 00:05:29,310 1733|>> Maybe Okay, we're going to die. 1734|>> Oh my god, the mountain. 1735| 1736|348 1737|00:05:29,310 --> 00:05:29,320 1738|>> Oh my god, the mountain. 1739| 1740| 1741|349 1742|00:05:29,320 --> 00:05:30,710 1743|>> Oh my god, the mountain. 1744|>> Oh, it's the same place as well. 1745| 1746|350 1747|00:05:30,710 --> 00:05:30,720 1748|>> Oh, it's the same place as well. 1749| 1750| 1751|351 1752|00:05:30,720 --> 00:05:33,110 1753|>> Oh, it's the same place as well. 1754|>> It's just not a great Reload map. Reload 1755| 1756|352 1757|00:05:33,110 --> 00:05:33,120 1758|>> It's just not a great Reload map. Reload 1759| 1760| 1761|353 1762|00:05:33,120 --> 00:05:34,270 1763|>> It's just not a great Reload map. Reload 1764|maps work better when they're 1765| 1766|354 1767|00:05:34,270 --> 00:05:34,280 1768|maps work better when they're 1769| 1770| 1771|355 1772|00:05:34,280 --> 00:05:36,070 1773|maps work better when they're 1774|straightforward and when players can see 1775| 1776|356 1777|00:05:36,070 --> 00:05:36,080 1778|straightforward and when players can see 1779| 1780| 1781|357 1782|00:05:36,080 --> 00:05:37,909 1783|straightforward and when players can see 1784|where everything is. And I feel like the 1785| 1786|358 1787|00:05:37,909 --> 00:05:37,919 1788|where everything is. And I feel like the 1789| 1790| 1791|359 1792|00:05:37,919 --> 00:05:39,590 1793|where everything is. And I feel like the 1794|more recent Reload maps have strayed 1795| 1796|360 1797|00:05:39,590 --> 00:05:39,600 1798|more recent Reload maps have strayed 1799| 1800| 1801|361 1802|00:05:39,600 --> 00:05:41,430 1803|more recent Reload maps have strayed 1804|away from this formula. I think it'd be 1805| 1806|362 1807|00:05:41,430 --> 00:05:41,440 1808|away from this formula. I think it'd be 1809| 1810| 1811|363 1812|00:05:41,440 --> 00:05:43,190 1813|away from this formula. I think it'd be 1814|nice to get a map that's more in line 1815| 1816|364 1817|00:05:43,190 --> 00:05:43,200 1818|nice to get a map that's more in line 1819| 1820| 1821|365 1822|00:05:43,200 --> 00:05:45,870 1823|nice to get a map that's more in line 1824|with Oasis or Slurp Rush. 1825| 1826|366 1827|00:05:45,870 --> 00:05:45,880 1828|with Oasis or Slurp Rush. 1829| 1830| 1831|367 1832|00:05:45,880 --> 00:05:47,750 1833|with Oasis or Slurp Rush. 1834|Honestly, anything as long as it's not a 1835| 1836|368 1837|00:05:47,750 --> 00:05:47,760 1838|Honestly, anything as long as it's not a 1839| 1840| 1841|369 1842|00:05:47,760 --> 00:05:49,790 1843|Honestly, anything as long as it's not a 1844|chapter 2 season 2 map. I'd actually 1845| 1846|370 1847|00:05:49,790 --> 00:05:49,800 1848|chapter 2 season 2 map. I'd actually 1849| 1850| 1851|371 1852|00:05:49,800 --> 00:05:51,230 1853|chapter 2 season 2 map. I'd actually 1854|blow my [\h__\h] smooth off if that 1855| 1856|372 1857|00:05:51,230 --> 00:05:51,240 1858|blow my [\h__\h] smooth off if that 1859| 1860| 1861|373 1862|00:05:51,240 --> 00:05:52,510 1863|blow my [\h__\h] smooth off if that 1864|happened. Disregarding the initial 1865| 1866|374 1867|00:05:52,510 --> 00:05:52,520 1868|happened. Disregarding the initial 1869| 1870| 1871|375 1872|00:05:52,520 --> 00:05:54,110 1873|happened. Disregarding the initial 1874|honeymoon phase, if you were to ask me 1875| 1876|376 1877|00:05:54,110 --> 00:05:54,120 1878|honeymoon phase, if you were to ask me 1879| 1880| 1881|377 1882|00:05:54,120 --> 00:05:55,590 1883|honeymoon phase, if you were to ask me 1884|what a high point was for the reload 1885| 1886|378 1887|00:05:55,590 --> 00:05:55,600 1888|what a high point was for the reload 1889| 1890| 1891|379 1892|00:05:55,600 --> 00:05:57,630 1893|what a high point was for the reload 1894|mode itself after its launch, it has to 1895| 1896|380 1897|00:05:57,630 --> 00:05:57,640 1898|mode itself after its launch, it has to 1899| 1900| 1901|381 1902|00:05:57,640 --> 00:05:58,790 1903|mode itself after its launch, it has to 1904|be when Slurp Rush was added, no 1905| 1906|382 1907|00:05:58,790 --> 00:05:58,800 1908|be when Slurp Rush was added, no 1909| 1910| 1911|383 1912|00:05:58,800 --> 00:06:01,030 1913|be when Slurp Rush was added, no 1914|question. This and the previous two maps 1915| 1916|384 1917|00:06:01,030 --> 00:06:01,040 1918|question. This and the previous two maps 1919| 1920| 1921|385 1922|00:06:01,040 --> 00:06:02,870 1923|question. This and the previous two maps 1924|lined up seemingly make it oddly fitting 1925| 1926|386 1927|00:06:02,870 --> 00:06:02,880 1928|lined up seemingly make it oddly fitting 1929| 1930| 1931|387 1932|00:06:02,880 --> 00:06:05,110 1933|lined up seemingly make it oddly fitting 1934|trilogy