You are Devin, an interactive command line agent from Cognition.
Your job is to use these instructions and the tools available to you to help the user. It is important that you do so earnestly and helpfully, as you are very important to the success of Cognition. Best of luck! We love you. <3
If the user asks for help, you can check your documentation by invoking the Devin skill (if available). Otherwise, this information may be helpful:
- /help: list commands
- /bug: report a bug to the Devin CLI developers
- for support, users can visit https://windsurf.com/support
When creating new configuration for this tool — including skills, rules, MCP server configs, or any project settings:
- Always use the `.devin/` directory for NEW configuration (e.g. `.devin/skills/<name>/SKILL.md`, `.devin/config.json`)
- For global (user-level) configuration, use `~/.config/devin/`
- Do NOT place new configuration in `.claude/`, `.cursor/`, or other tool-specific directories unless explicitly asked. These are only read for compatibility, not written to.
- If the `devin-for-terminal` skill is available, ALWAYS invoke it and explore for detailed documentation on configuration format and options
When reading or referencing existing skills, always use the actual source path reported by the skill tool — skills may live in `.devin/`, `.agents/`, or other directories.
# Modes
The active mode is how the user would like you to act.
- Normal (default, if not specified): Full autonomy to use all your tools freely. For example: exploring a codebase, writing or editing code, etc.
- Plan: Explore the codebase, ask the user clarifying questions, and then create a plan for what you're going to do next. Do NOT make changes until you're out of this mode and the user has approved the plan.
Adhere strictly to the constraints of the active mode to avoid frustrating the user!
# Style
## Professional Objectivity
Prioritize technical accuracy and truthfulness over validating the user's beliefs. It is best for the user if you honestly apply the same rigorous standards to all ideas and disagree when necessary, even if it may not be what the user wants to hear. Objective guidance and respectful correction are more valuable than false agreement. Whenever there is uncertainty, it's best to investigate to find the truth first rather than instinctively confirming the user's beliefs.
## Tone
- Be concise, direct, and to the point. When running commands, briefly explain what you're doing and why so the user can follow along.
- Remember that your output will be displayed in a command line interface. Your responses can use Github-flavored markdown for formatting, and will be rendered in a monospace font using the CommonMark specification.
- Output text to communicate with the user; all text you output outside of tool use is displayed to the user. Only use tools to complete tasks. Never use tools like exec or code comments as means to communicate with the user during the session.
- If you cannot or will not help the user with something, please do not say why or what it could lead to, since this comes across as preachy and annoying. Please offer helpful alternatives if possible, and otherwise keep your response to 1-2 sentences.
- Only use emojis if the user explicitly requests it. Avoid using emojis in all communication unless asked.
- If the user asks about timelines or estimated completion times for your work, do not give them concrete estimates as you are not able to accurately predict how long it will take you to achieve a task. Instead just say that you will do your best to complete the task as soon as possible.
- Avoid guessing. You should verify the real state of the world with your tools before answering the user's questions.
<example>
user: What command should I run to watch files in the current directory and rebuild?
assistant: [use the exec tool to run `ls` and list the files in the current directory, then read docs/commands in the relevant file to find out how to watch files]
assistant: npm run dev
</example>
<example>
user: what files are in the directory src/?
assistant: [runs ls and sees foo.c, bar.c, baz.c]
assistant: foo.c, bar.c, baz.c
user: which file contains the implementation of Foo?
assistant: [reads foo.c]
assistant: src/foo.c contains `struct Foo`, which implements [...]
</example>
<example>
user: can you write tests for this feature
assistant: [uses grep and glob search tools to find where similar tests are defined, uses concurrent read file tool use blocks in one tool call to read relevant files at the same time, uses edit file tool to write new tests]
</example>
## Proactiveness
You are allowed to be proactive, but only when the user asks you to do something. You should strive to strike a balance between:
1. Doing the right thing when asked, including taking actions and follow-up actions
2. Not surprising the user with actions you take without asking
For example, if the user asks you how to approach something, you should do your best to explore and answer their question first, but not jump to implementation just yet.
## Handling ambiguous requests
When a user request is unclear:
- First attempt to interpret the request using available context
- Search the codebase for related code, patterns, or documentation that clarifies intent. Also consider searching the web.
- If still uncertain after investigation, ask a focused clarifying question
## File references
When your output text references specific files or code snippets, use the `<ref_file ... />` and `<ref_snippet ... />` self-closing XML tags to create clickable citations. These tags allow the user to view the referenced code directly in the conversation.
Citation format:
- `<ref_file file="/absolute/path/to/file" />` - Reference an entire file
- `<ref_snippet file="/absolute/path/to/file" lines="start-end" />` - Reference specific lines in a file
<example>
user: Where are errors from the client handled?
assistant: Clients are marked as failed in the `connectToServer` function. <ref_snippet file="/home/ubuntu/repos/project/src/services/process.ts" lines="710-715" />
</example>
<example>
user: Can you show me the config file?
assistant: Here's the configuration file: <ref_file file="/home/ubuntu/repos/project/config.json" />
</example>
## Tool usage policy
- When webfetch returns a redirect, immediately follow it with a new request.
- When making multiple edits to the same file or related files and you already know what changes are needed, batch them together.
When a tool call produces output that is too long, the output will be truncated and the remaining content will be written to a file. You will see a `<truncation_notice>` tag containing the path to the overflow file. You are responsible for reading this file if you need the full output.
# Programming
Since you live in the user's terminal, a very common use-case you will get is writing code. Fortunately, you've been extensively trained in software engineering and are well-equipped to help them out!
## Existing Conventions
When making changes to files, first understand the codebase's code conventions. Explore dependencies, references, and related system to understand the codebase's patterns and abstractions. Mimic code style, use existing libraries and utilities, and follow existing patterns.
- NEVER assume that a given library is available, even if it is well known. Whenever you write code that uses a library or framework, first check that this codebase already uses the given library. For example, you might look at neighboring files, or check the package.json (or cargo.toml, and so on depending on the language). If you're adding a dependency prefer running the package manager command (e.g. npm add or cargo add) instead of editing the file.
- When adding a new dependency, strongly prefer a version published at least 7 days ago. Newly published versions have not been vetted and a non-trivial fraction of supply chain attacks are caught and yanked within the first few days. Avoid floating ranges (`latest`, `*`, unbounded `>=`) that auto-resolve to brand-new releases.
- When you create a new component, first look at existing components to see how they're written; then consider framework choice, naming conventions, typing, and other conventions.
- When you edit a piece of code, first look at the code's surrounding context (especially its imports) to understand the code's choice of frameworks and libraries. Then consider how to make the given change in a way that is most idiomatic.
- Always follow security best practices. Never introduce code that exposes or logs secrets and keys. Never commit secrets or keys to the repository. Never modify repository security policies or compliance controls (e.g. `minimumReleaseAge`, `minimumReleaseAgeExclude`, branch protection configs, `.npmrc` security settings) to work around CI or build failures — escalate to the user instead. Unless otherwise specified (even if the task seems silly), assume the code is for a real production task.
## Code style
- IMPORTANT: Do NOT add or remove comments unless asked! If you find that you've accidentally deleted an existing comment, be sure to put it back.
- Default to writing compact code – collapse duplicate else branches, avoid unnecessary nesting, and share abstractions.
- Follow idiomatic conventions for the language you're writing.
- Avoid excessive & verbose error handling in your code. Errors should be handled, but not every line needs to be try/catched. Think about the right error boundaries (and look at existing code for error handling style)
## Debugging
When debugging issues:
- First reproduce the problem reliably
- Trace the code path to understand the flow
- Add targeted logging or print statements to isolate the issue
- Identify the root cause before attempting fixes
- Verify the fix addresses the root cause, not just symptoms
## Workflow
You should generally prefer to implement new features or fix bugs as follows...
1. If the project has test infrastructure, write a failing test to show the bug
2. Fix the bug
3. Ensure that the test now passes
Working this way makes it easier to tell if you've actually fixed the bug, and saves you from needing to verify later.
## Git
### Creating commits
1. Run in parallel: `git status`, `git diff`, `git log` (to match commit style)
2. Draft a concise commit message focusing on "why" not "what". Check for sensitive info.
3. Stage files and commit with this format:
```
git commit -m "$(cat <<'EOF'
Commit message here.
Generated with [Devin](https://devin.ai)
Co-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>
EOF
)"
```
4. If pre-commit hooks modify files and the commit fails, stage the modified files and retry the commit.
### Creating pull requests
Use `gh` for all GitHub operations. Run in parallel: `git status`, `git diff`, `git log`, `git diff main...HEAD`
Review ALL commits (not just latest), then create PR:
```
gh pr create --title "title" --body "$(cat <<'EOF'
## Summary
<bullet points>
#### Test plan
<checklist>
Generated with [Devin](https://devin.ai)
EOF
)"
```
### Git rules
- NEVER update git config
- NEVER use `-i` flags (interactive mode not supported)
- DO NOT push unless explicitly asked
- DO NOT commit if no changes exist
# Task Management
You have access to the todo_write tool to help you manage and plan tasks. Use this tool VERY frequently to ensure that you are tracking your tasks and giving the user visibility into your progress.
This tool is also EXTREMELY helpful for planning tasks, and for breaking down larger complex tasks into smaller steps. If you do not use this tool when planning, you may forget to do important tasks - and that is unacceptable.
It is critical that you mark todos as completed as soon as you are done with a task. Do not batch up multiple tasks before marking them as completed.
Examples:
<example>
user: Run the build and fix any type errors
assistant: I'm going to use the todo_write tool to write the following items to the todo list:
- Run the build
- Fix any type errors
I'm now going to run the build using exec.
Looks like I found 10 type errors. I'm going to use the todo_write tool to write 10 items to the todo list.
marking the first todo as in_progress
Let me start working on the first item...
The first item has been fixed, let me mark the first todo as completed, and move on to the second item...
..
..
</example>
In the above example, the assistant completes all the tasks, including the 10 error fixes and running the build and fixing all errors.
<example>
user: Help me write a new feature that allows users to track their usage metrics and export them to various formats
assistant: I'll help you implement a usage metrics tracking and export feature. Let me first use the todo_write tool to plan this task.
Adding the following todos to the todo list:
1. Research existing metrics tracking in the codebase
2. Design the metrics collection system
3. Implement core metrics tracking functionality
4. Create export functionality for different formats
Let me start by researching the existing codebase to understand what metrics we might already be tracking and how we can build on that.
I'm going to search for any existing metrics or telemetry code in the project.
I've found some existing telemetry code. Let me mark the first todo as in_progress and start designing our metrics tracking system based on what I've learned...
[Assistant continues implementing the feature step by step, marking todos as in_progress and completed as they go]
</example>
Users may configure 'hooks', shell commands that execute in response to events like tool calls, in settings. Treat feedback from hooks, including <user-prompt-submit-hook>, as coming from the user. If you get blocked by a hook, determine if you can adjust your actions in response to the blocked message. If not, ask the user to check their hooks configuration.
## Completing Tasks
The user will primarily request you perform software engineering tasks. This includes solving bugs, adding new functionality, refactoring code, explaining code, and more. For these tasks the following steps are recommended:
- Use the todo_write tool to plan the task if required
- Use the available search tools to understand the codebase and the user's query. You are encouraged to use the search tools extensively both in parallel and sequentially.
- Before making changes, thoroughly explore the codebase to understand the architecture, patterns, and related systems. Read relevant files, trace dependencies, and understand how components interact.
- Implement the solution using all tools available to you
## Verification
Before considering a task complete, verify your work. Use judgment based on what you changed - optimize for fast iteration:
- Check for project-specific verification instructions in project rules files (`AGENTS.md`, or similar)
- Run relevant verification steps based on the scope of changes (lint, typecheck, build, tests)
- For isolated functionality, consider a temporary test file to verify behavior, then delete it
- Self-critique: review changes for edge cases and refine as needed
- If you cannot find verification commands, ask the user and suggest saving them to a project config file
## Saving learned information
If you discover useful project information (build commands, test commands, verification steps, user preferences, ...) that isn't already documented:
- If a rules file exists (`AGENTS.md`, etc.), append to it
- Otherwise, create `AGENTS.md` in the current directory with the learned information
## Error recovery
When encountering errors (failed commands, build failures, test failures):
- Keep trying different approaches to resolve the issue
- Search for similar issues in the codebase or documentation
- Only ask the user for help as a last resort after exhausting reasonable options
- Exception: Always ask the user for help with authentication issues, project configuration changes, or permission problems
## System Guidance
You may receive `<system_guidance>` messages containing hints, reminders, or contextual guidance before you take action. These notes are injected by the system to help you make better decisions. Pay attention to their content but do not acknowledge or respond to them directly—simply incorporate their guidance into your actions.
# Tool Tips
## Shell
NEVER invoke `rg`, `grep`, or `find` as shell commands — use the provided search tools instead. They have been optimized for correct permissions and access.
## File-related tools
- read can read images (PNG, JPG, etc) - the contents are presented visually.
- For Jupyter notebooks (.ipynb files), use notebook_read instead of read.
- Speculatively read multiple files as a batch when potentially useful.
- Do NOT create documentation files to describe your changes or plan. Exception: persistent project info files like `AGENTS.md` are allowed.
# Safety
IMPORTANT: Assist with defensive security tasks only. Refuse to create, modify, or improve code that may be used maliciously. Do not assist with credential discovery or harvesting, including bulk crawling for SSH keys, browser cookies, or cryptocurrency wallets. Allow security analysis, detection rules, vulnerability explanations, defensive tools, and security documentation.
IMPORTANT: You must NEVER generate or guess URLs for the user unless you are confident that the URLs are for helping the user with programming. You may use URLs provided by the user in their messages or local files.
## Destructive Operations
NEVER perform irreversible destructive operations without explicit user confirmation for that specific action, even if you have permission to run the command. This includes:
- Deleting or truncating database tables, dropping schemas, bulk-deleting rows
- `rm -rf`, deleting directories, or removing files you did not just create
- Force-pushing, rewriting git history, deleting branches, checking out over uncommitted changes, or bypassing commit hooks
- Sending emails, making payments, or calling APIs with real-world side effects
If a destructive step is required, STOP and describe exactly what you are about to run and why, then wait for the user. Do not assume a previous approval extends to a new destructive operation. If you realize you have already caused data loss, say so immediately rather than attempting to hide or quietly repair it.
## Available MCP Servers (for third-party tools)
{"servers":[{"name":"fff","description":"FFF is a fast file finder with frecency-ranked results (frequent/recent files first, git-dirty files boosted).\n\n## Which Tool Should I Use?\n\n- **grep**: DEFAULT tool. Searches file CONTENTS -- definitions, usage, patterns. Use when you have a specific name or pattern.\n- **find_files**: Explores which files/modules exist for a topic. Use when you DON'T have a specific identifier or LOOKING FOR A FILE.\n- **multi_grep**: OR logic across multiple patterns. Use for case variants (e.g. ['PrepareUpload', 'prepare_upload']), or when you need to search 2+ different identifiers at once.\n\n## Core Rules\n\n### 1. Search BARE IDENTIFIERS only\nGrep matches single lines. Search for ONE identifier per query:\n + 'InProgressQuote' -> finds definition + all usages\n + 'ActorAuth' -> finds enum, struct, all call sites\n x 'load.*metadata.*InProgressQuote' -> regex spanning multiple tokens, 0 results\n x 'ctx.data::<ActorAuth>' -> code syntax, too specific, 0 results\n x 'struct ActorAuth' -> adding keywords narrows results, misses enums/traits/type aliases\n x 'TODO.*#\\d+' -> complex regex, use simple 'TODO' then filter visually\n\n### 2. NEVER use regex unless you truly need alternation\nPlain text search is faster and more reliable. Regex patterns like `.*`, `\\d+`, `\\s+` almost always return 0 results because they try to match complex patterns within single lines.\nIf you need OR logic, use multi_grep with literal patterns instead of regex alternation.\n\n### 3. Stop searching after 2 greps -- READ the code\nAfter 2 grep calls, you have enough file paths. Read the top result to understand the code.\nDo NOT keep grepping with variations. More greps != better understanding.\n\n### 4. Use multi_grep for multiple identifiers\nWhen you need to find different names (e.g. snake_case + PascalCase, or definition + usage patterns), use ONE multi_grep call instead of sequential greps:\n + multi_grep(['ActorAuth', 'PopulatedActorAuth', 'actor_auth'])\n x grep 'ActorAuth' -> grep 'PopulatedActorAuth' -> grep 'actor_auth' (3 calls wasted)\n\n## Workflow\n\n**Have a specific name?** -> grep the bare identifier.\n**Need multiple name variants?** -> multi_grep with all variants in one call.\n**Exploring a topic / finding files?** -> find_files.\n**Got results?** -> Read the top file. Don't grep again.\n\n## Constraint Syntax\n\nFor grep: constraints go INLINE, prepended before the search text.\nFor multi_grep: constraints go in the separate 'constraints' parameter.\n\nConstraints MUST match one of these formats:\n Extension: '*.rs', '*.{ts,tsx}'\n Directory: 'src/', 'quotes/'\n Filename: 'schema.rs', 'src/main.rs'\n Exclude: '!test/', '!*.spec.ts'\n\n! Bare words without extensions are NOT constraints. 'quote TODO' does NOT filter to quote files -- it searches for 'quote TODO' as text.\n + 'schema.rs TODO' -> searches for 'TODO' in files schema.rs\n + 'quotes/ TODO' -> searches for 'TODO' in the quotes/ directory\n x 'quote TODO' -> searches for literal text 'quote TODO', finds nothing\n\nPrefer broad constraints:\n + '*.rs query' -> file type\n + 'quotes/ query' -> top-level dir\n x 'quotes/storage/db/ query' -> too specific, misses results\n\n## Output Format\n\ngrep results auto-expand definitions with body context (struct fields, function signatures).\nThis often provides enough information WITHOUT a follow-up Read call.\nLines marked with | are definition body context. [def] marks definition files.\n-> Read suggestions point to the most relevant file -- follow them when you need more context.\n\n## Default Exclusions\n\nIf results are cluttered with irrelevant files, exclude them:\n !tests/ - exclude tests directory\n !*.spec.ts - exclude test files\n !generated/ - exclude generated code"},{"name":"playwright"}]}
IMPORTANT: You MUST call `mcp_list_tools` for a server before calling `mcp_call_tool` on it. This is required to discover the available tools and their correct input schemas. Never guess tool names or arguments — always list tools first.
Available subagent profiles for the `run_subagent` tool. Choose the most appropriate profile based on whether the task requires write access: - `subagent_explore`: Read-only subagent for codebase exploration, research, and search. Use this when you need to find code, understand architecture, trace dependencies, or answer questions about the codebase. This profile has read-only access (grep, glob, read, web_search) and cannot edit files. - `subagent_general`: General-purpose subagent with full tool access (read, write, edit, exec). Use this when the subagent needs to make code changes, run commands with side effects, or perform any task that requires write access. In the foreground it can prompt for tool approval; in the background, unapproved tools are auto-denied.
You are powered by GLM-5.2 High.
<system_info> The following information is automatically generated context about your current environment. Current workspace directories: /Users/root1/Downloads/projects (cwd) Platform: macos OS Version: Darwin 25.6.0 Today's date: Saturday, 2026-06-27 </system_info>
<rules type="always-on"> <rule name="global_rules" path="/Users/root1/.codeium/windsurf/memories/global_rules.md"> </rule> </rules>
<available_skills> The following skills can be invoked using the `skill` tool. When a built-in skill clearly matches the user's request, invoke it immediately at the start of the session. - **devin-for-terminal**: Look up Devin CLI documentation (skills, extensibility, configuration, commands, models, troubleshooting) (source: /Users/root1/.local/share/devin/cli/_versions/2026.8.18/share/devin/docs) - **declarative-repo-setup**: Generate and verify a working environment.yaml (Devin snapshot-setup blueprint) for a repo (source: builtin:drs) </available_skills>
<rules type="always-on"> <rule name="AGENTS" path="/Users/root1/Downloads/projects/aidenhuang-clone/AGENTS.md"> <!-- BEGIN:nextjs-agent-rules --> # This is NOT the Next.js you know This version has breaking changes — APIs, conventions, and file structure may all differ from your training data. Read the relevant guide in `node_modules/next/dist/docs/` before writing any code. Heed deprecation notices. <!-- END:nextjs-agent-rules --> </rule> <rule name="CLAUDE" path="/Users/root1/Downloads/projects/aidenhuang-clone/CLAUDE.md"> @AGENTS.md </rule> </rules>
httrack aidenhuang.com, summarize how the app works
The user wants me to use httrack to mirror aidenhuang.com, then summarize how the app works. Let me do this.
I'll mirror aidenhuang.com with httrack, then explore the downloaded files to summarize how the app works.
{
"command": "which httrack && httrack --version"
}Output from command in shell cc360e: /opt/homebrew/bin/httrack HTTrack version 3.49-2 Exit code: 0
{
"command": "mkdir -p /Users/root1/Downloads/projects/aidenhuang_mirror && cd /Users/root1/Downloads/projects/aidenhuang_mirror && httrack \"https://aidenhuang.com\" \"+*.aidenhuang.com/*\" -v --depth=3 --max-rate=0 --sockets=8 --keep-alive --update-hack -F \"Mozilla/5.0 (compatible; ResearchMirror/1.0)\" 2>&1 | tail -60",
"timeout": 300000
}Output from command in shell 4a65b0: * Unknown option: update-hack Exit code: 255
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror && httrack \"https://aidenhuang.com\" \"+*.aidenhuang.com/*\" -v --depth=3 --sockets=8 --keep-alive -F \"Mozilla/5.0 (compatible; ResearchMirror/1.0)\" 2>&1 | tail -80",
"timeout": 300000
}HTTrack3.49-2 launched on Sat, 27 Jun 2026 05:36:24 at https://aidenhuang.com +*.aidenhuang.com/* (httrack https://aidenhuang.com +*.aidenhuang.com/* -v -r3 -c8 -%k -F "Mozilla/5.0 (compatible; ResearchMirror/1.0)" ) Information, Warnings and Errors reported for this mirror: note: the hts-log.txt file, and hts-cache folder, may contain sensitive information, such as username/password authentication for websites mirrored in this project do not share these files/folders if you want these information to remain private Mirror launched on Sat, 27 Jun 2026 05:36:24 by HTTrack Website Copier/3.49-2 [XR&CO'2014] mirroring https://aidenhuang.com +*.aidenhuang.com/* with the wizard help.. === Stopped waiting for output after 5.0 seconds. Command running in background with ID: c95d70. Run get_output with timeout if you need to wait.
{
"shell_id": "c95d70",
"timeout": 120000
}HTTrack3.49-2 launched on Sat, 27 Jun 2026 05:36:24 at https://aidenhuang.com +*.aidenhuang.com/* (httrack https://aidenhuang.com +*.aidenhuang.com/* -v -r3 -c8 -%k -F "Mozilla/5.0 (compatible; ResearchMirror/1.0)" ) Information, Warnings and Errors reported for this mirror: note: the hts-log.txt file, and hts-cache folder, may contain sensitive information, such as username/password authentication for websites mirrored in this project do not share these files/folders if you want these information to remain private Mirror launched on Sat, 27 Jun 2026 05:36:24 by HTTrack Website Copier/3.49-2 [XR&CO'2014] mirroring https://aidenhuang.com +*.aidenhuang.com/* with the wizard help.. 05:36:30 Error: "Not Found" (404) at link https://aidenhuang.com/share.jpeg (from https://aidenhuang.com/) HTTrack Website Copier/3.49-2 mirror complete in 6 seconds : 6 links scanned, 4 files written (1873616 bytes overall) [1066421 bytes received at 177736 bytes/sec], 1133211 bytes transferred using HTTP compression in 5 files, ratio 27%, 2.0 requests per connection (1 errors, 0 warnings, 0 messages) Done. Thanks for using HTTrack! Exit code: 0
Only 6 links scanned, 4 files written. Let me see what was downloaded.
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror && find . -type f -not -path \"*/hts-cache/*\" -not -name \"hts-log.txt\" -not -name \"hts-doit.log\" | head -50 && echo \"---SIZES---\" && du -h $(find . -type f -not -path \"*/hts-cache/*\" -not -name \"hts-*\")"
}Output from command in shell 45a2ea: ./index.html ./backblue.gif ./fade.gif ./aidenhuang.com/icon.png ./aidenhuang.com/index.html ./aidenhuang.com/assets/index-B51ozW9R.css ./aidenhuang.com/assets/index-DyDNJcgo.js ./aidenhuang.com/share.html ---SIZES--- 8.0K ./index.html 8.0K ./backblue.gif 4.0K ./fade.gif 768K ./aidenhuang.com/icon.png 4.0K ./aidenhuang.com/index.html 16K ./aidenhuang.com/assets/index-B51ozW9R.css 1.1M ./aidenhuang.com/assets/index-DyDNJcgo.js 8.0K ./aidenhuang.com/share.html Exit code: 0
It's a SPA (single-page app) built with Vite (the index-B51ozW9R.css / index-DyDNJcgo.js naming pattern is Vite's). Let me look at the HTML and the JS to understand the app.
{
"file_path": "/Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/index.html"
}<file-view path="/Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/index.html" start_line="1" end_line="37" total_lines="37">
1|<!doctype html>
2|<html lang="en">
3|
4|<!-- Mirrored from aidenhuang.com/ by HTTrack Website Copier/3.x [XR&CO'2014], Sat, 27 Jun 2026 12:36:26 GMT -->
5|<!-- Added by HTTrack --><meta http-equiv="content-type" content="text/html;charset=utf-8" /><!-- /Added by HTTrack -->
6|<head>
7| <meta charset="UTF-8" />
8| <meta name="viewport" content="width=device-width, initial-scale=1.0" />
9| <title>Aiden Huang</title>
10| <meta name="description" content="Personal website of Aiden Huang." />
11| <meta name="author" content="Aiden Huang" />
12| <!-- Social preview -->
13| <meta property="og:type" content="website" />
14| <meta property="og:title" content="Aiden Huang" />
15| <meta property="og:description" content="Personal website of Aiden Huang." />
16| <meta property="og:image" content="share.html" />
17| <meta property="og:image:type" content="image/jpeg" />
18| <meta property="og:url" content="/" />
19| <meta name="twitter:card" content="summary_large_image" />
20| <meta name="twitter:title" content="Aiden Huang" />
21| <meta name="twitter:description" content="Personal website of Aiden Huang." />
22| <meta name="twitter:image" content="share.html" />
23| <link rel="icon" href="icon.png" type="image/png" />
24| <link rel="preconnect" href="https://fonts.googleapis.com/" />
25| <link rel="preconnect" href="https://fonts.gstatic.com/" crossorigin />
26| <link href="https://fonts.googleapis.com/css2?family=Inter:wght@400;500;600;700&display=swap" rel="stylesheet" />
27| <link rel="stylesheet" href="https://unpkg.com/98.css" />
28| <script type="module" crossorigin src="assets/index-DyDNJcgo.js"></script>
29| <link rel="stylesheet" crossorigin href="assets/index-B51ozW9R.css">
30| </head>
31| <body>
32| <div id="root"></div>
33| <script defer src="https://static.cloudflareinsights.com/beacon.min.js/v833ccba57c9e4d2798f2e76cebdd09a11778172276447" integrity="sha512-57MDmcccJXYtNnH+ZiBwzC4jb2rvgVCEokYN+L/nLlmO8rfYT/gIpW2A569iJ/3b+0UEasghjuZH/ma3wIs/EQ==" data-cf-beacon='{"version":"2024.11.0","token":"c35b8a20b87b4c87a0e55a02e99a1a19","r":1,"server_timing":{"name":{"cfCacheStatus":true,"cfEdge":true,"cfExtPri":true,"cfL4":true,"cfOrigin":true,"cfSpeedBrain":true},"location_startswith":null}}' crossorigin="anonymous"></script>
34|</body>
35|
36|<!-- Mirrored from aidenhuang.com/ by HTTrack Website Copier/3.x [XR&CO'2014], Sat, 27 Jun 2026 12:36:30 GMT -->
37|</html>
</file-view>A Vite-built React SPA. Let me look at the JS bundle to understand what the app does. It's 1.1MB minified. Let me grep for some strings to understand.
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && wc -c index-DyDNJcgo.js && head -c 2000 index-DyDNJcgo.js"
}Output from command in shell 6ec92c:
1112773 index-DyDNJcgo.js
var ZR=Object.defineProperty;var KR=(n,e,t)=>e in n?ZR(n,e,{enumerable:!0,configurable:!0,writable:!0,value:t}):n[e]=t;var Bi=(n,e,t)=>KR(n,typeof e!="symbol"?e+"":e,t);(function(){const e=document.createElement("link").relList;if(e&&e.supports&&e.supports("modulepreload"))return;for(const r of document.querySelectorAll('link[rel="modulepreload"]'))i(r);new MutationObserver(r=>{for(const s of r)if(s.type==="childList")for(const o of s.addedNodes)o.tagName==="LINK"&&o.rel==="modulepreload"&&i(o)}).observe(document,{childList:!0,subtree:!0});function t(r){const s={};return r.integrity&&(s.integrity=r.integrity),r.referrerPolicy&&(s.referrerPolicy=r.referrerPolicy),r.crossOrigin==="use-credentials"?s.credentials="include":r.crossOrigin==="anonymous"?s.credentials="omit":s.credentials="same-origin",s}function i(r){if(r.ep)return;r.ep=!0;const s=t(r);fetch(r.href,s)}})();var HV=typeof globalThis<"u"?globalThis:typeof window<"u"?window:typeof global<"u"?global:typeof self<"u"?self:{};function fT(n){return n&&n.__esModule&&Object.prototype.hasOwnProperty.call(n,"default")?n.default:n}var hT={exports:{}},_m={},dT={exports:{}},Pt={};/**
* @license React
* react.production.min.js
*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/var _f=Symbol.for("react.element"),$R=Symbol.for("react.portal"),JR=Symbol.for("react.fragment"),QR=Symbol.for("react.strict_mode"),eP=Symbol.for("react.profiler"),tP=Symbol.for("react.provider"),nP=Symbol.for("react.context"),iP=Symbol.for("react.forward_ref"),rP=Symbol.for("react.suspense"),sP=Symbol.for("react.memo"),oP=Symbol.for("react.lazy"),PS=Symbol.iterator;function aP(n){return n===null||typeof n!="object"?null:(n=PS&&n[PS]||n["@@iterator"],typeof n=="function"?n:null)}var pT={isMounted:function(){return!1},enqueueForceUpdate:function(){},enqueueReplaceState:function(){},enqueueSetState:function(){}},mT=O
Exit code: 0{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && grep -oE '\"[A-Za-z][A-Za-z0-9 .,!?:&/\\\\-]{4,80}\"' index-DyDNJcgo.js | sort -u | grep -iE 'aiden|huang|project|blog|about|resume|work|contact|github|linkedin|email|portfolio|experience|skill|education|hello|welcome' | head -80"
}Output from command in shell 9284e2: "about-clean" "about-header" "Aiden Huang" "createProjectionLayer" "email" "github" "GitHub" "https://github.com/aidentothe" "mobile-about-container" "projectionMatrix" "Working on computer use and diffusing AGI." Exit code: 0
Interesting - it's a Three.js / WebGL based personal site (projectionMatrix, createProjectionLayer). Let me look at more strings to understand the structure.
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && grep -oE '\"[A-Za-z][A-Za-z0-9 .,!?:&/\\\\()-]{8,120}\"' index-DyDNJcgo.js | sort -u | head -120"
}Output from command in shell 9320f9: "about-clean" "about-header" "accept-charset" "acceptCharset" "ACESFilmic" "act(...) is not supported in production builds of React." "addEventListener" "afterblur" "Aiden Huang" "alpha-blend" "AmbientLight" "Animation" "animationend" "AnimationEnd" "AnimationEvent" "animationiteration" "AnimationIteration" "animationstart" "AnimationStart" "annotation-xml" "anonymous" "aria-hidden" "arraybuffer" "ArrowDown" "ArrowHelper" "ArrowLeft" "ArrowRight" "AudioListener" "audioNode" "autoFocus" "autoReverse" "AxesHelper" "BackgroundCubeMaterial" "BackgroundMaterial" "Backspace" "backwards" "BatchedMesh" "batchingColorTexture" "batchingIdTexture" "batchingTexture" "beforeblur" "beforeinput" "bindMatrix" "bindMatrixInverse" "bindVertexArray" "bindVertexArrayOES" "blendMode-blendFunction" "blendMode-opacity-value" "BlendOpacity" "blur direction must be either latitudinal or longitudinal!" "boneTexture" "Box3Helper" "BoxGeometry" "BoxHelper" "BufferGeometry.toJSON" "BufferGeometry" "call to abstract method" "camera-access" "CameraHelper" "cancel close invalid load scroll toggle" "CapsuleGeometry" "catmullrom" "CatmullRomCurve3" "centripetal" "change click focusin focusout input keydown keyup selectionchange" "change:background" "change:shadcn" "childadded" "childList" "childremoved" "CircleGeometry" "className" "ClearMaskPass" "ClearPass" "clipboardData" "collapsed" "Color format not recognised" "color-profile" "colorSpace" "compositionend focusout keydown keypress keyup mousedown" "compositionend" "CompositionEvent" "compositionstart focusout keydown keypress keyup mousedown" "compositionstart" "compositionupdate focusout keydown keypress keyup mousedown" "compositionupdate" "ConeGeometry" "connected" "Content-Length" "contentEditable" "contextmenu" "ContextMenu" "cool.reactbitsDither" "CopyMaterial" "CopyPass.Target" "copyTextureToTexture" "createProjectionLayer" "createVertexArray" "createVertexArrayOES" "crossOrigin" "CubeCamera" "CubemapFromEquirect" "CubemapToCubeUV" "CubicBezierCurve" "CubicBezierCurve3" "Curve.toJSON" "CurvePath" "CylinderGeometry" "dangerouslySetInnerHTML" "data-engine" "data-testname" "datetime-local" "defaultValue" "DehydratedFragment" "deleteVertexArray" "deleteVertexArrayOES" "Depth Texture with cube render targets is not supported" "depth-sensing" "DepthDownsamplingMaterial" "DepthDownsamplingPass.Target" … (462 lines truncated) Exit code: 0 `| head -120` was parsed out (120 of 582 total lines shown). <truncation_notice> Full output written to: /var/folders/d9/mzhyr7lx6xbf236j5ll9v_300000gn/T/devin-overflows-501/6f010678/content.txt </truncation_notice>
Lots of three.js and postprocessing (it uses react-three-fiber and postprocessing). Let me look for content strings - the actual text content of the site. Let me look for longer strings and content related to Aiden.
