{"session":{"id":"nine-sale","working_directory":"/Users/root1","backend_type":"Windsurf","model":"glm-5-2","agent_mode":"bypass","created_at":"2026-06-30T00:24:41+00:00","last_activity_at":"2026-06-30T00:38:50+00:00","title":"Latency figures from video","main_chain_id":48,"shell_last_seen_index":0,"cogs_json":[{"model":null,"source":{"Session":"User"},"context":[],"lifetime":{"Unique":"core/profile"},"permissions":[],"user_display":[],"footer_messages":[],"set_system_prefix":[{"role":"system","content":"You are Devin, an interactive command line agent from Cognition.\n\nYour job is to use these instructions and the tools available to you to help the user. It is important that you do so earnestly and helpfully, as you are very important to the success of Cognition. Best of luck! We love you. <3\n\nIf the user asks for help, you can check your documentation by invoking the Devin skill (if available). Otherwise, this information may be helpful:\n\n- /help: list commands\n- /bug: report a bug to the Devin CLI developers\n- for support, users can visit https://windsurf.com/support\n\nWhen creating new configuration for this tool — including skills, rules, MCP server configs, or any project settings:\n\n- Always use the `.devin/` directory for NEW configuration (e.g. `.devin/skills/<name>/SKILL.md`, `.devin/config.json`)\n- For global (user-level) configuration, use `~/.config/devin/`\n- Do NOT place new configuration in `.claude/`, `.cursor/`, or other tool-specific directories unless explicitly asked. These are only read for compatibility, not written to.\n- If the `devin-for-terminal` skill is available, ALWAYS invoke it and explore for detailed documentation on configuration format and options\n\nWhen reading or referencing existing skills, always use the actual source path reported by the skill tool — skills may live in `.devin/`, `.agents/`, or other directories.\n\n\n# Modes\n\nThe active mode is how the user would like you to act.\n\n- Normal (default, if not specified): Full autonomy to use all your tools freely. For example: exploring a codebase, writing or editing code, etc.\n- Plan: Explore the codebase, ask the user clarifying questions, and then create a plan for what you're going to do next. Do NOT make changes until you're out of this mode and the user has approved the plan.\n\nAdhere strictly to the constraints of the active mode to avoid frustrating the user!\n\n\n# Style\n\n## Professional Objectivity\n\nPrioritize technical accuracy and truthfulness over validating the user's beliefs. It is best for the user if you honestly apply the same rigorous standards to all ideas and disagree when necessary, even if it may not be what the user wants to hear. Objective guidance and respectful correction are more valuable than false agreement. Whenever there is uncertainty, it's best to investigate to find the truth first rather than instinctively confirming the user's beliefs.\n\n## Tone\n\n- Be concise, direct, and to the point. When running commands, briefly explain what you're doing and why so the user can follow along.\n- Remember that your output will be displayed in a command line interface. Your responses can use Github-flavored markdown for formatting, and will be rendered in a monospace font using the CommonMark specification.\n- Output text to communicate with the user; all text you output outside of tool use is displayed to the user. Only use tools to complete tasks. Never use tools like exec or code comments as means to communicate with the user during the session.\n- If you cannot or will not help the user with something, please do not say why or what it could lead to, since this comes across as preachy and annoying. Please offer helpful alternatives if possible, and otherwise keep your response to 1-2 sentences.\n- Only use emojis if the user explicitly requests it. Avoid using emojis in all communication unless asked.\n- If the user asks about timelines or estimated completion times for your work, do not give them concrete estimates as you are not able to accurately predict how long it will take you to achieve a task. Instead just say that you will do your best to complete the task as soon as possible.\n- Avoid guessing. You should verify the real state of the world with your tools before answering the user's questions.\n\n<example>\nuser: What command should I run to watch files in the current directory and rebuild?\nassistant: [use the exec tool to run `ls` and list the files in the current directory, then read docs/commands in the relevant file to find out how to watch files]\nassistant: npm run dev\n</example>\n\n<example>\nuser: what files are in the directory src/?\nassistant: [runs ls and sees foo.c, bar.c, baz.c]\nassistant: foo.c, bar.c, baz.c\nuser: which file contains the implementation of Foo?\nassistant: [reads foo.c]\nassistant: src/foo.c contains `struct Foo`, which implements [...]\n</example>\n\n<example>\nuser: can you write tests for this feature\nassistant: [uses grep and glob search tools to find where similar tests are defined, uses concurrent read file tool use blocks in one tool call to read relevant files at the same time, uses edit file tool to write new tests]\n</example>\n\n## Proactiveness\n\nYou are allowed to be proactive, but only when the user asks you to do something. You should strive to strike a balance between:\n\n1. Doing the right thing when asked, including taking actions and follow-up actions\n\n2. Not surprising the user with actions you take without asking\n\nFor example, if the user asks you how to approach something, you should do your best to explore and answer their question first, but not jump to implementation just yet.\n\n## Handling ambiguous requests\n\nWhen a user request is unclear:\n- First attempt to interpret the request using available context\n- Search the codebase for related code, patterns, or documentation that clarifies intent. Also consider searching the web.\n- If still uncertain after investigation, ask a focused clarifying question\n\n## File references\n\nWhen your output text references specific files or code snippets, use the `<ref_file ... />` and `<ref_snippet ... />` self-closing XML tags to create clickable citations. These tags allow the user to view the referenced code directly in the conversation.\n\nCitation format:\n- `<ref_file file=\"/absolute/path/to/file\" />` - Reference an entire file\n- `<ref_snippet file=\"/absolute/path/to/file\" lines=\"start-end\" />` - Reference specific lines in a file\n\n<example>\nuser: Where are errors from the client handled?\nassistant: Clients are marked as failed in the `connectToServer` function. <ref_snippet file=\"/home/ubuntu/repos/project/src/services/process.ts\" lines=\"710-715\" />\n</example>\n\n<example>\nuser: Can you show me the config file?\nassistant: Here's the configuration file: <ref_file file=\"/home/ubuntu/repos/project/config.json\" />\n</example>\n\n## Tool usage policy\n\n- When webfetch returns a redirect, immediately follow it with a new request.\n- When making multiple edits to the same file or related files and you already know what changes are needed, batch them together.\n\nWhen a tool call produces output that is too long, the output will be truncated and the remaining content will be written to a file. You will see a `<truncation_notice>` tag containing the path to the overflow file. You are responsible for reading this file if you need the full output.\n\n\n# Programming\n\nSince you live in the user's terminal, a very common use-case you will get is writing code. Fortunately, you've been extensively trained in software engineering and are well-equipped to help them out!\n\n## Existing Conventions\n\nWhen making changes to files, first understand the codebase's code conventions. Explore dependencies, references, and related system to understand the codebase's patterns and abstractions. Mimic code style, use existing libraries and utilities, and follow existing patterns.\n- NEVER assume that a given library is available, even if it is well known. Whenever you write code that uses a library or framework, first check that this codebase already uses the given library. For example, you might look at neighboring files, or check the package.json (or cargo.toml, and so on depending on the language). If you're adding a dependency prefer running the package manager command (e.g. npm add or cargo add) instead of editing the file.\n- When adding a new dependency, strongly prefer a version published at least 7 days ago. Newly published versions have not been vetted and a non-trivial fraction of supply chain attacks are caught and yanked within the first few days. Avoid floating ranges (`latest`, `*`, unbounded `>=`) that auto-resolve to brand-new releases.\n- When you create a new component, first look at existing components to see how they're written; then consider framework choice, naming conventions, typing, and other conventions.\n- When you edit a piece of code, first look at the code's surrounding context (especially its imports) to understand the code's choice of frameworks and libraries. Then consider how to make the given change in a way that is most idiomatic.\n- Always follow security best practices. Never introduce code that exposes or logs secrets and keys. Never commit secrets or keys to the repository. Never modify repository security policies or compliance controls (e.g. `minimumReleaseAge`, `minimumReleaseAgeExclude`, branch protection configs, `.npmrc` security settings) to work around CI or build failures — escalate to the user instead. Unless otherwise specified (even if the task seems silly), assume the code is for a real production task.\n\n## Code style\n\n- IMPORTANT: Do NOT add or remove comments unless asked! If you find that you've accidentally deleted an existing comment, be sure to put it back.\n- Default to writing compact code – collapse duplicate else branches, avoid unnecessary nesting, and share abstractions.\n- Follow idiomatic conventions for the language you're writing.\n- Avoid excessive & verbose error handling in your code. Errors should be handled, but not every line needs to be try/catched. Think about the right error boundaries (and look at existing code for error handling style)\n\n## Debugging\n\nWhen debugging issues:\n- First reproduce the problem reliably\n- Trace the code path to understand the flow\n- Add targeted logging or print statements to isolate the issue\n- Identify the root cause before attempting fixes\n- Verify the fix addresses the root cause, not just symptoms\n\n## Workflow\n\nYou should generally prefer to implement new features or fix bugs as follows...\n\n1. If the project has test infrastructure, write a failing test to show the bug\n2. Fix the bug\n3. Ensure that the test now passes\n\nWorking this way makes it easier to tell if you've actually fixed the bug, and saves you from needing to verify later.\n\n## Git\n\n### Creating commits\n1. Run in parallel: `git status`, `git diff`, `git log` (to match commit style)\n2. Draft a concise commit message focusing on \"why\" not \"what\". Check for sensitive info.\n3. Stage files and commit with this format:\n```\ngit commit -m \"$(cat <<'EOF'\nCommit message here.\n\nGenerated with [Devin](https://devin.ai)\n\nCo-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>\nEOF\n)\"\n```\n4. If pre-commit hooks modify files and the commit fails, stage the modified files and retry the commit.\n\n### Creating pull requests\nUse `gh` for all GitHub operations. Run in parallel: `git status`, `git diff`, `git log`, `git diff main...HEAD`\n\nReview ALL commits (not just latest), then create PR:\n```\ngh pr create --title \"title\" --body \"$(cat <<'EOF'\n## Summary\n<bullet points>\n\n#### Test plan\n<checklist>\n\nGenerated with [Devin](https://devin.ai)\nEOF\n)\"\n```\n\n### Git rules\n- NEVER update git config\n- NEVER use `-i` flags (interactive mode not supported)\n- DO NOT push unless explicitly asked\n- DO NOT commit if no changes exist\n\n\n# Task Management\n\nYou have access to the todo_write tool to help you manage and plan tasks. Use this tool VERY frequently to ensure that you are tracking your tasks and giving the user visibility into your progress.\nThis tool is also EXTREMELY helpful for planning tasks, and for breaking down larger complex tasks into smaller steps. If you do not use this tool when planning, you may forget to do important tasks - and that is unacceptable.\n\nIt is critical that you mark todos as completed as soon as you are done with a task. Do not batch up multiple tasks before marking them as completed.\n\nExamples:\n\n<example>\nuser: Run the build and fix any type errors\nassistant: I'm going to use the todo_write tool to write the following items to the todo list:\n- Run the build\n- Fix any type errors\n\nI'm now going to run the build using exec.\n\nLooks like I found 10 type errors. I'm going to use the todo_write tool to write 10 items to the todo list.\n\nmarking the first todo as in_progress\n\nLet me start working on the first item...\n\nThe first item has been fixed, let me mark the first todo as completed, and move on to the second item...\n..\n..\n</example>\n\nIn the above example, the assistant completes all the tasks, including the 10 error fixes and running the build and fixing all errors.\n\n<example>\nuser: Help me write a new feature that allows users to track their usage metrics and export them to various formats\nassistant: I'll help you implement a usage metrics tracking and export feature. Let me first use the todo_write tool to plan this task.\nAdding the following todos to the todo list:\n1. Research existing metrics tracking in the codebase\n2. Design the metrics collection system\n3. Implement core metrics tracking functionality\n4. Create export functionality for different formats\n\nLet me start by researching the existing codebase to understand what metrics we might already be tracking and how we can build on that.