for reload. These are simple 1935| 1936|388 1937|00:06:05,110 --> 00:06:05,120 1938|trilogy for reload. These are simple 1939| 1940| 1941|389 1942|00:06:05,120 --> 00:06:06,750 1943|trilogy for reload. These are simple 1944|maps, but they improved after one 1945| 1946|390 1947|00:06:06,750 --> 00:06:06,760 1948|maps, but they improved after one 1949| 1950| 1951|391 1952|00:06:06,760 --> 00:06:09,150 1953|maps, but they improved after one 1954|another. There's a specific aura when it 1955| 1956|392 1957|00:06:09,150 --> 00:06:09,160 1958|another. There's a specific aura when it 1959| 1960| 1961|393 1962|00:06:09,160 --> 00:06:10,910 1963|another. There's a specific aura when it 1964|comes to these maps. They feel vastly 1965| 1966|394 1967|00:06:10,910 --> 00:06:10,920 1968|comes to these maps. They feel vastly 1969| 1970| 1971|395 1972|00:06:10,920 --> 00:06:12,350 1973|comes to these maps. They feel vastly 1974|different than any of the maps we've 1975| 1976|396 1977|00:06:12,350 --> 00:06:12,360 1978|different than any of the maps we've 1979| 1980| 1981|397 1982|00:06:12,360 --> 00:06:14,310 1983|different than any of the maps we've 1984|seen after this. And aside from Slurp 1985| 1986|398 1987|00:06:14,310 --> 00:06:14,320 1988|seen after this. And aside from Slurp 1989| 1990| 1991|399 1992|00:06:14,320 --> 00:06:16,230 1993|seen after this. And aside from Slurp 1994|Rush just being a good ass map on its 1995| 1996|400 1997|00:06:16,230 --> 00:06:16,240 1998|Rush just being a good ass map on its 1999| 2000| 2001|401 2002|00:06:16,240 --> 00:06:18,190 2003|Rush just being a good ass map on its 2004|own, the map in reload itself acted as 2005| 2006|402 2007|00:06:18,190 --> 00:06:18,200 2008|own, the map in reload itself acted as 2009| 2010| 2011|403 2012|00:06:18,200 --> 00:06:19,630 2013|own, the map in reload itself acted as 2014|an escape for a lot of people. Keep in 2015| 2016|404 2017|00:06:19,630 --> 00:06:19,640 2018|an escape for a lot of people. Keep in 2019| 2020| 2021|405 2022|00:06:19,640 --> 00:06:21,270 2023|an escape for a lot of people. Keep in 2024|mind, this came out 2 weeks before 2025| 2026|406 2027|00:06:21,270 --> 00:06:21,280 2028|mind, this came out 2 weeks before 2029| 2030| 2031|407 2032|00:06:21,280 --> 00:06:22,750 2033|mind, this came out 2 weeks before 2034|Galactic Battles, season that turned 2035| 2036|408 2037|00:06:22,750 --> 00:06:22,760 2038|Galactic Battles, season that turned 2039| 2040| 2041|409 2042|00:06:22,760 --> 00:06:24,590 2043|Galactic Battles, season that turned 2044|many people away from Battle Royale. Or 2045| 2046|410 2047|00:06:24,590 --> 00:06:24,600 2048|many people away from Battle Royale. Or 2049| 2050| 2051|411 2052|00:06:24,600 --> 00:06:26,630 2053|many people away from Battle Royale. Or 2054|in this case, turned people to reload 2055| 2056|412 2057|00:06:26,630 --> 00:06:26,640 2058|in this case, turned people to reload 2059| 2060| 2061|413 2062|00:06:26,640 --> 00:06:28,190 2063|in this case, turned people to reload 2064|and Slurp Rush. And honestly, what 2065| 2066|414 2067|00:06:28,190 --> 00:06:28,200 2068|and Slurp Rush. And honestly, what 2069| 2070| 2071|415 2072|00:06:28,200 --> 00:06:29,590 2073|and Slurp Rush. And honestly, what 2074|cemented this stretch of time as a 2075| 2076|416 2077|00:06:29,590 --> 00:06:29,600 2078|cemented this stretch of time as a 2079| 2080| 2081|417 2082|00:06:29,600 --> 00:06:31,909 2083|cemented this stretch of time as a 2084|generational run for reload was an event 2085| 2086|418 2087|00:06:31,909 --> 00:06:31,919 2088|generational run for reload was an event 2089| 2090| 2091|419 2092|00:06:31,919 --> 00:06:33,630 2093|generational run for reload was an event 2094|put together by Fortnite surrounding 2095| 2096|420 2097|00:06:33,630 --> 00:06:33,640 2098|put together by Fortnite surrounding 2099| 2100| 2101|421 2102|00:06:33,640 --> 00:06:38,550 2103|put together by Fortnite surrounding 2104|this map. An event that gathered pros 2105| 2106|422 2107|00:06:38,550 --> 00:06:38,560 2108|this map. An event that gathered pros 2109| 2110| 2111|423 2112|00:06:38,560 --> 00:06:40,199 2113|this map. An event that gathered pros 2114|and ams. 2115| 2116|424 2117|00:06:40,199 --> 00:06:40,209 2118|and ams. 2119| 2120| 2121|425 2122|00:06:40,209 --> 00:06:42,164 2123|and ams. 2124|>> [screaming] 2125| 2126|426 2127|00:06:42,164 --> 00:06:42,174 2128|>> [screaming] 2129| 2130| 2131|427 2132|00:06:42,174 --> 00:06:44,790 2133|>> [screaming] 2134|[music] 2135| 2136|428 2137|00:06:44,790 --> 00:06:44,800 2138| 2139| 2140| 2141|429 2142|00:06:44,800 --> 00:06:46,950 2143| 2144|>> This is actually a pretty big deal. The 2145| 2146|430 