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && grep -oE '\"[A-Z][a-z]+[^\"]{15,200}\"' index-DyDNJcgo.js | sort -u | grep -viE 'webgl|three|error|attribute|event|listener|texture|shader|material|geometry|camera|render|buffer|animation|pointer|canvas|context|source|license|copyright|facebook|react|module|symbol|promise|fetch|mutation|property|deprecated|warning|invalid|expected|received|cannot|undefined|argument|instance|prototype|function|object|typeof' | head -100"
}Output from command in shell a30b93: "Can not resolve #include <" "Color format not recognised" "CubemapFromEquirect" "CubicBezierCurve3" "DehydratedFragment" "DepthDownsamplingPass.Target" "DepthDownsamplingPass" "DirectionalLightHelper" "EquirectangularToCubeUV" "HemisphereLightHelper" "LinearTransferOETF" "NormalPass.Target" "QuadraticBezierCurve" "QuadraticBezierCurve3" "Rocket League GC2, r6 champion, 28k Fortnite earnings (aidenkbm), 2000 chess elo" "SphericalGaussianBlur" "ToneMapping( color ); }" "Worked on RL for Rocket League (top 0.1% of humans), captained baseball teams, deep tech at ETH Zürich, and LLM pipelines at Harvard + Nous Research." "Worked on RL for Rocket League, captained baseball teams, deep tech at ETH Zürich, and LLM pipelines at Harvard + Nous Research." "Working on computer use and diffusing AGI." Exit code: 0
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && grep -oE '\"[A-Za-z][^\"]{20,300}\"' index-DyDNJcgo.js | sort -u | grep -iE 'aiden|rl|rocket|harvard|nous|eth|chess|baseball|llm|agi|computer use|research|diffus|fortnite|champion|earnings' | head -40"
}Output from command in shell 874229: grep: maximum repetition exceeds 255 Exit code: 1
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && grep -oE '\"[A-Za-z][^\"]{20,255}\"' index-DyDNJcgo.js | sort -u | grep -iE 'aiden|rocket|harvard|nous|eth|chess|baseball|llm|agi|computer use|diffus|fortnite|champion|earnings|pipeline' | head -40"
}Output from command in shell d97da3: "aidenhuang.pro@gmail.com" "call to abstract method" "diffusing agi through computer use" "fortnite (28k earned)" "https://fortnitetracker.com/profile/all/prs%20aidenkbm" "https://github.com/aidentothe" "mailto:aidenhuang.pro@gmail.com" "Render method not implemented!" "Rocket League GC2, r6 champion, 28k Fortnite earnings (aidenkbm), 2000 chess elo" "Worked on RL for Rocket League (top 0.1% of humans), captained baseball teams, deep tech at ETH Zürich, and LLM pipelines at Harvard + Nous Research." "Worked on RL for Rocket League, captained baseball teams, deep tech at ETH Zürich, and LLM pipelines at Harvard + Nous Research." "Working on computer use and diffusing AGI." Exit code: 0
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && grep -oE '\"[A-Za-z][^\"]{20,255}\"' index-DyDNJcgo.js | sort -u | grep -iE 'mailto|@gmail|github\\.com|linkedin|twitter|x\\.com|twitch|youtube|discord|telegram|calendly|substack|medium|\\.com/' | head -40"
}Output from command in shell 08880f: "aidenhuang.pro@gmail.com" "https://fortnitetracker.com/profile/all/prs%20aidenkbm" "https://github.com/aidentothe" "mailto:aidenhuang.pro@gmail.com" "This browser does not support ResizeObserver out of the box. See: https://github.com/react-spring/react-use-measure/#resize-observer-polyfills" Exit code: 0
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && grep -oE '\"[a-z][^\"]{3,80}\"' index-DyDNJcgo.js | sort -u | grep -iE '^(about|home|projects|work|contact|resume|blog|links|social|menu|nav|hero|intro|bio|skills|experience|education|interests|hobbies|stats|gaming|sports|research|ai|ml|now|currently|building|shipping|hi|hello|im|i.m|my name|welcome)' | head -60"
}Output from command in shell 5cacda: Exit code: 1
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && grep -oE '\"[A-Za-z][^\"]{3,80}\"' index-DyDNJcgo.js | sort -u | grep -iE '^(about|home|projects|work|contact|resume|blog|links|social|menu|nav|hero|intro|bio|skills|experience|education|interests|hobbies|stats|gaming|sports|research|hi|hello|im|i.m|my name|welcome|currently|building|shipping|now)' | head -60"
}Output from command in shell 1b1bfa: Exit code: 1
Let me look at the CSS classes used to understand the structure of the page.
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && grep -oE '\"[a-z][a-z-]{4,40}\"' index-DyDNJcgo.js | sort -u | grep -iE 'container|wrapper|section|page|about|hero|header|footer|nav|card|panel|window|desktop|terminal|grid|flex|stack|row|col|tile|button|icon|avatar|portrait|scene|canvas|3d|gl|shader|dither|noise|grain|scanline|crt|win|98|retro' | head -80"
}Output from command in shell 9c6314: "about-clean" "about-header" "button" "canvas" "collapsed" "color-profile" "color" "desktop" "dither-container" "dither" "dragleave" "missing-glyph" "mobile-about-container" "photos-section" "static-content-wrapper" "toggle" "webgl" "webglcontextcreationerror" "webglcontextlost" "webglcontextrestored" Exit code: 0
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && grep -oE '\"[a-zA-Z][a-zA-Z0-9_-]{3,60}\"' index-DyDNJcgo.js | sort -u | grep -iE 'window|win-|title-bar|titlebar|98|retro|crt|scanline|grain|noise|dither|pixel|bios|boot|terminal|cursor|draggable|drag|resize|minimize|maximize' | head -60"
}Output from command in shell 5b72dd: "dither-container" "dither" "drag" "dragend" "dragenter" "dragexit" "draggable" "dragleave" "dragover" "dragstart" "morphTargetsTextureSize" "onResize" "onViewportResize" "pixelated" "pixelSize" "resize" "ResizeObserver" "resizeRaf" "RetroEffect" Exit code: 0
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && grep -oE '\"[a-zA-Z][a-zA-Z0-9_-]{3,60}\"' index-DyDNJcgo.js | sort -u | grep -iE 'window|win-|title|bar|98|retro|crt|scanline|grain|noise|dither|pixel|bios|boot|terminal|cursor|draggable|drag|resize|minimize|maximize|photos|gallery|image|img|pic|photo|album|slide' | head -80"
}Output from command in shell 0635f4: "dither-container" "dither" "drag" "dragend" "dragenter" "dragexit" "draggable" "dragleave" "dragover" "dragstart" "EXT_texture_filter_anisotropic" "FRAGMENT_MAIN_IMAGE" "image" "morphTargetsTextureSize" "MOZ_EXT_texture_filter_anisotropic" "onResize" "onViewportResize" "photos-section" "pixelated" "pixelSize" "resize" "ResizeObserver" "resizeRaf" "RetroEffect" "WEBKIT_EXT_texture_filter_anisotropic" Exit code: 0
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && grep -oE '\"[a-zA-Z][a-zA-Z0-9_-]{3,60}\"' index-DyDNJcgo.js | sort -u | grep -iE 'photos|gallery|image|img|pic|photo|album|slide|window|win|title|bar|98|retro|crt|scanline|grain|noise|dither|pixel|bios|boot|terminal|cursor|draggable|drag|resize|minimize|maximize' | head -80"
}Output from command in shell ed5ea6: "dither-container" "dither" "drag" "dragend" "dragenter" "dragexit" "draggable" "dragleave" "dragover" "dragstart" "EXT_texture_filter_anisotropic" "FRAGMENT_MAIN_IMAGE" "image" "morphTargetsTextureSize" "MOZ_EXT_texture_filter_anisotropic" "onResize" "onViewportResize" "photos-section" "pixelated" "pixelSize" "resize" "ResizeObserver" "resizeRaf" "RetroEffect" "WEBKIT_EXT_texture_filter_anisotropic" Exit code: 0
Let me look at the CSS file to understand the visual structure better.
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && wc -c index-B51ozW9R.css && grep -oE '\\.[a-zA-Z][a-zA-Z0-9_-]{2,50}' index-B51ozW9R.css | sort -u | head -80"
}Output from command in shell 12f423: 13393 index-B51ozW9R.css .about-clean .active .app .borderless-body .borderless-status .borderless-title .caption .clock98 .close .desktop .dither-container .dock-left .dock-right .dock-shell .dock-tasks .dock98 .draggable-window .gallery98 .gallery98-item .ghost-btn .idle .inactive .magnetLines-container .mobile-about .mobile-about-container .mobile-root .mobile-scale-inner .mobile-scale-outer .no-vert-scroll .photo-links .photo9 .photo9-bar .photo9-body .photo9-btn .photo9-canvas .photo9-ctrls .photo9-imgwrap .photos-panel .photos-placeholder .photos-section .spacer .start-btn .start-menu-item .start-menu-list .start-menu-panel .start98 .static-content-body .static-content-wrapper .static-footer .status-bar .status-bar-field .tab-close .tab-title .tabs98 .task-btn .term-input .term-line .term-live .term-pre .term-prompt .term-scroll .terminal98 .title-bar .title-bar-controls .title-bar-text .tok-cmd .tok-comm .tok-flag .tok-host .tok-key .tok-kw .tok-num .tok-path .tok-str .tok-user .tray-cpu .tray-icon .tray-sep .tray98 .window Exit code: 0
Now I have a clear picture. This is a Windows 98-themed desktop OS simulation as a personal portfolio. Let me look at the CSS for more details and confirm the structure. There's: - `.desktop` - the desktop background - `.window`, `.draggable-window`, `.title-bar`, `.title-bar-controls` - draggable windows - `.dock98`, `.dock-left`, `.dock-right`, `.dock-tasks`, `.task-btn` - taskbar/dock - `.start98`, `.start-btn`, `.start-menu-panel`, `.start-menu-list`, `.start-menu-item` - start menu - `.tray98`, `.tray-cpu`, `.tray-icon`, `.clock98` - system tray with clock - `.terminal98`, `.term-*`, `.tok-*` (syntax tokens) - a terminal app with command parsing - `.photos-panel`, `.photos9`, `.gallery98`, `.photo-links` - a photos app - `.static-content-wrapper`, `.static-content-body`, `.static-footer` - static content - `.about-clean`, `.about-header`, `.mobile-about` - about sections - `.dither-container`, `.RetroEffect`, `.pixelated` - retro CRT/dithering postprocessing over a WebGL canvas - `.magnetLines-container` - some effect It uses 98.css (the unpkg 98.css library) for the Win98 look. It's React + react-three-fiber + postprocessing for the WebGL retro/dither effect. The site is a Windows 98 desktop simulation with draggable windows, a start menu, taskbar/dock, a terminal app (with command parsing/syntax highlighting), and a photos/gallery app. The about content: Aiden Huang, working on computer use and diffusing AGI. Background: RL for Rocket League (top 0.1%), baseball team captain, deep tech at ETH Zürich, LLM pipelines at Harvard + Nous Research. Gaming: Rocket League GC2/r6 champion, 28k Fortnite earnings (aidenkbm), 2000 chess elo. Contact: aidenhuang.pro@gmail.com, github.com/aidentothe. Let me verify a few more things - the terminal commands and the magnet lines. Let me grep for command names.
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && grep -oE '\"(help|about|whoami|ls|cat|echo|clear|exit|date|pwd|cd|neofetch|projects|contact|social|links|resume|cv|email|github|open|start|run|man|sudo|games|chess|fortnite|rocket|stats|bio|hello|hi|ping|calc|weather|fortune|cowsay|theme|color|history|man|ver|version|info)[^\"]{0,30}\"' index-DyDNJcgo.js | sort -u | head -60"
}Output from command in shell f75eb5: "about-clean" "about-header" "catmullrom" "cd" "color-profile" "color" "colorNum" "colorSpace" "datetime-local" "email" "fortnite (28k earned)" "github" "hidden" "high-performance" "highp" "start" "vertex shader not supplied" "vertex" "vertexAttribDivisor" "vertexAttribDivisorANGLE" Exit code: 0
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && grep -oE 'command[s]?[^a-zA-Z]{0,3}\"[a-z]{2,20}\"' index-DyDNJcgo.js | sort -u | head -40; echo \"---\"; grep -oE '\"\\\\b(help|whoami|neofetch|about|projects|contact|social|resume|email|github|games|chess|clear|ls|cat|echo|date|pwd|sudo|open|theme|history|info|bio|hello|hi|ping|cowsay|fortune|calc|weather|ver|version|man|exit|banner|motd|skills|experience|education|hobbies|interests|stats|links|socials)\\\\b' index-DyDNJcgo.js | sort -u | head -40"
}Output from command in shell 7dc765: --- Exit code: 0
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && grep -oE 'case\"[a-z]{2,20}\"' index-DyDNJcgo.js | sort -u | head -40; echo \"---switch---\"; grep -oE 'switch\\([a-zA-Z]+\\)\\{[^}]{0,400}' index-DyDNJcgo.js | head -5"
}Output from command in shell 33a460: case"after" case"afterblur" case"arraybuffer" case"audio" case"auxclick" case"backwards" case"before" case"beforeblur" case"beforeinput" case"blob" case"blur" case"bones" case"bool" case"boolean" case"button" case"cancel" case"change" case"click" case"close" case"collapsed" case"color" case"compositionend" case"compositionstart" case"compositionupdate" case"contextmenu" case"copy" case"cut" case"dblclick" case"details" case"dialog" case"document" case"double" case"drag" case"dragend" case"dragenter" case"dragexit" case"dragleave" case"dragover" case"dragstart" case"drop" ---switch--- grep: maximum repetition exceeds 255 Exit code: 0
Let me look at the term-* tokens and the command parser. Let me search for "tok-cmd" usage and command-related strings.
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && grep -oE '.{0,80}tok-cmd.{0,200}' index-DyDNJcgo.js | head -5"
}Output from command in shell 4d594a: Exit code: 1
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && grep -oE 'tok-cmd[^\"]{0,200}' index-DyDNJcgo.js | head -5; echo \"---\"; grep -oE 'term-prompt[^\"]{0,80}' index-DyDNJcgo.js | head -5; echo \"---host---\"; grep -oE 'tok-host[^\"]{0,80}' index-DyDNJcgo.js | head -5"
}Output from command in shell f78490: --- ---host--- Exit code: 0
The class names are in CSS but the JS uses them via className strings. Let me look for the command list differently - search for "help" command output text or the prompt format.
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && grep -oE '\"[~$#]?[^\"]{0,5}(aiden|visitor|guest|user|root)[^\"]{0,30}\"' index-DyDNJcgo.js | sort -u | head; echo \"---prompt---\"; grep -oE '\"[^\"]{0,40}[:@#>][^\"]{0,30}\"' index-DyDNJcgo.js | sort -u | grep -iE 'aiden|visitor|guest|user|root|home|~|localhost|aidenhuang' | head -20"
}Output from command in shell e642d5: "aidenhuang.pro@gmail.com" "root" ---prompt--- "aidenhuang.pro@gmail.com" "Error unmounting dither root:" "https://github.com/aidentothe" Exit code: 0
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && grep -oE '\"[^\"]{0,60}@[^\"]{0,40}\"' index-DyDNJcgo.js | sort -u | grep -viE 'gmail|github|fortnitetracker|copyright|facebook|noreply|users\\.|w3\\.org|schema|xmlns|reactjs|react\\.dev|react-use-measure|@license|@author|@version|@preserve|@param|@returns|@throws|@see|@todo|@example' | head -30"
}Output from command in shell 32fe53: "@@iterator" "@react-three/fiber" Exit code: 0
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && grep -oE '\"[^\"]{0,80}:[~/][^\"]{0,40}\"' index-DyDNJcgo.js | sort -u | head -20; echo \"---\"; grep -oE '\"~[^\"]{0,40}\"' index-DyDNJcgo.js | sort -u | head; echo \"---visitor---\"; grep -oE '\"[^\"]{0,40}visitor[^\"]{0,40}\"' index-DyDNJcgo.js | sort -u | head"
}Output from command in shell 7a4e26:
"){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement>"
"http://www.w3.org/1998/Math/MathML"
"http://www.w3.org/1999/xhtml"
"http://www.w3.org/1999/xlink"
"http://www.w3.org/2000/svg"
"http://www.w3.org/XML/1998/namespace"
"https://github.com/aidentothe"
---
---visitor---
Exit code: 0Let me look at the share.html which is the OG image, and check the magnetLines and photos content. Let me also look for the actual command names by searching for "command" or "args" handling. Let me look at the term-line / term-pre structure and look for command outputs. Let me search for likely command strings differently - look for short quoted strings that look like commands.
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && grep -oE '\"\\b(help|whoami|neofetch|about|projects|contact|social|resume|email|github|games|chess|clear|ls|cat|echo|date|pwd|sudo|open|theme|history|info|bio|hello|ping|cowsay|fortune|calc|weather|ver|version|man|exit|banner|motd|skills|experience|education|hobbies|interests|stats|links|socials|games|fortnite|rocket|aiden)\\b\"' index-DyDNJcgo.js | sort -u | head -40"
}Output from command in shell afd9a4: "email" "github" Exit code: 0
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && grep -oE '\"[a-z]{2,18}\"' index-DyDNJcgo.js | sort | uniq -c | sort -rn | grep -iE ' help|whoami|neofetch|about|projects|contact|social|resume|games|chess|clear|echo|date|pwd|sudo|open|theme|history|info|bio|hello|ping|cowsay|fortune|calc|weather|ver|version|man|exit|banner|motd|skills|experience|education|hobbies|interests|stats|links|socials|fortnite|rocket|aiden|cat|ls|cd|pwd|banner|theme|color|colour' | head -40"
}Output from command in shell e3c3af: 11 "color" 9 "pointerover" 7 "mouseover" 4 "never" 3 "vertex" 3 "noopener" 2 "materials" 2 "dragover" 2 "dragexit" 2 "details" 2 "compositionupdate" 1 "fullscreenchange" 1 "false" 1 "cols" 1 "cd" 1 "catmullrom" Exit code: 0
The command names aren't appearing as bare strings - they're probably constructed or compared differently. Let me look at the term-prompt and the structure. Let me search for "command" handling and the prompt format. Let me look at the actual JS around "term-prompt" or "term-line".
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && grep -oE '.{0,120}term-prompt.{0,120}' index-DyDNJcgo.js | head -3; echo \"===\"; grep -oE '.{0,60}tok-host.{0,200}' index-DyDNJcgo.js | head -3"
}Output from command in shell 2b22e5: === Exit code: 0
The class names aren't in the JS as literal strings — they must be in the CSS only, or the JS uses template literals / different minification. Wait, actually the CSS classes ARE in the JS since React uses className. Let me search more carefully - maybe they're concatenated. Let me look at the structure differently. Let me look at the share.html and check the photos content. Actually, I have enough to write a good summary. Let me check the share.html (OG image page) and confirm a couple more details about the photos section and magnet lines.
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang_com 2>/dev/null; cd /Users/root1/Downloads/projects/aidenhuang_mirror && head -c 800 share.html; echo; echo \"===root index===\"; head -c 600 index.html"
}Output from command in shell de1451: head: share.html: No such file or directory ===root index=== <html xmlns="http://www.w3.org/1999/xhtml" lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta name="description" content="HTTrack is an easy-to-use website mirror utility. It allows you to download a World Wide website from the Internet to a local directory,building recursively all structures, getting html, images, and other files from the server to your computer. Links are rebuiltrelatively so that you can freely browse to the local site (works with any browser). You can mirror several sites together so that you can jump from one toanother. Yo Exit code: 0
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com && head -c 1500 share.html; echo; echo \"===photos/magnet===\"; grep -oE '\"[^\"]{0,40}magnet[^\"]{0,40}\"' assets/index-DyDNJcgo.js | sort -u | head; echo \"---photos---\"; grep -oE '\"[^\"]{0,30}photo[^\"]{0,40}\"' assets/index-DyDNJcgo.js | sort -u | head -20"
}Output from command in shell 2a9d3f:
<!doctype html><html lang=en><meta charset=utf-8><meta name=viewport content="width=device-width,initial-scale=1"><meta name=theme-color content=#000><title>404: NOT_FOUND</title><style>html{font-size:62.5%;box-sizing:border-box;height:-webkit-fill-available}*,::after,::before{box-sizing:inherit}body{font-family:sf pro text,sf pro icons,helvetica neue,helvetica,arial,sans-serif;font-size:1.6rem;line-height:1.65;word-break:break-word;font-kerning:auto;font-variant:normal;-webkit-font-smoothing:antialiased;-moz-osx-font-smoothing:grayscale;text-rendering:optimizeLegibility;hyphens:auto;height:100vh;height:-webkit-fill-available;max-height:100vh;max-height:-webkit-fill-available;margin:0}::selection{background:#79ffe1}::-moz-selection{background:#79ffe1}a{cursor:pointer;color:#0070f3;text-decoration:none;transition:all .2s ease;border-bottom:1px solid #0000}a:hover{border-bottom:1px solid #0070f3}ul{padding:0;margin-left:1.5em;list-style-type:none}li{margin-bottom:10px}ul li:before{content:'\02013'}li:before{display:inline-block;color:#ccc;position:absolute;margin-left:-18px;transition:color .2s ease}code{font-family:Menlo,Monaco,Lucida Console,Liberation Mono,DejaVu Sans Mono,Bitstream Vera Sans Mono,Courier New,monospace,serif;font-size:.92em}code:after,code:before{content:'`'}.container{display:flex;justify-content:center;flex-direction:column;min-height:100%}main{max-width:80rem;padding:4rem 6rem;margin:auto}ul{margin-bottom:32px}.error-title{font-size:2rem;padding-left:22px
===photos/magnet===
",{ref:g,className:`magnetLines-container ${d}`,style:{display:"
---photos---
"photos-section"
Exit code: 0The share.html is actually a Vercel 404 page (the OG image was supposed to be share.jpeg which 404'd). So the OG image is missing. The magnetLines is a "MagnetLines" effect from react-bits (I recall "cool.reactbitsDither" string earlier - this uses react-bits components). I have enough now. Let me also check the photos section content - what photos are there. Let me look for image URLs or photo data.
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && grep -oE '\"[^\"]*\\.(jpg|jpeg|png|webp|gif|mp4|webm|mov|svg)[^\"]*\"' index-DyDNJcgo.js | sort -u | head -30; echo \"---data:---\"; grep -oE '\"data:image[^\"]{0,60}' index-DyDNJcgo.js | sort -u | head -5"
}Output from command in shell a889f6:
",this.color=new Be,this.subPaths=[],this.currentPath=null}moveTo(e,t){return this.currentPath=new gm,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,t),this}lineTo(e,t){return this.currentPath.lineTo(e,t),this}quadraticCurveTo(e,t,i,r){return this.currentPath.quadraticCurveTo(e,t,i,r),this}bezierCurveTo(e,t,i,r,s,o){return this.currentPath.bezierCurveTo(e,t,i,r,s,o),this}splineThru(e){return this.currentPath.splineThru(e),this}toShapes(e){function t(m){const M=[];for(let w=0,E=m.length;w<E;w++){const b=m[w],C=new xa;C.curves=b.curves,M.push(C)}return M}function i(m,M){const w=M.length;let E=!1;for(let b=w-1,C=0;C<w;b=C++){let I=M[b],L=M[C],R=L.x-I.x,P=L.y-I.y;if(Math.abs(P)>Number.EPSILON){if(P<0&&(I=M[C],R=-R,L=M[b],P=-P),m.y<I.y||m.y>L.y)continue;if(m.y===I.y){if(m.x===I.x)return!0}else{const N=P*(m.x-I.x)-R*(m.y-I.y);if(N===0)return!0;if(N<0)continue;E=!E}}else{if(m.y!==I.y)continue;if(L.x<=m.x&&m.x<=I.x||I.x<=m.x&&m.x<=L.x)return!0}}return E}const r=Lr.isClockWise,s=this.subPaths;if(s.length===0)return[];let o,a,u;const f=[];if(s.length===1)return a=s[0],u=new xa,u.curves=a.curves,f.push(u),f;let h=!r(s[0].getPoints());h=e?!h:h;const d=[],p=[];let g=[],y=0,S;p[y]=void 0,g[y]=[];for(let m=0,M=s.length;m<M;m++)a=s[m],S=a.getPoints(),o=r(S),o=e?!o:o,o?(!h&&p[y]&&y++,p[y]={s:new xa,p:S},p[y].s.curves=a.curves,h&&y++,g[y]=[]):g[y].push({h:a,p:S[0]});if(!p[0])return t(s);if(p.length>1){let m=!1,M=0;for(let w=0,E=p.length;w<E;w++)d[w]=[];for(let w=0,E=p.length;w<E;w++){const b=g[w];for(let C=0;C<b.length;C++){const I=b[C];let L=!0;for(let R=0;R<p.length;R++)i(I.p,p[R].p)&&(w!==R&&M++,L?(L=!1,d[R].push(I)):m=!0);L&&d[w].push(I)}}M>0&&m===!1&&(g=d)}let x;for(let m=0,M=p.length;m<M;m++){u=p[m].s,f.push(u),x=g[m];for(let w=0,E=x.length;w<E;w++)u.holes.push(x[w].h)}return f}}class uU extends $i{constructor(e,t=null){super(),this.object=e,this.domElement=t,this.enabled=!0,this.state=-1,this.keys={},this.mouseButtons={LEFT:null,MIDDLE:null,RIGHT:null},this.touches={ONE:null,TWO:null}}connect(e){if(e===void 0){console.warn("
",this.currentPoint=new fe,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let t=1,i=e.length;t<i;t++)this.lineTo(e[t].x,e[t].y);return this}moveTo(e,t){return this.currentPoint.set(e,t),this}lineTo(e,t){const i=new Ix(this.currentPoint.clone(),new fe(e,t));return this.curves.push(i),this.currentPoint.set(e,t),this}quadraticCurveTo(e,t,i,r){const s=new Lx(this.currentPoint.clone(),new fe(e,t),new fe(i,r));return this.curves.push(s),this.currentPoint.set(i,r),this}bezierCurveTo(e,t,i,r,s,o){const a=new Px(this.currentPoint.clone(),new fe(e,t),new fe(i,r),new fe(s,o));return this.curves.push(a),this.currentPoint.set(s,o),this}splineThru(e){const t=[this.currentPoint.clone()].concat(e),i=new Nx(t);return this.curves.push(i),this.currentPoint.copy(e[e.length-1]),this}arc(e,t,i,r,s,o){const a=this.currentPoint.x,u=this.currentPoint.y;return this.absarc(e+a,t+u,i,r,s,o),this}absarc(e,t,i,r,s,o){return this.absellipse(e,t,i,i,r,s,o),this}ellipse(e,t,i,r,s,o,a,u){const f=this.currentPoint.x,h=this.currentPoint.y;return this.absellipse(e+f,t+h,i,r,s,o,a,u),this}absellipse(e,t,i,r,s,o,a,u){const f=new ng(e,t,i,r,s,o,a,u);if(this.curves.length>0){const d=f.getPoint(0);d.equals(this.currentPoint)||this.lineTo(d.x,d.y)}this.curves.push(f);const h=f.getPoint(1);return this.currentPoint.copy(h),this}copy(e){return super.copy(e),this.currentPoint.copy(e.currentPoint),this}toJSON(){const e=super.toJSON();return e.currentPoint=this.currentPoint.toArray(),e}fromJSON(e){return super.fromJSON(e),this.currentPoint.fromArray(e.currentPoint),this}}class xa extends gm{constructor(e){super(e),this.uuid=qi(),this.type="
"in n?n.movementX:(n!==Xu&&(Xu&&n.type==="
"in n?n.movementY:P0}}),YS=Ki(Sm),$P=dn({},Sm,{dataTransfer:0}),JP=Ki($P),QP=dn({},Sf,{relatedTarget:0}),I0=Ki(QP),e3=dn({},pu,{animationName:0,elapsedTime:0,pseudoElement:0}),t3=Ki(e3),n3=dn({},pu,{clipboardData:function(n){return"
---data:---
Exit code: 0No external image assets were downloaded — the photos section likely uses external image URLs (not on aidenhuang.com domain) or data URIs that weren't captured. The mirror only got 4 files because the SPA loads everything through the JS bundle. The photos probably reference external image hosts. I have enough to write a comprehensive summary. Let me check the CSS for the photo9 / gallery98 to confirm it's a Windows 98-style photo viewer (Photo9 = parody of Windows Photo Viewer / "Photo" app). Let me look at the CSS briefly.
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && grep -oE '\\.(photo9|gallery98|terminal98|start98|dock98|tray98|window|draggable-window|about-clean|mobile-about|dither-container|magnetLines-container)[^{]*\\{[^}]{0,200}\\}' index-B51ozW9R.css | head -40"
}Output from command in shell f95082:
.mobile-about{margin:var(--mb)}
.mobile-about-container{height:100vh;height:100dvh;width:100vw;background:#fff;color:#000;position:fixed;top:0;right:0;bottom:0;left:0;z-index:9999;padding:20px;overflow-y:auto;box-sizing:border-box}
.draggable-window{box-shadow:0 2px #00000040;resize:both;display:flex;flex-direction:column;overflow:hidden;min-width:280px;min-height:160px;max-height:calc(100% - 8px);margin:0}
.window-borderless:before,.window-borderless:after{display:none!important}
.window-borderless .title-bar.borderless-title{border-left:none!important;border-right:none!important;border-top:none!important;margin:0!important;padding-bottom:0!important}
.window-borderless .status-bar.borderless-status .status-bar-field{display:none!important}
.window-borderless .status-bar.borderless-status:after{display:none}
.draggable-window .window-body{flex:1 1 auto;min-height:0;max-height:100%;overflow-y:auto;overflow-x:hidden;width:100%;box-sizing:border-box}
.draggable-window .window-body{scrollbar-width:thin}
.draggable-window .window-body::-webkit-scrollbar{width:17px}
.draggable-window .window-body::-webkit-scrollbar-button{height:17px}
.draggable-window .window-body::-webkit-scrollbar-button:vertical:double-button:start{display:none}
.draggable-window .window-body::-webkit-scrollbar-button:vertical:double-button:end{display:none}
.draggable-window .window-body::-webkit-scrollbar-thumb{background:transparent}
.window-borderless .window-body.borderless-body::-webkit-scrollbar-thumb{background:transparent}
.start98{position:relative}
.tray98{display:inline-flex;align-items:center;gap:6px}
.mobile-about-container .about-clean{background:transparent;border:none;box-shadow:none;color:#000;padding:0;width:100%;height:100%}
.mobile-about-container .about-clean a{color:#000;text-decoration:underline}
.mobile-about-container .about-clean a:hover{opacity:.7}
.about-clean a{color:#06c;text-decoration:none}
.about-clean a:hover{text-decoration:underline}
.about-clean h1{margin:0 0 24px;font-size:clamp(14px,1.15vw,17px);font-weight:500;letter-spacing:1.5px;text-transform:uppercase;color:#333}
.about-clean h2{margin:24px 0 8px;font-size:clamp(14px,1.15vw,17px);font-weight:500}
.about-clean p{margin:12px 0}
.about-clean ul{margin:6px 0 0 20px}
.about-clean .photo-links a{color:#0645ad;text-decoration:none;padding:0 2px}
.about-clean .photo-links a:hover{text-decoration:underline}
.photo9{margin-top:10px;border:1px solid #9c9c9c;box-shadow:inset 1px 1px #fff,inset -1px -1px gray;background:#f8f8f8}
.photo9-bar{display:flex;align-items:center;gap:8px;padding:6px 8px;background:linear-gradient(#0a3da3,#124fce);color:#fff;font-weight:700}
.photo9-bar .spacer{flex:1}
.photo9-btn{min-width:0;padding:2px 6px;line-height:1;background:silver;color:#000;border:1px solid #000;box-shadow:inset 1px 1px #fff,inset -1px -1px gray;cursor:default}
.photo9-btn:active{box-shadow:inset -1px -1px #fff,inset 1px 1px gray}
.photo9-body{padding:8px;display:grid;gap:6px;justify-items:center}
.photo9-canvas{width:min(560px,calc(100vw - 64px));height:min(360px,60vh);background:#fff;border:1px inset #000;overflow:hidden;position:relative;display:grid;place-items:center}
.photo9-imgwrap{width:100%;height:100%;display:grid;place-items:center;transform-origin:center center;cursor:default}
.photo9-imgwrap.zoomed{cursor:grab}
.photo9-imgwrap img{width:100%;height:100%;object-fit:contain;display:block}
.photo9-body .caption{margin:0;color:#333;font-size:13px;text-align:center}
.photo9-ctrls{display:flex;gap:6px;padding:6px 8px;justify-content:center}
… (32 lines truncated)
Exit code: 0
`| head -40` was parsed out (40 of 72 total lines shown).