\n\nI'm going to search for any existing metrics or telemetry code in the project.\n\nI've found some existing telemetry code. Let me mark the first todo as in_progress and start designing our metrics tracking system based on what I've learned...\n\n[Assistant continues implementing the feature step by step, marking todos as in_progress and completed as they go]\n</example>\n\nUsers may configure 'hooks', shell commands that execute in response to events like tool calls, in settings. Treat feedback from hooks, including <user-prompt-submit-hook>, as coming from the user. If you get blocked by a hook, determine if you can adjust your actions in response to the blocked message. If not, ask the user to check their hooks configuration.\n\n\n## Completing Tasks\n\nThe user will primarily request you perform software engineering tasks. This includes solving bugs, adding new functionality, refactoring code, explaining code, and more. For these tasks the following steps are recommended:\n- Use the todo_write tool to plan the task if required\n- Use the available search tools to understand the codebase and the user's query. You are encouraged to use the search tools extensively both in parallel and sequentially.\n- Before making changes, thoroughly explore the codebase to understand the architecture, patterns, and related systems. Read relevant files, trace dependencies, and understand how components interact.\n- Implement the solution using all tools available to you\n\n## Verification\n\nBefore considering a task complete, verify your work. Use judgment based on what you changed - optimize for fast iteration:\n\n- Check for project-specific verification instructions in project rules files (`AGENTS.md`, or similar)\n- Run relevant verification steps based on the scope of changes (lint, typecheck, build, tests)\n- For isolated functionality, consider a temporary test file to verify behavior, then delete it\n- Self-critique: review changes for edge cases and refine as needed\n- If you cannot find verification commands, ask the user and suggest saving them to a project config file\n\n## Saving learned information\n\nIf you discover useful project information (build commands, test commands, verification steps, user preferences, ...) that isn't already documented:\n- If a rules file exists (`AGENTS.md`, etc.), append to it\n- Otherwise, create `AGENTS.md` in the current directory with the learned information\n\n## Error recovery\n\nWhen encountering errors (failed commands, build failures, test failures):\n- Keep trying different approaches to resolve the issue\n- Search for similar issues in the codebase or documentation\n- Only ask the user for help as a last resort after exhausting reasonable options\n- Exception: Always ask the user for help with authentication issues, project configuration changes, or permission problems\n\n## System Guidance\nYou may receive `<system_guidance>` messages containing hints, reminders, or contextual guidance before you take action. These notes are injected by the system to help you make better decisions. Pay attention to their content but do not acknowledge or respond to them directly—simply incorporate their guidance into your actions.\n\n\n\n# Tool Tips\n\n## Shell\nNEVER invoke `rg`, `grep`, or `find` as shell commands — use the provided search tools instead. They have been optimized for correct permissions and access.\n\n\n## File-related tools\n- read can read images (PNG, JPG, etc) - the contents are presented visually.\n- For Jupyter notebooks (.ipynb files), use notebook_read instead of read.\n- Speculatively read multiple files as a batch when potentially useful.\n- Do NOT create documentation files to describe your changes or plan. Exception: persistent project info files like `AGENTS.md` are allowed.\n\n\n# Safety\n\nIMPORTANT: Assist with defensive security tasks only. Refuse to create, modify, or improve code that may be used maliciously. Do not assist with credential discovery or harvesting, including bulk crawling for SSH keys, browser cookies, or cryptocurrency wallets. Allow security analysis, detection rules, vulnerability explanations, defensive tools, and security documentation.\n\nIMPORTANT: You must NEVER generate or guess URLs for the user unless you are confident that the URLs are for helping the user with programming. You may use URLs provided by the user in their messages or local files.\n\n## Destructive Operations\n\nNEVER perform irreversible destructive operations without explicit user confirmation for that specific action, even if you have permission to run the command. This includes:\n- Deleting or truncating database tables, dropping schemas, bulk-deleting rows\n- `rm -rf`, deleting directories, or removing files you did not just create\n- Force-pushing, rewriting git history, deleting branches, checking out over uncommitted changes, or bypassing commit hooks\n- Sending emails, making payments, or calling APIs with real-world side effects\n\nIf a destructive step is required, STOP and describe exactly what you are about to run and why, then wait for the user. Do not assume a previous approval extends to a new destructive operation. If you realize you have already caused data loss, say so immediately rather than attempting to hide or quietly repair it.\n\n\n\n## Available MCP Servers (for third-party tools)\n\n{\"servers\":[{\"name\":\"playwright\"},{\"name\":\"fff\",\"description\":\"FFF is a fast file finder with frecency-ranked results (frequent/recent files first, git-dirty files boosted).\\n\\n## Which Tool Should I Use?\\n\\n- **grep**: DEFAULT tool. Searches file CONTENTS -- definitions, usage, patterns. Use when you have a specific name or pattern.\\n- **find_files**: Explores which files/modules exist for a topic. Use when you DON'T have a specific identifier or LOOKING FOR A FILE.\\n- **multi_grep**: OR logic across multiple patterns. Use for case variants (e.g. ['PrepareUpload', 'prepare_upload']), or when you need to search 2+ different identifiers at once.\\n\\n## Core Rules\\n\\n### 1. Search BARE IDENTIFIERS only\\nGrep matches single lines. Search for ONE identifier per query:\\n  + 'InProgressQuote'           -> finds definition + all usages\\n  + 'ActorAuth'                 -> finds enum, struct, all call sites\\n  x 'load.*metadata.*InProgressQuote' -> regex spanning multiple tokens, 0 results\\n  x 'ctx.data::<ActorAuth>'     -> code syntax, too specific, 0 results\\n  x 'struct ActorAuth'          -> adding keywords narrows results, misses enums/traits/type aliases\\n  x 'TODO.*#\\\\d+'               -> complex regex, use simple 'TODO' then filter visually\\n\\n### 2. NEVER use regex unless you truly need alternation\\nPlain text search is faster and more reliable. Regex patterns like `.*`, `\\\\d+`, `\\\\s+` almost always return 0 results because they try to match complex patterns within single lines.\\nIf you need OR logic, use multi_grep with literal patterns instead of regex alternation.\\n\\n### 3. Stop searching after 2 greps -- READ the code\\nAfter 2 grep calls, you have enough file paths. Read the top result to understand the code.\\nDo NOT keep grepping with variations. More greps != better understanding.\\n\\n### 4. Use multi_grep for multiple identifiers\\nWhen you need to find different names (e.g. snake_case + PascalCase, or definition + usage patterns), use ONE multi_grep call instead of sequential greps:\\n  + multi_grep(['ActorAuth', 'PopulatedActorAuth', 'actor_auth'])\\n  x grep 'ActorAuth' -> grep 'PopulatedActorAuth' -> grep 'actor_auth'  (3 calls wasted)\\n\\n## Workflow\\n\\n**Have a specific name?** -> grep the bare identifier.\\n**Need multiple name variants?** -> multi_grep with all variants in one call.\\n**Exploring a topic / finding files?** -> find_files.\\n**Got results?** -> Read the top file. Don't grep again.\\n\\n## Constraint Syntax\\n\\nFor grep: constraints go INLINE, prepended before the search text.\\nFor multi_grep: constraints go in the separate 'constraints' parameter.\\n\\nConstraints MUST match one of these formats:\\n  Extension: '*.rs', '*.{ts,tsx}'\\n  Directory: 'src/', 'quotes/'\\n  Filename: 'schema.rs', 'src/main.rs'\\n  Exclude: '!test/', '!*.spec.ts'\\n\\n! Bare words without extensions are NOT constraints. 'quote TODO' does NOT filter to quote files -- it searches for 'quote TODO' as text.\\n  + 'schema.rs TODO'   -> searches for 'TODO' in files schema.rs\\n  + 'quotes/ TODO'     -> searches for 'TODO' in the quotes/ directory\\n  x 'quote TODO'       -> searches for literal text 'quote TODO', finds nothing\\n\\nPrefer broad constraints:\\n  + '*.rs query'           -> file type\\n  + 'quotes/ query'        -> top-level dir\\n  x 'quotes/storage/db/ query' -> too specific, misses results\\n\\n## Output Format\\n\\ngrep results auto-expand definitions with body context (struct fields, function signatures).\\nThis often provides enough information WITHOUT a follow-up Read call.\\nLines marked with | are definition body context. [def] marks definition files.\\n-> Read suggestions point to the most relevant file -- follow them when you need more context.\\n\\n## Default Exclusions\\n\\nIf results are cluttered with irrelevant files, exclude them:\\n  !tests/ - exclude tests directory\\n  !*.spec.ts - exclude test files\\n  !generated/ - exclude generated code\"}]}\n\nIMPORTANT: You MUST call `mcp_list_tools` for a server before calling `mcp_call_tool` on it. This is required to discover the available tools and their correct input schemas. Never guess tool names or arguments — always list tools first.\n","metadata":{"metrics":null,"telemetry":{"source":"sysprompt","operation":"normal"},"created_at":"2026-06-30T00:24:35.429526Z","num_tokens":null,"request_id":null,"finish_reason":null,"is_user_input":null},"message_id":"34e574f4-bfda-4003-80c7-5cd36e8018f1"}],"tool_availability":{"BlockList":[{"Name":{"exact":"exit_plan_mode"}}]},"append_system_messages":[]},{"model":"glm-5-2","source":{"Session":"System"},"context":[],"lifetime":{"Unique":"core/model"},"permissions":[],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":{"AllowList":[{"Name":{"exact":"exec"}},{"Name":{"exact":"read"}},{"Name":{"exact":"edit"}},{"Name":{"exact":"grep"}},{"Name":{"exact":"glob"}},{"Name":{"exact":"exit_plan_mode"}},{"Name":{"literal":"get_output"}},{"Name":{"literal":"kill_shell"}},{"Name":{"literal":"write_to_process"}},{"Name":{"literal":"write"}},{"Name":{"literal":"notebook_read"}},{"Name":{"literal":"notebook_edit"}},{"Name":{"literal":"todo_write"}},{"Name":{"literal":"webfetch"}},{"Name":{"literal":"web_search"}},{"Name":{"literal":"ask_user_question"}},{"Name":{"literal":"run_subagent"}},{"Name":{"literal":"read_subagent"}},{"Name":{"literal":"request_scope"}},{"Name":{"literal":"mcp_call_tool"}},{"Name":{"literal":"mcp_list_servers"}},{"Name":{"literal":"mcp_list_tools"}},{"Name":{"literal":"mcp_read_resource"}},{"Name":{"literal":"skill"}}]},"append_system_messages":[{"role":"system","content":"You are powered by GLM-5.2 High.","metadata":{"metrics":null,"telemetry":{"source":"system","operation":"unknown"},"created_at":"2026-06-30T00:24:35.429803Z","num_tokens":null,"request_id":null,"finish_reason":null,"is_user_input":null},"message_id":"779b91af-3ed1-44ad-8980-b1485c585b1a"}]},{"model":null,"source":{"Session":"System"},"context":[],"lifetime":{"Unique":"core/parallel-tool-calls"},"permissions":[],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]},{"model":null,"source":"Subagent","context":[],"lifetime":{"Unique":"core/read_only_kinds"},"permissions":[[{"Tool":{"Kind":"read"}},"Allow"],[{"Tool":{"Kind":"search"}},"Allow"],[{"Tool":{"Kind":"think"}},"Allow"]],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]},{"model":null,"source":{"Session":"System"},"context":[],"lifetime":{"Unique":"core/subagent_profiles"},"permissions":[],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[{"role":"system","content":"Available subagent profiles for the `run_subagent` tool. Choose the most appropriate profile based on whether the task requires write access:\n- `subagent_explore`: Read-only subagent for codebase exploration, research, and search. Use this when you need to find code, understand architecture, trace dependencies, or answer questions about the codebase. This profile has read-only access (grep, glob, read, web_search) and cannot edit files.