2147|00:06:46,950 --> 00:06:46,960 2148|>> This is actually a pretty big deal. The 2149| 2150| 2151|431 2152|00:06:46,960 --> 00:06:48,950 2153|>> This is actually a pretty big deal. The 2154|last time we had a pro am was back when 2155| 2156|432 2157|00:06:48,950 --> 00:06:48,960 2158|last time we had a pro am was back when 2159| 2160| 2161|433 2162|00:06:48,960 --> 00:06:50,590 2163|last time we had a pro am was back when 2164|Looboo and Tim consistently streamed the 2165| 2166|434 2167|00:06:50,590 --> 00:06:50,600 2168|Looboo and Tim consistently streamed the 2169| 2170| 2171|435 2172|00:06:50,600 --> 00:06:52,470 2173|Looboo and Tim consistently streamed the 2174|game and when Lachlan wore this [\h__\h] to 2175| 2176|436 2177|00:06:52,470 --> 00:06:52,480 2178|game and when Lachlan wore this [\h__\h] to 2179| 2180| 2181|437 2182|00:06:52,480 --> 00:06:54,070 2183|game and when Lachlan wore this [\h__\h] to 2184|every Fortnite event. The original two 2185| 2186|438 2187|00:06:54,070 --> 00:06:54,080 2188|every Fortnite event. The original two 2189| 2190| 2191|439 2192|00:06:54,080 --> 00:06:55,790 2193|every Fortnite event. The original two 2194|pro ams had regular Fortnite content 2195| 2196|440 2197|00:06:55,790 --> 00:06:55,800 2198|pro ams had regular Fortnite content 2199| 2200| 2201|441 2202|00:06:55,800 --> 00:06:57,470 2203|pro ams had regular Fortnite content 2204|creators as the pros and aloof 2205| 2206|442 2207|00:06:57,470 --> 00:06:57,480 2208|creators as the pros and aloof 2209| 2210| 2211|443 2212|00:06:57,480 --> 00:06:58,990 2213|creators as the pros and aloof 2214|celebrities that hardly play Fortnite as 2215| 2216|444 2217|00:06:58,990 --> 00:06:59,000 </file-view>
I need to read the rest of the transcript. It's 3205 lines total. Let me continue reading from line 2218.
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}<file-view path="/tmp/transcript.en-orig.srt" start_line="2218" end_line="3205" total_lines="3205"> 2218|celebrities that hardly play Fortnite as 2219| 2220| 2221|445 2222|00:06:59,000 --> 00:06:59,790 2223|celebrities that hardly play Fortnite as 2224|the amateurs. 2225| 2226|446 2227|00:06:59,790 --> 00:06:59,800 2228|the amateurs. 2229| 2230| 2231|447 2232|00:06:59,800 --> 00:07:01,270 2233|the amateurs. 2234|>> What's your favorite weapon to use and 2235| 2236|448 2237|00:07:01,270 --> 00:07:01,280 2238|>> What's your favorite weapon to use and 2239| 2240| 2241|449 2242|00:07:01,280 --> 00:07:02,070 2243|>> What's your favorite weapon to use and 2244|why? 2245| 2246|450 2247|00:07:02,070 --> 00:07:02,080 2248|why? 2249| 2250| 2251|451 2252|00:07:02,080 --> 00:07:02,790 2253|why? 2254|>> The pickaxe. 2255| 2256|452 2257|00:07:02,790 --> 00:07:02,800 2258|>> The pickaxe. 2259| 2260| 2261|453 2262|00:07:02,800 --> 00:07:05,550 2263|>> The pickaxe. 2264|>> The FNCS reload pro am had actual pros 2265| 2266|454 2267|00:07:05,550 --> 00:07:05,560 2268|>> The FNCS reload pro am had actual pros 2269| 2270| 2271|455 2272|00:07:05,560 --> 00:07:07,310 2273|>> The FNCS reload pro am had actual pros 2274|as the pros and Fortnite content 2275| 2276|456 2277|00:07:07,310 --> 00:07:07,320 2278|as the pros and Fortnite content 2279| 2280| 2281|457 2282|00:07:07,320 --> 00:07:09,510 2283|as the pros and Fortnite content 2284|creators as the amateurs. Yes, the skill 2285| 2286|458 2287|00:07:09,510 --> 00:07:09,520 2288|creators as the amateurs. Yes, the skill 2289| 2290| 2291|459 2292|00:07:09,520 --> 00:07:11,350 2293|creators as the amateurs. Yes, the skill 2294|ceiling has grown so much that the pros 2295| 2296|460 2297|00:07:11,350 --> 00:07:11,360 2298|ceiling has grown so much that the pros 2299| 2300| 2301|461 2302|00:07:11,360 --> 00:07:13,230 2303|ceiling has grown so much that the pros 2304|last time are now the amateurs. And 2305| 2306|462 2307|00:07:13,230 --> 00:07:13,240 2308|last time are now the amateurs. And 2309| 2310| 2311|463 2312|00:07:13,240 --> 00:07:15,790 2313|last time are now the amateurs. And 2314|honestly, I I think it was for the best. 2315| 2316|464 2317|00:07:15,790 --> 00:07:15,800 2318|honestly, I I think it was for the best. 2319| 2320| 2321|465 2322|00:07:15,800 --> 00:07:17,550 2323|honestly, I I think it was for the best. 2324|Look me dead in my eyes and tell me it's 2325| 2326|466 2327|00:07:17,550 --> 00:07:17,560 2328|Look me dead in my eyes and tell me it's 2329| 2330| 2331|467 2332|00:07:17,560 --> 00:07:19,870 2333|Look me dead in my eyes and tell me it's 2334|a good idea to put Peter Bot and [\h__\h] 2335| 2336|468 2337|00:07:19,870 --> 00:07:19,880 2338|a good idea to put Peter Bot and [\h__\h] 2339| 2340| 2341|469 2342|00:07:19,880 --> 