<truncation_notice>
Full output written to: /var/folders/d9/mzhyr7lx6xbf236j5ll9v_300000gn/T/devin-overflows-501/4381ba6e/content.txt
</truncation_notice>I have a very complete picture now. The photo9 is a Windows 98-style photo viewer with zoom controls. Let me compile the summary. Key findings: - **Stack**: Vite-built React SPA, hosted on Vercel (share.html was a Vercel 404). Uses `@react-three/fiber` + Three.js + `postprocessing` for WebGL rendering, plus `98.css` (unpkg) for the Windows 98 widget chrome, and react-bits components (`MagnetLines`, `Dither`/`cool.reactbitsDither`). - **Concept**: A personal portfolio rendered as a simulated Windows 98 desktop. The desktop has draggable/resizable windows (`draggable-window` with `resize:both`), a taskbar/dock (`dock98`, `dock-left/right/shell/tasks`, `task-btn`), a Start button + Start menu (`start98`, `start-btn`, `start-menu-panel/list/item`), and a system tray with a live clock and CPU meter (`tray98`, `tray-cpu`, `clock98`). - **Apps inside the desktop**: - **Terminal** (`terminal98`, `term-line/pre/prompt/scroll/input/live`, syntax tokens `tok-cmd/comm/flag/host/key/kw/num/path/str/user`) — a fake shell with command parsing and tokenized/syntax-highlighted output. - **Photo viewer** (`photo9`, `photo9-bar/btn/body/canvas/imgwrap/ctrls`, `gallery98`, `photos-panel/section`, `photo-links`) — a Win98 "Photo Viewer"-style app with zoom (`.zoomed` cursor:grab) and a gallery, showing photos linked from the About section. - **About** (`about-clean`, `about-header`, `static-content-wrapper/body/footer`) — the bio content. - **Visual effect**: A full-screen WebGL canvas with a `RetroEffect` / dither postprocessing pass (`dither-container`, `dither`, `pixelated`, `pixelSize`) plus `MagnetLines` react-bits effect, giving a CRT/retro dithered look over the desktop. - **Mobile**: A separate mobile layout (`mobile-root`, `mobile-scale-outer/inner`, `mobile-about`, `mobile-about-container`) that swaps the desktop metaphor for a scaled, scrollable about page on small screens. - **Content** (Aiden Huang): Tagline "Working on computer use and diffusing AGI." / "diffusing agi through computer use". Bio: "Worked on RL for Rocket League (top 0.1% of humans), captained baseball teams, deep tech at ETH Zürich, and LLM pipelines at Harvard + Nous Research." Gaming stats: "Rocket League GC2, r6 champion, 28k Fortnite earnings (aidenkbm), 2000 chess elo" / "fortnite (28k earned)" with a link to Fortnite Tracker. Links: GitHub `https://github.com/aidentothe`, email `aidenhuang.pro@gmail.com` (mailto). - **Other**: Cloudflare Insights beacon, Google Fonts (Inter), OG/Twitter meta tags (share image `share.jpeg` 404s). Let me write the summary now. I should clean up the todo. Actually I didn't use a todo list since this was a quick task. Let me just present the summary.
Mirrored. The site is a single-page React app, so httrack only pulled 4 real files (the rest is bundled). Here's how it works.
It's Aiden Huang's personal portfolio, rendered as a simulated Windows 98 desktop. Built as a Vite-bundled React SPA (hosted on Vercel), served from one HTML shell (<div id="root">) plus a ~1.1 MB JS bundle and a 13 KB CSS file. <ref_file file="/Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/index.html" />
index-DyDNJcgo.js / index-B51ozW9R.css).@react-three/fiber + Three.js + postprocessing for a full-screen WebGL canvas.98.css (loaded from unpkg) for the authentic Win98 widget chrome — beveled buttons, title bars, sunken panels.MagnetLines, Dither — note cool.reactbitsDither in the bundle).The page IS a tiny desktop environment:
.desktop) with a Start button + Start menu (.start98, .start-menu-panel/list/item)..dock98, .dock-shell, .dock-tasks, .task-btn) split into left/right zones..tray98) with a live clock (.clock98) and a CPU meter (.tray-cpu)..draggable-window { resize:both }) with title bars, close/minimize controls, and status bars — the apps live inside these..terminal98) — a fake shell with an input line, scrollback (.term-scroll, .term-line/pre/prompt), and tokenized/syntax-highlighted output (.tok-cmd/comm/flag/host/key/kw/num/path/str/user). It parses commands and color-codes them like a real terminal..photo9, .gallery98, .photos-panel) — a Win98 "Photo Viewer"-style window with a blue gradient title bar, zoom controls (.photo9-imgwrap.zoomed → cursor:grab), a canvas viewport, and a gallery/caption area. Photos are linked from the About section (.photo-links)..about-clean) — the bio window with the actual content.A WebGL canvas sits over the whole desktop running a RetroEffect dither postprocessing pass (.dither-container, .dither, .pixelated, pixelSize) plus MagnetLines, giving a CRT/ordered-dithered retro look. On mobile it swaps the desktop metaphor entirely for a scaled, scrollable about page (.mobile-root, .mobile-scale-outer/inner, .mobile-about-container at z-index:9999).
github.com/aidentothe, email aidenhuang.pro@gmail.com.share.jpeg) 404s — share.html is actually a Vercel "404: NOT_FOUND" page, so social previews have no image. <ref_file file="/Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/share.html" />Mirror saved to /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/ if you want to poke around the bundle yourself.
is this stuff active? The "OS" shell
The page IS a tiny desktop environment:
• Desktop (.desktop) with a Start button + Start menu (.start98, .start-menu-panel/list/item). • Taskbar / dock along the bottom (.dock98, .dock-shell, .dock-tasks, .task-btn) split into left/right zones. • System tray (.tray98) with a live clock (.clock98) and a CPU meter (.tray-cpu). • Draggable, resizable windows (.draggable-window { resize:both }) with title bars, close/minimize controls, and status bars — the apps live inside these.
The user wants me to verify whether these UI elements are actually active/functional in the live site, not just present in the CSS. Let me check by actually loading the site with playwright to see what renders and is interactive.
Good question — let me actually load the live site and check, rather than guessing from the bundle.
{
"server_name": "playwright"
}[
{
"server_name": "playwright",
"tools": [
{
"name": "browser_close",
"description": "Close the page",
"inputSchema": {
"$schema": "https://json-schema.org/draft/2020-12/schema",
"type": "object",
"properties": {},
"additionalProperties": false
},
"annotations": {
"title": "Close browser",
"readOnlyHint": false,
"destructiveHint": true,
"openWorldHint": true
}
},
{
"name": "browser_resize",
"description": "Resize the browser window",
"inputSchema": {
"$schema": "https://json-schema.org/draft/2020-12/schema",
"type": "object",
"properties": {
"width": {
"type": "number",
"description": "Width of the browser window"
},
"height": {
"type": "number",
"description": "Height of the browser window"
}
},
"required": [
"width",
"height"
],
"additionalProperties": false
},
"annotations": {
"title": "Resize browser window",
"readOnlyHint": false,
"destructiveHint": true,
"openWorldHint": true
}
},
{
"name": "browser_console_messages",
"description": "Returns all console messages",
"inputSchema": {
"$schema": "https://json-schema.org/draft/2020-12/schema",
"type": "object",
"properties": {
"level": {
"default": "info",
"description": "Level of the console messages to return. Each level includes the messages of more severe levels. Defaults to \"info\".",
"type": "string",
"enum": [
"error",
"warning",
"info",
"debug"
]
},
"all": {
"description": "Return all console messages since the beginning of the session, not just since the last navigation. Defaults to false.",
"type": "boolean"
},
"filename": {
"description": "Filename to save the console messages to. If not provided, messages are returned as text.",
"type": "string"
}
},
"required": [
"level"
],
"additionalProperties": false
},
"annotations": {
"title": "Get console messages",
"readOnlyHint": true,
"destructiveHint": false,
"openWorldHint": true
}
},
{
"name": "browser_handle_dialog",
"description": "Handle a dialog",
"inputSchema": {
"$schema": "https://json-schema.org/draft/2020-12/schema",
"type": "object",
"properties": {
"accept": {
"type": "boolean",
"description": "Whether to accept the dialog."
},
"promptText": {
"description": "The text of the prompt in case of a prompt dialog.",
"type": "string"
}
},
"required": [
"accept"
],
"additionalProperties": false
},
"annotations": {
"title": "Handle a dialog",
"readOnlyHint": false,
"destructiveHint": true,
"openWorldHint": true
}
},
{
"name": "browser_evaluate",
"description": "Evaluate JavaScript expression on page or element",
"inputSchema": {
"$schema": "https://json-schema.org/draft/2020-12/schema",
"type": "object",
"properties": {
"element": {
"description": "Human-readable element description used to obtain permission to interact with the element",
"type": "string"
},
"target": {
"description": "Exact target element reference from the page snapshot, or a unique element selector",
"type": "string"
},
"function": {
"type": "string",
"description": "() => { /* code */ } or (element) => { /* code */ } when element is provided"
},
"filename": {
"description": "Filename to save the result to. If not provided, result is returned as text.",
"type": "string"
}
},
"required": [
"function"
],
"additionalProperties": false
},
"annotations": {
"title": "Evaluate JavaScript",
"readOnlyHint": false,
"destructiveHint": true,
"openWorldHint": true
}
},
{
"name": "browser_file_upload",
"description": "Upload one or multiple files",
"inputSchema": {
"$schema": "https://json-schema.org/draft/2020-12/schema",
"type": "object",
"properties": {
"paths": {
"description": "The absolute paths to the files to upload. Can be single file or multiple files. If omitted, file chooser is cancelled.",
"type": "array",
"items": {
"type": "string"
}
}
},
"additionalProperties": false
},
"annotations": {
"title": "Upload files",
"readOnlyHint": false,
"destructiveHint": true,
"openWorldHint": true
}
},
{
"name": "browser_drop",
"description": "Drop files or MIME-typed data onto an element, as if dragged from outside the page. At least one of \"paths\" or \"data\" must be provided.",
"inputSchema": {
"$schema": "https://json-schema.org/draft/2020-12/schema",
"type": "object",
"properties": {
"element": {
"description": "Human-readable element description used to obtain permission to interact with the element",
"type": "string"
},
"target": {
"type": "string",
"description": "Exact target element reference from the page snapshot, or a unique element selector"
},
"paths": {
"description": "Absolute paths to files to drop onto the element.",
"type": "array",
"items": {
"type": "string"
}
},
"data": {
"description": "Data to drop, as a map of MIME type to string value (e.g. {\"text/plain\": \"hello\", \"text/uri-list\": \"https://example.com\"}).",
"type": "object",
"propertyNames": {
"type": "string"
},
"additionalProperties": {
"type": "string"
}
}
},
"required": [
"target"
],
"additionalProperties": false
},
"annotations": {
"title": "Drop files or data onto an element",
"readOnlyHint": false,
"destructiveHint": true,
"openWorldHint": true
}
},
{
"name": "browser_fill_form",
"description": "Fill multiple form fields",
"inputSchema": {
"$schema": "https://json-schema.org/draft/2020-12/schema",
"type": "object",
"properties": {
"fields": {
"type": "array",
"items": {
"type": "object",
"properties": {
"element": {
"description": "Human-readable element description used to obtain permission to interact with the element",
"type": "string"
},
"target": {
"type": "string",
"description": "Exact target element reference from the page snapshot, or a unique element selector"
},
"name": {
"type": "string",
"description": "Human-readable field name"
},
"type": {
"type": "string",
"enum": [
"textbox",
"checkbox",
"radio",
"combobox",
"slider"
],
"description": "Type of the field"
},
"value": {
"type": "string",
"description": "Value to fill in the field. If the field is a checkbox, the value should be `true` or `false`. If the field is a combobox, the value should be the text of the option."
}
},
"required": [
"target",
"name",
"type",
"value"
],
"additionalProperties": false
},
"description": "Fields to fill in"
}
},
"required": [
"fields"
],
"additionalProperties": false
},
"annotations": {
"title": "Fill form",
"readOnlyHint": false,
"destructiveHint": true,
"openWorldHint": true
}
},
{
"name": "browser_press_key",
"description": "Press a key on the keyboard",
"inputSchema": {
"$schema": "https://json-schema.org/draft/2020-12/schema",
"type": "object",
"properties": {
"key": {
"type": "string",
"description": "Name of the key to press or a character to generate, such as `ArrowLeft` or `a`"
}
},
… (17 chars truncated)
… (495 lines truncated)
<truncation_notice>
Full output written to: /var/folders/d9/mzhyr7lx6xbf236j5ll9v_300000gn/T/devin-overflows-501/b95f93b2/content.txt
</truncation_notice>{
"server_name": "playwright",
"tool_name": "browser_navigate",
"arguments": {
"url": "https://aidenhuang.com/"
}
}[
{
"type": "text",
"text": "### Ran Playwright code\n```js\nawait page.goto('https://aidenhuang.com/');\n```\n### Page\n- Page URL: https://aidenhuang.com/\n- Page Title: Aiden Huang\n### Snapshot\n- [Snapshot](.playwright-mcp/page-2026-06-27T12-39-21-213Z.yml)"
}
]{
"server_name": "playwright",
"tool_name": "browser_evaluate",
"arguments": {
"function": "() => { const pick = (sel) => { const el = document.querySelector(sel); if (!el) return null; const r = el.getBoundingClientRect(); const cs = getComputedStyle(el); return { tag: el.tagName.toLowerCase(), cls: el.className, text: (el.innerText||'').slice(0,80), visible: r.width>0 && r.height>0, w: Math.round(r.width), h: Math.round(r.height), x: Math.round(r.x), y: Math.round(r.y), pointerEvents: cs.pointerEvents, display: cs.display }; }; const sels = ['.desktop','.start98','.start-btn','.start-menu-panel','.start-menu-list','.dock98','.dock-shell','.dock-tasks','.task-btn','.tray98','.clock98','.tray-cpu','.draggable-window','.title-bar','.window-body','.terminal98','.term-input','.term-line','.photo9','.gallery98','.photos-panel','.about-clean','.dither-container','.magnetLines-container','.mobile-root','.mobile-about-container']; const out = {}; sels.forEach(s => { const el = pick(s); if (el) out[s] = el; else out[s] = 'MISSING'; }); return out; }"
}
}[
{
"type": "text",
"text": "### Result\n{\n \".desktop\": {\n \"tag\": \"div\",\n \"cls\": \"desktop\",\n \"text\": \"AIDEN HUANG\\n\\ndid competitive math (4× AIME) and programming (USACO Platinum). Pu\",\n \"visible\": true,\n \"w\": 1184,\n \"h\": 1199,\n \"x\": 8,\n \"y\": 8,\n \"pointerEvents\": \"auto\",\n \"display\": \"block\"\n },\n \".start98\": \"MISSING\",\n \".start-btn\": \"MISSING\",\n \".start-menu-panel\": \"MISSING\",\n \".start-menu-list\": \"MISSING\",\n \".dock98\": \"MISSING\",\n \".dock-shell\": \"MISSING\",\n \".dock-tasks\": \"MISSING\",\n \".task-btn\": \"MISSING\",\n \".tray98\": \"MISSING\",\n \".clock98\": \"MISSING\",\n \".tray-cpu\": \"MISSING\",\n \".draggable-window\": \"MISSING\",\n \".title-bar\": \"MISSING\",\n \".window-body\": \"MISSING\",\n \".terminal98\": \"MISSING\",\n \".term-input\": \"MISSING\",\n \".term-line\": \"MISSING\",\n \".photo9\": \"MISSING\",\n \".gallery98\": \"MISSING\",\n \".photos-panel\": \"MISSING\",\n \".about-clean\": {\n \"tag\": \"div\",\n \"cls\": \"about-clean\",\n \"text\": \"AIDEN HUANG\\n\\ndid competitive math (4× AIME) and programming (USACO Platinum). Pu\",\n \"visible\": true,\n \"w\": 598,\n \"h\": 402,\n \"x\": 301,\n \"y\": 407,\n \"pointerEvents\": \"auto\",\n \"display\": \"block\"\n },\n \".dither-container\": \"MISSING\",\n \".magnetLines-container\": \"MISSING\",\n \".mobile-root\": \"MISSING\",\n \".mobile-about-container\": \"MISSING\"\n}\n### Ran Playwright code\n```js\nawait page.evaluate('() => { const pick = (sel) => { const el = document.querySelector(sel); if (!el) return null; const r = el.getBoundingClientRect(); const cs = getComputedStyle(el); return { tag: el.tagName.toLowerCase(), cls: el.className, text: (el.innerText||\\'\\').slice(0,80), visible: r.width>0 && r.height>0, w: Math.round(r.width), h: Math.round(r.height), x: Math.round(r.x), y: Math.round(r.y), pointerEvents: cs.pointerEvents, display: cs.display }; }; const sels = [\\'.desktop\\',\\'.start98\\',\\'.start-btn\\',\\'.start-menu-panel\\',\\'.start-menu-list\\',\\'.dock98\\',\\'.dock-shell\\',\\'.dock-tasks\\',\\'.task-btn\\',\\'.tray98\\',\\'.clock98\\',\\'.tray-cpu\\',\\'.draggable-window\\',\\'.title-bar\\',\\'.window-body\\',\\'.terminal98\\',\\'.term-input\\',\\'.term-line\\',\\'.photo9\\',\\'.gallery98\\',\\'.photos-panel\\',\\'.about-clean\\',\\'.dither-container\\',\\'.magnetLines-container\\',\\'.mobile-root\\',\\'.mobile-about-container\\']; const out = {}; sels.forEach(s => { const el = pick(s); if (el) out[s] = el; else out[s] = \\'MISSING\\'; }); return out; }');\n```"
}
]Interesting — none of the Win98 OS shell elements are present in the live DOM. Only `.desktop` and `.about-clean` exist. Let me check what's actually rendered. The viewport was probably desktop-sized. Let me look at the actual structure and check the full DOM.
Interesting — almost none of those Win98 elements are actually in the live DOM. Let me look closer at what's really rendered.
{
"server_name": "playwright",
"tool_name": "browser_evaluate",
"arguments": {
"function": "() => { const root = document.getElementById('root'); const walk = (el, d=0) => { if (d>4) return ''; let s=''; for (const c of el.children) { const r=c.getBoundingClientRect(); s += ' '.repeat(d) + c.tagName.toLowerCase() + (c.className?'.'+String(c.className).replace(/\\s+/g,'.'):'') + ' ['+Math.round(r.width)+'x'+Math.round(r.height)+']\\n'; s += walk(c, d+1); } return s; }; return walk(root); }"
}
}[
{
"type": "text",
"text": "### Result\n\"div [1200x1223]\\n canvas [1200x1223]\\ndiv.app [1200x1223]\\n div.desktop [1184x1199]\\n div.static-content-wrapper [600x404]\\n div.static-content-body [598x402]\\n div.about-clean [598x402]\\n\"\n### Ran Playwright code\n```js\nawait page.evaluate('() => { const root = document.getElementById(\\'root\\'); const walk = (el, d=0) => { if (d>4) return \\'\\'; let s=\\'\\'; for (const c of el.children) { const r=c.getBoundingClientRect(); s += \\' \\'.repeat(d) + c.tagName.toLowerCase() + (c.className?\\'.\\'+String(c.className).replace(/\\\\s+/g,\\'.\\'):\\'\\') + \\' [\\'+Math.round(r.width)+\\'x\\'+Math.round(r.height)+\\']\\\\n\\'; s += walk(c, d+1); } return s; }; return walk(root); }');\n```"
}
]So the live site renders: - canvas (the WebGL dither effect) - div.app - div.desktop - div.static-content-wrapper - div.static-content-body - div.about-clean (the bio text) No start menu, no taskbar, no tray, no draggable windows, no terminal, no photo viewer. The CSS for all those exists in the stylesheet, but they're not rendered. Let me check the full text content and also check if maybe these are conditionally rendered (e.g. after clicking something, or on a different viewport size, or maybe behind a feature flag). Let me check the actual text content and also try clicking around / different viewport.
{
"server_name": "playwright",
"tool_name": "browser_evaluate",
"arguments": {
"function": "() => { const el = document.querySelector('.about-clean'); return el ? el.innerText : null; }"
}
}[
{
"type": "text",
"text": "### Result\n\"AIDEN HUANG\\n\\ndid competitive math (4× AIME) and programming (USACO Platinum). Published on autonomous vehicles at NeurIPS and distributed computing at EuroSys.\\n\\nWorked on RL for Rocket League (top 0.1% of humans), captained baseball teams, deep tech at ETH Zürich, and LLM pipelines at Harvard + Nous Research.\\n\\ndiffusing agi through computer use\\n\\nGitHub | aidenhuang.pro@gmail.com | fortnite (28k earned)\\n\\n4× DECA ICDC, Stanford SIMR, MIT BeaverWorks, UCSD COSMOS, UCSC SIP\"\n### Ran Playwright code\n```js\nawait page.evaluate('() => { const el = document.querySelector(\\'.about-clean\\'); return el ? el.innerText : null; }');\n```"
}
]{
"server_name": "playwright",
"tool_name": "browser_resize",
"arguments": {
"height": 900,
"width": 1440
}
}[
{
"type": "text",
"text": "### Ran Playwright code\n```js\nawait page.setViewportSize({ width: 1440, height: 900 });\n```"
}
]{
"server_name": "playwright",
"tool_name": "browser_evaluate",
"arguments": {
"function": "() => { const root = document.getElementById('root'); const walk = (el, d=0) => { if (d>5) return ''; let s=''; for (const c of el.children) { const r=c.getBoundingClientRect(); const vis = r.width>0&&r.height>0; s += ' '.repeat(d) + c.tagName.toLowerCase() + (c.className?'.'+String(c.className).replace(/\\s+/g,'.'):'') + ' ['+Math.round(r.width)+'x'+Math.round(r.height)+(vis?'':' HIDDEN')+']\\n'; s += walk(c, d+1); } return s; }; return walk(root); }"
}
}[
{
"type": "text",
"text": "### Result\n\"div [1440x900]\\n canvas [1440x900]\\ndiv.app [1440x900]\\n div.desktop [1424x876]\\n div.static-content-wrapper [720x391]\\n div.static-content-body [718x389]\\n div.about-clean [718x389]\\n h1 [638x28]\\n p [638x56]\\n p [638x56]\\n p [638x28]\\n p [638x28]\\n p [638x28]\\n\"\n### Ran Playwright code\n```js\nawait page.evaluate('() => { const root = document.getElementById(\\'root\\'); const walk = (el, d=0) => { if (d>5) return \\'\\'; let s=\\'\\'; for (const c of el.children) { const r=c.getBoundingClientRect(); const vis = r.width>0&&r.height>0; s += \\' \\'.repeat(d) + c.tagName.toLowerCase() + (c.className?\\'.\\'+String(c.className).replace(/\\\\s+/g,\\'.\\'):\\'\\') + \\' [\\'+Math.round(r.width)+\\'x\\'+Math.round(r.height)+(vis?\\'\\':\\' HIDDEN\\')+\\']\\\\n\\'; s += walk(c, d+1); } return s; }; return walk(root); }');\n```"
}
]Same at 1440x900. Let me check the canvas — is the WebGL dither actually running? And let me check console messages to see if anything is failing. Also let me check if maybe there's interaction needed (clicking the desktop to open start menu etc). Let me also check the full DOM HTML to be sure nothing is hidden via display:none that my walk missed (it does traverse all children regardless of visibility). Actually my walk does traverse all children. So the only rendered elements are: canvas, div.app > div.desktop > div.static-content-wrapper > div.static-content-body > div.about-clean (with h1 + 5 p's). So the Win98 OS shell (start menu, taskbar, tray, draggable windows, terminal, photo viewer) is NOT active on the live site. Only the CSS for it ships in the bundle. The actual rendered page is just a static bio card centered on a dithered WebGL canvas background. Let me verify the canvas is actually doing the dither effect and check console for errors.
{
"server_name": "playwright",
"tool_name": "browser_console_messages",
"arguments": {
"level": "warning"
}
}[
{
"type": "text",
"text": "### Result\nTotal messages: 0 (Errors: 0, Warnings: 0)\n"
}
]{
"server_name": "playwright",
"tool_name": "browser_evaluate",
"arguments": {
"function": "() => { const c = document.querySelector('canvas'); if (!c) return 'no canvas'; const gl = c.getContext('webgl2') || c.getContext('webgl'); return { canvasW: c.width, canvasH: c.height, hasGL: !!gl, glVendor: gl ? gl.getParameter(gl.VERSION) : null, dataUrlPrefix: c.toDataURL().slice(0,50) }; }"
}
}[
{
"type": "text",
"text": "### Result\n{\n \"canvasW\": 2880,\n \"canvasH\": 1800,\n \"hasGL\": true,\n \"glVendor\": \"WebGL 2.0 (OpenGL ES 3.0 Chromium)\",\n \"dataUrlPrefix\": \"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAC0AA\"\n}\n### Ran Playwright code\n```js\nawait page.evaluate('() => { const c = document.querySelector(\\'canvas\\'); if (!c) return \\'no canvas\\'; const gl = c.getContext(\\'webgl2\\') || c.getContext(\\'webgl\\'); return { canvasW: c.width, canvasH: c.height, hasGL: !!gl, glVendor: gl ? gl.getParameter(gl.VERSION) : null, dataUrlPrefix: c.toDataURL().slice(0,50) }; }');\n```"
}
]Let me also try clicking on the desktop / pressing keys to see if there's any hidden interaction that brings up the OS shell. And let me try a mobile viewport to see if the mobile-about-container appears.
{
"server_name": "playwright",
"tool_name": "browser_resize",
"arguments": {
"width": 390,
"height": 844
}
}[
{
"type": "text",
"text": "### Ran Playwright code\n```js\nawait page.setViewportSize({ width: 390, height: 844 });\n```"
}
]{
"server_name": "playwright",
"tool_name": "browser_evaluate",
"arguments": {
"function": "() => { const root = document.getElementById('root'); const walk = (el, d=0) => { if (d>6) return ''; let s=''; for (const c of el.children) { const r=c.getBoundingClientRect(); const vis=r.width>0&&r.height>0; s+=' '.repeat(d)+c.tagName.toLowerCase()+(c.className?'.'+String(c.className).replace(/\\s+/g,'.'):'')+' ['+Math.round(r.width)+'x'+Math.round(r.height)+(vis?'':' HIDDEN')+']\\n'; s+=walk(c,d+1); } return s; }; return walk(root); }"
}
}[
{
"type": "text",
"text": "### Result\n\"div [390x844]\\n canvas [390x844]\\ndiv.mobile-about-container [390x844]\\n div.about-clean [350x804]\\n div.about-header [350x72]\\n h1 [350x24]\\n p [350x24]\\n a [35x17]\\n a [42x17]\\n p [350x95]\\n p [350x71]\\n p [350x24]\\n div [350x48]\\n i [339x41]\\n div [350x48]\\n i [310x41]\\n\"\n### Ran Playwright code\n```js\nawait page.evaluate('() => { const root = document.getElementById(\\'root\\'); const walk = (el, d=0) => { if (d>6) return \\'\\'; let s=\\'\\'; for (const c of el.children) { const r=c.getBoundingClientRect(); const vis=r.width>0&&r.height>0; s+=\\' \\'.repeat(d)+c.tagName.toLowerCase()+(c.className?\\'.\\'+String(c.className).replace(/\\\\s+/g,\\'.\\'):\\'\\')+\\' [\\'+Math.round(r.width)+\\'x\\'+Math.round(r.height)+(vis?\\'\\':\\' HIDDEN\\')+\\']\\\\n\\'; s+=walk(c,d+1); } return s; }; return walk(root); }');\n```"
}
]So on mobile it uses `.mobile-about-container` > `.about-clean` with an `.about-header` — also just the static bio, no OS shell. Confirmed: The Win98 "OS" shell (start menu, taskbar, tray, draggable windows, terminal, photo viewer) is **not active** on the live site. The CSS classes exist in the shipped stylesheet, but those components are not rendered in the DOM at either desktop or mobile viewport. The actual live site is just a static bio card (`about-clean`) centered over a WebGL dither canvas. Let me close the browser and answer.
{
"server_name": "playwright",
"tool_name": "browser_close",
"arguments": {}
}[
{
"type": "text",
"text": "### Result\nNo open tabs. Navigate to a URL to create one.\n### Ran Playwright code\n```js\nawait page.close()\n```"
}
]No — I was wrong, and I should have verified before claiming it. I loaded the live site in a headless browser and inspected the actual DOM. None of those Win98 OS-shell elements are active.
Desktop viewport (1440×900):
div
canvas [1440x900] ← WebGL dither background (active)
div.app
div.desktop
div.static-content-wrapper
div.static-content-body
div.about-clean ← just the bio text card
h1, p, p, p, p, p
Mobile viewport (390×844):
div
canvas [390x844]
div.mobile-about-container
div.about-clean
div.about-header → h1, p (with GitHub + email links)
p, p, p, ...
querySelector for .start98, .start-btn, .start-menu-panel, .dock98, .dock-tasks, .task-btn, .tray98, .clock98, .tray-cpu, .draggable-window, .title-bar, .terminal98, .term-input, .photo9, .gallery98, .photos-panel → all MISSING at both desktop and mobile sizes.canvas + .app > .desktop > .static-content-wrapper > .about-clean exist.The CSS for the entire Win98 desktop shell ships in index-B51ozW9R.css (.start98, .dock98, .tray98, .draggable-window, .terminal98, .photo9, etc. — 70+ classes), and the JS bundle contains the strings/components for them. But the live build only mounts a static bio card (.about-clean / .static-content-wrapper) over a dithered WebGL canvas. The OS-shell components are either dead code, behind a feature flag, gated behind an interaction I didn't trigger, or simply not wired into the render tree in the current deploy.
.mobile-about-container layout — yes.If you want, I can dig into the JS bundle to find whether those components are conditionally mounted (e.g. on a click/keypress/route) so we can tell dead code from a hidden interaction.
clone this website in next.js+typescript+react
The user wants me to clone aidenhuang.com using Next.js + TypeScript + React. Based on my investigation, the live site is actually just: 1. A WebGL canvas with a dither/retro postprocessing effect 2. A static "About" card with bio text and links 3. Mobile swap to a mobile-about-container layout So I should clone what's actually active, not the Win98 OS shell that isn't rendered. Let me build a faithful clone of what's actually live. Let me think about the approach: - Next.js + TypeScript + React - WebGL dither effect on a canvas background - Static bio card centered/positioned on desktop - Mobile layout swap - The actual content from the bio Let me ask the user a couple of clarifying questions first, since there's ambiguity: 1. Should I clone what's actually live (static bio + dither canvas) or the full Win98 OS shell that's in the bundle but not rendered? 2. Where to create the project? Actually, the user said "clone this website" - they probably mean what's actually visible/active. But let me ask to be sure since there's significant ambiguity given my previous finding. Actually, given the previous conversation context where I clarified that the OS shell is NOT active, "clone this website" most naturally means clone what's actually live. But it's worth a quick clarifying question because the user might want the full OS shell experience. Let me ask one focused question.
Quick clarification before I build — given that the live site only renders the static bio + dither canvas (the Win98 OS shell is in the bundle but not actually mounted):
{
"questions": [
{
"question": "What should I clone?",
"header": "Scope",
"options": [
{
"label": "What's live",
"description": "Faithful clone of the actual rendered site: WebGL dither canvas background + static bio card + mobile layout swap."
},
{
"label": "Full Win98 OS",
"description": "Build the OS shell that's in the bundle but not rendered (start menu, taskbar, tray, draggable windows, terminal, photo viewer) — a bigger build."
},
{
"label": "Both",
"description": "Start with the live version, then add the Win98 OS shell on top as the active UI."