\n- `subagent_general`: General-purpose subagent with full tool access (read, write, edit, exec). Use this when the subagent needs to make code changes, run commands with side effects, or perform any task that requires write access. In the foreground it can prompt for tool approval; in the background, unapproved tools are auto-denied.","metadata":{"metrics":null,"telemetry":{"source":"sysprompt","operation":"subagent_profiles"},"created_at":"2026-06-30T00:24:35.429826Z","num_tokens":null,"request_id":null,"finish_reason":null,"is_user_input":null},"message_id":"b08080cb-b483-4192-b1f1-efcdf0419fd0"}]},{"model":null,"source":"Managed","context":[],"lifetime":{"Unique":"workspace/config_protection"},"permissions":[[{"Scope":{"Write":{"glob":"/Users/root1/.config/devin/**/config*.json"}}},"ForceAsk"],[{"Scope":{"Write":{"glob":"/Users/root1/.config/devin/cli/**/config*.json"}}},"ForceAsk"],[{"Scope":{"Write":{"glob":"/Users/root1/.devin/**/config*.json"}}},"ForceAsk"],[{"Scope":{"Write":{"glob":"/Users/root1/.cognition/**/config*.json"}}},"ForceAsk"]],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]},{"model":null,"source":"Base","context":[],"lifetime":{"Unique":"workspace/read_permissions"},"permissions":[[{"Scope":{"Read":{"glob":"/Users/root1"}}},"Allow"],[{"Scope":{"Read":{"glob":"/var/folders/d9/mzhyr7lx6xbf236j5ll9v_300000gn/T/devin-overflows-501"}}},"Allow"]],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]},{"model":null,"source":"UserOverride","context":[],"lifetime":{"Unique":"workspace/project_override_permissions"},"permissions":[[{"Scope":{"Command":{"matcher":{"Prefix":"brightness"}}}},"Allow"],[{"Scope":{"Command":{"matcher":{"Prefix":"osascript"}}}},"Allow"],[{"Scope":{"Command":{"matcher":{"Prefix":"pkill"}}}},"Allow"]],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]},{"model":null,"source":{"Session":"System"},"context":[],"lifetime":{"Unique":"workspace/context"},"permissions":[],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]},{"model":null,"source":{"Session":"User"},"context":[],"lifetime":{"Unique":"core/accept_edits"},"permissions":[],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]},{"model":null,"source":{"Session":"User"},"context":[],"lifetime":{"Unique":"core/bypass"},"permissions":[["AnyScope","Allow"]],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]},{"model":null,"source":{"Session":"User"},"context":[],"lifetime":{"Unique":"core/autonomous"},"permissions":[],"user_display":[],"footer_messages":[],"set_system_prefix":null,"tool_availability":null,"append_system_messages":[]}],"workspace_dirs":null,"hidden":false,"metadata":"{\"total_credit_cost\":0,\"total_acu_cost\":0.0}"},"message_count":24,"messages":[{"message_id":"34e574f4-bfda-4003-80c7-5cd36e8018f1","node_id":16,"role":"system","content":"You are Devin, an interactive command line agent from Cognition.\n\nYour job is to use these instructions and the tools available to you to help the user. It is important that you do so earnestly and helpfully, as you are very important to the success of Cognition. Best of luck! We love you. <3\n\nIf the user asks for help, you can check your documentation by invoking the Devin skill (if available). Otherwise, this information may be helpful:\n\n- /help: list commands\n- /bug: report a bug to the Devin CLI developers\n- for support, users can visit https://windsurf.com/support\n\nWhen creating new configuration for this tool — including skills, rules, MCP server configs, or any project settings:\n\n- Always use the `.devin/` directory for NEW configuration (e.g. `.devin/skills/<name>/SKILL.md`, `.devin/config.json`)\n- For global (user-level) configuration, use `~/.config/devin/`\n- Do NOT place new configuration in `.claude/`, `.cursor/`, or other tool-specific directories unless explicitly asked. These are only read for compatibility, not written to.\n- If the `devin-for-terminal` skill is available, ALWAYS invoke it and explore for detailed documentation on configuration format and options\n\nWhen reading or referencing existing skills, always use the actual source path reported by the skill tool — skills may live in `.devin/`, `.agents/`, or other directories.\n\n\n# Modes\n\nThe active mode is how the user would like you to act.\n\n- Normal (default, if not specified): Full autonomy to use all your tools freely. For example: exploring a codebase, writing or editing code, etc.\n- Plan: Explore the codebase, ask the user clarifying questions, and then create a plan for what you're going to do next. Do NOT make changes until you're out of this mode and the user has approved the plan.\n\nAdhere strictly to the constraints of the active mode to avoid frustrating the user!\n\n\n# Style\n\n## Professional Objectivity\n\nPrioritize technical accuracy and truthfulness over validating the user's beliefs. It is best for the user if you honestly apply the same rigorous standards to all ideas and disagree when necessary, even if it may not be what the user wants to hear. Objective guidance and respectful correction are more valuable than false agreement. Whenever there is uncertainty, it's best to investigate to find the truth first rather than instinctively confirming the user's beliefs.\n\n## Tone\n\n- Be concise, direct, and to the point. When running commands, briefly explain what you're doing and why so the user can follow along.\n- Remember that your output will be displayed in a command line interface. Your responses can use Github-flavored markdown for formatting, and will be rendered in a monospace font using the CommonMark specification.\n- Output text to communicate with the user; all text you output outside of tool use is displayed to the user. Only use tools to complete tasks. Never use tools like exec or code comments as means to communicate with the user during the session.\n- If you cannot or will not help the user with something, please do not say why or what it could lead to, since this comes across as preachy and annoying. Please offer helpful alternatives if possible, and otherwise keep your response to 1-2 sentences.\n- Only use emojis if the user explicitly requests it. Avoid using emojis in all communication unless asked.\n- If the user asks about timelines or estimated completion times for your work, do not give them concrete estimates as you are not able to accurately predict how long it will take you to achieve a task. Instead just say that you will do your best to complete the task as soon as possible.\n- Avoid guessing. You should verify the real state of the world with your tools before answering the user's questions.\n\n<example>\nuser: What command should I run to watch files in the current directory and rebuild?\nassistant: [use the exec tool to run `ls` and list the files in the current directory, then read docs/commands in the relevant file to find out how to watch files]\nassistant: npm run dev\n</example>\n\n<example>\nuser: what files are in the directory src/?\nassistant: [runs ls and sees foo.c, bar.c, baz.c]\nassistant: foo.c, bar.c, baz.c\nuser: which file contains the implementation of Foo?\nassistant: [reads foo.c]\nassistant: src/foo.c contains `struct Foo`, which implements [...]\n</example>\n\n<example>\nuser: can you write tests for this feature\nassistant: [uses grep and glob search tools to find where similar tests are defined, uses concurrent read file tool use blocks in one tool call to read relevant files at the same time, uses edit file tool to write new tests]\n</example>\n\n## Proactiveness\n\nYou are allowed to be proactive, but only when the user asks you to do something. You should strive to strike a balance between:\n\n1. Doing the right thing when asked, including taking actions and follow-up actions\n\n2. Not surprising the user with actions you take without asking\n\nFor example, if the user asks you how to approach something, you should do your best to explore and answer their question first, but not jump to implementation just yet.\n\n## Handling ambiguous requests\n\nWhen a user request is unclear:\n- First attempt to interpret the request using available context\n- Search the codebase for related code, patterns, or documentation that clarifies intent. Also consider searching the web.\n- If still uncertain after investigation, ask a focused clarifying question\n\n## File references\n\nWhen your output text references specific files or code snippets, use the `<ref_file ... />` and `<ref_snippet ... />` self-closing XML tags to create clickable citations. These tags allow the user to view the referenced code directly in the conversation.\n\nCitation format:\n- `<ref_file file=\"/absolute/path/to/file\" />` - Reference an entire file\n- `<ref_snippet file=\"/absolute/path/to/file\" lines=\"start-end\" />` - Reference specific lines in a file\n\n<example>\nuser: Where are errors from the client handled?\nassistant: Clients are marked as failed in the `connectToServer` function. <ref_snippet file=\"/home/ubuntu/repos/project/src/services/process.ts\" lines=\"710-715\" />\n</example>\n\n<example>\nuser: Can you show me the config file?\nassistant: Here's the configuration file: <ref_file file=\"/home/ubuntu/repos/project/config.json\" />\n</example>\n\n## Tool usage policy\n\n- When webfetch returns a redirect, immediately follow it with a new request.\n- When making multiple edits to the same file or related files and you already know what changes are needed, batch them together.\n\nWhen a tool call produces output that is too long, the output will be truncated and the remaining content will be written to a file. You will see a `<truncation_notice>` tag containing the path to the overflow file. You are responsible for reading this file if you need the full output.\n\n\n# Programming\n\nSince you live in the user's terminal, a very common use-case you will get is writing code. Fortunately, you've been extensively trained in software engineering and are well-equipped to help them out!\n\n## Existing Conventions\n\nWhen making changes to files, first understand the codebase's code conventions. Explore dependencies, references, and related system to understand the codebase's patterns and abstractions. Mimic code style, use existing libraries and utilities, and follow existing patterns.\n- NEVER assume that a given library is available, even if it is well known. Whenever you write code that uses a library or framework, first check that this codebase already uses the given library. For example, you might look at neighboring files, or check the package.json (or cargo.toml, and so on depending on the language). If you're adding a dependency prefer running the package manager command (e.g. npm add or cargo add) instead of editing the file.\n- When adding a new dependency, strongly prefer a version published at least 7 days ago. Newly published versions have not been vetted and a non-trivial fraction of supply chain attacks are caught and yanked within the first few days. Avoid floating ranges (`latest`, `*`, unbounded `>=`) that auto-resolve to brand-new releases.\n- When you create a new component, first look at existing components to see how they're written; then consider framework choice, naming conventions, typing, and other conventions.\n- When you edit a piece of code, first look at the code's surrounding context (especially its imports) to understand the code's choice of frameworks and libraries. Then consider how to make the given change in a way that is most idiomatic.\n- Always follow security best practices. Never introduce code that exposes or logs secrets and keys. Never commit secrets or keys to the repository. Never modify repository security policies or compliance controls (e.g. `minimumReleaseAge`, `minimumReleaseAgeExclude`, branch protection configs, `.npmrc` security settings) to work around CI or build failures — escalate to the user instead. Unless otherwise specified (even if the task seems silly), assume the code is for a real production task.\n\n## Code style\n\n- IMPORTANT: Do NOT add or remove comments unless asked! If you find that you've accidentally deleted an existing comment, be sure to put it back.\n- Default to writing compact code – collapse duplicate else branches, avoid unnecessary nesting, and share abstractions.\n- Follow idiomatic conventions for the language you're writing.\n- Avoid excessive & verbose error handling in your code. Errors should be handled, but not every line needs to be try/catched. Think about the right error boundaries (and look at existing code for error handling style)\n\n## Debugging\n\nWhen debugging issues:\n- First reproduce the problem reliably\n- Trace the code path to understand the flow\n- Add targeted logging or print statements to isolate the issue\n- Identify the root cause before attempting fixes\n- Verify the fix addresses the root cause, not just symptoms\n\n## Workflow\n\nYou should generally prefer to implement new features or fix bugs as follows...\n\n1. If the project has test infrastructure, write a failing test to show the bug\n2. Fix the bug\n3. Ensure that the test now passes\n\nWorking this way makes it easier to tell if you've actually fixed the bug, and saves you from needing to verify later.\n\n## Git\n\n### Creating commits\n1. Run in parallel: `git status`, `git diff`, `git log` (to match commit style)\n2. Draft a concise commit message focusing on \"why\" not \"what\". Check for sensitive info.\n3. Stage files and commit with this format:\n```\ngit commit -m \"$(cat <<'EOF'\nCommit message here.\n\nGenerated with [Devin](https://devin.ai)\n\nCo-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>\nEOF\n)\"\n```\n4. If pre-commit hooks modify files and the commit fails, stage the modified files and retry the commit.\n\n### Creating pull requests\nUse `gh` for all GitHub operations. Run in parallel: `git status`, `git diff`, `git log`, `git diff main...HEAD`\n\nReview ALL commits (not just latest), then create PR:\n```\ngh pr create --title \"title\" --body \"$(cat <<'EOF'\n## Summary\n<bullet points>\n\n#### Test plan\n<checklist>\n\nGenerated with [Devin](https://devin.ai)\nEOF\n)\"\n```\n\n### Git rules\n- NEVER update git config\n- NEVER use `-i` flags (interactive mode not supported)\n- DO NOT push unless explicitly asked\n- DO NOT commit if no changes exist\n\n\n# Task Management\n\nYou have access to the todo_write tool to help you manage and plan tasks. Use this tool VERY frequently to ensure that you are tracking your tasks and giving the user visibility into your progress.\nThis tool is also EXTREMELY helpful for planning tasks, and for breaking down larger complex tasks into smaller steps. If you do not use this tool when planning, you may forget to do important tasks - and that is unacceptable.\n\nIt is critical that you mark todos as completed as soon as you are done with a task. Do not batch up multiple tasks before marking them as completed.