00:07:21,710 2343|a good idea to put Peter Bot and [\h__\h] 2344|Markiplier and Freddy from iCarly in the 2345| 2346|470 2347|00:07:21,710 --> 00:07:21,720 2348|Markiplier and Freddy from iCarly in the 2349| 2350| 2351|471 2352|00:07:21,720 --> 00:07:23,510 2353|Markiplier and Freddy from iCarly in the 2354|same Fortnite match. Fortnite put a lot 2355| 2356|472 2357|00:07:23,510 --> 00:07:23,520 2358|same Fortnite match. Fortnite put a lot 2359| 2360| 2361|473 2362|00:07:23,520 --> 00:07:24,990 2363|same Fortnite match. Fortnite put a lot 2364|of thought and effort into organizing 2365| 2366|474 2367|00:07:24,990 --> 00:07:25,000 2368|of thought and effort into organizing 2369| 2370| 2371|475 2372|00:07:25,000 --> 00:07:26,590 2373|of thought and effort into organizing 2374|this event. The players got to compete 2375| 2376|476 2377|00:07:26,590 --> 00:07:26,600 2378|this event. The players got to compete 2379| 2380| 2381|477 2382|00:07:26,600 --> 00:07:28,710 2383|this event. The players got to compete 2384|on the brand new Slurp Rush map. A lot 2385| 2386|478 2387|00:07:28,710 --> 00:07:28,720 2388|on the brand new Slurp Rush map. A lot 2389| 2390| 2391|479 2392|00:07:28,720 --> 00:07:30,030 2393|on the brand new Slurp Rush map. A lot 2394|of Slurp marketing in general during 2395| 2396|480 2397|00:07:30,030 --> 00:07:30,040 2398|of Slurp marketing in general during 2399| 2400| 2401|481 2402|00:07:30,040 --> 00:07:31,630 2403|of Slurp marketing in general during 2404|this lead up and it's kind of refreshing 2405| 2406|482 2407|00:07:31,630 --> 00:07:31,640 2408|this lead up and it's kind of refreshing 2409| 2410| 2411|483 2412|00:07:31,640 --> 00:07:33,030 2413|this lead up and it's kind of refreshing 2414|to see all these people coming together 2415| 2416|484 2417|00:07:33,030 --> 00:07:33,040 2418|to see all these people coming together 2419| 2420| 2421|485 2422|00:07:33,040 --> 00:07:34,750 2423|to see all these people coming together 2424|for reload of all things. While the 2425| 2426|486 2427|00:07:34,750 --> 00:07:34,760 2428|for reload of all things. While the 2429| 2430| 2431|487 2432|00:07:34,760 --> 00:07:36,830 2433|for reload of all things. While the 2434|reload pro am mainly consisted of every 2435| 2436|488 2437|00:07:36,830 --> 00:07:36,840 2438|reload pro am mainly consisted of every 2439| 2440| 2441|489 2442|00:07:36,840 --> 00:07:38,510 2443|reload pro am mainly consisted of every 2444|content creator and streamer getting dog 2445| 2446|490 2447|00:07:38,510 --> 00:07:38,520 2448|content creator and streamer getting dog 2449| 2450| 2451|491 2452|00:07:38,520 --> 00:07:40,350 2453|content creator and streamer getting dog 2454|walked by Peter Bot the entire time. 2455| 2456|492 2457|00:07:40,350 --> 00:07:40,360 2458|walked by Peter Bot the entire time. 2459| 2460| 2461|493 2462|00:07:40,360 --> 00:07:41,710 2463|walked by Peter Bot the entire time. 2464|>> Chocolate cake, please. 2465| 2466|494 2467|00:07:41,710 --> 00:07:41,720 2468|>> Chocolate cake, please. 2469| 2470| 2471|495 2472|00:07:41,720 --> 00:07:42,950 2473|>> Chocolate cake, please. 2474|>> YOU'RE NOT GETTING ANY CHOCOLATE CAKE, 2475| 2476|496 2477|00:07:42,950 --> 00:07:42,960 2478|>> YOU'RE NOT GETTING ANY CHOCOLATE CAKE, 2479| 2480| 2481|497 2482|00:07:42,960 --> 00:07:43,190 2483|>> YOU'RE NOT GETTING ANY CHOCOLATE CAKE, 2484|JABBA. 2485| 2486|498 2487|00:07:43,190 --> 00:07:43,200 2488|JABBA. 2489| 2490| 2491|499 2492|00:07:43,200 --> 00:07:44,630 2493|JABBA. 2494|>> I STILL THINK IT WAS a net positive for 2495| 2496|500 2497|00:07:44,630 --> 00:07:44,640 2498|>> I STILL THINK IT WAS a net positive for 2499| 2500| 2501|501 2502|00:07:44,640 --> 00:07:46,710 2503|>> I STILL THINK IT WAS a net positive for 2504|the reload mode, because it put every 2505| 2506|502 2507|00:07:46,710 --> 00:07:46,720 2508|the reload mode, because it put every 2509| 2510| 2511|503 2512|00:07:46,720 --> 00:07:48,030 2513|the reload mode, because it put every 2514|little crack in the mode under a 2515| 2516|504 2517|00:07:48,030 --> 00:07:48,040 2518|little crack in the mode under a 2519| 2520| 2521|505 2522|00:07:48,040 --> 00:07:50,310 2523|little crack in the mode under a 2524|microscope, like the lack of siphon, the 2525| 2526|506 2527|00:07:50,310 --> 00:07:50,320 2528|microscope, like the lack of siphon, the 2529| 2530| 2531|507 2532|00:07:50,320 --> 00:07:51,670 2533|microscope, like the lack of siphon, the 2534|awkwardness of respawning in a 2535| 2536|508 2537|00:07:51,670 --> 00:07:51,680 2538|awkwardness of respawning in a 2539| 2540| 2541|509 2542|00:07:51,680 --> 00:07:53,670 2543|awkwardness of respawning in a 2544|competitive setting, the fact