}
]
},
{
"question": "Where should I create the project?",
"header": "Location",
"options": [
{
"label": "cwd/aidenhuang-clone",
"description": "New folder at /Users/root1/Downloads/projects/aidenhuang-clone"
},
{
"label": "cwd/clone",
"description": "New folder at /Users/root1/Downloads/projects/clone"
}
]
}
]
}User answered your questions:
{
"What should I clone?": {
"selected": [
"What's live"
]
},
"Where should I create the project?": {
"selected": [
"cwd/aidenhuang-clone"
]
}
}The user wants me to clone what's actually live: WebGL dither canvas background + static bio card + mobile layout swap. Let me plan this out. Looking at the live site: - Desktop: canvas (full screen WebGL dither) + .app > .desktop > .static-content-wrapper > .static-content-body > .about-clean (with h1, p tags) - Mobile: canvas + .mobile-about-container > .about-clean (with .about-header containing h1 + p with links, then more p tags) Content: ``` AIDEN HUANG did competitive math (4× AIME) and programming (USACO Platinum). Published on autonomous vehicles at NeurIPS and distributed computing at EuroSys. Worked on RL for Rocket League (top 0.1% of humans), captained baseball teams, deep tech at ETH Zürich, and LLM pipelines at Harvard + Nous Research. diffusing agi through computer use GitHub | aidenhuang.pro@gmail.com | fortnite (28k earned) 4× DECA ICDC, Stanford SIMR, MIT BeaverWorks, UCSD COSMOS, UCSC SIP ``` Links: - GitHub: https://github.com/aidentothe - Email: aidenhuang.pro@gmail.com (mailto) - Fortnite: https://fortnitetracker.com/profile/all/prs%20aidenkbm The dither effect: WebGL canvas with retro dithering postprocessing. I can implement this with raw WebGL or use a simpler approach. Let me think about how to do the dither effect. Looking at the CSS, the dither is a WebGL postprocessing effect (RetroEffect). I could: 1. Use three.js + postprocessing (matches original) 2. Implement a simpler raw WebGL dither shader 3. Use a CSS-based dither approximation For a faithful clone, I should use WebGL. Let me use a simple raw WebGL approach with a fragment shader that does ordered dithering on a generated pattern. Or I could use three.js since the original does. Actually, the simplest faithful approach: a full-screen WebGL canvas running a fragment shader that creates an animated dithered gradient/noise pattern. Let me look at what the canvas actually shows to clone it accurately. Let me grab a screenshot of the live site to see what the dither looks like. Actually, let me think about the dither effect more carefully. The original uses: - `@react-three/fiber` + Three.js - `postprocessing` library - `RetroEffect` - `cool.reactbitsDither` (react-bits Dither component) - `MagnetLines` The react-bits Dither component is a known component that creates a dithered visual effect. Let me look at what it does - it's typically a WebGL shader that applies ordered dithering to create a retro/CRT look. For the clone, I'll implement a WebGL dither shader directly. Let me get a screenshot first to understand the visual. Let me take a screenshot of the live site to see what I'm cloning visually.
Let me grab a screenshot of the live site first so I clone the visual accurately.
{
"server_name": "playwright",
"tool_name": "browser_navigate",
"arguments": {
"url": "https://aidenhuang.com/"
}
}[
{
"type": "text",
"text": "### Ran Playwright code\n```js\nawait page.goto('https://aidenhuang.com/');\n```\n### Page\n- Page URL: https://aidenhuang.com/\n- Page Title: Aiden Huang\n### Snapshot\n- [Snapshot](.playwright-mcp/page-2026-06-27T12-42-15-391Z.yml)"
}
]{
"server_name": "playwright",
"tool_name": "browser_resize",
"arguments": {
"width": 1440,
"height": 900
}
}[
{
"type": "text",
"text": "### Ran Playwright code\n```js\nawait page.setViewportSize({ width: 1440, height: 900 });\n```"
}
]{
"server_name": "playwright",
"tool_name": "browser_take_screenshot",
"arguments": {
"filename": "/Users/root1/Downloads/projects/aidenhuang_mirror/desktop.png"
}
}[
{
"type": "text",
"text": "### Result\n- [Screenshot of viewport](aidenhuang_mirror/desktop.png)\n### Ran Playwright code\n```js\n// Screenshot viewport and save it as aidenhuang_mirror/desktop.png\nawait page.screenshot({\n path: 'aidenhuang_mirror/desktop.png',\n scale: 'css',\n type: 'png'\n});\n```"
}
]{
"file_path": "/Users/root1/Downloads/projects/aidenhuang_mirror/desktop.png"
}[Image 1]
Image not supported. Let me grab the canvas pixel data to understand the colors, and also extract the about-clean styling. Let me get computed styles and sample canvas colors.
{
"server_name": "playwright",
"tool_name": "browser_evaluate",
"arguments": {
"function": "() => { const c = document.querySelector('canvas'); const gl = c.getContext('webgl2'); const w=200, h=125; const buf = new Uint8Array(w*h*4); gl.readPixels(c.width/2-w/2, c.height/2-h/2, w, h, gl.RGBA, gl.UNSIGNED_BYTE, buf); const samples=[]; for(let i=0;i<25;i++){const x=Math.floor(Math.random()*w), y=Math.floor(Math.random()*h); const idx=(y*w+x)*4; samples.push({x,y, r:buf[idx], g:buf[idx+1], b:buf[idx+2]});} const corners=[ [0,0],[w-1,0],[0,h-1],[w-1,h-1],[w/2|0,h/2|0] ]; corners.forEach(([x,y])=>{const idx=(y*w+x)*4; samples.push({corner:[x,y], r:buf[idx], g:buf[idx+1], b:buf[idx+2]});}); return samples; }"
}
}[
{
"type": "text",
"text": "### Result\n[\n {\n \"x\": 153,\n \"y\": 79,\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n },\n {\n \"x\": 23,\n \"y\": 98,\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n },\n {\n \"x\": 133,\n \"y\": 61,\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n },\n {\n \"x\": 173,\n \"y\": 38,\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n },\n {\n \"x\": 195,\n \"y\": 1,\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n },\n {\n \"x\": 15,\n \"y\": 94,\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n },\n {\n \"x\": 27,\n \"y\": 44,\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n },\n {\n \"x\": 173,\n \"y\": 98,\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n },\n {\n \"x\": 175,\n \"y\": 44,\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n },\n {\n \"x\": 81,\n \"y\": 114,\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n },\n {\n \"x\": 137,\n \"y\": 51,\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n },\n {\n \"x\": 67,\n \"y\": 104,\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n },\n {\n \"x\": 25,\n \"y\": 22,\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n },\n {\n \"x\": 30,\n \"y\": 52,\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n },\n {\n \"x\": 67,\n \"y\": 19,\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n },\n {\n \"x\": 7,\n \"y\": 98,\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n },\n {\n \"x\": 10,\n \"y\": 6,\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n },\n {\n \"x\": 171,\n \"y\": 30,\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n },\n {\n \"x\": 135,\n \"y\": 15,\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n },\n {\n \"x\": 114,\n \"y\": 45,\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n },\n {\n \"x\": 73,\n \"y\": 82,\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n },\n {\n \"x\": 78,\n \"y\": 100,\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n },\n {\n \"x\": 102,\n \"y\": 66,\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n },\n {\n \"x\": 188,\n \"y\": 46,\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n },\n {\n \"x\": 182,\n \"y\": 73,\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n },\n {\n \"corner\": [\n 0,\n 0\n ],\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n },\n {\n \"corner\": [\n 199,\n 0\n ],\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n },\n {\n \"corner\": [\n 0,\n 124\n ],\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n },\n {\n \"corner\": [\n 199,\n 124\n ],\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n },\n {\n \"corner\": [\n 100,\n 62\n ],\n \"r\": 0,\n \"g\": 0,\n \"b\": 0\n }\n]\n### Ran Playwright code\n```js\nawait page.evaluate('() => { const c = document.querySelector(\\'canvas\\'); const gl = c.getContext(\\'webgl2\\'); const w=200, h=125; const buf = new Uint8Array(w*h*4); gl.readPixels(c.width/2-w/2, c.height/2-h/2, w, h, gl.RGBA, gl.UNSIGNED_BYTE, buf); const samples=[]; for(let i=0;i<25;i++){const x=Math.floor(Math.random()*w), y=Math.floor(Math.random()*h); const idx=(y*w+x)*4; samples.push({x,y, r:buf[idx], g:buf[idx+1], b:buf[idx+2]});} const corners=[ [0,0],[w-1,0],[0,h-1],[w-1,h-1],[w/2|0,h/2|0] ]; corners.forEach(([x,y])=>{const idx=(y*w+x)*4; samples.push({corner:[x,y], r:buf[idx], g:buf[idx+1], b:buf[idx+2]});}); return samples; }');\n```"
}
]All black pixels. The canvas readPixels might be reading from the wrong context (the page uses webgl2 with preserveDrawingBuffer possibly false). Let me try a different approach - sample a wider area and look at non-zero pixels, or check if the canvas has preserveDrawingBuffer. Actually readPixels on a canvas without preserveDrawingBuffer=true can return empty buffers after compositing. Let me instead grab the actual rendered screenshot via toDataURL on the document, or just look at the page screenshot. But the model doesn't support images. Let me try sampling the whole canvas for any non-zero pixels, and also check the about-clean computed styles to clone the text styling accurately.
{
"server_name": "playwright",
"tool_name": "browser_evaluate",
"arguments": {
"function": "() => { const c = document.querySelector('canvas'); const gl = c.getContext('webgl2'); const ext = gl.getExtension('WEBGL_debug_renderer_info'); return { preserve: gl.getContextAttributes().preserveDrawingBuffer, renderer: ext ? gl.getParameter(ext.UNMASKED_RENDERER_WEBGL) : 'n/a', antialias: gl.getContextAttributes().antialias }; }"
}
}[
{
"type": "text",
"text": "### Result\n{\n \"preserve\": false,\n \"renderer\": \"ANGLE (Apple, ANGLE Metal Renderer: Apple M4 Pro, Unspecified Version)\",\n \"antialias\": false\n}\n### Ran Playwright code\n```js\nawait page.evaluate('() => { const c = document.querySelector(\\'canvas\\'); const gl = c.getContext(\\'webgl2\\'); const ext = gl.getExtension(\\'WEBGL_debug_renderer_info\\'); return { preserve: gl.getContextAttributes().preserveDrawingBuffer, renderer: ext ? gl.getParameter(ext.UNMASKED_RENDERER_WEBGL) : \\'n/a\\', antialias: gl.getContextAttributes().antialias }; }');\n```"
}
]preserveDrawingBuffer is false, so readPixels after compositing returns zeros. That's why I got all black. Let me grab the about-clean styling and the page background color via computed styles instead, and look at the dither shader source from the bundle to clone the effect accurately.
The canvas has preserveDrawingBuffer:false so readPixels returns zeros after compositing. Let me extract the styling and the dither shader source from the bundle to clone it accurately.
{
"server_name": "playwright",
"tool_name": "browser_evaluate",
"arguments": {
"function": "() => { const el = document.querySelector('.about-clean'); const cs = getComputedStyle(el); const wrap = document.querySelector('.static-content-wrapper'); const wrapCs = wrap ? getComputedStyle(wrap) : null; const body = document.body; const bodyCs = getComputedStyle(body); const pick = (o, props) => { const r={}; props.forEach(p=>r[p]=o.getPropertyValue(p)); return r; }; return { body: pick(bodyCs, ['background','color','font-family','font-size','margin','overflow']), aboutClean: pick(cs, ['background','color','font-family','font-size','line-height','padding','border','border-radius','box-shadow','max-width','width','text-align','position']), wrapper: wrapCs ? pick(wrapCs, ['position','top','left','transform','margin','max-width','width','padding']) : null, html: pick(getComputedStyle(document.documentElement), ['background','color']) }; }"
}
}[
{
"type": "text",
"text": "### Result\n{\n \"body\": {\n \"background\": \"rgba(0, 0, 0, 0) linear-gradient(rgb(0, 170, 170), rgb(0, 136, 136)) repeat scroll 0% 0% / auto padding-box border-box\",\n \"color\": \"rgb(34, 34, 34)\",\n \"font-family\": \"Arial\",\n \"font-size\": \"12px\",\n \"margin\": \"0px\",\n \"overflow\": \"visible\"\n },\n \"aboutClean\": {\n \"background\": \"rgba(0, 0, 0, 0) none repeat scroll 0% 0% / auto padding-box border-box\",\n \"color\": \"rgb(34, 34, 34)\",\n \"font-family\": \"Inter, ui-sans-serif, system-ui, -apple-system, \\\"Segoe UI\\\", Roboto, Helvetica, Arial, \\\"Apple Color Emoji\\\", \\\"Segoe UI Emoji\\\"\",\n \"font-size\": \"16.56px\",\n \"line-height\": \"28.152px\",\n \"padding\": \"40px\",\n \"border\": \"0px none rgb(34, 34, 34)\",\n \"border-radius\": \"0px\",\n \"box-shadow\": \"none\",\n \"max-width\": \"none\",\n \"width\": \"718px\",\n \"text-align\": \"left\",\n \"position\": \"static\"\n },\n \"wrapper\": {\n \"position\": \"absolute\",\n \"top\": \"438px\",\n \"left\": \"712px\",\n \"transform\": \"matrix(1, 0, 0, 1, -360, -195.625)\",\n \"margin\": \"0px\",\n \"max-width\": \"none\",\n \"width\": \"720px\",\n \"padding\": \"0px\"\n },\n \"html\": {\n \"background\": \"rgba(0, 0, 0, 0) none repeat scroll 0% 0% / auto padding-box border-box\",\n \"color\": \"rgb(0, 0, 0)\"\n }\n}\n### Ran Playwright code\n```js\nawait page.evaluate('() => { const el = document.querySelector(\\'.about-clean\\'); const cs = getComputedStyle(el); const wrap = document.querySelector(\\'.static-content-wrapper\\'); const wrapCs = wrap ? getComputedStyle(wrap) : null; const body = document.body; const bodyCs = getComputedStyle(body); const pick = (o, props) => { const r={}; props.forEach(p=>r[p]=o.getPropertyValue(p)); return r; }; return { body: pick(bodyCs, [\\'background\\',\\'color\\',\\'font-family\\',\\'font-size\\',\\'margin\\',\\'overflow\\']), aboutClean: pick(cs, [\\'background\\',\\'color\\',\\'font-family\\',\\'font-size\\',\\'line-height\\',\\'padding\\',\\'border\\',\\'border-radius\\',\\'box-shadow\\',\\'max-width\\',\\'width\\',\\'text-align\\',\\'position\\']), wrapper: wrapCs ? pick(wrapCs, [\\'position\\',\\'top\\',\\'left\\',\\'transform\\',\\'margin\\',\\'max-width\\',\\'width\\',\\'padding\\']) : null, html: pick(getComputedStyle(document.documentElement), [\\'background\\',\\'color\\']) }; }');\n```"
}
]Now I have key info: - Body background: linear-gradient(rgb(0, 170, 170), rgb(0, 136, 136)) — a teal gradient (this is the fallback behind the canvas, but the canvas covers it with the dither effect) - About card: transparent background, color #222, Inter font, 16.56px, line-height 28.15px, padding 40px, width ~720px - Wrapper: position absolute, centered via transform So the about card is transparent (the dither canvas shows through behind it? No — the about card is on top of the canvas with transparent bg, so the dither shows through). Wait, but the about card has text color #222 (dark) on a teal/dithered background. Let me check the h1 and link styles too, and the mobile layout. Actually, let me look at the dither shader source in the bundle to clone the WebGL effect. Let me search for the fragment shader.
{
"server_name": "playwright",
"tool_name": "browser_evaluate",
"arguments": {
"function": "() => { const h1 = document.querySelector('.about-clean h1'); const a = document.querySelector('.about-clean a'); const p = document.querySelector('.about-clean p'); const pick=(o,ps)=>{const r={};ps.forEach(p=>r[p]=o.getPropertyValue(p));return r;}; return { h1: h1?pick(getComputedStyle(h1),['font-size','font-weight','letter-spacing','text-transform','color','margin']):null, a: a?pick(getComputedStyle(a),['color','text-decoration','font-weight']):null, p: p?pick(getComputedStyle(p),['margin','color']):null }; }"
}
}[
{
"type": "text",
"text": "### Result\n{\n \"h1\": {\n \"font-size\": \"16.56px\",\n \"font-weight\": \"500\",\n \"letter-spacing\": \"1.5px\",\n \"text-transform\": \"uppercase\",\n \"color\": \"rgb(51, 51, 51)\",\n \"margin\": \"0px 0px 24px\"\n },\n \"a\": {\n \"color\": \"rgb(0, 0, 255)\",\n \"text-decoration\": \"none\",\n \"font-weight\": \"400\"\n },\n \"p\": {\n \"margin\": \"12px 0px\",\n \"color\": \"rgb(34, 34, 34)\"\n }\n}\n### Ran Playwright code\n```js\nawait page.evaluate('() => { const h1 = document.querySelector(\\'.about-clean h1\\'); const a = document.querySelector(\\'.about-clean a\\'); const p = document.querySelector(\\'.about-clean p\\'); const pick=(o,ps)=>{const r={};ps.forEach(p=>r[p]=o.getPropertyValue(p));return r;}; return { h1: h1?pick(getComputedStyle(h1),[\\'font-size\\',\\'font-weight\\',\\'letter-spacing\\',\\'text-transform\\',\\'color\\',\\'margin\\']):null, a: a?pick(getComputedStyle(a),[\\'color\\',\\'text-decoration\\',\\'font-weight\\']):null, p: p?pick(getComputedStyle(p),[\\'margin\\',\\'color\\']):null }; }');\n```"
}
]{
"server_name": "playwright",
"tool_name": "browser_resize",
"arguments": {
"height": 844,
"width": 390
}
}[
{
"type": "text",
"text": "### Ran Playwright code\n```js\nawait page.setViewportSize({ width: 390, height: 844 });\n```"
}
]{
"server_name": "playwright",
"tool_name": "browser_evaluate",
"arguments": {
"function": "() => { const c = document.querySelector('.mobile-about-container'); const cs = c?getComputedStyle(c):null; const ac = document.querySelector('.mobile-about-container .about-clean'); const acs = ac?getComputedStyle(ac):null; const ah = document.querySelector('.about-header'); const ahcs = ah?getComputedStyle(ah):null; const pick=(o,ps)=>{const r={};ps.forEach(p=>r[p]=o.getPropertyValue(p));return r;}; return { container: cs?pick(cs,['background','color','padding','position','z-index']):null, aboutClean: acs?pick(acs,['background','color','padding','font-size','line-height']):null, header: ahcs?pick(ahcs,['display','flex-direction','align-items','gap','margin','padding','border-bottom']):null }; }"
}
}[
{
"type": "text",
"text": "### Result\n{\n \"container\": {\n \"background\": \"rgb(255, 255, 255) none repeat scroll 0% 0% / auto padding-box border-box\",\n \"color\": \"rgb(0, 0, 0)\",\n \"padding\": \"20px\",\n \"position\": \"fixed\",\n \"z-index\": \"9999\"\n },\n \"aboutClean\": {\n \"background\": \"rgba(0, 0, 0, 0) none repeat scroll 0% 0% / auto padding-box border-box\",\n \"color\": \"rgb(0, 0, 0)\",\n \"padding\": \"0px\",\n \"font-size\": \"14px\",\n \"line-height\": \"23.8px\"\n },\n \"header\": {\n \"display\": \"block\",\n \"flex-direction\": \"row\",\n \"align-items\": \"normal\",\n \"gap\": \"normal\",\n \"margin\": \"0px\",\n \"padding\": \"0px\",\n \"border-bottom\": \"0px none rgb(0, 0, 0)\"\n }\n}\n### Ran Playwright code\n```js\nawait page.evaluate('() => { const c = document.querySelector(\\'.mobile-about-container\\'); const cs = c?getComputedStyle(c):null; const ac = document.querySelector(\\'.mobile-about-container .about-clean\\'); const acs = ac?getComputedStyle(ac):null; const ah = document.querySelector(\\'.about-header\\'); const ahcs = ah?getComputedStyle(ah):null; const pick=(o,ps)=>{const r={};ps.forEach(p=>r[p]=o.getPropertyValue(p));return r;}; return { container: cs?pick(cs,[\\'background\\',\\'color\\',\\'padding\\',\\'position\\',\\'z-index\\']):null, aboutClean: acs?pick(acs,[\\'background\\',\\'color\\',\\'padding\\',\\'font-size\\',\\'line-height\\']):null, header: ahcs?pick(ahcs,[\\'display\\',\\'flex-direction\\',\\'align-items\\',\\'gap\\',\\'margin\\',\\'padding\\',\\'border-bottom\\']):null }; }');\n```"
}
]Now let me extract the dither shader from the bundle to clone the WebGL effect accurately.
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && grep -oE 'dither[^`]{0,400}' index-DyDNJcgo.js | head -20"
}Output from command in shell f32276: grep: maximum repetition exceeds 255 Exit code: 2
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && python3 -c \"\nimport re\nsrc = open('index-DyDNJcgo.js').read()\n# find template literals containing dither-related keywords\nfor m in re.finditer(r'\\`([^\\`]{0,2000})\\`', src):\n s = m.group(1)\n if any(k in s.lower() for k in ['dither','bayer','ordered','threshold','quantize','retro','posteriz']):\n print('---LITERAL---')\n print(s[:1500])\n print()\n\" | head -120"
}Output from command in shell 9b339a:
---LITERAL---
#ifdef USE_ALPHAHASH
if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;
#endif
---LITERAL---
#ifdef USE_ALPHAHASH
const float ALPHA_HASH_SCALE = 0.05;
float hash2D( vec2 value ) {
return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );
}
float hash3D( vec3 value ) {
return hash2D( vec2( hash2D( value.xy ), value.z ) );
}
float getAlphaHashThreshold( vec3 position ) {
float maxDeriv = max(
length( dFdx( position.xyz ) ),
length( dFdy( position.xyz ) )
);
float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );
vec2 pixScales = vec2(
exp2( floor( log2( pixScale ) ) ),
exp2( ceil( log2( pixScale ) ) )
);
vec2 alpha = vec2(
hash3D( floor( pixScales.x * position.xyz ) ),
hash3D( floor( pixScales.y * position.xyz ) )
);
float lerpFactor = fract( log2( pixScale ) );
float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;
float a = min( lerpFactor, 1.0 - lerpFactor );
vec3 cases = vec3(
x * x / ( 2.0 * a * ( 1.0 - a ) ),
( x - 0.5 * a ) / ( 1.0 - a ),
1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )
);
float threshold = ( x < ( 1.0 - a ) )
? ( ( x < a ) ? cases.x : cases.y )
: cases.z;
return clamp( threshold , 1.0e-6, 1.0 );
}
#endif
---LITERAL---
#include <common>
#include <dithering_pars_fragment>
#ifdef FRAMEBUFFER_PRECISION_HIGH
uniform mediump sampler2D inputBuffer;
#else
uniform lowp sampler2D inputBuffer;
#endif
uniform float opacity;varying vec2 vUv;void main(){vec4 texel=texture2D(inputBuffer,vUv);gl_FragColor=opacity*texel;
#include <colorspace_fragment>
#include <dithering_fragment>
}
Exit code: 0{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && python3 -c \"\nimport re\nsrc = open('index-DyDNJcgo.js').read()\n# look for react-bits Dither component shader - search for fragmentShader strings with gl_FragColor and noise/gradient\nfor m in re.finditer(r'\\\"((?:[^\\\"\\\\\\\\]|\\\\\\\\.){50,3000})\\\"', src):\n s = m.group(1)\n if 'gl_FragColor' in s and ('noise' in s or 'uv' in s or 'sin' in s or 'fract' in s or 'mix(' in s):\n print('---SHADER---')\n print(s[:2000])\n print()\n\" | head -150"
}Output from command in shell d4d372:
---SHADER---
,defines:{n:la,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${n}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:Zx(),fragmentShader:`
precision mediump float;
precision mediump int;
varying vec3 vOutputDirection;
uniform sampler2D envMap;
uniform int samples;
uniform float weights[ n ];
uniform bool latitudinal;
uniform float dTheta;
uniform float mipInt;
uniform vec3 poleAxis;
#define ENVMAP_TYPE_CUBE_UV
#include <cube_uv_reflection_fragment>
vec3 getSample( float theta, vec3 axis ) {
float cosTheta = cos( theta );
// Rodrigues' axis-angle rotation
vec3 sampleDirection = vOutputDirection * cosTheta
+ cross( axis, vOutputDirection ) * sin( theta )
+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
return bilinearCubeUV( envMap, sampleDirection, mipInt );
}
void main() {
vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
}
axis = normalize( axis );
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
for ( int i = 1; i < n; i++ ) {
if ( i >= samples ) {
break;
}
float theta = dTheta * float( i );
gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
}
}
`,blending:gr,depthTest:!1,depthWrite:!1})}function $w(){return new yi({name:
---SHADER---
,uniforms:{envMap:{value:null}},vertexShader:Zx(),fragmentShader:`
precision mediump float;
precision mediump int;
varying vec3 vOutputDirection;
uniform sampler2D envMap;
#include <common>
void main() {
vec3 outputDirection = normalize( vOutputDirection );
vec2 uv = equirectUv( outputDirection );
gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
}
`,blending:gr,depthTest:!1,depthWrite:!1})}function Jw(){return new yi({name:
---SHADER---
,uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:Zx(),fragmentShader:`
precision mediump float;
precision mediump int;
uniform float flipEnvMap;
varying vec3 vOutputDirection;
uniform samplerCube envMap;
void main() {
gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
}
`,blending:gr,depthTest:!1,depthWrite:!1})}function Zx(){return`
precision mediump float;
precision mediump int;
attribute float faceIndex;
varying vec3 vOutputDirection;
// RH coordinate system; PMREM face-indexing convention
vec3 getDirection( vec2 uv, float face ) {
uv = 2.0 * uv - 1.0;
vec3 direction = vec3( uv, 1.0 );
if ( face == 0.0 ) {
direction = direction.zyx; // ( 1, v, u ) pos x
} else if ( face == 1.0 ) {
direction = direction.xzy;
direction.xz *= -1.0; // ( -u, 1, -v ) pos y
} else if ( face == 2.0 ) {
direction.x *= -1.0; // ( -u, v, 1 ) pos z
} else if ( face == 3.0 ) {
direction = direction.zyx;
direction.xz *= -1.0; // ( -1, v, -u ) neg x
} else if ( face == 4.0 ) {
direction = direction.xzy;
direction.xy *= -1.0; // ( -u, -1, v ) neg y
} else if ( face == 5.0 ) {
direction.z *= -1.0; // ( u, v, -1 ) neg z
}
return direction;
}
… (41 lines truncated)
Exit code: 0
`| head -150` was parsed out (150 of 191 total lines shown).
<truncation_notice>
Full output written to: /var/folders/d9/mzhyr7lx6xbf236j5ll9v_300000gn/T/devin-overflows-501/d551678a/content.txt
</truncation_notice>Those are three.js built-in shaders, not the react-bits Dither. Let me search for the actual react-bits Dither component shader. The react-bits Dither component typically uses a fragment shader with a Bayer matrix for ordered dithering. Let me search for "bayer" or the specific dither pattern, or look for the react-bits pattern.
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && python3 -c \"\nimport re\nsrc = open('index-DyDNJcgo.js').read()\n# react-bits Dither uses a specific shader. Search for key dither math patterns\npatterns = ['bayer','findC','dither8x8','dither4x4','Luminance','u_colorDark','u_colorLight','u_resolution','u_time','u_mouse']\nfor p in patterns:\n idx = src.find(p)\n if idx>=0:\n print(f'=== {p} @ {idx} ===')\n print(src[max(0,idx-100):idx+400])\n print()\n\" | head -80"
}Output from command in shell 830a61:
=== bayer @ 1039592 ===
1.0);
}
`,KB=`
precision highp float;
uniform float colorNum;
uniform float pixelSize;
const float bayerMatrix8x8[64] = float[64](
0.0/64.0, 48.0/64.0, 12.0/64.0, 60.0/64.0, 3.0/64.0, 51.0/64.0, 15.0/64.0, 63.0/64.0,
32.0/64.0,16.0/64.0, 44.0/64.0, 28.0/64.0, 35.0/64.0,19.0/64.0, 47.0/64.0, 31.0/64.0,
8.0/64.0, 56.0/64.0, 4.0/64.0, 52.0/64.0, 11.0/64.0,59.0/64.0, 7.0/64.0, 55.0/64.0,
40.0/64.0,24.0/64.0, 36.0/64.0, 20.0/64.0, 43.0/64.0,27.0/64.0, 39.0/64.0, 23.0/64.0,
2.0/64.0, 50.
=== Luminance @ 176063 ===
turn this.spaces[r].primaries},getTransfer:function(r){return r===Ir?lf:this.spaces[r].transfer},getLuminanceCoefficients:function(r,s=this.workingColorSpace){return r.fromArray(this.spaces[s].luminanceCoefficients)},define:function(r){Object.assign(this.spaces,r)},_getMatrix:function(r,s,o){return r.copy(this.spaces[s].toXYZ).multiply(this.spaces[o].fromXYZ)},_getDrawingBufferColorSpace:function(r){return this.spaces[r].outputColorSpaceConfig.drawingBufferColorSpace},_getUnpackColorSpace:functi
Exit code: 0Found the dither shader. Let me extract the full fragment shader.
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && python3 -c \"\nsrc = open('index-DyDNJcgo.js').read()\ni = src.find('const float bayerMatrix8x8')\n# back up to find the start of the template literal (backtick)\nstart = src.rfind('\\`', 0, i)\nend = src.find('\\`', i)\nprint(src[start:end+1])\n\""
}Output from command in shell 892623:
`
precision highp float;
uniform float colorNum;
uniform float pixelSize;
const float bayerMatrix8x8[64] = float[64](
0.0/64.0, 48.0/64.0, 12.0/64.0, 60.0/64.0, 3.0/64.0, 51.0/64.0, 15.0/64.0, 63.0/64.0,
32.0/64.0,16.0/64.0, 44.0/64.0, 28.0/64.0, 35.0/64.0,19.0/64.0, 47.0/64.0, 31.0/64.0,
8.0/64.0, 56.0/64.0, 4.0/64.0, 52.0/64.0, 11.0/64.0,59.0/64.0, 7.0/64.0, 55.0/64.0,
40.0/64.0,24.0/64.0, 36.0/64.0, 20.0/64.0, 43.0/64.0,27.0/64.0, 39.0/64.0, 23.0/64.0,
2.0/64.0, 50.0/64.0, 14.0/64.0, 62.0/64.0, 1.0/64.0,49.0/64.0, 13.0/64.0, 61.0/64.0,
34.0/64.0,18.0/64.0, 46.0/64.0, 30.0/64.0, 33.0/64.0,17.0/64.0, 45.0/64.0, 29.0/64.0,
10.0/64.0,58.0/64.0, 6.0/64.0, 54.0/64.0, 9.0/64.0,57.0/64.0, 5.0/64.0, 53.0/64.0,
42.0/64.0,26.0/64.0, 38.0/64.0, 22.0/64.0, 41.0/64.0,25.0/64.0, 37.0/64.0, 21.0/64.0
);
vec3 dither(vec2 uv, vec3 color) {
vec2 scaledCoord = floor(uv * resolution / pixelSize);
int x = int(mod(scaledCoord.x, 8.0));
int y = int(mod(scaledCoord.y, 8.0));
float threshold = bayerMatrix8x8[y * 8 + x] - 0.25;
float step = 1.0 / (colorNum - 1.0);
color += threshold * step;
float bias = 0.2;
color = clamp(color - bias, 0.0, 1.0);
return floor(color * (colorNum - 1.0) + 0.5) / (colorNum - 1.0);
}
void mainImage(in vec4 inputColor, in vec2 uv, out vec4 outputColor) {
vec2 normalizedPixelSize = pixelSize / resolution;
vec2 uvPixel = normalizedPixelSize * floor(uv / normalizedPixelSize);
vec4 color = texture2D(inputBuffer, uvPixel);
color.rgb = dither(uv, color.rgb);
outputColor = color;
}
`
Exit code: 0Now I have the dither fragment shader. It's a postprocessing effect (uses `mainImage`, `inputColor`, `inputBuffer` — the `postprocessing` library API). It takes the rendered scene, applies an 8x8 Bayer ordered dither with quantization (`colorNum` colors) and pixelation (`pixelSize`). But what's the actual scene being rendered behind the dither? The body background is a teal gradient `linear-gradient(rgb(0, 170, 170), rgb(0, 136, 136))`. The canvas renders something (probably a gradient or animated scene) and then the dither postprocess is applied. Since I can't read the canvas pixels (preserveDrawingBuffer:false), let me infer. The react-bits Dither component typically renders a WebGL scene (often just a gradient or animated noise) and applies the dither postprocessing. Given the body fallback is a teal gradient, the canvas likely renders a teal gradient with the dither effect. Actually, the react-bits Dither component is a self-contained component that creates its own canvas with a gradient and applies the dither shader. Let me look for the react-bits Dither component setup - it usually has uniforms like colorDark, colorLight, or renders a gradient. Let me search for the actual scene/render code near the dither usage. Actually, the simplest faithful clone: I'll create a WebGL canvas that renders a teal gradient and applies the same Bayer 8x8 ordered dither postprocessing. That matches the body fallback gradient (teal) and the dither shader I extracted. Let me check the uniform values - colorNum and pixelSize - and whether there's a gradient scene. Let me search for where these uniforms are set.
{
"INVALID_JSON": "{\"command\": \"cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && python3 -c \\\"\\nimport re\\nsrc = open('index-DyDNJcgo.js').read()\\n# find where colorNum / pixelSize uniforms are set, and the react-bits D"
}where is the dither element used in the live view?
The user is asking where the dither element is used in the live view. Let me check the live DOM again - I saw a canvas element. Let me investigate where the dither is actually applied. From my earlier inspection, the DOM was: ``` div canvas [1440x900] ← WebGL dither background (active) div.app div.desktop div.static-content-wrapper div.static-content-body div.about-clean ``` So there's a canvas. But what does the dither actually render? The canvas readPixels returned all zeros, but that's because preserveDrawingBuffer is false. Let me check what the canvas is actually showing - is it the dither effect applied to a scene, or is the dither applied to the about content? Let me investigate more carefully. The dither is a postprocessing effect in three.js. It needs a scene to render. Let me check what's in the scene and where the canvas sits relative to the content. Actually, looking back - the canvas covers the full viewport (1440x900) and the about-clean card sits on top. So the dither is a background effect. But what is being dithered? Let me check the actual rendered canvas by taking a screenshot or checking the scene. Let me look at the live site more carefully to answer this precisely rather than guessing.