\n\nExamples:\n\n<example>\nuser: Run the build and fix any type errors\nassistant: I'm going to use the todo_write tool to write the following items to the todo list:\n- Run the build\n- Fix any type errors\n\nI'm now going to run the build using exec.\n\nLooks like I found 10 type errors. I'm going to use the todo_write tool to write 10 items to the todo list.\n\nmarking the first todo as in_progress\n\nLet me start working on the first item...\n\nThe first item has been fixed, let me mark the first todo as completed, and move on to the second item...\n..\n..\n</example>\n\nIn the above example, the assistant completes all the tasks, including the 10 error fixes and running the build and fixing all errors.\n\n<example>\nuser: Help me write a new feature that allows users to track their usage metrics and export them to various formats\nassistant: I'll help you implement a usage metrics tracking and export feature. Let me first use the todo_write tool to plan this task.\nAdding the following todos to the todo list:\n1. Research existing metrics tracking in the codebase\n2. Design the metrics collection system\n3. Implement core metrics tracking functionality\n4. Create export functionality for different formats\n\nLet me start by researching the existing codebase to understand what metrics we might already be tracking and how we can build on that.\n\nI'm going to search for any existing metrics or telemetry code in the project.\n\nI've found some existing telemetry code. Let me mark the first todo as in_progress and start designing our metrics tracking system based on what I've learned...\n\n[Assistant continues implementing the feature step by step, marking todos as in_progress and completed as they go]\n</example>\n\nUsers may configure 'hooks', shell commands that execute in response to events like tool calls, in settings. Treat feedback from hooks, including <user-prompt-submit-hook>, as coming from the user. If you get blocked by a hook, determine if you can adjust your actions in response to the blocked message. If not, ask the user to check their hooks configuration.\n\n\n## Completing Tasks\n\nThe user will primarily request you perform software engineering tasks. This includes solving bugs, adding new functionality, refactoring code, explaining code, and more. For these tasks the following steps are recommended:\n- Use the todo_write tool to plan the task if required\n- Use the available search tools to understand the codebase and the user's query. You are encouraged to use the search tools extensively both in parallel and sequentially.\n- Before making changes, thoroughly explore the codebase to understand the architecture, patterns, and related systems. Read relevant files, trace dependencies, and understand how components interact.\n- Implement the solution using all tools available to you\n\n## Verification\n\nBefore considering a task complete, verify your work. Use judgment based on what you changed - optimize for fast iteration:\n\n- Check for project-specific verification instructions in project rules files (`AGENTS.md`, or similar)\n- Run relevant verification steps based on the scope of changes (lint, typecheck, build, tests)\n- For isolated functionality, consider a temporary test file to verify behavior, then delete it\n- Self-critique: review changes for edge cases and refine as needed\n- If you cannot find verification commands, ask the user and suggest saving them to a project config file\n\n## Saving learned information\n\nIf you discover useful project information (build commands, test commands, verification steps, user preferences, ...) that isn't already documented:\n- If a rules file exists (`AGENTS.md`, etc.), append to it\n- Otherwise, create `AGENTS.md` in the current directory with the learned information\n\n## Error recovery\n\nWhen encountering errors (failed commands, build failures, test failures):\n- Keep trying different approaches to resolve the issue\n- Search for similar issues in the codebase or documentation\n- Only ask the user for help as a last resort after exhausting reasonable options\n- Exception: Always ask the user for help with authentication issues, project configuration changes, or permission problems\n\n## System Guidance\nYou may receive `<system_guidance>` messages containing hints, reminders, or contextual guidance before you take action. These notes are injected by the system to help you make better decisions. Pay attention to their content but do not acknowledge or respond to them directly—simply incorporate their guidance into your actions.\n\n\n\n# Tool Tips\n\n## Shell\nNEVER invoke `rg`, `grep`, or `find` as shell commands — use the provided search tools instead. They have been optimized for correct permissions and access.\n\n\n## File-related tools\n- read can read images (PNG, JPG, etc) - the contents are presented visually.\n- For Jupyter notebooks (.ipynb files), use notebook_read instead of read.\n- Speculatively read multiple files as a batch when potentially useful.\n- Do NOT create documentation files to describe your changes or plan. Exception: persistent project info files like `AGENTS.md` are allowed.\n\n\n# Safety\n\nIMPORTANT: Assist with defensive security tasks only. Refuse to create, modify, or improve code that may be used maliciously. Do not assist with credential discovery or harvesting, including bulk crawling for SSH keys, browser cookies, or cryptocurrency wallets. Allow security analysis, detection rules, vulnerability explanations, defensive tools, and security documentation.\n\nIMPORTANT: You must NEVER generate or guess URLs for the user unless you are confident that the URLs are for helping the user with programming. You may use URLs provided by the user in their messages or local files.\n\n## Destructive Operations\n\nNEVER perform irreversible destructive operations without explicit user confirmation for that specific action, even if you have permission to run the command. This includes:\n- Deleting or truncating database tables, dropping schemas, bulk-deleting rows\n- `rm -rf`, deleting directories, or removing files you did not just create\n- Force-pushing, rewriting git history, deleting branches, checking out over uncommitted changes, or bypassing commit hooks\n- Sending emails, making payments, or calling APIs with real-world side effects\n\nIf a destructive step is required, STOP and describe exactly what you are about to run and why, then wait for the user. Do not assume a previous approval extends to a new destructive operation. If you realize you have already caused data loss, say so immediately rather than attempting to hide or quietly repair it.\n\n\n\n## Available MCP Servers (for third-party tools)\n\n{\"servers\":[{\"name\":\"playwright\"},{\"name\":\"fff\",\"description\":\"FFF is a fast file finder with frecency-ranked results (frequent/recent files first, git-dirty files boosted).\\n\\n## Which Tool Should I Use?\\n\\n- **grep**: DEFAULT tool. Searches file CONTENTS -- definitions, usage, patterns. Use when you have a specific name or pattern.\\n- **find_files**: Explores which files/modules exist for a topic. Use when you DON'T have a specific identifier or LOOKING FOR A FILE.\\n- **multi_grep**: OR logic across multiple patterns. Use for case variants (e.g. ['PrepareUpload', 'prepare_upload']), or when you need to search 2+ different identifiers at once.\\n\\n## Core Rules\\n\\n### 1. Search BARE IDENTIFIERS only\\nGrep matches single lines. Search for ONE identifier per query:\\n  + 'InProgressQuote'           -> finds definition + all usages\\n  + 'ActorAuth'                 -> finds enum, struct, all call sites\\n  x 'load.*metadata.*InProgressQuote' -> regex spanning multiple tokens, 0 results\\n  x 'ctx.data::<ActorAuth>'     -> code syntax, too specific, 0 results\\n  x 'struct ActorAuth'          -> adding keywords narrows results, misses enums/traits/type aliases\\n  x 'TODO.*#\\\\d+'               -> complex regex, use simple 'TODO' then filter visually\\n\\n### 2. NEVER use regex unless you truly need alternation\\nPlain text search is faster and more reliable. Regex patterns like `.*`, `\\\\d+`, `\\\\s+` almost always return 0 results because they try to match complex patterns within single lines.\\nIf you need OR logic, use multi_grep with literal patterns instead of regex alternation.\\n\\n### 3. Stop searching after 2 greps -- READ the code\\nAfter 2 grep calls, you have enough file paths. Read the top result to understand the code.\\nDo NOT keep grepping with variations. More greps != better understanding.\\n\\n### 4. Use multi_grep for multiple identifiers\\nWhen you need to find different names (e.g. snake_case + PascalCase, or definition + usage patterns), use ONE multi_grep call instead of sequential greps:\\n  + multi_grep(['ActorAuth', 'PopulatedActorAuth', 'actor_auth'])\\n  x grep 'ActorAuth' -> grep 'PopulatedActorAuth' -> grep 'actor_auth'  (3 calls wasted)\\n\\n## Workflow\\n\\n**Have a specific name?** -> grep the bare identifier.\\n**Need multiple name variants?** -> multi_grep with all variants in one call.\\n**Exploring a topic / finding files?** -> find_files.\\n**Got results?** -> Read the top file. Don't grep again.\\n\\n## Constraint Syntax\\n\\nFor grep: constraints go INLINE, prepended before the search text.\\nFor multi_grep: constraints go in the separate 'constraints' parameter.\\n\\nConstraints MUST match one of these formats:\\n  Extension: '*.rs', '*.{ts,tsx}'\\n  Directory: 'src/', 'quotes/'\\n  Filename: 'schema.rs', 'src/main.rs'\\n  Exclude: '!test/', '!*.spec.ts'\\n\\n! Bare words without extensions are NOT constraints. 'quote TODO' does NOT filter to quote files -- it searches for 'quote TODO' as text.\\n  + 'schema.rs TODO'   -> searches for 'TODO' in files schema.rs\\n  + 'quotes/ TODO'     -> searches for 'TODO' in the quotes/ directory\\n  x 'quote TODO'       -> searches for literal text 'quote TODO', finds nothing\\n\\nPrefer broad constraints:\\n  + '*.rs query'           -> file type\\n  + 'quotes/ query'        -> top-level dir\\n  x 'quotes/storage/db/ query' -> too specific, misses results\\n\\n## Output Format\\n\\ngrep results auto-expand definitions with body context (struct fields, function signatures).\\nThis often provides enough information WITHOUT a follow-up Read call.\\nLines marked with | are definition body context. [def] marks definition files.\\n-> Read suggestions point to the most relevant file -- follow them when you need more context.\\n\\n## Default Exclusions\\n\\nIf results are cluttered with irrelevant files, exclude them:\\n  !tests/ - exclude tests directory\\n  !*.spec.ts - exclude test files\\n  !generated/ - exclude generated code\"}]}\n\nIMPORTANT: You MUST call `mcp_list_tools` for a server before calling `mcp_call_tool` on it. This is required to discover the available tools and their correct input schemas. Never guess tool names or arguments — always list tools first.\n","created_at":"2026-06-30T00:24:35.429526Z","finish_reason":null,"metrics":null},{"message_id":"b08080cb-b483-4192-b1f1-efcdf0419fd0","node_id":17,"role":"system","content":"Available subagent profiles for the `run_subagent` tool. Choose the most appropriate profile based on whether the task requires write access:\n- `subagent_explore`: Read-only subagent for codebase exploration, research, and search. Use this when you need to find code, understand architecture, trace dependencies, or answer questions about the codebase. This profile has read-only access (grep, glob, read, web_search) and cannot edit files.\n- `subagent_general`: General-purpose subagent with full tool access (read, write, edit, exec). Use this when the subagent needs to make code changes, run commands with side effects, or perform any task that requires write access. In the foreground it can prompt for tool approval; in the background, unapproved tools are auto-denied.","created_at":"2026-06-30T00:24:35.429826Z","finish_reason":null,"metrics":null},{"message_id":"779b91af-3ed1-44ad-8980-b1485c585b1a","node_id":18,"role":"system","content":"You are powered by GLM-5.2 High.","created_at":"2026-06-30T00:24:35.429803Z","finish_reason":null,"metrics":null},{"message_id":"e3c4f7c9-bf3f-4e5a-b39f-7be6b10e2925","node_id":19,"role":"system","content":"<system_info>\nThe following information is automatically generated context about your current environment.\nCurrent workspace directories:\n  /Users/root1 (cwd)\n\nPlatform: macos\nOS Version: Darwin 25.6.0\nToday's date: Monday, 2026-06-29\n\n</system_info>","created_at":"2026-06-30T00:24:35.050487Z","finish_reason":null,"metrics":null},{"message_id":"a5d2b940-85cc-4193-b8f3-9bb28988c612","node_id":20,"role":"system","content":"<rules type=\"always-on\">\n<rule name=\"global_rules\" path=\"/Users/root1/.codeium/windsurf/memories/global_rules.md\">\n\n</rule>\n\n<rule name=\"AGENTS\" path=\"/Users/root1/AGENTS.md\">\n# Agent Preferences\n\n- If I ever paste in a YouTube link, use yt-dlp to summarize the video.\n- get the autogenerrated captions to do this\n- for testing that involves urls, start with example.com rather than about:blank\n- For tasks that may benefit from computer use (controlling macOS apps, windows, clicking, typing, etc.), use the background-computer-use skill to control local macOS apps through the BackgroundComputerUse API\n- Secrets/tokens live in `~/.env` (e.g. `HF_TOKEN` for Hugging Face). Source it before use: `set -a; . ~/.env; set +a`\n\n## File search via fff MCP\n\nFor any file search or grep in the current git-indexed project directory, prefer the **fff** MCP tools\n(`mcp__fff__grep`, `mcp__fff__find_files`, `mcp__fff__multi_grep`) over the built-in grep/glob tools.\nfff is frecency-ranked, git-aware, and more token-efficient.\n\nRules the fff server enforces (follow them to avoid 0-result queries):\n- Search BARE IDENTIFIERS only — one identifier per `grep` query. No `load.