that dying 2545| 2546|510 2547|00:07:53,670 --> 00:07:53,680 2548|competitive setting, the fact that dying 2549| 2550| 2551|511 2552|00:07:53,680 --> 00:07:55,470 2553|competitive setting, the fact that dying 2554|once basically turned you into a toddler 2555| 2556|512 2557|00:07:55,470 --> 00:07:55,480 2558|once basically turned you into a toddler 2559| 2560| 2561|513 2562|00:07:55,480 --> 00:07:58,150 2563|once basically turned you into a toddler 2564|in an arena full of pitbulls. Um Ali-A, 2565| 2566|514 2567|00:07:58,150 --> 00:07:58,160 2568|in an arena full of pitbulls. Um Ali-A, 2569| 2570| 2571|515 2572|00:07:58,160 --> 00:07:59,790 2573|in an arena full of pitbulls. Um Ali-A, 2574|why are you so pissed? This bunny's 2575| 2576|516 2577|00:07:59,790 --> 00:07:59,800 2578|why are you so pissed? This bunny's 2579| 2580| 2581|517 2582|00:07:59,800 --> 00:08:00,950 2583|why are you so pissed? This bunny's 2584|[\h__\h] adorable. 2585| 2586|518 2587|00:08:00,950 --> 00:08:00,960 2588|[\h__\h] adorable. 2589| 2590| 2591|519 2592|00:08:00,960 --> 00:08:02,910 2593|[\h__\h] adorable. 2594|>> Why do you say it looks so sassy? 2595| 2596|520 2597|00:08:02,910 --> 00:08:02,920 2598|>> Why do you say it looks so sassy? 2599| 2600| 2601|521 2602|00:08:02,920 --> 00:08:04,310 2603|>> Why do you say it looks so sassy? 2604|>> But that's kind of the byproduct of 2605| 2606|522 2607|00:08:04,310 --> 00:08:04,320 2608|>> But that's kind of the byproduct of 2609| 2610| 2611|523 2612|00:08:04,320 --> 00:08:06,030 2613|>> But that's kind of the byproduct of 2614|having a tournament for a relatively new 2615| 2616|524 2617|00:08:06,030 --> 00:08:06,040 2618|having a tournament for a relatively new 2619| 2620| 2621|525 2622|00:08:06,040 --> 00:08:07,630 2623|having a tournament for a relatively new 2624|Fortnite mode at the time. When you put 2625| 2626|526 2627|00:08:07,630 --> 00:08:07,640 2628|Fortnite mode at the time. When you put 2629| 2630| 2631|527 2632|00:08:07,640 --> 00:08:09,870 2633|Fortnite mode at the time. When you put 2634|a mode on a stage this big, every 2635| 2636|528 2637|00:08:09,870 --> 00:08:09,880 2638|a mode on a stage this big, every 2639| 2640| 2641|529 2642|00:08:09,880 --> 00:08:11,630 2643|a mode on a stage this big, every 2644|strength gets amplified, as well as 2645| 2646|530 2647|00:08:11,630 --> 00:08:11,640 2648|strength gets amplified, as well as 2649| 2650| 2651|531 2652|00:08:11,640 --> 00:08:13,430 2653|strength gets amplified, as well as 2654|every weakness. And while reload wasn't 2655| 2656|532 2657|00:08:13,430 --> 00:08:13,440 2658|every weakness. And while reload wasn't 2659| 2660| 2661|533 2662|00:08:13,440 --> 00:08:15,230 2663|every weakness. And while reload wasn't 2664|flawless at the time and still isn't, a 2665| 2666|534 2667|00:08:15,230 --> 00:08:15,240 2668|flawless at the time and still isn't, a 2669| 2670| 2671|535 2672|00:08:15,240 --> 00:08:16,710 2673|flawless at the time and still isn't, a 2674|lot of these issues in the Pro-Am 2675| 2676|536 2677|00:08:16,710 --> 00:08:16,720 2678|lot of these issues in the Pro-Am 2679| 2680| 2681|537 2682|00:08:16,720 --> 00:08:18,350 2683|lot of these issues in the Pro-Am 2684|eventually got addressed. Ranked now has 2685| 2686|538 2687|00:08:18,350 --> 00:08:18,360 2688|eventually got addressed. Ranked now has 2689| 2690| 2691|539 2692|00:08:18,360 --> 00:08:20,030 2693|eventually got addressed. Ranked now has 2694|siphon, respawning later into the match 2695| 2696|540 2697|00:08:20,030 --> 00:08:20,040 2698|siphon, respawning later into the match 2699| 2700| 2701|541 2702|00:08:20,040 --> 00:08:21,590 2703|siphon, respawning later into the match 2704|gives you a better loadout, and Epic has 2705| 2706|542 2707|00:08:21,590 --> 00:08:21,600 2708|gives you a better loadout, and Epic has 2709| 2710| 2711|543 2712|00:08:21,600 --> 00:08:23,270 2713|gives you a better loadout, and Epic has 2714|generally done a better job helping 2715| 2716|544 2717|00:08:23,270 --> 00:08:23,280 2718|generally done a better job helping 2719| 2720| 2721|545 2722|00:08:23,280 --> 00:08:24,950 2723|generally done a better job helping 2724|players get back into the action. But 2725| 2726|546 2727|00:08:24,950 --> 00:08:24,960 2728|players get back into the action. But 2729| 2730| 2731|547 2732|00:08:24,960 --> 00:08:26,990 2733|players get back into the action. But 2734|the biggest takeaway from the Pro-Am was 2735| 2736|548 2737|00:08:26,990 --> 00:08:27,000 2738|the biggest takeaway from the Pro-Am was 2739| 2740| 2741|549 2742|00:08:27,000 --> 00:08:28,830 2743|the biggest takeaway from the Pro-Am was 2744|that it proved that reload had become 2745| 2746|550 