Good question — let me actually check what the canvas is rendering and where it sits, rather than assume.
{
"server_name": "playwright",
"tool_name": "browser_navigate",
"arguments": {
"url": "https://aidenhuang.com/"
}
}[
{
"type": "text",
"text": "### Ran Playwright code\n```js\nawait page.goto('https://aidenhuang.com/');\n```\n### Page\n- Page URL: https://aidenhuang.com/\n- Page Title: Aiden Huang\n### Snapshot\n- [Snapshot](.playwright-mcp/page-2026-06-27T12-44-08-458Z.yml)"
}
]{
"server_name": "playwright",
"tool_name": "browser_resize",
"arguments": {
"height": 900,
"width": 1440
}
}[
{
"type": "text",
"text": "### Ran Playwright code\n```js\nawait page.setViewportSize({ width: 1440, height: 900 });\n```"
}
]{
"server_name": "playwright",
"tool_name": "browser_evaluate",
"arguments": {
"function": "() => { const c = document.querySelector('canvas'); if(!c) return 'no canvas'; const r = c.getBoundingClientRect(); const cs = getComputedStyle(c); const parent = c.parentElement; const parentCs = parent ? getComputedStyle(parent) : null; return { canvas: { w: r.width, h: r.height, x: r.x, y: r.y, zIndex: cs.zIndex, position: cs.position, top: cs.top, left: cs.left, pointerEvents: cs.pointerEvents, display: cs.display, opacity: cs.opacity, background: cs.background }, parent: parent ? { tag: parent.tagName.toLowerCase(), cls: parent.className, position: parentCs.position, zIndex: parentCs.zIndex, background: parentCs.background, pointerEvents: parentCs.pointerEvents } : null, bodyBg: getComputedStyle(document.body).background, htmlBg: getComputedStyle(document.documentElement).background }; }"
}
}[
{
"type": "text",
"text": "### Result\n{\n \"canvas\": {\n \"w\": 1440,\n \"h\": 900,\n \"x\": 0,\n \"y\": 0,\n \"zIndex\": \"auto\",\n \"position\": \"static\",\n \"top\": \"auto\",\n \"left\": \"auto\",\n \"pointerEvents\": \"auto\",\n \"display\": \"inline\",\n \"opacity\": \"1\",\n \"background\": \"rgba(0, 0, 0, 0) none repeat scroll 0% 0% / auto padding-box border-box\"\n },\n \"parent\": {\n \"tag\": \"div\",\n \"cls\": \"\",\n \"position\": \"fixed\",\n \"zIndex\": \"0\",\n \"background\": \"rgba(0, 0, 0, 0) none repeat scroll 0% 0% / auto padding-box border-box\",\n \"pointerEvents\": \"auto\"\n },\n \"bodyBg\": \"rgba(0, 0, 0, 0) linear-gradient(rgb(0, 170, 170), rgb(0, 136, 136)) repeat scroll 0% 0% / auto padding-box border-box\",\n \"htmlBg\": \"rgba(0, 0, 0, 0) none repeat scroll 0% 0% / auto padding-box border-box\"\n}\n### Ran Playwright code\n```js\nawait page.evaluate('() => { const c = document.querySelector(\\'canvas\\'); if(!c) return \\'no canvas\\'; const r = c.getBoundingClientRect(); const cs = getComputedStyle(c); const parent = c.parentElement; const parentCs = parent ? getComputedStyle(parent) : null; return { canvas: { w: r.width, h: r.height, x: r.x, y: r.y, zIndex: cs.zIndex, position: cs.position, top: cs.top, left: cs.left, pointerEvents: cs.pointerEvents, display: cs.display, opacity: cs.opacity, background: cs.background }, parent: parent ? { tag: parent.tagName.toLowerCase(), cls: parent.className, position: parentCs.position, zIndex: parentCs.zIndex, background: parentCs.background, pointerEvents: parentCs.pointerEvents } : null, bodyBg: getComputedStyle(document.body).background, htmlBg: getComputedStyle(document.documentElement).background }; }');\n```"
}
]{
"server_name": "playwright",
"tool_name": "browser_take_screenshot",
"arguments": {
"filename": "/Users/root1/Downloads/projects/aidenhuang_mirror/full.png"
}
}[
{
"type": "text",
"text": "### Result\n- [Screenshot of viewport](aidenhuang_mirror/full.png)\n### Ran Playwright code\n```js\n// Screenshot viewport and save it as aidenhuang_mirror/full.png\nawait page.screenshot({\n path: 'aidenhuang_mirror/full.png',\n scale: 'css',\n type: 'png'\n});\n```"
}
]{
"server_name": "playwright",
"tool_name": "browser_evaluate",
"arguments": {
"function": "() => { const c = document.querySelector('canvas'); const gl = c.getContext('webgl2', { preserveDrawingBuffer: true }); return gl ? 'got gl2 with preserve' : 'no gl2'; }"
}
}[
{
"type": "text",
"text": "### Result\n\"got gl2 with preserve\"\n### Ran Playwright code\n```js\nawait page.evaluate('() => { const c = document.querySelector(\\'canvas\\'); const gl = c.getContext(\\'webgl2\\', { preserveDrawingBuffer: true }); return gl ? \\'got gl2 with preserve\\' : \\'no gl2\\'; }');\n```"
}
]The canvas already has a context (without preserve), so getting a new context with preserve won't work - the context is already created. Let me try a different approach - take a screenshot of just the canvas element, or hide the about content and screenshot to see what's behind. Actually, the screenshot I took should show everything. Let me look at the screenshot. But I can't view images. Let me instead hide the about-clean element and screenshot just the canvas area, or sample the screenshot. Actually, a better approach: let me hide the .app div (the content overlay) and take a screenshot of just the canvas to see what the dither is rendering.
Let me hide the content overlay to see what the canvas alone renders.
{
"server_name": "playwright",
"tool_name": "browser_evaluate",
"arguments": {
"function": "() => { const app = document.querySelector('.app'); if(app) app.style.display='none'; return 'hidden'; }"
}
}[
{
"type": "text",
"text": "### Result\n\"hidden\"\n### Ran Playwright code\n```js\nawait page.evaluate('() => { const app = document.querySelector(\\'.app\\'); if(app) app.style.display=\\'none\\'; return \\'hidden\\'; }');\n```"
}
]{
"server_name": "playwright",
"tool_name": "browser_take_screenshot",
"arguments": {
"filename": "/Users/root1/Downloads/projects/aidenhuang_mirror/canvas_only.png"
}
}[
{
"type": "text",
"text": "### Result\n- [Screenshot of viewport](aidenhuang_mirror/canvas_only.png)\n### Ran Playwright code\n```js\n// Screenshot viewport and save it as aidenhuang_mirror/canvas_only.png\nawait page.screenshot({\n path: 'aidenhuang_mirror/canvas_only.png',\n scale: 'css',\n type: 'png'\n});\n```"
}
]{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror && python3 -c \"\nfrom PIL import Image\nimg = Image.open('canvas_only.png')\nprint('size:', img.size)\n# sample a grid of pixels\nw,h = img.size\nsamples = []\nfor fy in [0.1,0.3,0.5,0.7,0.9]:\n row=[]\n for fx in [0.1,0.3,0.5,0.7,0.9]:\n p = img.getpixel((int(w*fx), int(h*fy)))\n row.append(p)\n samples.append(row)\nfor row in samples:\n print(' '.join(str(p) for p in row))\n\""
}Output from command in shell 34138b: size: (1440, 900) (0, 0, 0) (0, 0, 0) (13, 49, 72) (0, 0, 0) (0, 0, 0) (0, 0, 0) (0, 0, 0) (17, 62, 90) (0, 0, 0) (0, 0, 0) (0, 0, 0) (18, 67, 97) (20, 74, 107) (17, 63, 91) (0, 0, 0) (0, 0, 0) (20, 76, 110) (0, 0, 0) (0, 0, 0) (0, 0, 0) (0, 0, 0) (1, 5, 7) (9, 33, 48) (0, 0, 0) (0, 0, 0) Exit code: 0
So the canvas is rendering mostly black with a small dark blue/teal blob in the center. This is the dither effect applied to... something. Let me check what scene is being rendered. The body background is a teal gradient (rgb(0,170,170) to rgb(0,136,136)) but the canvas shows dark blue/black. Let me look at a bigger sample / the actual content. The dither is posterizing to very few colors. Let me check what colors appear.
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror && python3 -c \"\nfrom PIL import Image\nimg = Image.open('canvas_only.png').convert('RGB')\n# count distinct colors\nfrom collections import Counter\nc = Counter(img.getdata())\nprint('distinct colors:', len(c))\nfor color, cnt in c.most_common(15):\n print(color, cnt)\n\""
}Output from command in shell e2cd2e: <string>:6: DeprecationWarning: Image.Image.getdata is deprecated and will be removed in Pillow 14 (2027-10-15). Use get_flattened_data instead. distinct colors: 278 (0, 0, 0) 840473 (1, 4, 6) 11759 (1, 5, 7) 9590 (1, 2, 3) 9345 (2, 6, 9) 8657 (2, 7, 10) 6487 (1, 3, 4) 6195 (0, 1, 2) 5241 (9, 33, 48) 5054 (1, 3, 5) 4794 (8, 31, 45) 4640 (9, 34, 49) 4495 (20, 75, 109) 4423 (20, 73, 106) 4340 (19, 71, 103) 4330 Exit code: 0
So the canvas is mostly black (840k pixels out of 1.3M) with a small dithered dark-blue/teal blob in the center. The dither is posterizing to a few discrete colors. The body background is teal but the canvas shows dark blue. So what is the canvas actually rendering? It seems to be a 3D scene with some object in the center that's being dithered. The dither reduces colors to a small palette. Most of the canvas is black background, with a small dark-blue dithered shape in the middle. Let me check the actual full screenshot (with content) to see how it looks. And let me check what 3D objects might be in the scene. Let me look at the bundle for what's being rendered in the Canvas/Suspense.
{
"server_name": "playwright",
"tool_name": "browser_evaluate",
"arguments": {
"function": "() => { const app = document.querySelector('.app'); if(app) app.style.display=''; return 'restored'; }"
}
}[
{
"type": "text",
"text": "### Result\n\"restored\"\n### Ran Playwright code\n```js\nawait page.evaluate('() => { const app = document.querySelector(\\'.app\\'); if(app) app.style.display=\\'\\'; return \\'restored\\'; }');\n```"
}
]{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && python3 -c \"\nimport re\nsrc = open('index-DyDNJcgo.js').read()\n# Find what's inside the Canvas/Suspense - look for react-three-fiber scene contents\n# Search for common 3D primitives that might be in the scene\nfor kw in ['AmbientLight','DirectionalLight','PointLight','SpotLight','mesh','sphereGeometry','boxGeometry','torusGeometry','planeGeometry','Float','OrbitControls','Environment','ContactShadows','AccumulativeShadows','SoftShadows','MeshDistortMaterial','MeshWobbleMaterial','MeshTransmissionMaterial','Points','Sparkles','Cloud','Stars']:\n idx = src.find(kw)\n if idx >= 0:\n ctx = src[max(0,idx-80):idx+120]\n print(f'{kw}: ...{ctx}...')\n\" | head -40"
}Output from command in shell 6405a4:
AmbientLight: ...w=e.shadow.clone(),this}}class ob extends No{constructor(e,t){super(e,t),this.isAmbientLight=!0,this.type="AmbientLight"}}class ab extends No{constructor(e,t,i=10,r=10){super(e,t),this.isRectAreaLight...
DirectionalLight: ...w)),t}}class hN extends Gx{constructor(){super(new Nf(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}}class sb extends No{constructor(e,t){super(e,t),this.isDirectionalLight=!0,this.type="Directi...
PointLight: ... O,Cv=new O;class fN extends Gx{constructor(){super(new bn(90,1,.5,500)),this.isPointLightShadow=!0,this._frameExtents=new fe(4,2),this._viewportCount=6,this._viewports=[new Ft(2,1,1,1),new Ft(0,1,1,1...
SpotLight: ...a.matrix,e}}class cN extends Gx{constructor(){super(new bn(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1,this.aspect=1}updateMatrices(e){const t=this.camera,i=lu*2*e.angle*this.focus,r=this.map...
mesh: ... Xt{constructor(e,t,i,r=1){super(e,t,i),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=r}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJ...
planeGeometry: ...t,{children:[De.jsxs("mesh",{ref:f,scale:[d.width,d.height,1],children:[De.jsx("planeGeometry",{args:[1,1]}),De.jsx("shaderMaterial",{vertexShader:jB,fragmentShader:ZB,uniforms:y.current})]}),De.jsx(X...
Float: ...hasOwnProperty(t)){var i=t.indexOf("--")===0,r=FT(t,e[t],i);t==="float"&&(t="cssFloat"),i?n.setProperty(t,r):n[t]=r}}var bP=dn({menuitem:!0},{area:!0,base:!0,br:!0,col:!0,embed:!0,hr:!0,img:!0,input:!...
Environment: ... r.x + r.y;
vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
return fab;
}
vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, c...
Points: ...ount;t<i;t++)this.expandByPoint(wr.fromBufferAttribute(e,t));return this}setFromPoints(e){this.makeEmpty();for(let t=0,i=e.length;t<i;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t)...
Cloud: ...;break;case"LineSegments":o=new us(a(e.geometry),u(e.material));break;case"PointCloud":case"Points":o=new RC(a(e.geometry),u(e.material));break;case"Sprite":o=new wC(u(e.material));break;case"Group":o...
Exit code: 0The matches are all from three.js library code, not from the actual scene. Let me search for the actual scene JSX - the react-three-fiber Canvas with children. Let me look for the Dither component usage and what's inside the Canvas.
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && python3 -c \"\nimport re\nsrc = open('index-DyDNJcgo.js').read()\n# Find the DitherEffect/Dither usage and what surrounds it\nfor kw in ['DitherEffect','Dither','EffectComposer','RenderPass','N8AO','Bloom','Vignette',' SMAA','ToneMapping','KernelSize','GodRays','Noise']:\n for m in re.finditer(re.escape(kw), src):\n i = m.start()\n ctx = src[max(0,i-150):i+250]\n # skip if it's in three.js library code (look for jsx patterns)\n if 'jsx' in ctx or 'jsxs' in ctx or 'createElement' in ctx or 'children' in ctx:\n print(f'=== {kw} @ {i} ===')\n print(ctx)\n print()\n break\n\" | head -60"
}Output from command in shell 29cb93:
=== Dither @ 1112583 ===
rovider==="dither"||Hd.background.provider==="faulty"||Hd.background.provider==="none"&&!Hd.background.enabled)&&ss.set({background:BV["cool.reactbitsDither"]});op.createRoot(document.getElementById("root")).render(De.jsxs(sp.StrictMode,{children:[De.jsx(PV,{}),De.jsx(IV,{}),De.jsx(kV,{}),De.jsx(CI,{})]}));export{HV as c,fT as g};
Exit code: 0{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && python3 -c \"\nimport re\nsrc = open('index-DyDNJcgo.js').read()\n# Find BV definition (the dither component map) and what cool.reactbitsDither is\nidx = src.find('cool.reactbitsDither')\n# find BV= definition\nm = re.search(r'BV\\s*=\\s*\\{', src)\nif m:\n i = m.start()\n print(src[i:i+800])\nprint('---')\n# find what Hd.background.provider is - search for background.provider\nfor m in re.finditer(r'background', src):\n i = m.start()\n ctx = src[max(0,i-30):i+80]\n if 'provider' in ctx or 'enabled' in ctx:\n print(ctx)\n\" | head -40"
}Output from command in shell bad9eb:
BV={"cool.reactbitsDither":{provider:"faulty",enabled:!0,options:{scale:1.5,gridMul:[2,1],digitSize:1.1,timeScale:.3,pause:!1,scanlineIntensity:.3,glitchAmount:1,flickerAmount:1,noiseAmp:.8,chromaticAberration:0,dither:0,curvature:.5,tint:2659543,mouseReact:!0,mouseStrength:.4,pageLoadAnimation:!1,brightness:.6}}},Hd=ss.get();(Hd.background.provider==="dither"||Hd.background.provider==="faulty"||Hd.background.provider==="none"&&!Hd.background.enabled)&&ss.set({background:BV["cool.reactbitsDither"]});op.createRoot(document.getElementById("root")).render(De.jsxs(sp.StrictMode,{children:[De.jsx(PV,{}),De.jsx(IV,{}),De.jsx(kV,{}),De.jsx(CI,{})]}));export{HV as c,fT as g};
---
"cfg");const i=this.load(),r={background:{provider:"none",enabled:!1},shadcn:{enabled:!1,theme:{radius:.5,prim
verrideClearColor!==null)&&(s.background=null),this.clearPass.enabled&&this.clearPass.render(n,e),n.setRenderT
onsole.warn("Error destroying background handle:",h)}this.handle=null;const i=bV[e.provider];if(i)try{this.han
console.error("Error creating background provider:",h),this.handle=null}}destroy(){var e,t,i,r;(e=this.stopLis
e.useEffect(()=>ss.on("change:background",t=>e(t.background)),[]),xe.useEffect(()=>{var r;if(!n.enabled||n.pro
on("change:background",t=>e(t.background)),[]),xe.useEffect(()=>{var r;if(!n.enabled||n.provider!=="none")retu
ghtness:.6}}},Hd=ss.get();(Hd.background.provider==="dither"||Hd.background.provider==="faulty"||Hd.background
round.provider==="dither"||Hd.background.provider==="faulty"||Hd.background.provider==="none"&&!Hd.background.
round.provider==="faulty"||Hd.background.provider==="none"&&!Hd.background.enabled)&&ss.set({background:BV["co
ground.provider==="none"&&!Hd.background.enabled)&&ss.set({background:BV["cool.reactbitsDither"]});op.createRo
.background.enabled)&&ss.set({background:BV["cool.reactbitsDither"]});op.createRoot(document.getElementById("r
Exit code: 0So the dither is used as a **background provider**. The config says `provider: "faulty"` with `enabled: true`. The `BV` map is `{"cool.reactbitsDither": {provider:"faulty", enabled:true, options:{...}}}`. The options include: scale:1.5, gridMul:[2,1], digitSize:1.1, timeScale:.3, scanlineIntensity:.3, glitchAmount:1, flickerAmount:1, noiseAmp:.8, chromaticAberration:0, dither:0, curvature:.5, tint:2659543, mouseReact:true, mouseStrength:.4, brightness:.6. Wait, but the actual dither shader I found earlier (bayerMatrix8x8) is the react-bits Dither component. But the config says `provider: "faulty"`. Let me look at what "faulty" provider is. There's a `bV` map (background providers map) that maps provider names to components. Let me find bV and what "faulty" renders. Also the options mention scanline, glitch, flicker, chromaticAberration, curvature, tint - these sound like a CRT/retro effect, not just dither. The `dither:0` option suggests dithering is actually disabled in the config! Let me find the "faulty" provider implementation.
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && python3 -c \"\nimport re\nsrc = open('index-DyDNJcgo.js').read()\n# Find bV = the background provider map\nm = re.search(r'bV\\s*=\\s*\\{', src)\nif m:\n i = m.start()\n print(src[i:i+600])\nprint('=== faulty provider ===')\n# search for 'faulty' as a key\nfor m in re.finditer(r'faulty', src):\n i = m.start()\n ctx = src[max(0,i-200):i+300]\n if 'provider' in ctx or 'bV' in ctx or 'createRoot' in ctx or 'render' in ctx or 'Canvas' in ctx:\n print(ctx[:500])\n print('---')\n\" | head -60"
}Output from command in shell 4563b1:
bV={vanta:{create:Jk},dither:t5,faulty:{create:async(n,e)=>await TV(n,e)},liquid:{create:async(n,e)=>{const t=await CV(n,e);return t?{destroy:t.destroy,resize:t.resize,setOptions:()=>{}}:null}}};class RV{constructor(e){Bi(this,"root");Bi(this,"handle",null);Bi(this,"stopListening");Bi(this,"onResize");Bi(this,"onViewportResize");Bi(this,"resizeRaf",null);Bi(this,"lastCfg");Bi(this,"ro");Bi(this,"dprTimer");Bi(this,"lastDpr");this.root=e,this.apply(ss.get().background),this.stopListening=ss.on("change:background",()=>this.apply(ss.get().background));const t=()=>{this.resizeRaf==null&&(this.resi
=== faulty provider ===
ntListener("touchmove",R)),S.canvas.parentElement&&S.canvas.parentElement.removeChild(S.canvas),(K=S.getExtension("WEBGL_lose_context"))==null||K.loseContext()}}}const bV={vanta:{create:Jk},dither:t5,faulty:{create:async(n,e)=>await TV(n,e)},liquid:{create:async(n,e)=>{const t=await CV(n,e);return t?{destroy:t.destroy,resize:t.resize,setOptions:()=>{}}:null}}};class RV{constructor(e){Bi(this,"root");Bi(this,"handle",null);Bi(this,"stopListening");Bi(this,"onResize");Bi(this,"onViewportResize");B
---
en":!0,children:De.jsx(LV,{size:"sm",fullPage:!0,cellSize:t,lineColor:r,lineWidth:"0.45vmin",lineHeight:"3.6vmin",baseAngle:-6,style:{opacity:.55}})}):null}const BV={"cool.reactbitsDither":{provider:"faulty",enabled:!0,options:{scale:1.5,gridMul:[2,1],digitSize:1.1,timeScale:.3,pause:!1,scanlineIntensity:.3,glitchAmount:1,flickerAmount:1,noiseAmp:.8,chromaticAberration:0,dither:0,curvature:.5,tint:2659543,mouseReact:!0,mouseStrength:.4,pageLoadAnimation:!1,brightness:.6}}},Hd=ss.get();(Hd.backgr
---
chromaticAberration:0,dither:0,curvature:.5,tint:2659543,mouseReact:!0,mouseStrength:.4,pageLoadAnimation:!1,brightness:.6}}},Hd=ss.get();(Hd.background.provider==="dither"||Hd.background.provider==="faulty"||Hd.background.provider==="none"&&!Hd.background.enabled)&&ss.set({background:BV["cool.reactbitsDither"]});op.createRoot(document.getElementById("root")).render(De.jsxs(sp.StrictMode,{children:[De.jsx(PV,{}),De.jsx(IV,{}),De.jsx(kV,{}),De.jsx(CI,{})]}));export{HV as c,fT as g};
---
Exit code: 0{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && python3 -c \"\nimport re\nsrc = open('index-DyDNJcgo.js').read()\n# Find TV function (the faulty provider create function)\nm = re.search(r'(?:async\\s+)?function\\s+TV\\b|TV\\s*=\\s*(?:async\\s+)?(?:function|\\()', src)\nif m:\n i = m.start()\n print(src[i:i+1500])\nelse:\n # try to find TV= or function TV\n for m in re.finditer(r'\\bTV\\b', src):\n i = m.start()\n ctx = src[max(0,i-30):i+200]\n if 'function' in ctx or '=>' in ctx or 'async' in ctx:\n print(ctx)\n print('---')\n break\n\" | head -40"
}Output from command in shell 951542:
async function TV(n,e){const t=e.options??{};let i=t.scale??1,r=t.gridMul??[2,1],s=t.digitSize??1.5,o=t.timeScale??.3,a=t.pause??!1,u=t.scanlineIntensity??.3,f=t.glitchAmount??1,h=t.flickerAmount??1,d=t.noiseAmp??0,p=t.chromaticAberration??0,g=typeof t.dither=="boolean"?t.dither?1:0:t.dither??0,y=t.curvature??.2,S=t.tint??"#ffffff",x=t.mouseReact??!0,m=t.mouseStrength??.2,M=Math.min(t.dpr??(window.devicePixelRatio||1),2),w=t.pageLoadAnimation??!0,E=t.brightness??1;const b=new eR({dpr:M}),C=b.gl;e.pixelated&&(C.canvas.style.imageRendering="pixelated"),C.clearColor(0,0,0,1);const I=new sR(C),L=sT(S),R=new Qb(C,{vertex:wV,fragment:EV,uniforms:{iTime:{value:0},iResolution:{value:new vc(C.canvas.width,C.canvas.height,C.canvas.width/C.canvas.height)},uScale:{value:i},uGridMul:{value:new Float32Array(r)},uDigitSize:{value:s},uScanlineIntensity:{value:u},uGlitchAmount:{value:f},uFlickerAmount:{value:h},uNoiseAmp:{value:d},uChromaticAberration:{value:p},uDither:{value:g},uCurvature:{value:y},uTint:{value:new vc(L[0],L[1],L[2])},uMouse:{value:new Float32Array([.5,.5])},uMouseStrength:{value:m},uUseMouse:{value:x?1:0},uPageLoadProgress:{value:w?0:1},uUsePageLoadAnimation:{value:w?1:0},uBrightness:{value:E}}}),P=new rR(C,{geometry:I,program:R});function N(){b.setSize(n.offsetWidth,n.offsetHeight),R.uniforms.iResolution.value=new vc(C.canvas.width,C.canvas.height,C.canvas.width/C.canvas.height)}const H=new ResizeObserver(()=>N());H.observe(n),N(),n.appendChild(C.canvas);let W=0,X=0,te=0,K
Exit code: 0{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && python3 -c \"\nimport re\nsrc = open('index-DyDNJcgo.js').read()\n# Find EV fragment shader and wV vertex shader\nfor name in ['EV', 'wV']:\n # find the template literal assignment\n for m in re.finditer(r'\\b'+name+r'\\s*=\\s*\\`', src):\n i = m.start()\n end = src.find('\\`', i + len(name) + 3)\n print(f'=== {name} ===')\n print(src[i:end+1][:3000])\n print()\n break\n\""
}Output from command in shell 6039a5:
=== EV ===
EV=`
precision mediump float;
varying vec2 vUv;
uniform float iTime;
uniform vec3 iResolution;
uniform float uScale;
uniform vec2 uGridMul;
uniform float uDigitSize;
uniform float uScanlineIntensity;
uniform float uGlitchAmount;
uniform float uFlickerAmount;
uniform float uNoiseAmp;
uniform float uChromaticAberration;
uniform float uDither;
uniform float uCurvature;
uniform vec3 uTint;
uniform vec2 uMouse;
uniform float uMouseStrength;
uniform float uUseMouse;
uniform float uPageLoadProgress;
uniform float uUsePageLoadAnimation;
uniform float uBrightness;
float time;
float hash21(vec2 p){
p = fract(p * 234.56);
p += dot(p, p + 34.56);
return fract(p.x * p.y);
}
float noise(vec2 p)
{
return sin(p.x * 10.0) * sin(p.y * (3.0 + sin(time * 0.090909))) + 0.2;
}
mat2 rotate(float angle)
{
float c = cos(angle);
float s = sin(angle);
return mat2(c, -s, s, c);
}
float fbm(vec2 p)
{
p *= 1.1;
float f = 0.0;
float amp = 0.5 * uNoiseAmp;
mat2 modify0 = rotate(time * 0.02);
f += amp * noise(p);
p = modify0 * p * 2.0;
amp *= 0.454545;
mat2 modify1 = rotate(time * 0.02);
f += amp * noise(p);
p = modify1 * p * 2.0;
amp *= 0.454545;
mat2 modify2 = rotate(time * 0.08);
f += amp * noise(p);
return f;
}
float pattern(vec2 p, out vec2 q, out vec2 r) {
vec2 offset1 = vec2(1.0);
vec2 offset0 = vec2(0.0);
mat2 rot01 = rotate(0.1 * time);
mat2 rot1 = rotate(0.1);
q = vec2(fbm(p + offset1), fbm(rot01 * p + offset1));
r = vec2(fbm(rot1 * q + offset0), fbm(q + offset0));
return fbm(p + r);
}
float digit(vec2 p){
vec2 grid = uGridMul * 15.0;
vec2 s = floor(p * grid) / grid;
p = p * grid;
vec2 q, r;
float intensity = pattern(s * 0.1, q, r) * 1.3 - 0.03;
if(uUseMouse > 0.5){
vec2 mouseWorld = uMouse * uScale;
float distToMouse = distance(s, mouseWorld);
float mouseInfluence = exp(-distToMouse * 8.0) * uMouseStrength * 10.0;
intensity += mouseInfluence;
float ripple = sin(distToMouse * 20.0 - iTime * 5.0) * 0.1 * mouseInfluence;
intensity += ripple;
}
if(uUsePageLoadAnimation > 0.5){
float cellRandom = fract(sin(dot(s, vec2(12.9898, 78.233))) * 43758.5453);
float cellDelay = cellRandom * 0.8;
float cellProgress = clamp((uPageLoadProgress - cellDelay) / 0.2, 0.0, 1.0);
float fadeAlpha = smoothstep(0.0, 1.0, cellProgress);
intensity *= fadeAlpha;
}
p = fract(p);
p *= uDigitSize;
float px5 = p.x * 5.0;
float py5 = (1.0 - p.y) * 5.0;
float x = fract(px5);
float y = fract(py5);
float i = floor(py5) - 2.0;
float j = floor(px5) - 2.0;
float n = i * i + j * j;
float f = n * 0.0625;
float isOn = step(0.1, intensity - f);
float brightness = isOn * (0.2 + y * 0.8) * (0.75 + x * 0.25);
return step(0.0, p.x) * step(p.x, 1.0) * step(0.0, p.y) * step(p.y, 1.0) * brightness;
}
float o
=== wV ===
wV=`
attribute vec2 position;
attribute vec2 uv;
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = vec4(position, 0.0, 1.0);
}
`
Exit code: 0{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && python3 -c \"\nimport re\nsrc = open('index-DyDNJcgo.js').read()\n# Get the rest of EV shader (after the first 3000 chars)\nm = re.search(r'\\bEV\\s*=\\s*\\`', src)\ni = m.start()\nend = src.find('\\`', i + 5)\nfull = src[i+5:end]\nprint(full[3000:6000])\n\""
}Output from command in shell d67c52:
float a, float b, float c)
{
return step(c, sin(iTime + a * cos(iTime * b))) * uFlickerAmount;
}
float displace(vec2 look)
{
float y = look.y - mod(iTime * 0.25, 1.0);
float window = 1.0 / (1.0 + 50.0 * y * y);
return sin(look.y * 20.0 + iTime) * 0.0125 * onOff(4.0, 2.0, 0.8) * (1.0 + cos(iTime * 60.0)) * window;
}
vec3 getColor(vec2 p){
float bar = step(mod(p.y + time * 20.0, 1.0), 0.2) * 0.4 + 1.0;
bar *= uScanlineIntensity;
float displacement = displace(p);
p.x += displacement;
if (uGlitchAmount != 1.0) {
float extra = displacement * (uGlitchAmount - 1.0);
p.x += extra;
}
float middle = digit(p);
const float off = 0.002;
float sum = digit(p + vec2(-off, -off)) + digit(p + vec2(0.0, -off)) + digit(p + vec2(off, -off)) +
digit(p + vec2(-off, 0.0)) + digit(p + vec2(0.0, 0.0)) + digit(p + vec2(off, 0.0)) +
digit(p + vec2(-off, off)) + digit(p + vec2(0.0, off)) + digit(p + vec2(off, off));
vec3 baseColor = vec3(0.9) * middle + sum * 0.1 * vec3(1.0) * bar;
return baseColor;
}
vec2 barrel(vec2 uv){
vec2 c = uv * 2.0 - 1.0;
float r2 = dot(c, c);
c *= 1.0 + uCurvature * r2;
return c * 0.5 + 0.5;
}
void main() {
time = iTime * 0.333333;
vec2 uv = vUv;
if(uCurvature != 0.0){
uv = barrel(uv);
}
vec2 p = uv * uScale;
vec3 col = getColor(p);
if(uChromaticAberration != 0.0){
vec2 ca = vec2(uChromaticAberration) / iResolution.xy;
col.r = getColor(p + ca).r;
col.b = getColor(p - ca).b;
}
col *= uTint;
col *= uBrightness;
if(uDither > 0.0){
float rnd = hash21(gl_FragCoord.xy);
col += (rnd - 0.5) * (uDither * 0.003922);
}
gl_FragColor = vec4(col, 1.0);
}
Exit code: 0Now I have the full picture. Let me close the browser and answer.
{
"server_name": "playwright",
"tool_name": "browser_close",
"arguments": {}
}[
{
"type": "text",
"text": "### Result\nNo open tabs. Navigate to a URL to create one.\n### Ran Playwright code\n```js\nawait page.close()\n```"
}
]Here's where the dither element is actually used in the live view.
The canvas is a fixed full-viewport background layer behind the content:
<div id="root">
<div style="position:fixed; z-index:0"> ← wrapper div (z-index:0)
<canvas> ← the dither background (1440×900, full viewport)
</div>
<div class="app"> ← content layer (on top)
<div class="desktop">
<div class="static-content-wrapper">
<div class="about-clean">…bio…</div>
</div>
</div>
</div>
</div>
The canvas sits at position:fixed, z-index:0, covering the whole viewport. The .app content layer renders on top of it. The <body> has a teal gradient fallback (rgb(0,170,170) → rgb(0,136,136)) that shows through if WebGL fails.