*metadata.*Foo` style regex.\n- Don't use regex unless you truly need alternation; `.*`, `\\d+`, `\\s+` almost always return 0 results.\n- After 2 grep calls, stop and READ the top result instead of grepping with more variations.\n- Use `multi_grep` for OR logic across multiple identifiers (e.g. snake_case + PascalCase variants) in one call.\n- Have a specific name → `grep`. Exploring a topic / finding files → `find_files`.\n\nThe `fff-mcp` binary lives at `/Users/root1/.local/bin/fff-mcp` and is registered at user scope\nin `~/.config/devin/config.json`. It refuses to run in `$HOME` or `/` — it must be launched from a\nproject directory (Devin does this automatically based on cwd). Update with:\n`curl -fsSL https://raw.githubusercontent.com/dmtrKovalenko/fff.nvim/main/install-mcp.sh | bash`\n\n## X/Twitter scraping via logged-in browser session\n\nWhen I need to scrape X/Twitter data (following, followers, tweets, user info, etc.),\nthe cleanest path is to use the **Playwright MCP** browser session with my own logged-in\nx.com account, rather than spinning up twscrape's account-pool flow. twscrape needs the\n`auth_token` HttpOnly cookie which JS cannot read from `document.cookie`; the browser\nsession attaches all cookies automatically.\n\n### Flow\n1. `mcp_list_tools` on the `playwright` server, then `browser_navigate` to `https://x.com`.\n2. If not logged in, ask me to log in manually in the opened window (don't handle my password).\n3. Once on `https://x.com/home`, read `ct0` from `document.cookie`:\n   `document.cookie.match(/ct0=([^;]+)/)[1]`\n4. Call X's GraphQL endpoints directly via `fetch()` inside `browser_evaluate`. Required headers:\n   - `authorization: Bearer AAAAAAAAAAAAAAAAAAAAANRILgAAAAAAnNwIzUejRCOuH5E6I8xnZz4puTs%3D1Zv7ttfk8LF81IUq16cHjhLTvJu4FA33AGWWjCpTnA` (the public web-app bearer token)\n   - `x-csrf-token: <ct0>`\n   - `x-twitter-auth-type: OAuth2Session`\n   - `x-twitter-active-user: yes`\n   - `content-type: application/json`\n5. Paginate timelines by reading `content.cursorType === \"Bottom\"` entries and passing\n   the value back as `variables.cursor` until it stops changing.\n\n### Key endpoints (queryId/OperationName)\n- `UserByScreenName` → `681MIj51w00Aj6dY0GXnHw`  (resolve @handle → numeric rest_id)\n- `Following`        → `OLm4oHZBfqWx8jbcEhWoFw`\n- `Followers`        → `9jsVJ9l2uXUIKslHvJqIhw`\n- `UserTweets`       → `RyDU3I9VJtPF-Pnl6vrRlw`\n- `SearchTimeline`   → `yIphfmxUO-hddQHKIOk9tA`\n- `TweetDetail`      → `meGUdoK_ryVZ0daBK-HJ2g`\nURL pattern: `https://x.com/i/api/graphql/<queryId>/<OpName>?variables=<enc>&features=<enc>`\n\n### Response schema notes (current X web build)\n- User objects now put `screen_name` / `name` under `core`, NOT `legacy.screen_name`.\n  twscrape's parser still reads `legacy.screen_name` and returns empty — needs updating.\n- The user `id` field is base64-encoded like `VXNlcjoxNDYwMjgzOTI1` (= `User:1460283925`).\n  Decode with `atob(u.id).split(':')[1]` to get the numeric rest_id. `u.rest_id` may also\n  be present directly.\n- `is_blue_verified` is the verified flag. `legacy.followers_count`, `legacy.description`\n  still exist under `legacy`.\n- Filter timeline entries by `content.entryType === \"TimelineTimelineItem\"` and skip\n  `cursor-`, `messageprompt-`, `module-`, `who-to-follow-` entryIds.\n\n### Features dict\nUse the full `GQL_FEATURES` block from twscrape's `api.py` — without it X returns\n`(336) The following features cannot be null`. Pass it URL-encoded as the `features` param.\n\n### Where things live\n- Output CSV:  `~/Downloads/utilities/sdand_following.csv`  (1613 rows: #, id, screen_name, name, verified, followers, bio)\n- Output JSON: `~/Downloads/utilities/sdand_following_final.json` (double-encoded JSON string; parse with `json.loads(json.loads(raw))`)\n- twscrape repo was cloned to `~/Downloads/utilities/twscrape/` for reference, then deleted after the flow was reverse-engineered. Re-clone from https://github.com/vladkens/twscrape.git if needed.\n\n## Fast Whisper transcription on Modal (A10G)\n\nFor transcribing long-form audio/video (interviews, podcasts, X/Twitter videos), use the\nutility at `~/Downloads/utilities/whisper_x/whisper_transcribe.py`. It does the full\npipeline: URL → yt-dlp download → ffmpeg audio extract → Modal volume upload →\nfaster-whisper on A10G → JSON + TXT output. Validated at **2.3 min wall clock for 65 min\nof audio** (no caching at any layer).\n\n### Usage\nShell alias (defined in `~/.zshrc`): `whisper`\n```bash\n# Transcribe an X/Twitter video (picks first playlist item)\nwhisper \"https://x.com/.../status/123\"\n\n# Pick a specific playlist item, use a smaller model\nwhisper \"https://x.com/...\" --playlist-item 2 --model-size medium\n\n# Transcribe a local audio file\nwhisper /path/to/audio.mp3 --name my-podcast\n\n# Custom output dir + keep downloaded source\nwhisper \"https://...\" --outdir ./transcripts --keep-source\n```\nTranscript text goes to stdout (pipe with `| pbcopy`); structured JSON + readable TXT\nsaved to `<outdir>/<name>.json` and `<outdir>/<name>.txt`.\n\n### Key optimizations (vs naive T4 run that took 11.7 min)\n- **A10G GPU** (~8x fp16 throughput vs T4; Modal ~$0.60/hr vs ~$0.16/hr — pennies for short jobs)\n- **`BatchedInferencePipeline`** with `batch_size=16` — batches encoder/decoder across chunks (2-4x)\n- **`beam_size=1`** (greedy) — ~2x faster, negligible WER increase for conversational speech\n- **`vad_filter=True`** — skips silence segments\n- **`compute_type=\"float16\"`** — halves memory bandwidth\n- **No caching**: `force_build=True` on apt/pip steps + unique `download_root` per run forces\n  fresh image rebuild + fresh HF model download every time\n\n### Pinned versions (must match)\n- `faster-whisper==1.1.1` (provides `BatchedInferencePipeline`)\n- `ctranslate2==4.8.0`\n- Base image: `nvidia/cuda:12.6.3-cudnn-runtime-ubuntu22.04` (provides `libcublas.so.12`;\n  `debian_slim` fails with `RuntimeError: Library libcublas.so.12 is not found`)\n\n### Audio prep (done automatically by the utility)\n```bash\nffmpeg -y -i input.mp4 -vn -ac 1 -ar 16000 -c:a aac -b:a 64k audio.m4a\n```\nMono 16kHz 64kbps AAC — a 65-min video (151 MB stream) becomes ~35 MB audio.\n\n### X/Twitter download notes\n- Tweet URLs can contain **playlists** (multiple videos). Use `--playlist-item N` to pick one.\n- Always use `-f bestaudio/best` to avoid downloading multi-GB high-bitrate video streams.\n- A 65-min interview's video variant can be 2.8+ GB; audio-only is ~63 MB (128 kbps).\n\n### Where things live\n- Utility: `~/Downloads/utilities/whisper_x/whisper_transcribe.py`\n- Strategy doc: `~/Downloads/utilities/whisper_x/STRATEGY.md` (full optimization breakdown)\n- Modal app (standalone): `~/Downloads/utilities/whisper_x/transcribe_fast.py`\n- Modal volume: `whisper-audio` (created automatically; holds uploaded audio files)\n- Modal profile: `aidenhuang-personal` (workspace with GPU access)\n\n</rule>\n</rules>","created_at":"2026-06-30T00:24:35.430338Z","finish_reason":null,"metrics":null},{"message_id":"40323b19-ff1d-4987-aa47-f45e7eb91139","node_id":21,"role":"user","content":"what are the latency figures? https://www.youtube.com/watch?v=I3xYHYuMqZU&pp=ygULZ2Vmb3JjZSBub3c%3D","created_at":"2026-06-30T00:24:41.534706Z","finish_reason":null,"metrics":null},{"message_id":"f4963eb8-338e-4187-ab7b-1a1a35c3ca30","node_id":22,"role":"system","content":"<available_skills>\nThe following skills can be invoked using the `skill` tool. When a built-in skill clearly matches the user's request, invoke it immediately at the start of the session.\n\n- **background-computer-use**: Launch and use the local BackgroundComputerUse macOS runtime through its self-documenting loopback API. Use when Codex needs to control local macOS apps or windows, inspect screenshots and Accessibility state, click/type/scroll/press keys, use the visible cursor, or help install/start the BackgroundComputerUse API from a skill. (source: /Users/root1/.devin/skills/background-computer-use/SKILL.md)\n- **devin-for-terminal**: Look up Devin CLI documentation (skills, extensibility, configuration, commands, models, troubleshooting) (source: /Users/root1/.local/share/devin/cli/_versions/2026.8.18/share/devin/docs)\n- **declarative-repo-setup**: Generate and verify a working environment.yaml (Devin snapshot-setup blueprint) for a repo (source: builtin:drs)\n</available_skills>","created_at":"2026-06-30T00:24:41.536200Z","finish_reason":null,"metrics":null},{"message_id":"f2d0fa49-e685-44c5-97f3-c7dd5e3e5f92","node_id":24,"role":"assistant","content":"I'll fetch the auto-generated captions from that YouTube video using yt-dlp and look for latency figures.","tool_calls":[{"id":"chatcmpl-tool-b0ae3ad61fa7dae9","name":"exec","arguments":{"command":"cd /tmp && yt-dlp --write-auto-sub --sub-lang en --skip-download --sub-format vtt -o \"geforce_now.%(ext)s\" \"https://www.youtube.com/watch?v=I3xYHYuMqZU\" 2>&1 | tail -20"}}],"thinking":"The user pasted a YouTube link and wants latency figures. Per AGENTS.md, I should use yt-dlp to summarize the video, getting auto-generated captions.\n\nLet me use the whisper utility or yt-dlp to get captions. Actually, the rule says \"use yt-dlp to summarize the video\" and \"get the autogenerated captions to do this\".\n\nLet me download the captions with yt-dlp and look for latency figures.","created_at":"2026-06-30T00:24:43.812863Z","finish_reason":"tool_calls","metrics":{"ttft_ms":724,"total_time_ms":2248,"input_tokens":3810,"output_tokens":180,"cache_read_tokens":11850,"cache_creation_tokens":null,"tpot_ms":8.466666666666667,"tokens_per_sec":118.11023622047244}},{"message_id":"2f77fa91-93cb-4b0e-bbd6-8c9a06b997dd","node_id":25,"role":"tool","content":"Output from command in shell 5235f2:\nWARNING: Your yt-dlp version (2025.12.08) is older than 90 days!\n         It is strongly recommended to always use the latest version.\n         You installed yt-dlp with pip or using the wheel from PyPi; Use that to update.\n         To suppress this warning, add --no-update to your command/config.\n[youtube] Extracting URL: https://www.youtube.com/watch?v=I3xYHYuMqZU\n[youtube] I3xYHYuMqZU: Downloading webpage\n[youtube] I3xYHYuMqZU: Downloading tv client config\n[youtube] I3xYHYuMqZU: Downloading player 7a37f05b-main\n[youtube] I3xYHYuMqZU: Downloading tv player API JSON\n[youtube] I3xYHYuMqZU: Downloading android sdkless player API JSON\n[youtube] [jsc:deno] Solving JS challenges using deno\nWARNING: [youtube] [jsc] Remote components challenge solver script (deno) and NPM package (deno) were skipped. These may be required to solve JS challenges. You can enable these downloads with  --remote-components ejs:github  (recommended) or  --remote-components ejs:npm , respectively. For more information and alternatives, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS\nWARNING: [youtube] I3xYHYuMqZU: n challenge solving failed: Some formats may be missing. Ensure you have a supported JavaScript runtime and challenge solver script distribution installed. Review any warnings presented before this message. For more details, refer to  https://github.com/yt-dlp/yt-dlp/wiki/EJS\n[info] I3xYHYuMqZU: Downloading subtitles: en\n[info] I3xYHYuMqZU: Downloading 1 format(s): 139\nDeleting existing file geforce_now.en.vtt\n[info] Writing video subtitles to: geforce_now.en.vtt\n[download] Destination: geforce_now.en.vtt\n\r[download]    1.00KiB at  Unknown B/s (00:00:00)\r[download]    3.00KiB at  Unknown B/s (00:00:00)\r[download]    7.00KiB at  Unknown B/s (00:00:00)\r[download]   15.00KiB at    5.88MiB/s (00:00:00)\r[download]   31.00KiB at    1.83MiB/s (00:00:00)\r[download]   63.00KiB at    2.44MiB/s (00:00:00)\r[download]  127.00KiB at    2.91MiB/s (00:00:00)\r[download]  174.99KiB at    3.52MiB/s (00:00:00)\r[download] 100% of  174.99KiB in 00:00:00 at 1.08MiB/s\n\nExit code: 0","created_at":"2026-06-30T00:24:46.551119Z","finish_reason":null,"metrics":null},{"message_id":"b063076c-6eb9-4474-94eb-2a84013f97f7","node_id":27,"role":"assistant","content":"","tool_calls":[{"id":"chatcmpl-tool-99c1ca9734a25c37","name":"exec","arguments":{"command":"cd /tmp && wc -l geforce_now.en.vtt && head -5 geforce_now.en.vtt"}}],"created_at":"2026-06-30T00:24:48.544203Z","finish_reason":"tool_calls","metrics":{"ttft_ms":null,"total_time_ms":1992,"input_tokens":903,"output_tokens":33,"cache_read_tokens":15659,"cache_creation_tokens":null,"tpot_ms":60.36363636363637,"tokens_per_sec":16.566265060240966}},{"message_id":"2c81bb17-5a26-4074-a68e-c063e5ce69f4","node_id":28,"role":"tool","content":"Output from command in shell 11f7bc:\n    4144 geforce_now.en.vtt\nWEBVTT\nKind: captions\nLanguage: en\n\n00:00:06.400 --> 00:00:09.430 align:start position:0%\n\n\nExit code: 0","created_at":"2026-06-30T00:24:48.564804Z","finish_reason":null,"metrics":null},{"message_id":"a234ae11-61f9-404f-9a89-59d63db816da","node_id":30,"role":"assistant","content":"","tool_calls":[{"id":"chatcmpl-tool-aae118a7b2ad3b66","name":"exec","arguments":{"command":"cd /tmp && python3 -c \"\nimport re\nwith open('geforce_now.en.vtt') as f:\n    content = f.read()\n# Remove vtt headers and timestamps, keep text\nlines = content.split('\\n')\ntext_lines = []\nfor line in lines:\n    if re.match(r'^\\d\\d:\\d\\d:\\d\\d', line) or line.startswith('WEBVTT') or line.startswith('Kind:') or line.startswith('Language:') or line.strip() == '' or '-->' in line:\n        continue\n    text_lines.append(line)\ntext = ' '.join(text_lines)\n# Clean up\ntext = re.sub(r'<[^>]+>', '', text)\ntext = re.sub(r'\\s+', ' ', text)\nprint(text)\n\" > geforce_now.txt\nwc -c geforce_now.txt"}}],"thinking":"Let me extract the text and search for latency-related content.","created_at":"2026-06-30T00:24:52.193650Z","finish_reason":"tool_calls","metrics":{"ttft_ms":1275,"total_time_ms":3627,"input_tokens":101,"output_tokens":193,"cache_read_tokens":16561,"cache_creation_tokens":null,"tpot_ms":12.186528497409327,"tokens_per_sec":82.05782312925169}},{"message_id":"119872fd-e395-47a4-8749-d65d04eb9cd0","node_id":31,"role":"tool","content":"Output from command in shell ca4304:\n   57932 geforce_now.txt\n\n\nExit code: 0","created_at":"2026-06-30T00:24:52.245319Z","finish_reason":null,"metrics":null},{"message_id":"9404d3a6-c429-4707-a882-ab9504bbb940","node_id":33,"role":"assistant","content":"","tool_calls":[{"id":"chatcmpl-tool-9c6ec175823ec1f6","name":"exec","arguments":{"command":"cd /tmp && grep -oiE '[^.]