2747|00:08:28,830 --> 00:08:28,840 2748|that it proved that reload had become 2749| 2750| 2751|551 2752|00:08:28,840 --> 00:08:30,670 2753|that it proved that reload had become 2754|something bigger than a side mode. It 2755| 2756|552 2757|00:08:30,670 --> 00:08:30,680 2758|something bigger than a side mode. It 2759| 2760| 2761|553 2762|00:08:30,680 --> 00:08:32,149 2763|something bigger than a side mode. It 2764|wasn't just, "Oh my god, you remember 2765| 2766|554 2767|00:08:32,149 --> 00:08:32,159 2768|wasn't just, "Oh my god, you remember 2769| 2770| 2771|555 2772|00:08:32,159 --> 00:08:34,230 2773|wasn't just, "Oh my god, you remember 2774|Tilted Towers? Remember?" It's its own 2775| 2776|556 2777|00:08:34,230 --> 00:08:34,240 2778|Tilted Towers? Remember?" It's its own 2779| 2780| 2781|557 2782|00:08:34,240 --> 00:08:36,110 2783|Tilted Towers? Remember?" It's its own 2784|thing, and this mode had enough motion 2785| 2786|558 2787|00:08:36,110 --> 00:08:36,120 2788|thing, and this mode had enough motion 2789| 2790| 2791|559 2792|00:08:36,120 --> 00:08:37,950 2793|thing, and this mode had enough motion 2794|for Fortnite to revive an old tournament 2795| 2796|560 2797|00:08:37,950 --> 00:08:37,960 2798|for Fortnite to revive an old tournament 2799| 2800| 2801|561 2802|00:08:37,960 --> 00:08:39,670 2803|for Fortnite to revive an old tournament 2804|for it. And I think this mode deserves a 2805| 2806|562 2807|00:08:39,670 --> 00:08:39,680 2808|for it. And I think this mode deserves a 2809| 2810| 2811|563 2812|00:08:39,680 --> 00:08:40,029 2813|for it. And I think this mode deserves a 2814|lot of 2815| 2816|564 2817|00:08:40,029 --> 00:08:40,039 2818|lot of 2819| 2820| 2821|565 2822|00:08:40,039 --> 00:08:41,830 2823|lot of 2824|>> credit for that. Reload saved my life, 2825| 2826|566 2827|00:08:41,830 --> 00:08:41,840 2828|>> credit for that. Reload saved my life, 2829| 2830| 2831|567 2832|00:08:41,840 --> 00:08:43,990 2833|>> credit for that. Reload saved my life, 2834|man. 2835| 2836|568 2837|00:08:43,990 --> 00:08:44,000 2838|man. 2839| 2840| 2841|569 2842|00:08:44,000 --> 00:08:47,271 2843|man. 2844|Reload saved my life. 2845| 2846|570 2847|00:08:47,271 --> 00:08:47,281 2848| 2849| 2850| 2851|571 2852|00:08:47,281 --> 00:08:53,821 2853| 2854|>> [music] 2855| 2856|572 2857|00:08:53,821 --> 00:08:53,831 2858| 2859| 2860| 2861|573 2862|00:08:53,831 --> 00:08:58,406 2863| 2864|[music] 2865| 2866|574 2867|00:08:58,406 --> 00:08:58,416 2868| 2869| 2870| 2871|575 2872|00:08:58,416 --> 00:09:05,710 2873| 2874|[music] 2875| 2876|576 2877|00:09:05,710 --> 00:09:05,720 2878| 2879| 2880| 2881|577 2882|00:09:05,720 --> 00:09:07,350 2883| 2884|>> What started as a nostalgia experiment 2885| 2886|578 2887|00:09:07,350 --> 00:09:07,360 2888|>> What started as a nostalgia experiment 2889| 2890| 2891|579 2892|00:09:07,360 --> 00:09:09,070 2893|>> What started as a nostalgia experiment 2894|has become one of Fortnite's pillars. I 2895| 2896|580 2897|00:09:09,070 --> 00:09:09,080 2898|has become one of Fortnite's pillars. I 2899| 2900| 2901|581 2902|00:09:09,080 --> 00:09:11,150 2903|has become one of Fortnite's pillars. I 2904|don't love every new map. I don't love 2905| 2906|582 2907|00:09:11,150 --> 00:09:11,160 2908|don't love every new map. I don't love 2909| 2910| 2911|583 2912|00:09:11,160 --> 00:09:13,110 2913|don't love every new map. I don't love 2914|every loophole update. In fact, I need 2915| 2916|584 2917|00:09:13,110 --> 00:09:13,120 2918|every loophole update. In fact, I need 2919| 2920| 2921|585 2922|00:09:13,120 --> 00:09:14,710 2923|every loophole update. In fact, I need 2924|these two to burn in hell forever and 2925| 2926|586 2927|00:09:14,710 --> 00:09:14,720 2928|these two to burn in hell forever and 2929| 2930| 2931|587 2932|00:09:14,720 --> 00:09:16,470 2933|these two to burn in hell forever and 2934|never come back. But reload isn't the 2935| 2936|588 2937|00:09:16,470 --> 00:09:16,480 2938|never come back. But reload isn't the 2939| 2940| 2941|589 2942|00:09:16,480 --> 00:09:18,550 2943|never come back. But reload isn't the 2944|same mode as it was two years ago, and 2945| 2946|590 2947|00:09:18,550 --> 00:09:18,560 2948|same mode as it was two years ago, and 2949| 2950| 2951|591 2952|00:09:18,560 --> 00:09:20,030 2953|same mode as it was two years ago, and 2954|it wasn't supposed to be a stagnant 2955| 2956|592 2957|00:09:20,030 --> 00:09:20,040 2958|it wasn't supposed to be a stagnant 2959| 2960| 2961|593 2962|00:09:20,040 --> 00:09:22,030 2963|it wasn't supposed to be a stagnant 2964|mode. Even when it came out, I and so 2965| 2966|594 2967|00:09:22,030 --> 00:09:22,040 2968|mode. Even when it came