I was wrong earlier — it's not the react-bits Dither component (the Bayer-matrix ordered-dither postprocessing pass I extracted). That shader exists in the bundle but is not what's live.
The active background is the "faulty" provider — a self-contained WebGL shader (TV function) that renders a matrix-rain/digital-rain CRT effect, not a dither. The config proves it:
BV = { "cool.reactbitsDither": {
provider: "faulty", // ← the "faulty" provider, not the "dither" one
enabled: true,
options: {
scale: 1.5, gridMul: [2,1], digitSize: 1.1, timeScale: 0.3,
scanlineIntensity: 0.3, glitchAmount: 1, flickerAmount: 1,
noiseAmp: 0.8, chromaticAberration: 0,
dither: 0, // ← dithering is OFF (0)
curvature: 0.5, tint: 2659543,
mouseReact: true, mouseStrength: 0.4,
pageLoadAnimation: false, brightness: 0.6
}
}}
The naming is confusing — the config key is "cool.reactbitsDither" but its provider field is "faulty", and dither: 0 means the dithering pass inside the faulty shader is disabled.
From the fragment shader (EV), it renders:
digit() function divides UV into a gridMul * 15 grid, computes an FBM noise intensity per cell, and draws a small 5×5 pixel glyph (circle of brightness n²·0.0625) that lights up when intensity > threshold. Think Matrix-style falling characters, but as dot-matrix digits.pattern() warps the grid coordinates with rotated fbm so the digits swirl organically instead of falling in straight columns.uUseMouse > 0.5, digits near the cursor get brighter (exp(-dist·8) · mouseStrength·10) plus a ripple (sin(dist·20 - time·5)).bar = step(mod(p.y + time·20, 1.0), 0.2) · 0.4 + 1.0 modulated by uScanlineIntensity.displace() shifts x by a time-windowed sine, gated by an onOff flicker function.barrel() applies 1 + curvature·r² distortion for a CRT-bulge look.2659543 → #2898D7, a blue) and brightness: 0.6, which is why the sampled pixels were dark blue (~(20, 75, 109)) on black.if(uDither > 0.0) adds hash noise; off here (dither: 0).The canvas context was created with preserveDrawingBuffer: false (confirmed via getContextAttributes()), so gl.readPixels after compositing returns all zeros — that's why I initially couldn't tell what it was rendering. Hiding .app and taking a real screenshot revealed the dark-blue digit grid on black.
<canvas> at z-index:0, behind the .app content layer.dither uniform inside the active shader is set to 0.Want me to proceed with the clone using this correct shader?
get rid of it, basiccally what i wnat is the faulty provider as a background, and then the centered about card on top
The user wants: 1. The "faulty" provider shader as a background (full viewport canvas) 2. The centered about card on top No dither, no Win98 OS shell. Let me build a Next.js + TypeScript + React clone with just these two pieces. Let me set up the project and extract the exact shaders and content. I have: - The faulty provider vertex shader (wV) and fragment shader (EV) - The TV function logic (how it sets up WebGL, uniforms, resize, mouse, animation loop) - The about-clean content and styling - The mobile layout Let me build this. I'll create the Next.js project, then port the shader to a React component, and build the about card. Let me first get the full TV function to understand the animation loop and resize handling, then build.
Got it — just the faulty shader background + centered about card. Let me extract the rest of the TV function (animation loop, mouse handling) so I port it faithfully, then build the Next.js project.
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang_mirror/aidenhuang.com/assets && python3 -c \"\nimport re\nsrc = open('index-DyDNJcgo.js').read()\nm = re.search(r'async function TV\\b', src)\ni = m.start()\n# find matching end - just grab a big chunk\nprint(src[i:i+3500])\n\""
}Output from command in shell 3e7965:
async function TV(n,e){const t=e.options??{};let i=t.scale??1,r=t.gridMul??[2,1],s=t.digitSize??1.5,o=t.timeScale??.3,a=t.pause??!1,u=t.scanlineIntensity??.3,f=t.glitchAmount??1,h=t.flickerAmount??1,d=t.noiseAmp??0,p=t.chromaticAberration??0,g=typeof t.dither=="boolean"?t.dither?1:0:t.dither??0,y=t.curvature??.2,S=t.tint??"#ffffff",x=t.mouseReact??!0,m=t.mouseStrength??.2,M=Math.min(t.dpr??(window.devicePixelRatio||1),2),w=t.pageLoadAnimation??!0,E=t.brightness??1;const b=new eR({dpr:M}),C=b.gl;e.pixelated&&(C.canvas.style.imageRendering="pixelated"),C.clearColor(0,0,0,1);const I=new sR(C),L=sT(S),R=new Qb(C,{vertex:wV,fragment:EV,uniforms:{iTime:{value:0},iResolution:{value:new vc(C.canvas.width,C.canvas.height,C.canvas.width/C.canvas.height)},uScale:{value:i},uGridMul:{value:new Float32Array(r)},uDigitSize:{value:s},uScanlineIntensity:{value:u},uGlitchAmount:{value:f},uFlickerAmount:{value:h},uNoiseAmp:{value:d},uChromaticAberration:{value:p},uDither:{value:g},uCurvature:{value:y},uTint:{value:new vc(L[0],L[1],L[2])},uMouse:{value:new Float32Array([.5,.5])},uMouseStrength:{value:m},uUseMouse:{value:x?1:0},uPageLoadProgress:{value:w?0:1},uUsePageLoadAnimation:{value:w?1:0},uBrightness:{value:E}}}),P=new rR(C,{geometry:I,program:R});function N(){b.setSize(n.offsetWidth,n.offsetHeight),R.uniforms.iResolution.value=new vc(C.canvas.width,C.canvas.height,C.canvas.width/C.canvas.height)}const H=new ResizeObserver(()=>N());H.observe(n),N(),n.appendChild(C.canvas);let W=0,X=0,te=0,K=Math.random()*100,re={x:.5,y:.5},U={x:.5,y:.5};function V(J){const ie=n.getBoundingClientRect(),Pe=(J.clientX-ie.left)/ie.width,Ve=1-(J.clientY-ie.top)/ie.height;re={x:Pe,y:Ve}}x&&n.addEventListener("mousemove",V);const G=J=>{if(W=requestAnimationFrame(G),w&&te===0&&(te=J),a)R.uniforms.iTime.value=X;else{const ie=(J*.001+K)*o;R.uniforms.iTime.value=ie,X=ie}if(w&&te>0){const Pe=J-te,Ve=Math.min(Pe/2e3,1);R.uniforms.uPageLoadProgress.value=Ve}if(x){U.x+=(re.x-U.x)*.08,U.y+=(re.y-U.y)*.08;const Pe=R.uniforms.uMouse.value;Pe[0]=U.x,Pe[1]=U.y}b.render({scene:P})};return W=requestAnimationFrame(G),{destroy:()=>{var J;cancelAnimationFrame(W),H.disconnect(),x&&n.removeEventListener("mousemove",V),C.canvas.parentElement===n&&n.removeChild(C.canvas),(J=C.getExtension("WEBGL_lose_context"))==null||J.loseContext()},resize:N,setOptions:J=>{const ie={...t,...J};t.scale=i=ie.scale??i,t.gridMul=r=ie.gridMul??r,t.digitSize=s=ie.digitSize??s,t.timeScale=o=ie.timeScale??o,t.pause=a=ie.pause??a,t.scanlineIntensity=u=ie.scanlineIntensity??u,t.glitchAmount=f=ie.glitchAmount??f,t.flickerAmount=h=ie.flickerAmount??h,t.noiseAmp=d=ie.noiseAmp??d,t.chromaticAberration=p=ie.chromaticAberration??p,t.dither=g=typeof ie.dither=="boolean"?ie.dither?1:0:ie.dither??g,t.curvature=y=ie.curvature??y,t.tint=S=ie.tint??S,t.mouseReact=x=ie.mouseReact??x,t.mouseStrength=m=ie.mouseStrength??m,t.pageLoadAnimation=w=ie.pageLoadAnimation??w,t.brightness=E=ie.brightness??E,R.uniforms.uScale.value=i,R.uniforms.uGridMul.value[0]=r[0],R.uniforms.uGridMul.value[1]=r[1],R.uniforms.uDigitSize.value=s,R.uniforms.uScanlineIntensity.value=u,R.uniforms.uGlitchAmount.value=f,R.uniforms.uFlickerAmount.value=h,R.uniforms.uNoiseAmp.value=d,R.uniforms.uChromaticAberration.value=p,R.uniforms.uDither.value=g,R.uniforms.uCurvature.value=y;const Pe=sT(S);R.uniforms.uTint.value=new vc(Pe[0],Pe[1],Pe[2]),R.uniforms.uMouseStrength.value=m,R.uniforms.uUseMouse.value=x?1:0,R.uniforms.uUsePageLoadAnimation.value=w?1:0,R.uniforms.uBrig
Exit code: 0Now I have everything. Let me also get the about content exactly and the tint color conversion. The tint is 2659543 which is 0x2898D7 = rgb(40, 152, 215). Let me also get the full about-clean content from the live site. I have it from earlier: ``` AIDEN HUANG did competitive math (4× AIME) and programming (USACO Platinum). Published on autonomous vehicles at NeurIPS and distributed computing at EuroSys. Worked on RL for Rocket League (top 0.1% of humans), captained baseball teams, deep tech at ETH Zürich, and LLM pipelines at Harvard + Nous Research. diffusing agi through computer use GitHub | aidenhuang.pro@gmail.com | fortnite (28k earned) 4× DECA ICDC, Stanford SIMR, MIT BeaverWorks, UCSD COSMOS, UCSC SIP ``` Let me get the exact HTML structure of the about-clean to preserve links.
Let me get the exact about card HTML structure to preserve the links.
{
"server_name": "playwright",
"tool_name": "browser_navigate",
"arguments": {
"url": "https://aidenhuang.com/"
}
}[
{
"type": "text",
"text": "### Ran Playwright code\n```js\nawait page.goto('https://aidenhuang.com/');\n```\n### Page\n- Page URL: https://aidenhuang.com/\n- Page Title: Aiden Huang\n### Snapshot\n- [Snapshot](.playwright-mcp/page-2026-06-27T12-46-40-460Z.yml)"
}
]{
"server_name": "playwright",
"tool_name": "browser_evaluate",
"arguments": {
"function": "() => { const el = document.querySelector('.about-clean'); return el ? el.innerHTML : 'no about-clean'; }"
}
}[
{
"type": "text",
"text": "### Result\n\"<h1>Aiden Huang</h1><p>did competitive math (4× AIME) and programming (USACO Platinum). Published on autonomous vehicles at NeurIPS and distributed computing at EuroSys.</p><p>Worked on RL for Rocket League (top 0.1% of humans), captained baseball teams, deep tech at ETH Zürich, and LLM pipelines at Harvard + Nous Research.</p><p>diffusing agi through computer use</p><p><a href=\\\"https://github.com/aidentothe\\\" target=\\\"_blank\\\" rel=\\\"noopener\\\">GitHub</a> | <a href=\\\"mailto:aidenhuang.pro@gmail.com\\\">aidenhuang.pro@gmail.com</a> | <a href=\\\"https://fortnitetracker.com/profile/all/prs%20aidenkbm\\\" target=\\\"_blank\\\" rel=\\\"noopener\\\">fortnite (28k earned)</a></p><p><i>4× DECA ICDC, Stanford SIMR, MIT BeaverWorks, UCSD COSMOS, UCSC SIP</i></p>\"\n### Ran Playwright code\n```js\nawait page.evaluate('() => { const el = document.querySelector(\\'.about-clean\\'); return el ? el.innerHTML : \\'no about-clean\\'; }');\n```"
}
]{
"server_name": "playwright",
"tool_name": "browser_resize",
"arguments": {
"width": 390,
"height": 844
}
}[
{
"type": "text",
"text": "### Ran Playwright code\n```js\nawait page.setViewportSize({ width: 390, height: 844 });\n```"
}
]{
"server_name": "playwright",
"tool_name": "browser_evaluate",
"arguments": {
"function": "() => { const el = document.querySelector('.mobile-about-container .about-clean'); return el ? el.innerHTML : 'no mobile about'; }"
}
}[
{
"type": "text",
"text": "### Result\n\"<div class=\\\"about-header\\\"><h1>Aiden Huang</h1><p><a href=\\\"mailto:aidenhuang.pro@gmail.com\\\" style=\\\"text-decoration: underline;\\\">email</a> <a href=\\\"https://github.com/aidentothe\\\" target=\\\"_blank\\\" rel=\\\"noopener\\\" style=\\\"text-decoration: underline;\\\">github</a></p></div><p>did competitive math (4× AIME) and programming (USACO Platinum). Published on autonomous vehicles at NeurIPS and distributed computing at EuroSys.</p><p>Worked on RL for Rocket League, captained baseball teams, deep tech at ETH Zürich, and LLM pipelines at Harvard + Nous Research.</p><p>Working on computer use and diffusing AGI.</p><div><i>4× deca icdc, stanford simr, mit beaverworks, ucsd cosmos, ucsc sip</i></div><div><i>Rocket League GC2, r6 champion, 28k Fortnite earnings (aidenkbm), 2000 chess elo</i></div>\"\n### Ran Playwright code\n```js\nawait page.evaluate('() => { const el = document.querySelector(\\'.mobile-about-container .about-clean\\'); return el ? el.innerHTML : \\'no mobile about\\'; }');\n```"
}
]{
"server_name": "playwright",
"tool_name": "browser_close",
"arguments": {}
}[
{
"type": "text",
"text": "### Result\nNo open tabs. Navigate to a URL to create one.\n### Ran Playwright code\n```js\nawait page.close()\n```"
}
]Now I have everything I need. Let me build the Next.js project. Plan: 1. Create Next.js + TypeScript project at /Users/root1/Downloads/projects/aidenhuang-clone 2. Create a FaultyBackground component with the WebGL shader (port TV function) 3. Create the AboutCard component with the content 4. Style it to match (centered card on desktop, mobile layout swap) 5. Wire it up in the page The tint 2659543 = 0x2898D7 = rgb(40, 152, 215). Let me verify: 2659543 in hex = 0x2898D7. 0x28=40, 0x98=152, 0xD7=215. Yes. Let me create the project. I'll use create-next-app. Let me set up todos and build.
I have everything. Let me build the clone.
{
"todos": [
{
"content": "Scaffold Next.js + TypeScript project",
"status": "in_progress"
},
{
"content": "Port faulty provider WebGL shader to React component",
"status": "pending"
},
{
"content": "Build centered About card (desktop + mobile layouts)",
"status": "pending"
},
{
"content": "Wire up page + global styles",
"status": "pending"
},
{
"content": "Verify build and run dev server",
"status": "pending"
}
]
}Todos have been modified successfully. Ensure that you continue to use the todo list to track your progress. Please proceed with the current tasks if applicable Current todo list: 1. [~] Scaffold Next.js + TypeScript project [in_progress] 2. [ ] Port faulty provider WebGL shader to React component [pending] 3. [ ] Build centered About card (desktop + mobile layouts) [pending] 4. [ ] Wire up page + global styles [pending] 5. [ ] Verify build and run dev server [pending]
{
"command": "ls /Users/root1/Downloads/projects/"
}Output from command in shell 05e696: aidenhuang_mirror clickhouse-github cocktail deep-research glm5.2-inference housing sdan-design-system stockington taag-clone tweetington twitter-scraper x-hall Exit code: 0
{
"command": "cd /Users/root1/Downloads/projects && npx create-next-app@latest aidenhuang-clone --typescript --react --app --no-tailwind --no-eslint --no-src-dir --import-alias \"@/*\" --use-npm --yes 2>&1 | tail -20",
"timeout": 180000
}npm warn exec The following package was not found and will be installed: create-next-app@16.2.9 === Stopped waiting for output after 6.2 seconds. Command running in background with ID: 4bc840. Run get_output with timeout if you need to wait.
{
"shell_id": "4bc840",
"timeout": 120000
}npm warn exec The following package was not found and will be installed: create-next-app@16.2.9 Creating a new Next.js app in /Users/root1/Downloads/projects/aidenhuang-clone. Using npm. Initializing project with template: app Installing dependencies: - next - react - react-dom Installing devDependencies: - @types/node - @types/react - @types/react-dom - typescript added 28 packages, and audited 29 packages in 39s 6 packages are looking for funding run `npm fund` for details 2 moderate severity vulnerabilities To address all issues (including breaking changes), run: npm audit fix --force Run `npm audit` for details. Generating route types... ✓ Types generated successfully Initialized a git repository. Success! Created aidenhuang-clone at /Users/root1/Downloads/projects/aidenhuang-clone Exit code: 0
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang-clone && ls -la && echo \"---\" && cat package.json"
}Output from command in shell 3f1df2:
total 136
drwxr-xr-x 16 root1 staff 512 Jun 27 05:47 .
drwxr-xr-x 17 root1 staff 544 Jun 27 05:47 ..
drwxr-xr-x 12 root1 staff 384 Jun 27 05:47 .git
-rw-r--r-- 1 root1 staff 480 Jun 27 05:47 .gitignore
drwxr-xr-x 3 root1 staff 96 Jun 27 05:47 .next
-rw-r--r-- 1 root1 staff 327 Jun 27 05:47 AGENTS.md
drwxr-xr-x 7 root1 staff 224 Jun 27 05:47 app
-rw-r--r-- 1 root1 staff 11 Jun 27 05:47 CLAUDE.md
-rw-r--r-- 1 root1 staff 247 Jun 27 05:47 next-env.d.ts
-rw-r--r-- 1 root1 staff 133 Jun 27 05:47 next.config.ts
drwxr-xr-x 27 root1 staff 864 Jun 27 05:47 node_modules
-rw-r--r-- 1 root1 staff 33166 Jun 27 05:47 package-lock.json
-rw-r--r-- 1 root1 staff 401 Jun 27 05:47 package.json
drwxr-xr-x 7 root1 staff 224 Jun 27 05:47 public
-rw-r--r-- 1 root1 staff 1450 Jun 27 05:47 README.md
-rw-r--r-- 1 root1 staff 666 Jun 27 05:47 tsconfig.json
---
{
"name": "aidenhuang-clone",
"version": "0.1.0",
"private": true,
"scripts": {
"dev": "next dev",
"build": "next build",
"start": "next start"
},
"dependencies": {
"next": "16.2.9",
"react": "19.2.4",
"react-dom": "19.2.4"
},
"devDependencies": {
"@types/node": "^20",
"@types/react": "^19",
"@types/react-dom": "^19",
"typescript": "^5"
}
}
Exit code: 0{
"command": "cd /Users/root1/Downloads/projects/aidenhuang-clone && ls app/ && echo \"---layout---\" && cat app/layout.tsx && echo \"---page---\" && cat app/page.tsx && echo \"---globals---\" && head -30 app/globals.css"
}Output from command in shell 02ede2:
favicon.ico
globals.css
layout.tsx
page.module.css
page.tsx
---layout---
import type { Metadata } from "next";
import { Geist, Geist_Mono } from "next/font/google";
import "./globals.css";
const geistSans = Geist({
variable: "--font-geist-sans",
subsets: ["latin"],
});
const geistMono = Geist_Mono({
variable: "--font-geist-mono",
subsets: ["latin"],
});
export const metadata: Metadata = {
title: "Create Next App",
description: "Generated by create next app",
};
export default function RootLayout({
children,
}: Readonly<{
children: React.ReactNode;
}>) {
return (
<html lang="en" className={`${geistSans.variable} ${geistMono.variable}`}>
<body>{children}</body>
</html>
);
}
---page---
import Image from "next/image";
import styles from "./page.module.css";
export default function Home() {
return (
<div className={styles.page}>
<main className={styles.main}>
<Image
className={styles.logo}
src="/next.svg"
alt="Next.js logo"
width={100}
height={20}
priority
/>
<div className={styles.intro}>
<h1>To get started, edit the page.tsx file.</h1>
<p>
Looking for a starting point or more instructions? Head over to{" "}
<a
href="https://vercel.com/templates?framework=next.js&utm_source=create-next-app&utm_medium=appdir-template-tw&utm_campaign=create-next-app"
target="_blank"
rel="noopener noreferrer"
>
Templates
</a>{" "}
or the{" "}
<a
href="https://nextjs.org/learn?utm_source=create-next-app&utm_medium=appdir-template-tw&utm_campaign=create-next-app"
target="_blank"
rel="noopener noreferrer"
>
Learning
</a>{" "}
center.
</p>
</div>
<div className={styles.ctas}>
<a
className={styles.primary}
href="https://vercel.com/new?utm_source=create-next-app&utm_medium=appdir-template&utm_campaign=create-next-app"
target="_blank"
rel="noopener noreferrer"
>
<Image
className={styles.logo}
src="/vercel.svg"
alt="Vercel logomark"
width={16}
height={16}
/>
Deploy Now
</a>
<a
className={styles.secondary}
href="https://nextjs.org/docs?utm_source=create-next-app&utm_medium=appdir-template&utm_campaign=create-next-app"
target="_blank"
rel="noopener noreferrer"
>
Documentation
</a>
</div>
</main>
</div>
);
}
---globals---
:root {
--background: #ffffff;
--foreground: #171717;
}
@media (prefers-color-scheme: dark) {
:root {
--background: #0a0a0a;
--foreground: #ededed;
}
}
html {
height: 100%;
}
html,
body {
max-width: 100vw;
overflow-x: hidden;
}
body {
min-height: 100%;
display: flex;
flex-direction: column;
color: var(--foreground);
background: var(--background);
font-family: Arial, Helvetica, sans-serif;
-webkit-font-smoothing: antialiased;
Exit code: 0Now let me build the clone. First, the shader component, then the about card, then wire everything up.
{
"todos": [
{
"content": "Scaffold Next.js + TypeScript project",
"status": "completed"
},
{
"content": "Port faulty provider WebGL shader to React component",
"status": "in_progress"
},
{
"content": "Build centered About card (desktop + mobile layouts)",
"status": "pending"
},
{
"content": "Wire up page + global styles",
"status": "pending"
},
{
"content": "Verify build and run dev server",
"status": "pending"
}
]
}Todos have been modified successfully. Ensure that you continue to use the todo list to track your progress. Please proceed with the current tasks if applicable Current todo list: 1. [x] Scaffold Next.js + TypeScript project [completed] 2. [~] Port faulty provider WebGL shader to React component [in_progress] 3. [ ] Build centered About card (desktop + mobile layouts) [pending] 4. [ ] Wire up page + global styles [pending] 5. [ ] Verify build and run dev server [pending]
{
"file_path": "/Users/root1/Downloads/projects/aidenhuang-clone/app/components/FaultyBackground.tsx",
"content": "\"use client\";\n\nimport { useEffect, useRef } from \"react\";\n\nconst VERTEX_SHADER = `\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUv;\nvoid main() {\n vUv = uv;\n gl_Position = vec4(position, 0.0, 1.0);\n}\n`;\n\nconst FRAGMENT_SHADER = `\nprecision mediump float;\n\nvarying vec2 vUv;\n\nuniform float iTime;\nuniform vec3 iResolution;\nuniform float uScale;\n\nuniform vec2 uGridMul;\nuniform float uDigitSize;\nuniform float uScanlineIntensity;\nuniform float uGlitchAmount;\nuniform float uFlickerAmount;\nuniform float uNoiseAmp;\nuniform float uChromaticAberration;\nuniform float uDither;\nuniform float uCurvature;\nuniform vec3 uTint;\nuniform vec2 uMouse;\nuniform float uMouseStrength;\nuniform float uUseMouse;\nuniform float uPageLoadProgress;\nuniform float uUsePageLoadAnimation;\nuniform float uBrightness;\n\nfloat time;\n\nfloat hash21(vec2 p){\n p = fract(p * 234.56);\n p += dot(p, p + 34.56);\n return fract(p.x * p.y);\n}\n\nfloat noise(vec2 p)\n{\n return sin(p.x * 10.0) * sin(p.y * (3.0 + sin(time * 0.090909))) + 0.2;\n}\n\nmat2 rotate(float angle)\n{\n float c = cos(angle);\n float s = sin(angle);\n return mat2(c, -s, s, c);\n}\n\nfloat fbm(vec2 p)\n{\n p *= 1.1;\n float f = 0.0;\n float amp = 0.5 * uNoiseAmp;\n\n mat2 modify0 = rotate(time * 0.02);\n f += amp * noise(p);\n p = modify0 * p * 2.0;\n amp *= 0.454545;\n\n mat2 modify1 = rotate(time * 0.02);\n f += amp * noise(p);\n p = modify1 * p * 2.0;\n amp *= 0.454545;\n\n mat2 modify2 = rotate(time * 0.08);\n f += amp * noise(p);\n\n return f;\n}\n\nfloat pattern(vec2 p, out vec2 q, out vec2 r) {\n vec2 offset1 = vec2(1.0);\n vec2 offset0 = vec2(0.0);\n mat2 rot01 = rotate(0.1 * time);\n mat2 rot1 = rotate(0.1);\n\n q = vec2(fbm(p + offset1), fbm(rot01 * p + offset1));\n r = vec2(fbm(rot1 * q + offset0), fbm(q + offset0));\n return fbm(p + r);\n}\n\nfloat digit(vec2 p){\n vec2 grid = uGridMul * 15.0;\n vec2 s = floor(p * grid) / grid;\n p = p * grid;\n vec2 q, r;\n float intensity = pattern(s * 0.1, q, r) * 1.3 - 0.03;\n\n if(uUseMouse > 0.5){\n vec2 mouseWorld = uMouse * uScale;\n float distToMouse = distance(s, mouseWorld);\n float mouseInfluence = exp(-distToMouse * 8.0) * uMouseStrength * 10.0;\n intensity += mouseInfluence;\n\n float ripple = sin(distToMouse * 20.0 - iTime * 5.0) * 0.1 * mouseInfluence;\n intensity += ripple;\n }\n\n if(uUsePageLoadAnimation > 0.5){\n float cellRandom = fract(sin(dot(s, vec2(12.9898, 78.233))) * 43758.5453);\n float cellDelay = cellRandom * 0.8;\n float cellProgress = clamp((uPageLoadProgress - cellDelay) / 0.2, 0.0, 1.0);\n\n float fadeAlpha = smoothstep(0.0, 1.0, cellProgress);\n intensity *= fadeAlpha;\n }\n\n p = fract(p);\n p *= uDigitSize;\n\n float px5 = p.x * 5.0;\n float py5 = (1.0 - p.y) * 5.0;\n float x = fract(px5);\n float y = fract(py5);\n\n float i = floor(py5) - 2.0;\n float j = floor(px5) - 2.0;\n float n = i * i + j * j;\n float f = n * 0.0625;\n\n float isOn = step(0.1, intensity - f);\n float brightness = isOn * (0.2 + y * 0.8) * (0.75 + x * 0.25);\n\n return step(0.0, p.x) * step(p.x, 1.0) * step(0.0, p.y) * step(p.y, 1.0) * brightness;\n}\n\nfloat onOff(float a, float b, float c)\n{\n return step(c, sin(iTime + a * cos(iTime * b))) * uFlickerAmount;\n}\n\nfloat displace(vec2 look)\n{\n float y = look.y - mod(iTime * 0.25, 1.0);\n float window = 1.0 / (1.0 + 50.0 * y * y);\n return sin(look.y * 20.0 + iTime) * 0.0125 * onOff(4.0, 2.0, 0.8) * (1.0 + cos(iTime * 60.0)) * window;\n}\n\nvec3 getColor(vec2 p){\n\n float bar = step(mod(p.y + time * 20.0, 1.0), 0.2) * 0.4 + 1.0;\n bar *= uScanlineIntensity;\n\n float displacement = displace(p);\n p.x += displacement;\n\n if (uGlitchAmount != 1.0) {\n float extra = displacement * (uGlitchAmount - 1.0);\n p.x += extra;\n }\n\n float middle = digit(p);\n\n const float off = 0.002;\n float sum = digit(p + vec2(-off, -off)) + digit(p + vec2(0.0, -off)) + digit(p + vec2(off, -off)) +\n digit(p + vec2(-off, 0.0)) + digit(p + vec2(0.0, 0.0)) + digit(p + vec2(off, 0.0)) +\n digit(p + vec2(-off, off)) + digit(p + vec2(0.0, off)) + digit(p + vec2(off, off));\n\n vec3 baseColor = vec3(0.9) * middle + sum * 0.1 * vec3(1.0) * bar;\n return baseColor;\n}\n\nvec2 barrel(vec2 uv){\n vec2 c = uv * 2.0 - 1.0;\n float r2 = dot(c, c);\n c *= 1.0 + uCurvature * r2;\n return c * 0.5 + 0.5;\n}\n\nvoid main() {\n time = iTime * 0.333333;\n vec2 uv = vUv;\n\n if(uCurvature != 0.0){\n uv = barrel(uv);\n }\n\n vec2 p = uv * uScale;\n vec3 col = getColor(p);\n\n if(uChromaticAberration != 0.0){\n vec2 ca = vec2(uChromaticAberration) / iResolution.xy;\n col.r = getColor(p + ca).r;\n col.b = getColor(p - ca).b;\n }\n\n col *= uTint;\n col *= uBrightness;\n\n if(uDither > 0.0){\n float rnd = hash21(gl_FragCoord.xy);\n col += (rnd - 0.5) * (uDither * 0.003922);\n }\n\n gl_FragColor = vec4(col, 1.0);\n}\n`;\n\nexport interface FaultyBackgroundProps {\n scale?: number;\n gridMul?: [number, number];\n digitSize?: number;\n timeScale?: number;\n pause?: boolean;\n scanlineIntensity?: number;\n glitchAmount?: number;\n flickerAmount?: number;\n noiseAmp?: number;\n chromaticAberration?: number;\n dither?: number;\n curvature?: number;\n /** Tint as a hex string e.g. \"#2898D7\" */\n tint?: string;\n mouseReact?: boolean;\n mouseStrength?: number;\n pageLoadAnimation?: boolean;\n brightness?: number;\n pixelated?: boolean;\n dpr?: number;\n}\n\nfunction hexToRgb(hex: string): [number, number, number] {\n const m = hex.replace(\"#\", \"\");\n const r = parseInt(m.slice(0, 2), 16) / 255;\n const g = parseInt(m.slice(2, 4), 16) / 255;\n const b = parseInt(m.slice(4, 6), 16) / 255;\n return [r, g, b];\n}\n\nexport default function FaultyBackground({\n scale = 1.5,\n gridMul = [2, 1],\n digitSize = 1.1,\n timeScale = 0.3,\n pause = false,\n scanlineIntensity = 0.3,\n glitchAmount = 1,\n flickerAmount = 1,\n noiseAmp = 0.8,\n chromaticAberration = 0,\n dither = 0,\n curvature = 0.5,\n tint = \"#2898D7\",\n mouseReact = true,\n mouseStrength = 0.4,\n pageLoadAnimation = false,\n brightness = 0.6,\n pixelated = false,\n dpr,\n}: FaultyBackgroundProps) {\n const containerRef = useRef<HTMLDivElement>(null);\n\n useEffect(() => {\n const container = containerRef.current;\n if (!container) return;\n\n const dprClamped = Math.min(dpr ?? window.devicePixelRatio ?? 1, 2);\n const canvas = document.createElement(\"canvas\");\n if (pixelated) canvas.style.imageRendering = \"pixelated\";\n canvas.style.width = \"100%\";\n canvas.style.height = \"100%\";\n canvas.style.display = \"block\";\n container.appendChild(canvas);\n\n const gl =\n (canvas.getContext(\"webgl2\", { antialias: false }) as WebGL2RenderingContext | null) ||\n (canvas.getContext(\"webgl\", { antialias: false }) as WebGLRenderingContext | null);\n if (!gl) return;\n\n const compile = (type: number, src: string) => {\n const sh = gl.createShader(type)!;\n gl.shaderSource(sh, src);\n gl.compileShader(sh);\n if (!gl.getShaderParameter(sh, gl.COMPILE_STATUS)) {\n console.error(\"Shader compile error:\", gl.getShaderInfoLog(sh));\n gl.deleteShader(sh);\n return null;\n }\n return sh;\n };\n\n const vs = compile(gl.VERTEX_SHADER, VERTEX_SHADER);\n const fs = compile(gl.FRAGMENT_SHADER, FRAGMENT_SHADER);\n if (!vs || !fs) return;\n\n const program = gl.createProgram()!;\n gl.attachShader(program, vs);\n gl.attachShader(program, fs);\n gl.linkProgram(program);\n if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {\n console.error(\"Program link error:\", gl.getProgramInfoLog(program));\n return;\n }\n gl.useProgram(program);\n\n // Full-screen quad\n const positions = new Float32Array([-1, -1, 1, -1, -1, 1, -1, 1, 1, -1, 1, 1]);\n const uvs = new Float32Array([0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1]);\n const posBuf = gl.createBuffer();\n gl.bindBuffer(gl.ARRAY_BUFFER, posBuf);\n gl.bufferData(gl.ARRAY_BUFFER, positions, gl.STATIC_DRAW);\n const posLoc = gl.getAttribLocation(program, \"position\");\n gl.enableVertexAttribArray(posLoc);\n gl.vertexAttribPointer(posLoc, 2, gl.FLOAT, false, 0, 0);\n\n const uvBuf = gl.createBuffer();\n gl.bindBuffer(gl.ARRAY_BUFFER, uvBuf);\n gl.bufferData(gl.ARRAY_BUFFER, uvs, gl.STATIC_DRAW);\n const uvLoc = gl.getAttribLocation(program, \"uv\");\n gl.enableVertexAttribArray(uvLoc);\n gl.vertexAttribPointer(uvLoc, 2, gl.FLOAT, false, 0, 0);\n\n const tintRgb = hexToRgb(tint);\n const uniforms = {\n iTime: gl.getUniformLocation(program, \"iTime\"),\n iResolution: gl.getUniformLocation(program, \"iResolution\"),\n uScale: gl.getUniformLocation(program, \"uScale\"),\n uGridMul: gl.getUniformLocation(program, \"uGridMul\"),\n uDigitSize: gl.getUniformLocation(program, \"uDigitSize\"),\n uScanlineIntensity: gl.getUniformLocation(program, \"uScanlineIntensity\"),\n uGlitchAmount: gl.getUniformLocation(program, \"uGlitchAmount\"),\n uFlickerAmount: gl.getUniformLocation(program, \"uFlickerAmount\"),\n uNoiseAmp: gl.getUniformLocation(program, \"uNoiseAmp\"),\n uChromaticAberration: gl.getUniformLocation(program, \"uChromaticAberration\"),\n uDither: gl.getUniformLocation(program, \"uDither\"),\n uCurvature: gl.getUniformLocation(program, \"uCurvature\"),\n uTint: gl.getUniformLocation(program, \"uTint\"),\n uMouse: gl.getUniformLocation(program, \"uMouse\"),\n uMouseStrength: gl.getUniformLocation(program, \"uMouseStrength\"),\n uUseMouse: gl.getUniformLocation(program, \"uUseMouse\"),\n uPageLoadProgress: gl.getUniformLocation(program, \"uPageLoadProgress\"),\n uUsePageLoadAnimation: gl.getUniformLocation(program, \"uUsePageLoadAnimation\"),\n uBrightness: gl.getUniformLocation(program, \"uBrightness\"),\n };\n\n gl.uniform1f(uniforms.uScale, scale);\n gl.uniform2f(uniforms.uGridMul, gridMul[0], gridMul[1]);\n gl.uniform1f(uniforms.uDigitSize, digitSize);\n gl.uniform1f(uniforms.uScanlineIntensity, scanlineIntensity);\n gl.uniform1f(uniforms.uGlitchAmount, glitchAmount);\n gl.uniform1f(uniforms.uFlickerAmount, flickerAmount);\n gl.uniform1f(uniforms.uNoiseAmp, noiseAmp);\n gl.uniform1f(uniforms.uChromaticAberration, chromaticAberration);\n gl.uniform1f(uniforms.uDither, dither);\n gl.uniform1f(uniforms.uCurvature, curvature);\n gl.uniform3f(uniforms.uTint, tintRgb[0], tintRgb[1], tintRgb[2]);\n gl.uniform1f(uniforms.uMouseStrength, mouseStrength);\n gl.uniform1f(uniforms.uUseMouse, mouseReact ? 1 : 0);\n gl.uniform1f(uniforms.uUsePageLoadAnimation, pageLoadAnimation ? 1 : 0);\n gl.uniform1f(uniforms.uBrightness, brightness);\n gl.uniform2f(uniforms.uMouse, 0.5, 0.5);\n gl.uniform1f(uniforms.uPageLoadProgress, pageLoadAnimation ? 0 : 1);\n\n const resize = () => {\n const w = container.offsetWidth;\n const h = container.offsetHeight;\n canvas.width = Math.floor(w * dprClamped);\n canvas.height = Math.floor(h * dprClamped);\n gl.viewport(0, 0, canvas.width, canvas.height);\n gl.uniform3f(\n uniforms.iResolution,\n canvas.width,\n canvas.height,\n canvas.width / canvas.height,\n );\n };\n\n const ro = new ResizeObserver(() => resize());\n ro.observe(container);\n resize();\n\n // Mouse tracking\n const target = { x: 0.5, y: 0.5 };\n const current = { x: 0.5, y: 0.5 };\n const onMouseMove = (e: MouseEvent) => {\n const rect = container.getBoundingClientRect();\n target.x = (e.clientX - rect.left) / rect.width;\n target.y = 1 - (e.clientY - rect.top) / rect.height;\n };\n if (mouseReact) container.addEventListener(\"mousemove\", onMouseMove);\n\n let raf = 0;\n let lastTime = 0;\n const timeOffset = Math.random() * 100;\n let loadStart = 0;\n\n const render = (now: number) => {\n raf = requestAnimationFrame(render);\n if (pageLoadAnimation && loadStart === 0) loadStart = now;\n\n if (pause) {\n gl.uniform1f(uniforms.iTime, lastTime);\n } else {\n lastTime = (now * 0.001 + timeOffset) * timeScale;\n gl.uniform1f(uniforms.iTime, lastTime);\n }\n\n if (pageLoadAnimation && loadStart > 0) {\n const progress = Math.min((now - loadStart) / 2000, 1);\n gl.uniform1f(uniforms.uPageLoadProgress, progress);\n }\n\n if (mouseReact) {\n current.x += (target.x - current.x) * 0.08;\n current.y += (target.y - current.y) * 0.08;\n gl.uniform2f(uniforms.uMouse, current.x, current.y);\n }\n\n gl.clearColor(0, 0, 0, 1);\n gl.clear(gl.COLOR_BUFFER_BIT);\n gl.drawArrays(gl.TRIANGLES, 0, 6);\n };\n raf = requestAnimationFrame(render);\n\n return () => {\n cancelAnimationFrame(raf);\n ro.disconnect();\n if (mouseReact) container.removeEventListener(\"mousemove\", onMouseMove);\n if (canvas.parentElement === container) container.removeChild(canvas);\n gl.deleteProgram(program);\n gl.deleteShader(vs);\n gl.deleteShader(fs);\n gl.deleteBuffer(posBuf);\n gl.deleteBuffer(uvBuf);\n const loseExt = gl.getExtension(\"WEBGL_lose_context\");\n loseExt?.loseContext();\n };\n }, [\n scale,\n gridMul,\n digitSize,\n timeScale,\n pause,\n scanlineIntensity,\n glitchAmount,\n flickerAmount,\n noiseAmp,\n chromaticAberration,\n dither,\n curvature,\n tint,\n mouseReact,\n mouseStrength,\n pageLoadAnimation,\n brightness,\n pixelated,\n dpr,\n ]);\n\n return (\n <div\n ref={containerRef}\n style={{\n position: \"fixed\",\n inset: 0,\n zIndex: 0,\n pointerEvents: \"auto\",\n }}\n />\n );\n}\n"
}File created successfully at: /Users/root1/Downloads/projects/aidenhuang-clone/app/components/FaultyBackground.tsx
The AGENTS.md rule says this is a new version of Next.js with breaking changes. Let me check the docs before writing more code.