*\\b(latenc|ping|ms\\b|milliseconds?|delay|response time|round trip|RTT)[^.]*\\.' geforce_now.txt | head -60"}}],"created_at":"2026-06-30T00:24:55.051479Z","finish_reason":"tool_calls","metrics":{"ttft_ms":null,"total_time_ms":2805,"input_tokens":222,"output_tokens":57,"cache_read_tokens":16661,"cache_creation_tokens":null,"tpot_ms":49.21052631578947,"tokens_per_sec":20.32085561497326}},{"message_id":"bdc67da7-bd1a-443e-aa7a-5cea0d76727b","node_id":34,"role":"tool","content":"Output from command in shell 7e8800:\n Everyone knows the input latency sucks and knows the input latency sucks and knows the input latency sucks and compressed video looks super low res.\n Oh, I can feel the latency already.\n Oh, I can feel the latency already.\n Oh, I can feel the latency already.\n looks good enough and the latency is uh looks good enough and the latency is uh looks good enough and the latency is uh better.\n If you didn't tell me anything, I'd say I'm probably running at around I'd say I'm probably running at around I'd say I'm probably running at around 75 80 fps local because that additional 75 80 fps local because that additional 75 80 fps local because that additional latency feels like you a little bit latency feels like you a little bit latency feels like you a little bit lower frame rate.\n I should try with a controller where it's even harder to tell how much where it's even harder to tell how much where it's even harder to tell how much latency there is.\n Do we have one? I latency there is.\n Do we have one? I latency there is.\n Anything with a first person view, I'm going to be able first person view, I'm going to be able first person view, I'm going to be able to tell that the mouse movements have an to tell that the mouse movements have an to tell that the mouse movements have an extra 25 milliseconds total.\n Extra, I'm extra 25 milliseconds total.\n Extra, I'm extra 25 milliseconds total.\n It feels like the latency might be a touch feels like the latency might be a touch feels like the latency might be a touch higher here.\n And I gotta say, I don't think the latency is really much don't think the latency is really much don't think the latency is really much better.\n Like maybe we gain back another 10 milliseconds, five.\n It's still very 10 milliseconds, five.\n It's still very 10 milliseconds, five.\n Time to find out if I'm right about the Time to find out if I'm right about the Time to find out if I'm right about the latency with a little device called an latency with a little device called an latency with a little device called an LDAT.\n So, this is adding more like 50 milliseconds plus.\n Of more like 50 milliseconds plus.\n Of more like 50 milliseconds plus.\n I would guess that this is a solid like I would guess that this is a solid like I would guess that this is a solid like 25 milliseconds better than what I just 25 milliseconds better than what I just 25 milliseconds better than what I just played.\n It could also just be runto- run variance because when just be runto- run variance because when just be runto- run variance because when they tested Borderlands at the same they tested Borderlands at the same they tested Borderlands at the same settings that I was using just now, when settings that I was using just now, when settings that I was using just now, when they were prepping for this video, they they were prepping for this video, they they were prepping for this video, they got more like 50 milliseconds, like way got more like 50 milliseconds, like way got more like 50 milliseconds, like way better than what I got.\n Like, we're averaging freaking 45 milliseconds.\n This averaging freaking 45 milliseconds.\n This averaging freaking 45 milliseconds.\n But the latency, if you told me this was the latency, if you told me this was the latency, if you told me this was local and just, you know, not that great local and just, you know, not that great local and just, you know, not that great of a computer, dude, I think I believe of a computer, dude, I think I believe of a computer, dude, I think I believe you.\n 25 milliseconds full change.\n I mean, 25 milliseconds full change.\n I mean, 25 milliseconds full change.\n I mean, back when we were gaming on 60 Hz back when we were gaming on 60 Hz back when we were gaming on 60 Hz monitors, that would have been monitors, that would have been monitors, that would have been impressive even, cuz that's up to 16 impressive even, cuz that's up to 16 impressive even, cuz that's up to 16 milliseconds right there, just from the milliseconds right there, just from the milliseconds right there, just from the monitor.\n But another possibility is that by running at such a possibility is that by running at such a possibility is that by running at such a high frame rate, Nvidia is able to pair high frame rate, Nvidia is able to pair high frame rate, Nvidia is able to pair down the total latency.\n You can really down the total latency.\n You can really down the total latency.\n As for the latency, another one.\n As for the latency, another one.\n As for the latency, yeah, it's lower, but not in a way that yeah, it's lower, but not in a way that yeah, it's lower, but not in a way that my weak human body could probably my weak human body could probably my weak human body could probably perceive without like really focusing on perceive without like really focusing on perceive without like really focusing on it.\n How much latency running at 360 hertz.\n How much latency running at 360 hertz.\n How much latency is Nvidia's encoding? and transmission is Nvidia's encoding? and transmission is Nvidia's encoding? and transmission of this video data actually adding and of this video data actually adding and of this video data actually adding and the answer is not that much like 15 the answer is not that much like 15 the answer is not that much like 15 milliseconds.\n Oregon the GPU that we milliseconds.\n Oregon the GPU that we milliseconds.\n Oregon the GPU that we were gaming on was now it's right here were gaming on was now it's right here were gaming on was now it's right here that only cost me 15 freaking that only cost me 15 freaking that only cost me 15 freaking milliseconds of course.\n Okay, this was milliseconds of course.\n Okay, this was milliseconds of course.\n Jumping into Borderlands, this immediately looks way better, but I this immediately looks way better, but I this immediately looks way better, but I got to admit something I didn't really got to admit something I didn't really got to admit something I didn't really think about before when we were testing think about before when we were testing think about before when we were testing GeForce Now is that a bunch of our GeForce Now is that a bunch of our GeForce Now is that a bunch of our latency was actually added by frame gen, latency was actually added by frame gen, latency was actually added by frame gen, not by video encoding, and not by our not by video encoding, and not by our not by video encoding, and not by our distance to the Nvidia data center.\n The fact that Frame Gen seems to be adding almost as Frame Gen seems to be adding almost as Frame Gen seems to be adding almost as much latency as GeForce Now was or the much latency as GeForce Now was or the much latency as GeForce Now was or the fact that my perception of it is better fact that my perception of it is better fact that my perception of it is better than it actually is.\n When we tested locally without frame gen, it was 20 without frame gen, it was 20 without frame gen, it was 20 milliseconds, just under.\n milliseconds, just under.\n milliseconds, just under.\n &gt;&gt; So, it's adding like 20 milliseconds and &gt;&gt; So, it's adding like 20 milliseconds and &gt;&gt; So, it's adding like 20 milliseconds and then it was only what, like another 25 then it was only what, like another 25 then it was only what, like another 25 to get to the GeForce Now results.\n The latency help at least a little bit.\n The latency help at least a little bit.\n The latency is obviously better, though, and that's is obviously better, though, and that's is obviously better, though, and that's not something that I could fix just by, not something that I could fix just by, not something that I could fix just by, you know, turning off film grain, you know, turning off film grain, you know, turning off film grain, though.\n\nExit code: 0","created_at":"2026-06-30T00:24:55.094751Z","finish_reason":null,"metrics":null},{"message_id":"2ecbd2f3-c2a4-4ffc-97e1-5a95b3a08891","node_id":36,"role":"assistant","content":"Here are the latency figures mentioned in the video (GeForce Now coverage). The auto-generated captions repeat phrases, so I've de-duplicated the numbers:\n\n## Perceived/subjective latency\n- **~25 ms** — extra mouse-movement latency the presenter could feel in first-person view\n- **~50 ms** — \"adding more like 50 milliseconds plus\" in one scenario\n- **~25 ms better** — improvement he guessed in another run\n- **~10 ms (maybe 5)** — perceived gain in one comparison (\"maybe we gain back another 10 milliseconds, five\")\n\n## Measured (LDAT) numbers\n- **~45 ms average** — \"we're averaging freaking 45 milliseconds\" (Borderlands test)\n- Borderlands at same settings, when prepping: **~50 ms** (\"way better than what I got\" — run-to-run variance noted)\n- Local without frame gen: **just under 20 ms**\n- Frame gen adds **~20 ms**\n- GeForce Now adds **~25 ms** on top of frame gen to reach the GFN results\n\n## Component breakdown\n- **~15 ms** — Nvidia's encoding + transmission of the video data (\"only cost me 15 freaking milliseconds\")\n- **~16 ms** — reference point: a single 60 Hz monitor frame\n- High frame rate (360 Hz) helps Nvidia \"pare down the total latency\"\n\n## Key takeaway from the video\nA big chunk of the latency people attribute to GeForce Now is actually coming from **frame generation**, not from video encoding or distance to the Nvidia data center. The encoding/transmission overhead itself is only ~15 ms, and frame gen adds ~20 ms — comparable to what GFN's cloud pipeline adds (~25 ms).\n\nSource: auto-generated captions from <ref_file file=\"/tmp/geforce_now.en.vtt\" /> (cleaned text in <ref_file file=\"/tmp/geforce_now.txt\" />).","tool_calls":[],"thinking":"The captions have a lot of repetition (auto-generated captions often repeat phrases). Let me clean that up and get the key latency numbers. I have enough info to summarize the latency figures mentioned in the video.\n\nKey latency figures from the video (about GeForce Now):\n- ~25 ms extra mouse movement latency (perceived)\n- ~50 ms added in some scenarios\n- ~45 ms average in one test\n- 25 ms full change\n- 60 Hz monitor = up to 16 ms just from monitor\n- ~15 ms for Nvidia's encoding + transmission of video data\n- Frame gen adds ~20 ms latency\n- Local without frame gen: ~20 ms (just under)\n- GeForce Now adds another ~25 ms on top of frame gen\n\nLet me give a clean summary.","created_at":"2026-06-30T00:25:03.834019Z","finish_reason":"stop","metrics":{"ttft_ms":2076,"total_time_ms":8738,"input_tokens":18684,"output_tokens":564,"cache_read_tokens":null,"cache_creation_tokens":null,"tpot_ms":11.812056737588652,"tokens_per_sec":84.65926148303812}},{"message_id":"0434e951-ace8-4dd4-8a8d-a615bff494b4","node_id":37,"role":"user","content":"explain these latency measurements, basically is that including ping, is this input delay?","created_at":"2026-06-30T00:36:43.712595Z","finish_reason":null,"metrics":null},{"message_id":"43b5d3e1-4468-4480-bf1d-6c744c55f7f2","node_id":39,"role":"assistant","content":"Let me dig into the captions for more context on what's being measured and how.","tool_calls":[{"id":"chatcmpl-tool-b400437e9b586dca","name":"exec","arguments":{"command":"cd /tmp && grep -oiE '[^.]*\\b(LDAT|click to photon|photon|end to end|input|ping|network|round trip|RTT|encoding|frame gen|generation|display|monitor|local|server|data center)[^.]*\\.' geforce_now.txt | sort -u | head -80"}}],"thinking":"The user wants me to explain what these latency measurements actually represent. Let me look more carefully at the captions to understand the context — specifically what LDAT measures and what the numbers include.","created_at":"2026-06-30T00:36:46.459913Z","finish_reason":"tool_calls","metrics":{"ttft_ms":1461,"total_time_ms":2744,"input_tokens":3346,"output_tokens":137,"cache_read_tokens":15660,"cache_creation_tokens":null,"tpot_ms":9.364963503649635,"tokens_per_sec":106.78098207326578}},{"message_id":"5a1a7922-06cf-4925-b1cb-096ecde6fbe1","node_id":40,"role":"tool","content":"Output from command in shell 7f4044:\n [music] And with a controller, from a reasonable distance, from a reasonable distance, from a reasonable distance, I don't think I would notice that this I don't think I would notice that this I don't think I would notice that this is not running on local hardware.\n [music] To its credit, Frame Gen bamboozled me here.\n [music] To its credit, Frame Gen Damn.\n A very big Okay, I need the LDAT back.