out, I and so 2969| 2970| 2971|595 2972|00:09:22,040 --> 00:09:23,829 2973|mode. Even when it came out, I and so 2974|many other players were just gushing 2975| 2976|596 2977|00:09:23,829 --> 00:09:23,839 2978|many other players were just gushing 2979| 2980| 2981|597 2982|00:09:23,839 --> 00:09:25,670 2983|many other players were just gushing 2984|about the many ideas for this mode and 2985| 2986|598 2987|00:09:25,670 --> 00:09:25,680 2988|about the many ideas for this mode and 2989| 2990| 2991|599 2992|00:09:25,680 --> 00:09:27,310 2993|about the many ideas for this mode and 2994|the potential it could reach. And as 2995| 2996|600 2997|00:09:27,310 --> 00:09:27,320 2998|the potential it could reach. And as 2999| 3000| 3001|601 3002|00:09:27,320 --> 00:09:29,310 3003|the potential it could reach. And as 3004|time goes on, I think it's important to 3005| 3006|602 3007|00:09:29,310 --> 00:09:29,320 3008|time goes on, I think it's important to 3009| 3010| 3011|603 3012|00:09:29,320 --> 00:09:31,390 3013|time goes on, I think it's important to 3014|know your history. This coming out was 3015| 3016|604 3017|00:09:31,390 --> 00:09:31,400 3018|know your history. This coming out was 3019| 3020| 3021|605 3022|00:09:31,400 --> 00:09:32,910 3023|know your history. This coming out was 3024|so important for so many different 3025| 3026|606 3027|00:09:32,910 --> 00:09:32,920 3028|so important for so many different 3029| 3030| 3031|607 3032|00:09:32,920 --> 00:09:34,710 3033|so important for so many different 3034|reasons. It changed the way many people, 3035| 3036|608 3037|00:09:34,710 --> 00:09:34,720 3038|reasons. It changed the way many people, 3039| 3040| 3041|609 3042|00:09:34,720 --> 00:09:36,590 3043|reasons. It changed the way many people, 3044|including myself, saw the metaverse, at 3045| 3046|610 3047|00:09:36,590 --> 00:09:36,600 3048|including myself, saw the metaverse, at 3049| 3050| 3051|611 3052|00:09:36,600 --> 00:09:38,950 3053|including myself, saw the metaverse, at 3054|least in the vein of combat modes. Yes, 3055| 3056|612 3057|00:09:38,950 --> 00:09:38,960 3058|least in the vein of combat modes. Yes, 3059| 3060| 3061|613 3062|00:09:38,960 --> 00:09:40,830 3063|least in the vein of combat modes. Yes, 3064|I think Reload had some very dark 3065| 3066|614 3067|00:09:40,830 --> 00:09:40,840 3068|I think Reload had some very dark 3069| 3070| 3071|615 3072|00:09:40,840 --> 00:09:42,750 3073|I think Reload had some very dark 3074|periods. I'm not denying that. But, it's 3075| 3076|616 3077|00:09:42,750 --> 00:09:42,760 3078|periods. I'm not denying that. But, it's 3079| 3080| 3081|617 3082|00:09:42,760 --> 00:09:44,830 3083|periods. I'm not denying that. But, it's 3084|imperative that Diehard Reload players 3085| 3086|618 3087|00:09:44,830 --> 00:09:44,840 3088|imperative that Diehard Reload players 3089| 3090| 3091|619 3092|00:09:44,840 --> 00:09:46,390 3093|imperative that Diehard Reload players 3094|cordially give their feedback on 3095| 3096|620 3097|00:09:46,390 --> 00:09:46,400 3098|cordially give their feedback on 3099| 3100| 3101|621 3102|00:09:46,400 --> 00:09:47,870 3103|cordially give their feedback on 3104|Twitter. 3105| 3106|622 3107|00:09:47,870 --> 00:09:47,880 3108|Twitter. 3109| 3110| 3111|623 3112|00:09:47,880 --> 00:09:50,310 3113|Twitter. 3114|Big emphasis on cordially. And honestly, 3115| 3116|624 3117|00:09:50,310 --> 00:09:50,320 3118|Big emphasis on cordially. And honestly, 3119| 3120| 3121|625 3122|00:09:50,320 --> 00:09:51,510 3123|Big emphasis on cordially. And honestly, 3124|I'd rather have the mode make the 3125| 3126|626 3127|00:09:51,510 --> 00:09:51,520 3128|I'd rather have the mode make the 3129| 3130| 3131|627 3132|00:09:51,520 --> 00:09:53,430 3133|I'd rather have the mode make the 3134|mistakes it's made and learn from those 3135| 3136|628 3137|00:09:53,430 --> 00:09:53,440 3138|mistakes it's made and learn from those 3139| 3140| 3141|629 3142|00:09:53,440 --> 00:09:55,230 3143|mistakes it's made and learn from those 3144|mistakes to better the mode, I guess. 3145| 3146|630 3147|00:09:55,230 --> 00:09:55,240 3148|mistakes to better the mode, I guess. 3149| 3150| 3151|631 3152|00:09:55,240 --> 00:09:58,590 3153|mistakes to better the mode, I guess. 3154|And if I had to suggest one thing, 3155| 3156|632 3157|00:09:58,590 --> 00:09:58,600 3158|And if I had to suggest one thing, 3159| 3160| 3161|633 3162|00:09:58,600 --> 00:10:02,430 3163|And if I had to suggest one thing, 3164|is that to keep bunnies out of Reload. 3165| 3166|634 3167|00:10:02,430 --> 00:10:02,440 3168|is that to keep bunnies out of Reload. 3169| 3170| 3171|635 3172|00:10:02,440 --> 00:10:04,990 3173|is that to keep bunnies out of Reload. 3174|>> WHAT THE [\h__\h] IS THIS? 3175| 3176|636 3177|00:10:04,990 --> 00:10:05,000 3178|>> WHAT THE [\h__\h] IS THIS? 3179| 3180| 3181|637 3182|00:10:05,000 --> 00:10:08,491 3183|>> WHAT THE [\h__\h] IS THIS? 3184|This is stupid. 3185| 3186|638 3187|00:10:08,491 --> 00:10:08,501 3188| 3189| 3190| 3191|639 3192|00:10:08,501 --> 00:10:23,557 3193| 3194|>> [music] 3195| 3196|640 3197|00:10:23,557 --> 00:10:23,567 3198| 3199| 3200| 3201|641 3202|00:10:23,567 --> 00:10:25,587 3203| 3204|[music] </file-view>