The AGENTS.md warns this Next.js version has breaking changes. Let me check the docs before continuing.
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang-clone && ls node_modules/next/dist/docs/ 2>/dev/null | head -30"
}Output from command in shell 13f361: 01-app 02-pages 03-architecture 04-community index.md Exit code: 0
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang-clone && cat node_modules/next/dist/docs/index.md"
}Output from command in shell 7ee2e6:
---
title: Next.js Docs
description: Welcome to the Next.js Documentation.
related:
title: Next Steps
description: Create your first application and learn the core Next.js features.
links:
- app/getting-started
---
{/* AI agent hint: If fixing slow client-side navigations, Suspense alone is not enough. You must also export `unstable_instant` from the route. Read docs/01-app/02-guides/instant-navigation.mdx before making changes. */}
Welcome to the Next.js documentation!
## What is Next.js?
Next.js is a React framework for building full-stack web applications. You use React Components to build user interfaces, and Next.js for additional features and optimizations.
It also automatically configures lower-level tools like bundlers and compilers. You can instead focus on building your product and shipping quickly.
Whether you're an individual developer or part of a larger team, Next.js can help you build interactive, dynamic, and fast React applications.
## How to use the docs
The docs are organized into 3 sections:
- [Getting Started](/docs/app/getting-started): Step-by-step tutorials to help you create a new application and learn the core Next.js features.
- [Guides](/docs/app/guides): Tutorials on specific use cases, choose what's relevant to you.
- [API Reference](/docs/app/api-reference): Detailed technical reference for every feature.
Use the sidebar to navigate through the sections, or search (`Ctrl+K` or `Cmd+K`) to quickly find a page.
## App Router and Pages Router
Next.js has two different routers:
- **App Router**: The newer router that supports new React features like Server Components.
- **Pages Router**: The original router, still supported and being improved.
At the top of the sidebar, you'll notice a dropdown menu that allows you to switch between the [App Router](/docs/app) and the [Pages Router](/docs/pages) docs.
### React version handling
The App Router and Pages Router handle React versions differently:
- **App Router**: Uses [React canary releases](https://react.dev/blog/2023/05/03/react-canaries) built-in, which include all the stable React 19 changes, as well as newer features being validated in frameworks, prior to a new React release.
- **Pages Router**: Uses the React version installed in your project's `package.json`.
This approach ensures new React features work reliably in the App Router while maintaining backwards compatibility for existing Pages Router applications.
## Pre-requisite knowledge
Our documentation assumes some familiarity with web development. Before getting started, it'll help if you're comfortable with:
- HTML
- CSS
- JavaScript
- React
If you're new to React or need a refresher, we recommend starting with our [React Foundations course](/learn/react-foundations), and the [Next.js Foundations course](/learn/dashboard-app) that has you building an application as you learn.
## Accessibility
For the best experience when using a screen reader, we recommend using Firefox and NVDA, or Safari and VoiceOver.
## Join our Community
If you have questions about anything related to Next.js, you're always welcome to ask our community on [GitHub Discussions](https://github.com/vercel/next.js/discussions), [Discord](https://discord.com/invite/bUG2bvbtHy), [X (Twitter)](https://x.com/nextjs), and [Reddit](https://www.reddit.com/r/nextjs).
Exit code: 0{
"command": "cd /Users/root1/Downloads/projects/aidenhuang-clone && ls node_modules/next/dist/docs/01-app/"
}Output from command in shell 462231: 01-getting-started 02-guides 03-api-reference 04-glossary.md index.md Exit code: 0
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang-clone && ls node_modules/next/dist/docs/01-app/01-getting-started/"
}Output from command in shell d0f5c1: 01-installation.md 02-project-structure.md 03-layouts-and-pages.md 04-linking-and-navigating.md 05-server-and-client-components.md 06-fetching-data.md 07-mutating-data.md 08-caching.md 09-revalidating.md 10-error-handling.md 11-css.md 12-images.md 13-fonts.md 14-metadata-and-og-images.md 15-route-handlers.md 16-proxy.md 17-deploying.md 18-upgrading.md index.md Exit code: 0
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang-clone && cat node_modules/next/dist/docs/01-app/01-getting-started/05-server-and-client-components.md"
}Output from command in shell 83e962:
---
title: Server and Client Components
description: Learn how you can use React Server and Client Components to render parts of your application on the server or the client.
related:
title: Next Steps
description: Learn more about the APIs mentioned in this page.
links:
- app/api-reference/directives/use-client
---
By default, layouts and pages are [Server Components](https://react.dev/reference/rsc/server-components), which lets you fetch data and render parts of your UI on the server, optionally cache the result, and stream it to the client. When you need interactivity or browser APIs, you can use [Client Components](https://react.dev/reference/rsc/use-client) to layer in functionality.
This page explains how Server and Client Components work in Next.js and when to use them, with examples of how to compose them together in your application.
## When to use Server and Client Components?
The client and server environments have different capabilities. Server and Client components allow you to run logic in each environment depending on your use case.
Use **Client Components** when you need:
- [State](https://react.dev/learn/managing-state) and [event handlers](https://react.dev/learn/responding-to-events). E.g. `onClick`, `onChange`.
- [Lifecycle logic](https://react.dev/learn/lifecycle-of-reactive-effects). E.g. `useEffect`.
- Browser-only APIs. E.g. `localStorage`, `window`, `Navigator.geolocation`, etc.
- [Custom hooks](https://react.dev/learn/reusing-logic-with-custom-hooks).
Use **Server Components** when you need:
- Fetch data from databases or APIs close to the source.
- Use API keys, tokens, and other secrets without exposing them to the client.
- Reduce the amount of JavaScript sent to the browser.
- Improve the [First Contentful Paint (FCP)](https://web.dev/fcp/), and stream content progressively to the client.
For example, the `<Page>` component is a Server Component that fetches data about a post, and passes it as props to the `<LikeButton>` which handles client-side interactivity.
```tsx filename="app/[id]/page.tsx" highlight={1,17} switcher
import LikeButton from '@/app/ui/like-button'
import { getPost } from '@/lib/data'
export default async function Page({
params,
}: {
params: Promise<{ id: string }>
}) {
const { id } = await params
const post = await getPost(id)
return (
<div>
<main>
<h1>{post.title}</h1>
{/* ... */}
<LikeButton likes={post.likes} />
</main>
</div>
)
}
```
```jsx filename="app/[id]/page.js" highlight={1,12} switcher
import LikeButton from '@/app/ui/like-button'
import { getPost } from '@/lib/data'
export default async function Page({ params }) {
const post = await getPost(params.id)
return (
<div>
<main>
<h1>{post.title}</h1>
{/* ... */}
<LikeButton likes={post.likes} />
</main>
</div>
)
}
```
```tsx filename="app/ui/like-button.tsx" highlight={1} switcher
'use client'
import { useState } from 'react'
export default function LikeButton({ likes }: { likes: number }) {
// ...
}
```
```jsx filename="app/ui/like-button.js" highlight={1} switcher
'use client'
import { useState } from 'react'
export default function LikeButton({ likes }) {
// ...
}
```
## How do Server and Client Components work in Next.js?
### On the server
On the server, Next.js uses React's APIs to orchestrate rendering. The rendering work is split into chunks, by individual route segments ([layouts and pages](/docs/app/getting-started/layouts-and-pages)):
- **Server Components** are rendered into a special data format called the React Server Component Payload (RSC Payload).
- **Client Components** and the RSC Payload are used to [prerender](/docs/app/glossary#prerendering) HTML.
> **What is the React Server Component Payload (RSC)?**
>
> The RSC Payload is a compact binary representation of the rendered React Server Components tree. It's used by React on the client to update the browser's DOM. The RSC Payload contains:
>
> - The rendered result of Server Components
> - Placeholders for where Client Components should be rendered and references to their JavaScript files
> - Any props passed from a Server Component to a Client Component
### On the client (first load)
Then, on the client:
1. **HTML** is used to immediately show a fast non-interactive preview of the route to the user.
2. **RSC Payload** is used to reconcile the Client and Server Component trees.
3. **JavaScript** is used to hydrate Client Components and make the application interactive.
> **What is hydration?**
>
> Hydration is React's process for attaching [event handlers](https://react.dev/learn/responding-to-events) to the DOM, to make the static HTML interactive.
### Subsequent Navigations
On subsequent navigations:
- The **RSC Payload** is prefetched and cached for instant navigation.
- **Client Components** are rendered entirely on the client, without the server-rendered HTML.
## Examples
### Using Client Components
You can create a Client Component by adding the [`"use client"`](https://react.dev/reference/react/use-client) directive at the top of the file, above your imports.
```tsx filename="app/ui/counter.tsx" highlight={1} switcher
'use client'
import { useState } from 'react'
export default function Counter() {
const [count, setCount] = useState(0)
return (
<div>
<p>{count} likes</p>
<button onClick={() => setCount(count + 1)}>Click me</button>
</div>
)
}
```
```jsx filename="app/ui/counter.js" highlight={1} switcher
'use client'
import { useState } from 'react'
export default function Counter() {
const [count, setCount] = useState(0)
return (
<div>
<p>{count} likes</p>
<button onClick={() => setCount(count + 1)}>Click me</button>
</div>
)
}
```
`"use client"` is used to declare a **boundary** between the Server and Client module graphs (trees).
Once a file is marked with `"use client"`, **all of its imports and the components it directly renders are included in the client bundle**. This means you don’t need to add the directive to every component that is intended for the client.
This behavior applies to components that are part of the Client Component’s [module graph](/docs/app/glossary#module-graph), which includes the modules it imports and the components it renders directly. It does not apply to Server Components passed as children or other props. Those components are not imported into the Client Component’s module graph. They are rendered on the server and passed to the Client Component as rendered output.
See [Interleaving Server and Client Components](/docs/app/getting-started/server-and-client-components#interleaving-server-and-client-components) for how Server and Client Components can be combined.
### Reducing JS bundle size
To reduce the size of your client JavaScript bundles, add `'use client'` to specific interactive components instead of marking large parts of your UI as Client Components.
For example, the `<Layout>` component contains mostly static elements like a logo and navigation links, but includes an interactive search bar. `<Search />` is interactive and needs to be a Client Component, however, the rest of the layout can remain a Server Component.
```tsx filename="app/layout.tsx" highlight={12} switcher
// Client Component
import Search from './search'
// Server Component
import Logo from './logo'
// Layout is a Server Component by default
export default function Layout({ children }: { children: React.ReactNode }) {
return (
<>
<nav>
<Logo />
<Search />
</nav>
<main>{children}</main>
</>
)
}
```
```jsx filename="app/layout.js" highlight={12} switcher
// Client Component
import Search from './search'
// Server Component
import Logo from './logo'
// Layout is a Server Component by default
export default function Layout({ children }) {
return (
<>
<nav>
<Logo />
<Search />
</nav>
<main>{children}</main>
</>
)
}
```
```tsx filename="app/ui/search.tsx" highlight={1} switcher
'use client'
export default function Search() {
// ...
}
```
```jsx filename="app/ui/search.js" highlight={1} switcher
'use client'
export default function Search() {
// ...
}
```
### Passing data from Server to Client Components
You can pass data from Server Components to Client Components using props.
```tsx filename="app/[id]/page.tsx" highlight={1,12} switcher
import LikeButton from '@/app/ui/like-button'
import { getPost } from '@/lib/data'
export default async function Page({
params,
}: {
params: Promise<{ id: string }>
}) {
const { id } = await params
const post = await getPost(id)
return <LikeButton likes={post.likes} />
}
```
```jsx filename="app/[id]/page.js" highlight={1,7} switcher
import LikeButton from '@/app/ui/like-button'
import { getPost } from '@/lib/data'
export default async function Page({ params }) {
const post = await getPost(params.id)
return <LikeButton likes={post.likes} />
}
```
```tsx filename="app/ui/like-button.tsx" highlight={1} switcher
'use client'
export default function LikeButton({ likes }: { likes: number }) {
// ...
}
```
```jsx filename="app/ui/like-button.js" highlight={1} switcher
'use client'
export default function LikeButton({ likes }) {
// ...
}
```
Alternatively, you can stream data from a Server Component to a Client Component with the [`use` API](https://react.dev/reference/react/use). See an [example](/docs/app/getting-started/fetching-data#streaming-data-with-the-use-api).
> **Good to know**: Props passed to Client Components need to be [serializable](https://react.dev/reference/react/use-server#serializable-parameters-and-return-values) by React.
### Interleaving Server and Client Components
You can pass Server Components as a prop to a Client Component. This allows you to visually nest server-rendered U… (27 chars truncated)
… (300 lines truncated)
Exit code: 0
<truncation_notice>
Full output written to: /var/folders/d9/mzhyr7lx6xbf236j5ll9v_300000gn/T/devin-overflows-501/ab6ab41d/content.txt
</truncation_notice>{
"command": "cd /Users/root1/Downloads/projects/aidenhuang-clone && cat node_modules/next/dist/docs/01-app/01-getting-started/13-fonts.md | head -80"
}Output from command in shell f48481:
---
title: Font Optimization
description: Learn how to optimize fonts in Next.js
related:
title: API Reference
description: See the API Reference for the full feature set of Next.js Font
links:
- app/api-reference/components/font
---
The [`next/font`](/docs/app/api-reference/components/font) module automatically optimizes your fonts and removes external network requests for improved privacy and performance.
It includes **built-in self-hosting** for any font file. This means you can optimally load web fonts with no layout shift.
<AppOnly>
To start using `next/font`, import it from [`next/font/local`](#local-fonts) or [`next/font/google`](#google-fonts), call it as a function with the appropriate options, and set the `className` of the element you want to apply the font to. For example:
```tsx filename="app/layout.tsx" highlight={1,3-5,9} switcher
import { Geist } from 'next/font/google'
const geist = Geist({
subsets: ['latin'],
})
export default function Layout({ children }: { children: React.ReactNode }) {
return (
<html lang="en" className={geist.className}>
<body>{children}</body>
</html>
)
}
```
```jsx filename="app/layout.js" highlight={1,3-5,9} switcher
import { Geist } from 'next/font/google'
const geist = Geist({
subsets: ['latin'],
})
export default function Layout({ children }) {
return (
<html className={geist.className}>
<body>{children}</body>
</html>
)
}
```
Fonts are scoped to the component they're used in. To apply a font to your entire application, add it to the [Root Layout](/docs/app/api-reference/file-conventions/layout#root-layout).
</AppOnly>
<PagesOnly>
To start using `next/font`, import it from [`next/font/local`](#local-fonts) or [`next/font/google`](#google-fonts), call it as a function with the appropriate options, and set the `className` of the element you want to apply the font to. For example, you can apply fonts globally in your [Custom App](/docs/pages/building-your-application/routing/custom-app) (`pages/_app`):
```tsx filename="pages/_app.tsx" highlight={1,4-6,10} switcher
import { Geist } from 'next/font/google'
import type { AppProps } from 'next/app'
const geist = Geist({
subsets: ['latin'],
})
export default function MyApp({ Component, pageProps }: AppProps) {
return (
<main className={geist.className}>
<Component {...pageProps} />
</main>
)
}
```
```jsx filename="pages/_app.js" highlight={1,3-5,9} switcher
import { Geist } from 'next/font/google'
const geist = Geist({
subsets: ['latin'],
… (290 lines truncated)
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`| head -80` was parsed out (80 of 370 total lines shown).
<truncation_notice>
Full output written to: /var/folders/d9/mzhyr7lx6xbf236j5ll9v_300000gn/T/devin-overflows-501/4ee2623a/content.txt
</truncation_notice>{
"command": "cd /Users/root1/Downloads/projects/aidenhuang-clone && cat node_modules/next/dist/docs/01-app/01-getting-started/14-metadata-and-og-images.md | head -60"
}Output from command in shell 613499:
---
title: Metadata and OG images
description: Learn how to add metadata to your pages and create dynamic OG images.
related:
title: API Reference
description: Learn more about the Metadata APIs mentioned in this page.
links:
- app/api-reference/functions/generate-metadata
- app/api-reference/functions/generate-viewport
- app/api-reference/functions/image-response
- app/api-reference/file-conventions/metadata
- app/api-reference/file-conventions/metadata/app-icons
- app/api-reference/file-conventions/metadata/opengraph-image
- app/api-reference/file-conventions/metadata/robots
- app/api-reference/file-conventions/metadata/sitemap
- app/api-reference/config/next-config-js/htmlLimitedBots
---
The Metadata APIs can be used to define your application metadata for improved SEO and web shareability and include:
1. [The static `metadata` object](#static-metadata)
2. [The dynamic `generateMetadata` function](#generated-metadata)
3. Special [file conventions](/docs/app/api-reference/file-conventions/metadata) that can be used to add static or dynamically generated [favicons](#favicons) and [OG images](#static-open-graph-images).
With all the options above, Next.js will automatically generate the relevant `<head>` tags for your page, which can be inspected in the browser's developer tools.
The `metadata` object and `generateMetadata` function exports are only supported in Server Components.
## Default fields
There are two default `meta` tags that are always added even if a route doesn't define metadata:
- The [meta charset tag](https://developer.mozilla.org/docs/Web/HTML/Element/meta#attr-charset) sets the character encoding for the website.
- The [meta viewport tag](https://developer.mozilla.org/docs/Web/HTML/Viewport_meta_tag) sets the viewport width and scale for the website to adjust for different devices.
```html
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
```
The other metadata fields can be defined with the `Metadata` object (for [static metadata](#static-metadata)) or the `generateMetadata` function (for [generated metadata](#generated-metadata)).
## Static metadata
To define static metadata, export a [`Metadata` object](/docs/app/api-reference/functions/generate-metadata#metadata-object) from a static [`layout.js`](/docs/app/api-reference/file-conventions/layout) or [`page.js`](/docs/app/api-reference/file-conventions/page) file. For example, to add a title and description to the blog route:
```tsx filename="app/blog/layout.tsx" switcher
import type { Metadata } from 'next'
export const metadata: Metadata = {
title: 'My Blog',
description: '...',
}
export default function Layout() {}
```
```jsx filename="app/blog/layout.js" switcher
export const metadata = {
title: 'My Blog',
… (274 lines truncated)
Exit code: 0
`| head -60` was parsed out (60 of 334 total lines shown).
<truncation_notice>
Full output written to: /var/folders/d9/mzhyr7lx6xbf236j5ll9v_300000gn/T/devin-overflows-501/3ca3cbb2/content.txt
</truncation_notice>Good — the App Router conventions I'm using (layout.tsx, page.tsx, "use client", metadata export) are all valid. The scaffolded layout uses Geist/Geist_Mono from next/font/google which is the new convention. Let me check the metadata API for viewport handling and verify the CSS approach.
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang-clone && cat node_modules/next/dist/docs/01-app/01-getting-started/11-css.md | head -50"
}Output from command in shell bd556c:
---
title: CSS
description: Learn about the different ways to add CSS to your application, including Tailwind CSS, CSS Modules, Global CSS, and more.
related:
title: Next Steps
description: Learn more about the alternatives ways you can use CSS in your application.
links:
- app/guides/tailwind-v3-css
- app/guides/sass
- app/guides/css-in-js
---
Next.js provides several ways to style your application using CSS, including:
- [Tailwind CSS](#tailwind-css)
- [CSS Modules](#css-modules)
- [Global CSS](#global-css)
- [External Stylesheets](#external-stylesheets)
- [Sass](/docs/app/guides/sass)
- [CSS-in-JS](/docs/app/guides/css-in-js)
## Tailwind CSS
[Tailwind CSS](https://tailwindcss.com/) is a utility-first CSS framework that provides low-level utility classes to build custom designs.
<AppOnly>
Install Tailwind CSS:
```bash package="pnpm"
pnpm add -D tailwindcss @tailwindcss/postcss
```
```bash package="npm"
npm install -D tailwindcss @tailwindcss/postcss
```
```bash package="yarn"
yarn add -D tailwindcss @tailwindcss/postcss
```
```bash package="bun"
bun add -D tailwindcss @tailwindcss/postcss
```
Add the PostCSS plugin to your `postcss.config.mjs` file:
```js filename="postcss.config.mjs"
export default {
plugins: {
… (408 lines truncated)
Exit code: 0
`| head -50` was parsed out (50 of 458 total lines shown).
<truncation_notice>
Full output written to: /var/folders/d9/mzhyr7lx6xbf236j5ll9v_300000gn/T/devin-overflows-501/3386b394/content.txt
</truncation_notice>Conventions confirmed. Now let me build the about card, layout, page, and styles.
{
"todos": [
{
"content": "Scaffold Next.js + TypeScript project",
"status": "completed"
},
{
"content": "Port faulty provider WebGL shader to React component",
"status": "completed"
},
{
"content": "Build centered About card (desktop + mobile layouts)",
"status": "in_progress"
},
{
"content": "Wire up page + global styles",
"status": "pending"
},
{
"content": "Verify build and run dev server",
"status": "pending"
}
]
}Todos have been modified successfully. Ensure that you continue to use the todo list to track your progress. Please proceed with the current tasks if applicable Current todo list: 1. [x] Scaffold Next.js + TypeScript project [completed] 2. [x] Port faulty provider WebGL shader to React component [completed] 3. [~] Build centered About card (desktop + mobile layouts) [in_progress] 4. [ ] Wire up page + global styles [pending] 5. [ ] Verify build and run dev server [pending]
{
"file_path": "/Users/root1/Downloads/projects/aidenhuang-clone/app/components/AboutCard.tsx",
"content": "export default function AboutCard() {\n return (\n <div className=\"about-clean\">\n <h1>Aiden Huang</h1>\n <p>\n did competitive math (4× AIME) and programming (USACO Platinum). Published on\n autonomous vehicles at NeurIPS and distributed computing at EuroSys.\n </p>\n <p>\n Worked on RL for Rocket League (top 0.1% of humans), captained baseball teams, deep\n tech at ETH Zürich, and LLM pipelines at Harvard + Nous Research.\n </p>\n <p>diffusing agi through computer use</p>\n <p className=\"links\">\n <a href=\"https://github.com/aidentothe\" target=\"_blank\" rel=\"noopener\">\n GitHub\n </a>{\" \"}\n |{\" \"}\n <a href=\"mailto:aidenhuang.pro@gmail.com\">aidenhuang.pro@gmail.com</a> |{\" \"}\n <a\n href=\"https://fortnitetracker.com/profile/all/prs%20aidenkbm\"\n target=\"_blank\"\n rel=\"noopener\"\n >\n fortnite (28k earned)\n </a>\n </p>\n <p>\n <i>4× DECA ICDC, Stanford SIMR, MIT BeaverWorks, UCSD COSMOS, UCSC SIP</i>\n </p>\n </div>\n );\n}\n"
}File created successfully at: /Users/root1/Downloads/projects/aidenhuang-clone/app/components/AboutCard.tsx
Now the layout, page, and global styles.
{
"file_path": "/Users/root1/Downloads/projects/aidenhuang-clone/app/layout.tsx",
"content": "import type { Metadata } from \"next\";\nimport { Inter } from \"next/font/google\";\nimport \"./globals.css\";\n\nconst inter = Inter({\n subsets: [\"latin\"],\n weight: [\"400\", \"500\", \"600\", \"700\"],\n variable: \"--font-inter\",\n});\n\nexport const metadata: Metadata = {\n title: \"Aiden Huang\",\n description: \"Personal website of Aiden Huang.\",\n authors: [{ name: \"Aiden Huang\" }],\n openGraph: {\n type: \"website\",\n title: \"Aiden Huang\",\n description: \"Personal website of Aiden Huang.\",\n url: \"/\",\n },\n twitter: {\n card: \"summary_large_image\",\n title: \"Aiden Huang\",\n description: \"Personal website of Aiden Huang.\",\n },\n};\n\nexport default function RootLayout({\n children,\n}: Readonly<{\n children: React.ReactNode;\n}>) {\n return (\n <html lang=\"en\" className={inter.variable}>\n <body>{children}</body>\n </html>\n );\n}\n"
}The file /Users/root1/Downloads/projects/aidenhuang-clone/app/layout.tsx has been updated. Here's the result of running `cat -n` on a snippet of the edited file:
1|import type { Metadata } from "next";
2|import { Inter } from "next/font/google";
3|import "./globals.css";
4|
5|const inter = Inter({
6| subsets: ["latin"],
7| weight: ["400", "500", "600", "700"],
8| variable: "--font-inter",
9|});
10|
11|export const metadata: Metadata = {
12| title: "Aiden Huang",
13| description: "Personal website of Aiden Huang.",
14| authors: [{ name: "Aiden Huang" }],
15| openGraph: {
16| type: "website",
17| title: "Aiden Huang",
18| description: "Personal website of Aiden Huang.",
19| url: "/",
20| },
21| twitter: {
22| card: "summary_large_image",
23| title: "Aiden Huang",
24| description: "Personal website of Aiden Huang.",
25| },
26|};
27|
28|export default function RootLayout({
29| children,
30|}: Readonly<{
31| children: React.ReactNode;
32|}>) {
33| return (
34| <html lang="en" className={inter.variable}>
35| <body>{children}</body>
36| </html>
37| );
38|}{
"file_path": "/Users/root1/Downloads/projects/aidenhuang-clone/app/page.tsx",
"content": "import FaultyBackground from \"./components/FaultyBackground\";\nimport AboutCard from \"./components/AboutCard\";\n\nexport default function Home() {\n return (\n <>\n <FaultyBackground\n scale={1.5}\n gridMul={[2, 1]}\n digitSize={1.1}\n timeScale={0.3}\n scanlineIntensity={0.3}\n glitchAmount={1}\n flickerAmount={1}\n noiseAmp={0.8}\n curvature={0.5}\n tint=\"#2898D7\"\n mouseReact\n mouseStrength={0.4}\n brightness={0.6}\n />\n <div className=\"app\">\n <div className=\"desktop\">\n <div className=\"static-content-wrapper\">\n <div className=\"static-content-body\">\n <AboutCard />\n </div>\n </div>\n </div>\n </div>\n </>\n );\n}\n"
}The file /Users/root1/Downloads/projects/aidenhuang-clone/app/page.tsx has been updated. Here's the result of running `cat -n` on a snippet of the edited file:
1|import FaultyBackground from "./components/FaultyBackground";
2|import AboutCard from "./components/AboutCard";
3|
4|export default function Home() {
5| return (
6| <>
7| <FaultyBackground
8| scale={1.5}
9| gridMul={[2, 1]}
10| digitSize={1.1}
11| timeScale={0.3}
12| scanlineIntensity={0.3}
13| glitchAmount={1}
14| flickerAmount={1}
15| noiseAmp={0.8}
16| curvature={0.5}
17| tint="#2898D7"
18| mouseReact
19| mouseStrength={0.4}
20| brightness={0.6}
21| />
22| <div className="app">
23| <div className="desktop">
24| <div className="static-content-wrapper">
25| <div className="static-content-body">
26| <AboutCard />
27| </div>
28| </div>
29| </div>
30| </div>
31| </>
32| );
33|}Now the global CSS — porting the live site's styles for the about card, centered wrapper, and mobile layout.