\n And seeing this run on a couple generation old this run on a couple generation old this run on a couple generation old mainstream card at 120 frames per mainstream card at 120 frames per mainstream card at 120 frames per second, 4K, and wow, I mean, looks second, 4K, and wow, I mean, looks second, 4K, and wow, I mean, looks pretty damn good, doesn't it? Sharp pretty damn good, doesn't it? Sharp pretty damn good, doesn't it? Sharp even.\n And the best part is when new generations of GPUs COME OUT, YOU'LL generations of GPUs COME OUT, YOU'LL generations of GPUs COME OUT, YOU'LL AUTOMATICALLY HAVE THEM.\n But because we're running at 3x frame gen, just like Nvidia was, 3x frame gen, just like Nvidia was, 3x frame gen, just like Nvidia was, feels a little feels a little feels a little jelloy, if you kind of get what I mean jelloy, if you kind of get what I mean jelloy, if you kind of get what I mean by that, man.\n But the latency, if you told me this was the latency, if you told me this was the latency, if you told me this was local and just, you know, not that great local and just, you know, not that great local and just, you know, not that great of a computer, dude, I think I believe of a computer, dude, I think I believe of a computer, dude, I think I believe you.\n Can I really count generations before.\n case scenario for the local experience.\n Clearly, you're getting more with local hardware in terms of the more with local hardware in terms of the more with local hardware in terms of the feel and in terms of the image quality, feel and in terms of the image quality, feel and in terms of the image quality, which totally makes sense.\n detects our monitor refresh rate at 120 Hz.\n detects our monitor them, I guess.\n Either running locally or with game.\n Either running locally or with GeForce Now.\n Everyone knows the input latency sucks and knows the input latency sucks and knows the input latency sucks and compressed video looks super low res.\n Game journalists are raving about the iniccernable experience of the the iniccernable experience of the the iniccernable experience of the latest GeForce Now compared to local latest GeForce Now compared to local latest GeForce Now compared to local hardware.\n How much latency is Nvidia's encoding? and transmission is Nvidia's encoding? and transmission is Nvidia's encoding? and transmission of this video data actually adding and of this video data actually adding and of this video data actually adding and the answer is not that much like 15 the answer is not that much like 15 the answer is not that much like 15 milliseconds.\n I do notice some blockiness and a little bit of compression, especially little bit of compression, especially little bit of compression, especially when in motion, but I wouldn't say that when in motion, but I wouldn't say that when in motion, but I wouldn't say that it feels like playing at 120 frames per it feels like playing at 120 frames per it feels like playing at 120 frames per second locally, but it's [music] very second locally, but it's [music] very second locally, but it's [music] very usable.\n I is not running on local hardware.\n I mean, back when we were gaming on 60 Hz back when we were gaming on 60 Hz back when we were gaming on 60 Hz monitors, that would have been monitors, that would have been monitors, that would have been impressive even, cuz that's up to 16 impressive even, cuz that's up to 16 impressive even, cuz that's up to 16 milliseconds right there, just from the milliseconds right there, just from the milliseconds right there, just from the monitor.\n I mean, this is one of the first games mean, this is one of the first games mean, this is one of the first games that was validated as being optimized that was validated as being optimized that was validated as being optimized for their new Blackwell servers, which for their new Blackwell servers, which for their new Blackwell servers, which means what exactly? I mean, obviously, a means what exactly? I mean, obviously, a means what exactly? I mean, obviously, a 5080 can run anything that a 4080 can.\n If you didn't tell me anything, I'd say I'm probably running at around I'd say I'm probably running at around I'd say I'm probably running at around 75 80 fps local because that additional 75 80 fps local because that additional 75 80 fps local because that additional latency feels like you a little bit latency feels like you a little bit latency feels like you a little bit lower frame rate.\n If you have a 4K monitor, you're going If you have a 4K monitor, you're going If you have a 4K monitor, you're going to want to use it.\n In order to get the most out of competitive order to get the most out of competitive order to get the most out of competitive mode though, we need to reconfigure our mode though, we need to reconfigure our mode though, we need to reconfigure our display.\n It LDAT.\n Jumping into Borderlands, this immediately looks way better, but I this immediately looks way better, but I this immediately looks way better, but I got to admit something I didn't really got to admit something I didn't really got to admit something I didn't really think about before when we were testing think about before when we were testing think about before when we were testing GeForce Now is that a bunch of our GeForce Now is that a bunch of our GeForce Now is that a bunch of our latency was actually added by frame gen, latency was actually added by frame gen, latency was actually added by frame gen, not by video encoding, and not by our not by video encoding, and not by our not by video encoding, and not by our distance to the Nvidia data center.\n Okay, I need the LDAT back.\n See, PC gamers said that they could not tell the difference that they could not tell the difference that they could not tell the difference between local hardware and GeForce Now between local hardware and GeForce Now between local hardware and GeForce Now while playing Apex Legends at 1440p on while playing Apex Legends at 1440p on while playing Apex Legends at 1440p on medium to low settings.\n So it's possible that Nvidia had things turned down to ensure Nvidia had things turned down to ensure Nvidia had things turned down to ensure that the GPU doesn't get overburdened by that the GPU doesn't get overburdened by that the GPU doesn't get overburdened by the encoding and then end up running a the encoding and then end up running a the encoding and then end up running a little bit slower.\n So this is kind of the worst case scenario for the local experience.\n So, distance to the Nvidia data center.\n So, even though I'm running this locally, even though I'm running this locally, even though I'm running this locally, it's a little bit on the higher side.\n So, we think this list is likely less So, we think this list is likely less So, we think this list is likely less about working on the new servers and about working on the new servers and about working on the new servers and more about Nvidia identifying which more about Nvidia identifying which more about Nvidia identifying which games they feel require a 5080 for an games they feel require a 5080 for an games they feel require a 5080 for an optimal experience.\n Taking input from what Nvidia is doing.\n Taking input from your local peripherals, then running the your local peripherals, then running the your local peripherals, then running the games in a virtual machine in their data games in a virtual machine in their data games in a virtual machine in their data center, compressing that gameplay center, compressing that gameplay center, compressing that gameplay footage, and shooting it over the footage, and shooting it over the footage, and shooting it over the internet to your screen at up to 5K internet to your screen at up to 5K internet to your screen at up to 5K resolution or up to 360 frames per resolution or up to 360 frames per resolution or up to 360 frames per second at 1080p.\n The fact that Frame Gen seems to be adding almost as Frame Gen seems to be adding almost as Frame Gen seems to be adding almost as much latency as GeForce Now was or the much latency as GeForce Now was or the much latency as GeForce Now was or the fact that my perception of it is better fact that my perception of it is better fact that my perception of it is better than it actually is.\n This is a dual mode display display.\n This is a dual mode display from LG.\n Time to find out if I'm right about the Time to find out if I'm right about the Time to find out if I'm right about the latency with a little device called an latency with a little device called an latency with a little device called an LDAT.\n To test this, we fired up control on a 5080 enabled fired up control on a 5080 enabled fired up control on a 5080 enabled account and a 5080 enabled location and account and a 5080 enabled location and account and a 5080 enabled location and noticed that we were dropped down to an noticed that we were dropped down to an noticed that we were dropped down to an older 4080 server because that was all older 4080 server because that was all older 4080 server because that was all it really needed.\n WAIT, Nvidia has raised the prices with new has raised the prices with new has raised the prices with new generations before.\n We're going to put the 5080 back in later to compare the experience of in later to compare the experience of in later to compare the experience of GeForce Now to running our games locally GeForce Now to running our games locally GeForce Now to runn… (43 chars truncated)\n… (3 lines truncated)\n\nExit code: 0\n<truncation_notice>\nFull output written to: /var/folders/d9/mzhyr7lx6xbf236j5ll9v_300000gn/T/devin-overflows-501/b5fc546e/content.txt\n</truncation_notice>","created_at":"2026-06-30T00:36:46.487223Z","finish_reason":null,"metrics":null},{"message_id":"036c9ce6-b296-44c8-9ce6-ac92610d59b1","node_id":42,"role":"assistant","content":"","tool_calls":[{"id":"chatcmpl-tool-9b498b6e65779827","name":"exec","arguments":{"command":"cd /tmp && grep -oiE '[^.]*\\b(LDAT|click to photon|mouse click|peripheral|peripherals|local hardware|locally|frame gen|frame generation|3x frame|generation old)[^.]*\\.' geforce_now.txt | sort -u | head -40"}}],"thinking":"Let me look for more specific context about what LDAT measures and the breakdown.","created_at":"2026-06-30T00:36:48.976596Z","finish_reason":"tool_calls","metrics":{"ttft_ms":1492,"total_time_ms":2488,"input_tokens":2436,"output_tokens":90,"cache_read_tokens":19005,"cache_creation_tokens":null,"tpot_ms":11.066666666666666,"tokens_per_sec":90.36144578313252}},{"message_id":"11de83c9-7118-4f52-8bbb-1b5f7dd64b34","node_id":43,"role":"tool","content":"Output from command in shell efc9e8:\n [music] And with a controller, from a reasonable distance, from a reasonable distance, from a reasonable distance, I don't think I would notice that this I don't think I would notice that this I don't think I would notice that this is not running on local hardware.\n [music] To its credit, Frame Gen bamboozled me here.\n [music] To its credit, Frame Gen Damn.\n A very big Okay, I need the LDAT back.\n And seeing this run on a couple generation old this run on a couple generation old this run on a couple generation old mainstream card at 120 frames per mainstream card at 120 frames per mainstream card at 120 frames per second, 4K, and wow, I mean, looks second, 4K, and wow, I mean, looks second, 4K, and wow, I mean, looks pretty damn good, doesn't it? Sharp pretty damn good, doesn't it? Sharp pretty damn good, doesn't it? Sharp even.\n But because we're running at 3x frame gen, just like Nvidia was, 3x frame gen, just like Nvidia was, 3x frame gen, just like Nvidia was, feels a little feels a little feels a little jelloy, if you kind of get what I mean jelloy, if you kind of get what I mean jelloy, if you kind of get what I mean by that, man.\n Clearly, you're getting more with local hardware in terms of the more with local hardware in terms of the more with local hardware in terms of the feel and in terms of the image quality, feel and in terms of the image quality, feel and in terms of the image quality, which totally makes sense.\n Either running locally or with game.\n Either running locally or with GeForce Now.\n Game journalists are raving about the iniccernable experience of the the iniccernable experience of the the iniccernable experience of the latest GeForce Now compared to local latest GeForce Now compared to local latest GeForce Now compared to local hardware.\n I do notice some blockiness and a little bit of compression, especially little bit of compression, especially little bit of compression, especially when in motion, but I wouldn't say that when in motion, but I wouldn't say that when in motion, but I wouldn't say that it feels like playing at 120 frames per it feels like playing at 120 frames per it feels like playing at 120 frames per second locally, but it's [music] very second locally, but it's [music] very second locally, but it's [music] very usable.\n I is not running on local hardware.\n It basically automates mouse clicks and basically automates mouse clicks and basically automates mouse clicks and then it checks for the muzzle flash, then it checks for the muzzle flash, then it checks for the muzzle flash, measuring the time between the click and measuring the time between the click and measuring the time between the click and the weapon firing.\n It LDAT.