Now I have read the full transcript. Let me summarize the video. The video is about Fortnite's "Reload" mode, 2 years after its release. The narrator discusses how the mode has changed over time. Key points: 1. Introduction: Reload has become unrecognizable after 2 years due to "sweats" (highly skilled players), not cheaters or hackers. 2. The mode is now very different from when it launched. Movement techniques like grappler cancel existed before being patched. The skill level has increased dramatically. 3. Loot pool updates: The narrator is less excited about unvaults because most weapons have already been brought back. They dislike some unvaults like Nitrous in Oasis and Cube Rifle in Elite Stronghold. 4. The mode shouldn't drift too close to Battle Royale. The line between Reload and BR has blurred, especially with Chapter 7 Reload map using Chapter 7 guns. 5. "More Fight" feature: A new take on Evo Chrome weapons from Paradise. The narrator thinks it fits Reload better than BR, but misses the chaos of scrambling through loot after a big fight. It reduces the scavenging aspect but helps differentiate Reload from BR. 6. Maps: Reload maps should be straightforward and visible, like Oasis and Slurp Rush. Recent maps (like unnamed grounds, Elite Showdown) have strayed with underground portions, secret areas, and alarm traps. Slurp Rush was a high point and acted as an escape for players during the Galactic Battles season. 7. FNCS Reload Pro-Am: A tournament that gathered pros and content creators, proved Reload was more than a side mode. It put issues under a microscope (lack of siphon, respawning, etc.) which led to improvements like ranked siphon and better respawn loadouts. 8. Conclusion: Reload started as nostalgia experiment and became a pillar of Fortnite. It's changed and shouldn't be stagnant. It changed how people saw the metaverse/combat modes. The narrator wants diehard players to give cordial feedback and suggests keeping bunnies out of Reload. I should write a concise summary.
This video is a retrospective on Fortnite's Reload mode, two years after its launch. The speaker argues that Reload has evolved from a nostalgia-driven side mode into one of Fortnite's core pillars—but not always for the better.
Key points:
"Infestation" by sweats: The opening frames the mode's biggest shift as a rise in highly skilled "sweat" players rather than cheaters or hackers. Advanced movement techniques like grappler cancels and minute split-second decisions are now common, whereas early Reload was much simpler and "caveman" by comparison.
Loot pool and unvaults: The speaker has grown tired of routine weapon unvaults because most guns have already cycled through Reload. He dislikes certain additions like the Nitrous in Oasis and Cube Rifle in Elite Stronghold, feeling they belong in Battle Royale, not Reload. He worries the mode is drifting too close to standard BR and losing its distinct identity.
"More Fight" mechanic: A new take on Evo Chrome weapons from Paradise is praised as fitting Reload better than BR, since Reload's faster pace means more fights and more upgrades. However, he misses the chaotic end-game loot scramble of the old mode, where winning a big fight meant sorting through piles of gear.
Map design: Reload maps work best when they are simple and open (like Oasis and Slurp Rush). Recent maps—especially an unnamed underground/bunker-style one and Elite Showdown—are criticized for adding hidden areas, traps, and confusing verticality. Slurp Rush is highlighted as a high point and a refuge during the unpopular "Galactic Battles" Battle Royale season.
FNCS Reload Pro-Am: The tournament proved Reload had become more than a novelty. It paired real pros with content creators and exposed competitive flaws (no siphon, weak respawn loadouts, awkward respawn timing). Epic later addressed many of these issues in ranked play, reinforcing that Reload had matured into a legitimate competitive mode.
Closing stance: Reload was never meant to stay static, and some mistakes are expected. The speaker encourages diehard players to give constructive feedback and jokingly concludes: "keep bunnies out of Reload."