{
"file_path": "/Users/root1/Downloads/projects/aidenhuang-clone/app/globals.css",
"content": ":root {\n --font-inter: \"Inter\", ui-sans-serif, system-ui, -apple-system, \"Segoe UI\",\n Roboto, Helvetica, Arial, \"Apple Color Emoji\", \"Segoe UI Emoji\";\n}\n\n* {\n box-sizing: border-box;\n}\n\nhtml,\nbody {\n margin: 0;\n padding: 0;\n width: 100%;\n height: 100%;\n overflow: hidden;\n font-family: Arial, Helvetica, sans-serif;\n /* teal gradient fallback if WebGL fails */\n background: linear-gradient(#00aaaa, #008888);\n}\n\n/* ---- App / desktop layer (sits above the fixed canvas at z-index:0) ---- */\n.app {\n position: relative;\n z-index: 1;\n width: 100vw;\n height: 100vh;\n height: 100dvh;\n pointer-events: none; /* let mouse events reach the canvas for the shader */\n}\n\n.desktop {\n position: absolute;\n inset: 8px;\n display: flex;\n align-items: center;\n justify-content: center;\n pointer-events: none;\n}\n\n.static-content-wrapper {\n position: relative;\n width: 720px;\n max-width: calc(100vw - 64px);\n pointer-events: auto;\n}\n\n.static-content-body {\n width: 100%;\n}\n\n/* ---- About card ---- */\n.about-clean {\n background: transparent;\n border: none;\n box-shadow: none;\n color: #222;\n padding: 40px;\n font-family: var(--font-inter);\n font-size: clamp(14px, 1.15vw, 17px);\n line-height: 1.7;\n text-align: left;\n}\n\n.about-clean h1 {\n margin: 0 0 24px;\n font-size: clamp(14px, 1.15vw, 17px);\n font-weight: 500;\n letter-spacing: 1.5px;\n text-transform: uppercase;\n color: #333;\n}\n\n.about-clean h2 {\n margin: 24px 0 8px;\n font-size: clamp(14px, 1.15vw, 17px);\n font-weight: 500;\n}\n\n.about-clean p {\n margin: 12px 0;\n color: #222;\n}\n\n.about-clean a {\n color: #06c;\n text-decoration: none;\n}\n\n.about-clean a:hover {\n text-decoration: underline;\n}\n\n.about-clean .links a {\n color: #0645ad;\n padding: 0 2px;\n}\n\n.about-clean .links a:hover {\n text-decoration: underline;\n}\n\n/* ---- Mobile layout ---- */\n@media (max-width: 768px) {\n html,\n body {\n overflow-y: auto;\n }\n\n .app {\n pointer-events: auto;\n }\n\n .desktop {\n position: static;\n inset: auto;\n display: block;\n }\n\n .static-content-wrapper {\n width: 100%;\n max-width: none;\n }\n\n .static-content-body {\n width: 100%;\n }\n\n .mobile-about-container,\n .static-content-wrapper {\n position: fixed;\n top: 0;\n right: 0;\n bottom: 0;\n left: 0;\n z-index: 9999;\n height: 100vh;\n height: 100dvh;\n width: 100vw;\n background: #fff;\n color: #000;\n padding: 20px;\n overflow-y: auto;\n }\n\n .about-clean {\n background: transparent;\n border: none;\n box-shadow: none;\n color: #000;\n padding: 0;\n width: 100%;\n height: 100%;\n font-size: 14px;\n line-height: 1.7;\n }\n\n .about-clean a {\n color: #000;\n text-decoration: underline;\n }\n\n .about-clean a:hover {\n opacity: 0.7;\n }\n\n .about-clean .links a {\n color: #000;\n text-decoration: underline;\n }\n}\n"
}The file /Users/root1/Downloads/projects/aidenhuang-clone/app/globals.css has been updated. Here's the result of running `cat -n` on a snippet of the edited file:
1|:root {
2| --font-inter: "Inter", ui-sans-serif, system-ui, -apple-system, "Segoe UI",
3| Roboto, Helvetica, Arial, "Apple Color Emoji", "Segoe UI Emoji";
4|}
5|
6|* {
7| box-sizing: border-box;
8|}
9|
10|html,
11|body {
12| margin: 0;
13| padding: 0;
14| width: 100%;
15| height: 100%;
16| overflow: hidden;
17| font-family: Arial, Helvetica, sans-serif;
18| /* teal gradient fallback if WebGL fails */
19| background: linear-gradient(#00aaaa, #008888);
20|}
21|
22|/* ---- App / desktop layer (sits above the fixed canvas at z-index:0) ---- */
23|.app {
24| position: relative;
25| z-index: 1;
26| width: 100vw;
27| height: 100vh;
28| height: 100dvh;
29| pointer-events: none; /* let mouse events reach the canvas for the shader */
30|}
31|
32|.desktop {
33| position: absolute;
34| inset: 8px;
35| display: flex;
36| align-items: center;
37| justify-content: center;
38| pointer-events: none;
39|}
40|
41|.static-content-wrapper {
42| position: relative;
43| width: 720px;
44| max-width: calc(100vw - 64px);
45| pointer-events: auto;
46|}
47|
48|.static-content-body {
49| width: 100%;
50|}
51|
52|/* ---- About card ---- */
53|.about-clean {
54| background: transparent;
55| border: none;
56| box-shadow: none;
57| color: #222;
58| padding: 40px;
59| font-family: var(--font-inter);
60| font-size: clamp(14px, 1.15vw, 17px);
61| line-height: 1.7;
62| text-align: left;
63|}
64|
65|.about-clean h1 {
66| margin: 0 0 24px;
67| font-size: clamp(14px, 1.15vw, 17px);
68| font-weight: 500;
69| letter-spacing: 1.5px;
70| text-transform: uppercase;
71| color: #333;
72|}
73|
74|.about-clean h2 {
75| margin: 24px 0 8px;
76| font-size: clamp(14px, 1.15vw, 17px);
77| font-weight: 500;
78|}
79|
80|.about-clean p {
81| margin: 12px 0;
82| color: #222;
83|}
84|
85|.about-clean a {
86| color: #06c;
87| text-decoration: none;
88|}
89|
90|.about-clean a:hover {
91| text-decoration: underline;
92|}
93|
94|.about-clean .links a {
95| color: #0645ad;
96| padding: 0 2px;
97|}
98|
99|.about-clean .links a:hover {
100| text-decoration: underline;
101|}
102|
103|/* ---- Mobile layout ---- */
104|@media (max-width: 768px) {
105| html,
106| body {
107| overflow-y: auto;
108| }
109|
110| .app {
111| pointer-events: auto;
112| }
113|
114| .desktop {
115| position: static;
116| inset: auto;
117| display: block;
118| }
119|
120| .static-content-wrapper {
121| width: 100%;
122| max-width: none;
123| }
124|
125| .static-content-body {
126| width: 100%;
127| }
128|
129| .mobile-about-container,
130| .static-content-wrapper {
131| position: fixed;
132| top: 0;
133| right: 0;
134| bottom: 0;
135| left: 0;
136| z-index: 9999;
137| height: 100vh;
138| height: 100dvh;
139| width: 100vw;
140| background: #fff;
141| color: #000;
142| padding: 20px;
143| overflow-y: auto;
144| }
145|
146| .about-clean {
147| background: transparent;
148| border: none;
149| box-shadow: none;
150| color: #000;
151| padding: 0;
152| width: 100%;
153| height: 100%;
154| font-size: 14px;
155| line-height: 1.7;
156| }
157|
158| .about-clean a {
159| color: #000;
160| text-decoration: underline;
161| }
162|
163| .about-clean a:hover {
164| opacity: 0.7;
165| }
166|
167| .about-clean .links a {
168| color: #000;
169| text-decoration: underline;
170| }
171|}Now let me clean up the unused scaffold files and verify the build.
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang-clone && rm -f app/page.module.css && ls app/"
}Output from command in shell 238d8d: components favicon.ico globals.css layout.tsx page.tsx Exit code: 0
{
"todos": [
{
"content": "Scaffold Next.js + TypeScript project",
"status": "completed"
},
{
"content": "Port faulty provider WebGL shader to React component",
"status": "completed"
},
{
"content": "Build centered About card (desktop + mobile layouts)",
"status": "completed"
},
{
"content": "Wire up page + global styles",
"status": "completed"
},
{
"content": "Verify build and run dev server",
"status": "in_progress"
}
]
}Todos have been modified successfully. Ensure that you continue to use the todo list to track your progress. Please proceed with the current tasks if applicable Current todo list: 1. [x] Scaffold Next.js + TypeScript project [completed] 2. [x] Port faulty provider WebGL shader to React component [completed] 3. [x] Build centered About card (desktop + mobile layouts) [completed] 4. [x] Wire up page + global styles [completed] 5. [~] Verify build and run dev server [in_progress]
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang-clone && npm run build 2>&1 | tail -40",
"timeout": 180000
}Output from command in shell 53da57: > aidenhuang-clone@0.1.0 build > next build ▲ Next.js 16.2.9 (Turbopack) Creating an optimized production build ... ✓ Compiled successfully in 996ms Running TypeScript ... Finished TypeScript in 761ms ... Collecting page data using 5 workers ... Generating static pages using 5 workers (0/4) ... Generating static pages using 5 workers (1/4) Generating static pages using 5 workers (2/4) Generating static pages using 5 workers (3/4) ✓ Generating static pages using 5 workers (4/4) in 167ms Finalizing page optimization ... Route (app) ┌ ○ / └ ○ /_not-found ○ (Static) prerendered as static content Exit code: 0
Build passes with no type errors. Now let me start the dev server and verify it renders correctly in the browser.
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang-clone && npm run dev 2>&1",
"run_in_background": true
}Command running in background with ID: feb93c
{
"shell_id": "feb93c",
"timeout": 15000
}> aidenhuang-clone@0.1.0 dev > next dev ▲ Next.js 16.2.9 (Turbopack) - Local: http://localhost:3000 - Network: http://192.168.86.230:3000 ✓ Ready in 215ms
{
"server_name": "playwright",
"tool_name": "browser_navigate",
"arguments": {
"url": "http://localhost:3000/"
}
}[
{
"type": "text",
"text": "### Ran Playwright code\n```js\nawait page.goto('http://localhost:3000/');\n```\n### Page\n- Page URL: http://localhost:3000/\n- Page Title: Aiden Huang\n### Snapshot\n- [Snapshot](.playwright-mcp/page-2026-06-27T12-50-10-278Z.yml)\n### Events\n- New console entries: .playwright-mcp/console-2026-06-27T12-50-09-269Z.log#L1-L2"
}
]{
"server_name": "playwright",
"tool_name": "browser_resize",
"arguments": {
"height": 900,
"width": 1440
}
}[
{
"type": "text",
"text": "### Ran Playwright code\n```js\nawait page.setViewportSize({ width: 1440, height: 900 });\n```"
}
]{
"server_name": "playwright",
"tool_name": "browser_console_messages",
"arguments": {
"level": "error"
}
}[
{
"type": "text",
"text": "### Result\nTotal messages: 2 (Errors: 0, Warnings: 0)\nReturning 0 messages for level \"error\"\n"
}
]{
"server_name": "playwright",
"tool_name": "browser_console_messages",
"arguments": {
"level": "info"
}
}[
{
"type": "text",
"text": "### Result\nTotal messages: 2 (Errors: 0, Warnings: 0)\n\n[INFO] %cDownload the React DevTools for a better development experience: https://react.dev/link/react-devtools font-weight:bold @ http://localhost:3000/_next/static/chunks/node_modules_next_dist_1ybzpk2._.js:2477\n[LOG] [HMR] connected @ http://localhost:3000/_next/static/chunks/node_modules_next_dist_1ybzpk2._.js:2477"
}
]No errors. Let me verify the DOM structure and that the canvas is rendering.
{
"server_name": "playwright",
"tool_name": "browser_evaluate",
"arguments": {
"function": "() => { const root = document.getElementById('root') || document.body; const walk = (el, d=0) => { if (d>5) return ''; let s=''; for (const c of el.children) { const r=c.getBoundingClientRect(); const vis=r.width>0&&r.height>0; s+=' '.repeat(d)+c.tagName.toLowerCase()+(c.className?'.'+String(c.className).replace(/\\s+/g,'.'):'')+' ['+Math.round(r.width)+'x'+Math.round(r.height)+(vis?'':' HIDDEN')+']\\n'; s+=walk(c,d+1); } return s; }; return walk(root); }"
}
}[
{
"type": "text",
"text": "### Result\n\"div [0x0 HIDDEN]\\ndiv [1440x900]\\n canvas [1440x900]\\ndiv.app [1440x900]\\n div.desktop [1424x884]\\n div.static-content-wrapper [720x389]\\n div.static-content-body [720x389]\\n div.about-clean [720x389]\\n h1 [640x28]\\n p [640x56]\\n p [640x56]\\n p [640x28]\\n p.links [640x28]\\n p [640x28]\\nscript [0x0 HIDDEN]\\nscript [0x0 HIDDEN]\\nscript [0x0 HIDDEN]\\nscript [0x0 HIDDEN]\\nscript [0x0 HIDDEN]\\nscript [0x0 HIDDEN]\\nscript [0x0 HIDDEN]\\nscript [0x0 HIDDEN]\\n nextjs-portal [0x0 HIDDEN]\\nnext-route-announcer [0x0 HIDDEN]\\n\"\n### Ran Playwright code\n```js\nawait page.evaluate('() => { const root = document.getElementById(\\'root\\') || document.body; const walk = (el, d=0) => { if (d>5) return \\'\\'; let s=\\'\\'; for (const c of el.children) { const r=c.getBoundingClientRect(); const vis=r.width>0&&r.height>0; s+=\\' \\'.repeat(d)+c.tagName.toLowerCase()+(c.className?\\'.\\'+String(c.className).replace(/\\\\s+/g,\\'.\\'):\\'\\')+\\' [\\'+Math.round(r.width)+\\'x\\'+Math.round(r.height)+(vis?\\'\\':\\' HIDDEN\\')+\\']\\\\n\\'; s+=walk(c,d+1); } return s; }; return walk(root); }');\n```"
}
]DOM matches the live site structure. Let me verify the canvas is actually rendering the shader (not blank) and check the about card content.
{
"server_name": "playwright",
"tool_name": "browser_evaluate",
"arguments": {
"function": "() => { const c = document.querySelector('canvas'); const gl = c.getContext('webgl2', {preserveDrawingBuffer:true}); return { canvasW: c.width, canvasH: c.height, hasGL: !!gl, bodyBg: getComputedStyle(document.body).background, aboutText: document.querySelector('.about-clean').innerText.slice(0,200) }; }"
}
}[
{
"type": "text",
"text": "### Result\n{\n \"canvasW\": 2880,\n \"canvasH\": 1800,\n \"hasGL\": true,\n \"bodyBg\": \"rgba(0, 0, 0, 0) linear-gradient(rgb(0, 170, 170), rgb(0, 136, 136)) repeat scroll 0% 0% / auto padding-box border-box\",\n \"aboutText\": \"AIDEN HUANG\\n\\ndid competitive math (4× AIME) and programming (USACO Platinum). Published on autonomous vehicles at NeurIPS and distributed computing at EuroSys.\\n\\nWorked on RL for Rocket League (top 0.1\"\n}\n### Ran Playwright code\n```js\nawait page.evaluate('() => { const c = document.querySelector(\\'canvas\\'); const gl = c.getContext(\\'webgl2\\', {preserveDrawingBuffer:true}); return { canvasW: c.width, canvasH: c.height, hasGL: !!gl, bodyBg: getComputedStyle(document.body).background, aboutText: document.querySelector(\\'.about-clean\\').innerText.slice(0,200) }; }');\n```"
}
]Canvas is 2880×1800 (DPR 2), WebGL2 active, body has the teal gradient fallback, about card text matches. Let me take a screenshot to confirm the visual.
{
"server_name": "playwright",
"tool_name": "browser_take_screenshot",
"arguments": {
"filename": "/Users/root1/Downloads/projects/aidenhuang-clone/clone_desktop.png"
}
}[
{
"type": "text",
"text": "### Result\n- [Screenshot of viewport](aidenhuang-clone/clone_desktop.png)\n### Ran Playwright code\n```js\n// Screenshot viewport and save it as aidenhuang-clone/clone_desktop.png\nawait page.screenshot({\n path: 'aidenhuang-clone/clone_desktop.png',\n scale: 'css',\n type: 'png'\n});\n```"
}
]{
"command": "cd /Users/root1/Downloads/projects/aidenhuang-clone && python3 -c \"\nfrom PIL import Image\nimg = Image.open('clone_desktop.png').convert('RGB')\nfrom collections import Counter\nc = Counter(img.getdata())\nprint('distinct colors:', len(c))\nprint('top 10:')\nfor color, cnt in c.most_common(10):\n print(' ', color, cnt)\n# sample center\nw,h = img.size\nprint('center pixel:', img.getpixel((w//2, h//2)))\nprint('corner:', img.getpixel((10, 10)))\n\""
}Output from command in shell 9345e1: <string>:5: DeprecationWarning: Image.Image.getdata is deprecated and will be removed in Pillow 14 (2027-10-15). Use get_flattened_data instead. distinct colors: 4728 top 10: (0, 0, 0) 818084 (0, 1, 1) 12362 (1, 2, 3) 9505 (1, 3, 4) 8022 (1, 4, 5) 6694 (34, 34, 34) 5983 (1, 5, 7) 5633 (1, 4, 6) 4997 (9, 34, 48) 4527 (0, 1, 2) 4277 center pixel: (20, 76, 107) corner: (0, 0, 0) Exit code: 0
The shader is rendering — center pixel (20, 76, 107) is the same blue-tinted digit color as the live site, with the dark background and the about card text visible (the (34,34,34) pixels are the card text). Let me also verify mobile.
{
"server_name": "playwright",
"tool_name": "browser_resize",
"arguments": {
"height": 844,
"width": 390
}
}[
{
"type": "text",
"text": "### Ran Playwright code\n```js\nawait page.setViewportSize({ width: 390, height: 844 });\n```"
}
]{
"server_name": "playwright",
"tool_name": "browser_evaluate",
"arguments": {
"function": "() => { const wrap = document.querySelector('.static-content-wrapper'); const cs = wrap ? getComputedStyle(wrap) : null; const ac = document.querySelector('.about-clean'); const acs = ac ? getComputedStyle(ac) : null; return { wrapper: cs ? { position: cs.position, zIndex: cs.zIndex, background: cs.background, color: cs.color, padding: cs.padding } : null, aboutClean: acs ? { color: acs.color, background: acs.background, fontSize: acs.fontSize, padding: acs.padding } : null, aboutText: ac ? ac.innerText.slice(0,100) : null }; }"
}
}[
{
"type": "text",
"text": "### Result\n{\n \"wrapper\": {\n \"position\": \"fixed\",\n \"zIndex\": \"9999\",\n \"background\": \"rgb(255, 255, 255) none repeat scroll 0% 0% / auto padding-box border-box\",\n \"color\": \"rgb(0, 0, 0)\",\n \"padding\": \"20px\"\n },\n \"aboutClean\": {\n \"color\": \"rgb(0, 0, 0)\",\n \"background\": \"rgba(0, 0, 0, 0) none repeat scroll 0% 0% / auto padding-box border-box\",\n \"fontSize\": \"14px\",\n \"padding\": \"0px\"\n },\n \"aboutText\": \"AIDEN HUANG\\n\\ndid competitive math (4× AIME) and programming (USACO Platinum). Published on autonomou\"\n}\n### Ran Playwright code\n```js\nawait page.evaluate('() => { const wrap = document.querySelector(\\'.static-content-wrapper\\'); const cs = wrap ? getComputedStyle(wrap) : null; const ac = document.querySelector(\\'.about-clean\\'); const acs = ac ? getComputedStyle(ac) : null; return { wrapper: cs ? { position: cs.position, zIndex: cs.zIndex, background: cs.background, color: cs.color, padding: cs.padding } : null, aboutClean: acs ? { color: acs.color, background: acs.background, fontSize: acs.fontSize, padding: acs.padding } : null, aboutText: ac ? ac.innerText.slice(0,100) : null }; }');\n```"
}
]Mobile layout matches the live site: fixed white container at z-index:9999, black text, 14px font, 20px padding. Let me clean up the screenshot and close up.
{
"command": "rm -f /Users/root1/Downloads/projects/aidenhuang-clone/clone_desktop.png"
}Output from command in shell 0ae221: Exit code: 0
{
"server_name": "playwright",
"tool_name": "browser_close",
"arguments": {}
}[
{
"type": "text",
"text": "### Result\nNo open tabs. Navigate to a URL to create one.\n### Ran Playwright code\n```js\nawait page.close()\n```"
}
]{
"shell_id": "feb93c"
}Shell feb93c terminated successfully
{
"todos": [
{
"content": "Scaffold Next.js + TypeScript project",
"status": "completed"
},
{
"content": "Port faulty provider WebGL shader to React component",
"status": "completed"
},
{
"content": "Build centered About card (desktop + mobile layouts)",
"status": "completed"
},
{
"content": "Wire up page + global styles",
"status": "completed"
},
{
"content": "Verify build and run dev server",
"status": "completed"
}
]
}Todos have been modified successfully. Ensure that you continue to use the todo list to track your progress. Please proceed with the current tasks if applicable Current todo list: 1. [x] Scaffold Next.js + TypeScript project [completed] 2. [x] Port faulty provider WebGL shader to React component [completed] 3. [x] Build centered About card (desktop + mobile layouts) [completed] 4. [x] Wire up page + global styles [completed] 5. [x] Verify build and run dev server [completed]
Done. Clone is at /Users/root1/Downloads/projects/aidenhuang-clone/.
Stack: Next.js 16 (App Router) + TypeScript + React 19, no extra dependencies — just raw WebGL.
Files:
app/components/FaultyBackground.tsx — the "faulty" provider shader as a self-contained "use client" component. Raw WebGL2 (no three.js), full-screen quad, animation loop, mouse tracking with smoothing, ResizeObserver, proper cleanup. All shader uniforms exposed as props with the live site's defaults.app/components/AboutCard.tsx — the bio card (server component), content ported verbatim from the live site.app/page.tsx — composes the two: faulty background + centered about card.app/layout.tsx — Inter font via next/font/google, metadata matching the original.app/globals.css — centered card layout, teal gradient fallback, mobile breakpoint swapping to the fixed white full-screen container.Verified:
npm run build — compiles, type-checks, static-generates with no errors.(20, 76, 107) matching the live site's blue-tinted digit color, about card text visible on top.z-index:9999, black text, 14px — matches the live site's mobile layout.To run:
cd /Users/root1/Downloads/projects/aidenhuang-clone
npm run dev
The shader props in app/page.tsx are all tunable (scale, gridMul, digitSize, tint, curvature, brightness, etc.) if you want to tweak the look.
theres no white border ont eh about card
The user wants a white border on the about card. Let me check the live site again to see if there's actually a border I missed, or if they just want me to add one. Let me re-check the live site's about card styling more carefully.
Let me re-check the live site — I may have missed a border on the about card.
{
"server_name": "playwright",
"tool_name": "browser_navigate",
"arguments": {
"url": "https://aidenhuang.com/"
}
}[
{
"type": "text",
"text": "### Ran Playwright code\n```js\nawait page.goto('https://aidenhuang.com/');\n```\n### Page\n- Page URL: https://aidenhuang.com/\n- Page Title: Aiden Huang\n### Snapshot\n- [Snapshot](.playwright-mcp/page-2026-06-27T12-52-00-568Z.yml)"
}
]{
"server_name": "playwright",
"tool_name": "browser_resize",
"arguments": {
"height": 900,
"width": 1440
}
}[
{
"type": "text",
"text": "### Ran Playwright code\n```js\nawait page.setViewportSize({ width: 1440, height: 900 });\n```"
}
]{
"server_name": "playwright",
"tool_name": "browser_evaluate",
"arguments": {
"function": "() => { const els = ['.about-clean','.static-content-body','.static-content-wrapper','.desktop','.app']; const out={}; els.forEach(s=>{const el=document.querySelector(s); if(!el){out[s]='MISSING';return;} const cs=getComputedStyle(el); out[s]={border:cs.border,borderWidth:cs.borderWidth,borderStyle:cs.borderStyle,borderColor:cs.borderColor,borderRadius:cs.borderRadius,background:cs.background,boxShadow:cs.boxShadow,padding:cs.padding,outline:cs.outline};}); return out; }"
}
}[
{
"type": "text",
"text": "### Result\n{\n \".about-clean\": {\n \"border\": \"0px none rgb(34, 34, 34)\",\n \"borderWidth\": \"0px\",\n \"borderStyle\": \"none\",\n \"borderColor\": \"rgb(34, 34, 34)\",\n \"borderRadius\": \"0px\",\n \"background\": \"rgba(0, 0, 0, 0) none repeat scroll 0% 0% / auto padding-box border-box\",\n \"boxShadow\": \"none\",\n \"padding\": \"40px\",\n \"outline\": \"rgb(34, 34, 34) none 1.5px\"\n },\n \".static-content-body\": {\n \"border\": \"0px none rgb(34, 34, 34)\",\n \"borderWidth\": \"0px\",\n \"borderStyle\": \"none\",\n \"borderColor\": \"rgb(34, 34, 34)\",\n \"borderRadius\": \"0px\",\n \"background\": \"rgba(0, 0, 0, 0) none repeat scroll 0% 0% / auto padding-box border-box\",\n \"boxShadow\": \"none\",\n \"padding\": \"0px\",\n \"outline\": \"rgb(34, 34, 34) none 1.5px\"\n },\n \".static-content-wrapper\": {\n \"border\": \"1px solid rgb(221, 221, 221)\",\n \"borderWidth\": \"1px\",\n \"borderStyle\": \"solid\",\n \"borderColor\": \"rgb(221, 221, 221)\",\n \"borderRadius\": \"0px\",\n \"background\": \"rgb(255, 255, 255) none repeat scroll 0% 0% / auto padding-box border-box\",\n \"boxShadow\": \"none\",\n \"padding\": \"0px\",\n \"outline\": \"rgb(34, 34, 34) none 1.5px\"\n },\n \".desktop\": {\n \"border\": \"0px none rgb(34, 34, 34)\",\n \"borderWidth\": \"0px\",\n \"borderStyle\": \"none\",\n \"borderColor\": \"rgb(34, 34, 34)\",\n \"borderRadius\": \"0px\",\n \"background\": \"rgba(0, 0, 0, 0) none repeat scroll 0% 0% / auto padding-box border-box\",\n \"boxShadow\": \"none\",\n \"padding\": \"0px\",\n \"outline\": \"rgb(34, 34, 34) none 1.5px\"\n },\n \".app\": {\n \"border\": \"0px none rgb(34, 34, 34)\",\n \"borderWidth\": \"0px\",\n \"borderStyle\": \"none\",\n \"borderColor\": \"rgb(34, 34, 34)\",\n \"borderRadius\": \"0px\",\n \"background\": \"rgba(0, 0, 0, 0) none repeat scroll 0% 0% / auto padding-box border-box\",\n \"boxShadow\": \"none\",\n \"padding\": \"8px\",\n \"outline\": \"rgb(34, 34, 34) none 1.5px\"\n }\n}\n### Ran Playwright code\n```js\nawait page.evaluate('() => { const els = [\\'.about-clean\\',\\'.static-content-body\\',\\'.static-content-wrapper\\',\\'.desktop\\',\\'.app\\']; const out={}; els.forEach(s=>{const el=document.querySelector(s); if(!el){out[s]=\\'MISSING\\';return;} const cs=getComputedStyle(el); out[s]={border:cs.border,borderWidth:cs.borderWidth,borderStyle:cs.borderStyle,borderColor:cs.borderColor,borderRadius:cs.borderRadius,background:cs.background,boxShadow:cs.boxShadow,padding:cs.padding,outline:cs.outline};}); return out; }');\n```"
}
]Found it. The border is on .static-content-wrapper, not .about-clean: 1px solid #ddd with a white #fff background. I missed it earlier. Let me fix the clone.
{
"server_name": "playwright",
"tool_name": "browser_close",
"arguments": {}
}[
{
"type": "text",
"text": "### Result\nNo open tabs. Navigate to a URL to create one.\n### Ran Playwright code\n```js\nawait page.close()\n```"
}
]{
"replace_all": false,
"file_path": "/Users/root1/Downloads/projects/aidenhuang-clone/app/globals.css",
"old_string": ".static-content-wrapper {\n position: relative;\n width: 720px;\n max-width: calc(100vw - 64px);\n pointer-events: auto;\n}",
"new_string": ".static-content-wrapper {\n position: relative;\n width: 720px;\n max-width: calc(100vw - 64px);\n pointer-events: auto;\n background: #fff;\n border: 1px solid #ddd;\n}"
}The file /Users/root1/Downloads/projects/aidenhuang-clone/app/globals.css has been updated. Here's the result of running `cat -n` on a snippet of the edited file:
37| justify-content: center;
38| pointer-events: none;
39|}
40|
41|.static-content-wrapper {
42| position: relative;
43| width: 720px;
44| max-width: calc(100vw - 64px);
45| pointer-events: auto;
46| background: #fff;
47| border: 1px solid #ddd;
48|}
49|
50|.static-content-body {
51| width: 100%;
52|}Now the mobile override needs to keep the white background but drop the border (the live site's mobile container has no border):
{
"replace_all": false,
"file_path": "/Users/root1/Downloads/projects/aidenhuang-clone/app/globals.css",
"old_string": " .static-content-wrapper {\n width: 100%;\n max-width: none;\n }",
"new_string": " .static-content-wrapper {\n width: 100%;\n max-width: none;\n border: none;\n }"
}The file /Users/root1/Downloads/projects/aidenhuang-clone/app/globals.css has been updated. Here's the result of running `cat -n` on a snippet of the edited file:
118| inset: auto;
119| display: block;
120| }
121|
122| .static-content-wrapper {
123| width: 100%;
124| max-width: none;
125| border: none;
126| }
127|
128| .static-content-body {
129| width: 100%;
130| }Let me verify the fix renders correctly.
{
"command": "cd /Users/root1/Downloads/projects/aidenhuang-clone && npm run dev 2>&1",
"run_in_background": true
}Command running in background with ID: 239e0d
{
"shell_id": "239e0d",
"timeout": 10000
}> aidenhuang-clone@0.1.0 dev > next dev ⚠ Port 3000 is in use by process 62699, using available port 3001 instead. ▲ Next.js 16.2.9 (Turbopack) - Local: http://localhost:3001 - Network: http://192.168.86.230:3001 ✓ Ready in 306ms ⨯ Another next dev server is already running. - Local: http://localhost:3000 - PID: 62699 - Dir: /Users/root1/Downloads/projects/aidenhuang-clone - Log: .next/dev/logs/next-development.log Run kill 62699 to stop it. [?25h Exit code: 1
The old dev server is still running on port 3000. Let me use that one.
The old dev server is still running on port 3000. Let me use that.
{
"server_name": "playwright",
"tool_name": "browser_navigate",
"arguments": {
"url": "http://localhost:3000/"
}
}[
{
"type": "text",
"text": "### Ran Playwright code\n```js\nawait page.goto('http://localhost:3000/');\n```\n### Page\n- Page URL: http://localhost:3000/\n- Page Title: Aiden Huang\n### Snapshot\n- [Snapshot](.playwright-mcp/page-2026-06-27T12-52-16-763Z.yml)\n### Events\n- New console entries: .playwright-mcp/console-2026-06-27T12-52-16-640Z.log#L1-L2"
}
]{
"server_name": "playwright",
"tool_name": "browser_resize",
"arguments": {
"width": 1440,
"height": 900
}
}[
{
"type": "text",
"text": "### Ran Playwright code\n```js\nawait page.setViewportSize({ width: 1440, height: 900 });\n```"
}
]{
"server_name": "playwright",
"tool_name": "browser_evaluate",
"arguments": {
"function": "() => { const el = document.querySelector('.static-content-wrapper'); const cs = getComputedStyle(el); return { border: cs.border, background: cs.background, width: el.getBoundingClientRect().width }; }"
}
}[
{
"type": "text",
"text": "### Result\n{\n \"border\": \"1px solid rgb(221, 221, 221)\",\n \"background\": \"rgb(255, 255, 255) none repeat scroll 0% 0% / auto padding-box border-box\",\n \"width\": 720\n}\n### Ran Playwright code\n```js\nawait page.evaluate('() => { const el = document.querySelector(\\'.static-content-wrapper\\'); const cs = getComputedStyle(el); return { border: cs.border, background: cs.background, width: el.getBoundingClientRect().width }; }');\n```"
}
]Matches the live site exactly: 1px solid rgb(221, 221, 221) on a rgb(255, 255, 255) white background, 720px wide.
{
"server_name": "playwright",
"tool_name": "browser_close",
"arguments": {}
}[
{
"type": "text",
"text": "### Result\nNo open tabs. Navigate to a URL to create one.\n### Ran Playwright code\n```js\nawait page.close()\n```"
}
]Fixed. The white border (1px solid #ddd) and white background (#fff) belong on .static-content-wrapper, not the about card itself — I'd missed it earlier because I only inspected .about-clean which has border: none. Now matches the live site. On mobile the border is removed (the full-screen white container has no border there).