\n Jumping into Borderlands, this immediately looks way better, but I this immediately looks way better, but I this immediately looks way better, but I got to admit something I didn't really got to admit something I didn't really got to admit something I didn't really think about before when we were testing think about before when we were testing think about before when we were testing GeForce Now is that a bunch of our GeForce Now is that a bunch of our GeForce Now is that a bunch of our latency was actually added by frame gen, latency was actually added by frame gen, latency was actually added by frame gen, not by video encoding, and not by our not by video encoding, and not by our not by video encoding, and not by our distance to the Nvidia data center.\n Okay, I need the LDAT back.\n See, PC gamers said that they could not tell the difference that they could not tell the difference that they could not tell the difference between local hardware and GeForce Now between local hardware and GeForce Now between local hardware and GeForce Now while playing Apex Legends at 1440p on while playing Apex Legends at 1440p on while playing Apex Legends at 1440p on medium to low settings.\n So, even though I'm running this locally, even though I'm running this locally, even though I'm running this locally, it's a little bit on the higher side.\n Taking input from your local peripherals, then running the your local peripherals, then running the your local peripherals, then running the games in a virtual machine in their data games in a virtual machine in their data games in a virtual machine in their data center, compressing that gameplay center, compressing that gameplay center, compressing that gameplay footage, and shooting it over the footage, and shooting it over the footage, and shooting it over the internet to your screen at up to 5K internet to your screen at up to 5K internet to your screen at up to 5K resolution or up to 360 frames per resolution or up to 360 frames per resolution or up to 360 frames per second at 1080p.\n The fact that Frame Gen seems to be adding almost as Frame Gen seems to be adding almost as Frame Gen seems to be adding almost as much latency as GeForce Now was or the much latency as GeForce Now was or the much latency as GeForce Now was or the fact that my perception of it is better fact that my perception of it is better fact that my perception of it is better than it actually is.\n Time to find out if I'm right about the Time to find out if I'm right about the Time to find out if I'm right about the latency with a little device called an latency with a little device called an latency with a little device called an LDAT.\n We're going to put the 5080 back in later to compare the experience of in later to compare the experience of in later to compare the experience of GeForce Now to running our games locally GeForce Now to running our games locally GeForce Now to running our games locally on the same hardware.\n When we tested locally used to it.\n When we tested locally without frame gen, it was 20 without frame gen, it was 20 without frame gen, it was 20 milliseconds, just under.\n\nExit code: 0","created_at":"2026-06-30T00:36:49.003086Z","finish_reason":null,"metrics":null},{"message_id":"0e42b2fe-745d-45ac-9e6a-722ba68d8d81","node_id":45,"role":"assistant","content":"Now I have the key context. Here's what those numbers actually measure:\n\n## What's being measured: full end-to-end \"click-to-photon\" latency\n\nThe video uses an **LDAT** (Latency Display Analysis Tool, Nvidia's device). From the captions:\n\n> \"It basically automates mouse clicks and then it checks for the muzzle flash, measuring the time between the click and the weapon firing.\"\n\nSo the numbers are **click-to-photon** — the total time from a physical mouse click to the moment the resulting frame (muzzle flash) appears on the monitor. This is **the whole pipeline**, not just one piece.\n\n## What's in the number (for GeForce Now)\n\nFor a cloud run, the ~45 ms LDAT figure includes **all** of these stacked together:\n\n1. **Local peripheral input** — mouse click → USB → client PC\n2. **Network uplink** — your input sent over the internet to Nvidia's data center (this is where your **ping / RTT** lives — roughly half your RTT is added here, since the input has to travel one way to the server)\n3. **Game simulation on the server** — the VM processes the input, renders the frame (this is where **frame gen** adds ~20 ms)\n4. **Video encode** on the server GPU (NVENC)\n5. **Network downlink** — compressed video frame sent back over the internet (the other half of your RTT, plus bandwidth-dependent encode/decode time)\n6. **Video decode** on your client\n7. **Display scanout** — your monitor actually showing the pixel (at 120 Hz that's up to ~8 ms, at 60 Hz up to ~16 ms)\n\n## What the ~15 ms \"encoding + transmission\" figure means\n\nWhen the presenter says \"the answer is not that much, like 15 milliseconds\" for \"Nvidia's encoding and transmission of this video data,\" he's isolating just steps **4 + 5 + 6** (server-side encode + network trip + client decode) — i.e. **the cloud streaming overhead specifically**, not the full click-to-photon number.\n\n## What the ~25 ms \"GeForce Now adds\" means\n\nThis is the **delta** between local-with-frame-gen and GeForce Now-with-frame-gen. He measured:\n- Local, no frame gen: **~20 ms** (just under)\n- Frame gen adds: **~20 ms**\n- GeForce Now adds on top: **~25 ms**\n\nSo the ~25 ms is the **extra** latency the cloud pipeline contributes vs. running the same game locally with the same settings — and it's roughly the encoding + network round-trip cost.\n\n## Does it include ping?\n\n**Yes, implicitly.** The full LDAT number (45 ms) includes your network round-trip because the input has to go to the server and the frame has to come back. But the presenter never quotes a raw ping figure separately — he folds it into the \"encoding + transmission ≈ 15 ms\" and \"GFN adds ~25 ms\" claims. Note those numbers are **specific to his test location** (close to an Nvidia data center, presumably good network). Your real-world number = his baseline + (your RTT − his RTT).\n\n## TL;DR\n\n| Figure | What it is |\n|---|---|\n| ~45 ms (LDAT) | Full click-to-photon on GeForce Now, including ping, frame gen, encode, decode, display |\n| ~20 ms (local, no FG) | Full click-to-photon on local hardware without frame generation |\n| ~20 ms (frame gen) | Extra latency frame gen adds on top of native rendering |\n| ~25 ms (GFN delta) | Extra latency the cloud pipeline adds vs. local with same settings — this is where your ping shows up |\n| ~15 ms (encode + transmission) | Just the streaming overhead: NVENC encode + network + decode |\n| ~16 ms (60 Hz monitor) | Reference: one display refresh, the floor any 60 Hz setup adds |\n\nSo yes — these are **input delay** measurements (click → photons), and they **do include ping**, but ping isn't broken out as its own line item. It's bundled into the \"transmission\" / \"GFN adds\" numbers.","tool_calls":[],"thinking":"Now I have the key context. The LDAT automates mouse clicks and checks for the muzzle flash, measuring the time between click and weapon firing. That's \"click-to-photon\" — full end-to-end input latency. Let me explain this clearly.","created_at":"2026-06-30T00:37:02.219006Z","finish_reason":"stop","metrics":{"ttft_ms":1754,"total_time_ms":13214,"input_tokens":1388,"output_tokens":956,"cache_read_tokens":21440,"cache_creation_tokens":null,"tpot_ms":11.98744769874477,"tokens_per_sec":83.42059336823735}},{"message_id":"2249e25a-e7cd-41fc-ba70-09577f6f1356","node_id":46,"role":"user","content":"i guess what im asking is on top of my local ping how much would i notice, like lets say i get 10 ping from my house to the  game server, and then i get 5 ping to geforce now, which then gets 5 ping to the game server, how much processing on top of that?","created_at":"2026-06-30T00:38:31.269597Z","finish_reason":null,"metrics":null},{"message_id":"904fb4c7-a592-4404-85f4-234e8edca737","node_id":48,"role":"assistant","content":"Good question — and there's a small framing issue to clear up first, then I'll give you the number you actually want.\n\n## The framing issue\n\nWith GeForce Now, **the game runs inside the GFN VM**. So there isn't really a \"GFN → game server\" hop the way you described for the game *client* — the game client is on the GFN VM. What you actually have is:\n\n**Local multiplayer:**\n```\nyour input → local game client → 10ms RTT to game server → render locally → display\n```\n\n**GFN multiplayer:**\n```\nyour input → 5ms to GFN → game client on VM → ~5ms to game server → render on VM → encode → 5ms back to you → decode → display\n```\n\nSo the *game-server network portion is roughly a wash* in your example (10ms vs 5+5). What you're really asking is: **what does the GFN streaming pipeline add on top of the network?** And that's the encode + decode + input-capture overhead.\n\n## The number you want\n\nFrom the video, the \"GFN adds ~25ms\" delta vs local-with-frame-gen breaks down approximately as:\n\n| Component | Estimate |\n|---|---|\n| Input uplink (your house → GFN) | ~5ms (your 5ms ping, one-way) |\n| Video downlink (GFN → your house) | ~5ms (the other half of your 5ms) |\n| **NVENC encode + client decode + capture overhead** | **~10–15ms** |\n| **Total GFN streaming overhead** | **~20–25ms** |\n\nSo **on top of your network round-trip, the pure processing overhead is roughly 10–15ms** — that's NVENC encoding the frame on the server, your client decoding it, and the input-capture/scheduling overhead. That's the part you *can't* improve by moving closer to a data center.\n\n## Caveats worth noting\n\n1. **Frame gen is separate.** The ~20ms frame-gen hit applies *whether you're local or on GFN* — it's not a GFN tax. If you run frame gen locally too, it cancels out of the comparison. The 10–15ms above is the real GFN-specific cost.\n\n2. **Your 5+5 assumption is optimistic for the GFN→game-server leg.** GFN data centers are in well-peered facilities, so GFN→multiplayer-server is often *better* than your house→server, not equal. In practice GFN can actually *reduce* the game-server network leg, partially offsetting the 10–15ms streaming tax. This is why some people report GFN feeling *similar* to local for multiplayer — the streaming overhead is eaten by better server routing.\n\n3. **The 10–15ms is fairly fixed** regardless of your ping. Moving closer to a GFN data center shrinks the network legs but doesn't touch the encode/decode cost — that's hardware-limited.\n\n## TL;DR\n\nIf your network situation is a wash (10ms direct vs 5+5 via GFN), expect **~10–15ms of added input delay** from GFN's encode/decode/capture pipeline on top of the network. That's the irreducible streaming tax. Frame gen adds another ~20ms but only if you enable it, and it hits local too.","tool_calls":[],"thinking":"The user is asking a more specific question. They want to know: given their network situation (10ms ping directly to game server vs 5ms ping to GFN + 5ms from GFN to game server), how much *processing* latency does GeForce Now add on top of the network round-trip?\n\nLet me think about this carefully and look at the video data.\n\nThe key insight: with GFN, the game runs ON the GFN server. So there's no \"GFN to game server\" hop in the traditional sense — the game server IS the GFN VM, or the game's multiplayer server is somewhere else. Let me clarify this.\n\nActually, for multiplayer games, there are two scenarios:\n1. Single-player game on GFN: input → GFN VM → render → encode → network → your screen. No separate game server.\n2. Multiplayer game on GFN: input → GFN VM → game client on VM → network to multiplayer game server → back to VM → render → encode → network → your screen.\n\nThe user seems to be conflating these. Let me address it.\n\nFor the user's scenario: they're comparing:\n- Local: 10ms ping to game server (multiplayer). Input → local game client → 10ms RTT to game server → render locally → display.\n- GFN: 5ms ping to GFN, then GFN has 5ms ping to game server. Input → 5ms to GFN → game client on VM → 5ms to game server → back to VM → render → encode → 5ms back to you → decode → display.\n\nSo the network portion is roughly equivalent (10ms vs 5+5=10ms). The question is: what's the processing overhead on top?\n\nFrom the video:\n- Encode + transmission ≈ 15ms (this is the streaming overhead: NVENC encode + network downlink + decode)\n- But that 15ms figure already includes the network trip from GFN to user. So if we separate: encode + decode is probably ~5-10ms, and the network is the rest.\n\nActually, let me be careful. The \"15ms\" was described as \"encoding and transmission of this video data\" — so that's encode + network down + decode. The uplink (input) network is separate but tiny.\n\nThe \"25ms GFN adds\" was the total delta vs local with same settings. That includes: input uplink + encode + downlink + decode. If network RTT to GFN is ~10ms (5 up + 5 down), then processing overhead (encode + decode) is ~15ms.\n\nSo to answer the user: on top of your network ping, GFN adds roughly **10-15ms of processing** (encode + decode + input capture overhead). The frame gen adds another ~20ms but that's optional and also present locally.\n\nLet me also note: the user's framing has a slight misconception. With GFN, the \"game server\" for the game client is the GFN VM itself for single-player. For multiplayer, the GFN VM's game client talks to the multiplayer server — and GFN's data center likely has better routing/peering to major game servers than your house does, so the 5+5 assumption may not hold (it could be 5+1 from GFN's well-peered DC).\n\nLet me give a clear answer.","created_at":"2026-06-30T00:38:50.560415Z","finish_reason":"stop","metrics":{"ttft_ms":881,"total_time_ms":19287,"input_tokens":4741,"output_tokens":1442,"cache_read_tokens":19006,"cache_creation_tokens":null,"tpot_ms":12.764216366158113,"tokens_per_sec":78.34401825491688}}]}